forked from KolibriOS/kolibrios
3fdad8ab94
- fix flickering (canvas drawing added) TODO: - optimize tile drawing: maybe separate canvas for every tile - game over screen - last game save / load - record save / load git-svn-id: svn://kolibrios.org@5231 a494cfbc-eb01-0410-851d-a64ba20cac60
18 lines
362 B
C
18 lines
362 B
C
#ifndef PAINT_H
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#define PAINT_H
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#include "defines.h"
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#include "rect.h"
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void canvas_init(rect* r);
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void canvas_delete();
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void canvas_fill(__u32 color);
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void canvas_draw_rect(rect* r, __u32 color);
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void canvas_draw_text(rect* r, char* txt, __u32 len, __u32 color);
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void canvas_draw_value(rect *r, __u32 v, __u32 color);
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void canvas_paint();
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#endif // PAINT_H
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