forked from KolibriOS/kolibrios
4657dec23b
Fridge: improve and move to sys/kos.h git-svn-id: svn://kolibrios.org@8610 a494cfbc-eb01-0410-851d-a64ba20cac60
213 lines
4.6 KiB
C
213 lines
4.6 KiB
C
// Includes //
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#include <sys/kos.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#include <kolibri_libimg.h>
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// #include "mp3.h"
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// Code //
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#define button_color 0xbbbbbb
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#define button_size 44
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#define field_size 4
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int field[field_size][field_size] = {
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{0, 0, 0, 1},
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{0, 0, 1, 0},
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{0, 0, 0, 1},
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{1, 0, 0, 0}
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};
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char* title = "Fridge";
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#define BUTTON_RESTART 99
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short victory = 0;
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// Load pictures //
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char temp_path[4096];
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Image* HORIZONTAL_IMAGE;
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Image* VERTICAL_IMAGE;
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char* load_file_inmem(char* fname, int32_t* read_sz)
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{
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FILE *f = fopen(fname, "rb");
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if (!f) {
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exit(1);
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}
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if (fseek(f, 0, SEEK_END)) {
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exit(1);
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}
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int filefield_size = ftell(f);
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rewind(f);
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char* fdata = malloc(filefield_size);
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if(!fdata) {
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exit(1);
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}
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*read_sz = fread(fdata, 1, filefield_size, f);
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if (ferror(f)) {
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exit(1);
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}
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fclose(f);
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return fdata;
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}
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void load_pictures() {
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const int icon_rgb_field_size = button_size*button_size;
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Image *image_data;
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char *filedata;
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strcpy(temp_path, "h.png");
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int32_t read_bytes;
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filedata = load_file_inmem(temp_path, &read_bytes);
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HORIZONTAL_IMAGE = malloc(icon_rgb_field_size * 3);
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image_data = img_decode(filedata, read_bytes, 0);
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img_to_rgb2(image_data, HORIZONTAL_IMAGE);
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strcpy(temp_path, "v.png");
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filedata = load_file_inmem(temp_path, &read_bytes);
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VERTICAL_IMAGE = malloc(icon_rgb_field_size * 3);
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image_data = img_decode(filedata, read_bytes, 0);
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img_to_rgb2(image_data, VERTICAL_IMAGE);
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img_destroy(image_data);
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free(filedata);
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}
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// GUI functions //
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void RedrawButtons() {
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for (int j = 5, x = 0; x<field_size; j+=button_size, x++)
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for (int i = 15, y = 0; y<field_size; i+=button_size, y++)
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{
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// 0x50 mean button without drawing, but with border when press
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// ((y+1)*10)+x+1 mean button id
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kos_DrawButton(i, j, button_size, button_size, (0x50 << 24) | ((y+1)*10)+x+1, 0);
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if (field[x][y]) kos_DrawBitmap(VERTICAL_IMAGE, i, j, button_size, button_size);
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else kos_DrawBitmap(HORIZONTAL_IMAGE, i, j, button_size, button_size);
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}
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}
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void draw_game_window(){
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kos_BeginDraw();
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kos_DrawWindow(215, 100, 220, 220, title, button_color, 0x34);
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RedrawButtons();
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kos_EndDraw();
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}
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// Need refactoring:
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static inline
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void draw_text_sysNEW(const char *text, int x, int y, int len, int fontType, color_t color)
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{
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__asm__ __volatile__(
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"int $0x40"
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::"a"(4),"d"(text),
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"b"((x << 16) | y),
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"S"(len),"c"(fontType<<24+color)
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:"memory");
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}
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void SetUp() {
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for (int y = 0; y<field_size; y++)
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for (int x = 0; x<field_size; x++)
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{
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field[x][y] = rand() % 2;
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}
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}
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// Need refactoring:
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void draw_victory_window() {
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kos_BeginDraw();
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kos_DrawWindow(215,100,220, 220,title,button_color,0x34);
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draw_text_sysNEW("Ну вы, и", 10, 10, strlen("Ну вы, и"), 0xB1, 0x000000);
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draw_text_sysNEW("медвежатник,", 10, 50, strlen("Ну вы, и медвежатник,"), 0xB1, 0x000000);
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draw_text_sysNEW("Шеф!", 12, 90, strlen("Шеф!"), 0xB1, 0x000000);
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kos_DrawButton(((220/2)-(50)), 140, 140, 25+12, BUTTON_RESTART, 0x9A9A9A);
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draw_text_sysNEW("Заново", 80, 145, strlen("Заново"), 0xB1, 0x000000);
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kos_EndDraw();
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}
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void Button() {
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int id = kos_GetButtonID();
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if (id == 1) exit(0); else
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if (id == BUTTON_RESTART) {
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SetUp();
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victory = 0;
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draw_game_window();
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} else
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{
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// PlayMusic("./rotate.mp3");
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int x = (id/10)-1;
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int y = (id%10)-1;
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for (int i = 0; i<field_size; i++)
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if (field[i][x]) field[i][x] = 0; else field[i][x] = 1;
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for (int i = 0; i<field_size; i++)
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if (field[y][i]) field[y][i] = 0; else field[y][i] = 1;
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if (field[y][x]) field[y][x] = 0; else field[y][x] = 1;
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RedrawButtons();
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}
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}
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int FridgeOpened() {
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int fr_op = 0;
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for (int y = 0; y<field_size; y++)
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for (int x = 0; x<field_size; x++)
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{
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fr_op += field[x][y];
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}
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if (fr_op == 0) return 1;
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return 0;
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}
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int main()
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{
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srand(time(0));
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if (kolibri_libimg_init() == -1)
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{
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printf("Can not load libimg!\n");
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exit(1);
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}
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load_pictures();
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while(1)
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{
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switch(kos_WaitForEvent())
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{
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case evButton:
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Button();
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if (FridgeOpened()) {
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victory = 1;
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draw_victory_window();
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}
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break;
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case evReDraw:
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if (!victory) draw_game_window();
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else draw_victory_window();
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break;
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}
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}
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}
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