forked from KolibriOS/kolibrios
3a4ccc4ac4
git-svn-id: svn://kolibrios.org@7185 a494cfbc-eb01-0410-851d-a64ba20cac60
618 lines
17 KiB
C
618 lines
17 KiB
C
#include "sst.h"
|
||
|
||
static int tryexit(int lookx, int looky, int ienm, int loccom, int irun) {
|
||
int iqx, iqy, l;
|
||
|
||
iqx = quadx+(lookx+9)/10 - 1;
|
||
iqy = quady+(looky+9)/10 - 1;
|
||
if (iqx < 1 || iqx > 8 || iqy < 1 || iqy > 8 ||
|
||
d.galaxy[iqx][iqy] > 899)
|
||
return 0; /* no can do -- neg energy, supernovae, or >8 Klingons */
|
||
if (ienm == IHR) return 0; /* Romulans cannot escape! */
|
||
if (irun == 0) {
|
||
/* avoid intruding on another commander's territory */
|
||
if (ienm == IHC) {
|
||
for (l = 1; l <= d.remcom; l++)
|
||
if (d.cx[l]==iqx && d.cy[l]==iqy) return 0;
|
||
/* refuse to leave if currently attacking starbase */
|
||
if (batx==quadx && baty==quady) return 0;
|
||
}
|
||
/* don't leave if over 1000 units of energy */
|
||
if (kpower[loccom] > 1000.) return 0;
|
||
}
|
||
/* print escape message and move out of quadrant.
|
||
We know this if either short or long range sensors are working */
|
||
if (damage[DSRSENS] == 0.0 || damage[DLRSENS] == 0.0 ||
|
||
condit == IHDOCKED) {
|
||
proutn("***");
|
||
cramen(ienm);
|
||
proutn(" ®âáâ㯨« ¢"); /* escapes to */
|
||
cramlc(1, iqx, iqy);
|
||
prout(" (¨ ¯¥à¥§ à廊«áï)."); /*(and regains strength).*/
|
||
}
|
||
/* handle local matters related to escape */
|
||
kx[loccom] = kx[nenhere];
|
||
ky[loccom] = ky[nenhere];
|
||
kavgd[loccom] = kavgd[nenhere];
|
||
kpower[loccom] = kpower[nenhere];
|
||
kdist[loccom] = kdist[nenhere];
|
||
klhere--;
|
||
nenhere--;
|
||
if (condit != IHDOCKED) newcnd();
|
||
/* Handle global matters related to escape */
|
||
d.galaxy[quadx][quady] -= 100;
|
||
d.galaxy[iqx][iqy] += 100;
|
||
if (ienm==IHS) {
|
||
ishere=0;
|
||
iscate=0;
|
||
ientesc=0;
|
||
isatb=0;
|
||
future[FSCMOVE]=0.2777+d.date;
|
||
future[FSCDBAS]=1e30;
|
||
d.isx=iqx;
|
||
d.isy=iqy;
|
||
}
|
||
else {
|
||
for (l=1; l<=d.remcom; l++) {
|
||
if (d.cx[l]==quadx && d.cy[l]==quady) {
|
||
d.cx[l]=iqx;
|
||
d.cy[l]=iqy;
|
||
break;
|
||
}
|
||
}
|
||
comhere = 0;
|
||
}
|
||
return 1; /* success */
|
||
}
|
||
|
||
|
||
static void movebaddy(int comx, int comy, int loccom, int ienm) {
|
||
int motion, mdist, nsteps, mx, my, nextx, nexty, lookx, looky, ll;
|
||
int irun = 0;
|
||
int krawlx, krawly;
|
||
int success;
|
||
int attempts;
|
||
/* This should probably be just comhere + ishere */
|
||
int nbaddys = skill > SGOOD ?
|
||
(int)((comhere*2 + ishere*2+klhere*1.23+irhere*1.5)/2.0):
|
||
(comhere + ishere);
|
||
double dist1, forces;
|
||
|
||
dist1 = kdist[loccom];
|
||
mdist = dist1 + 0.5; /* Nearest integer distance */
|
||
|
||
/* If SC, check with spy to see if should hi-tail it */
|
||
if (ienm==IHS &&
|
||
(kpower[loccom] <= 500.0 || (condit==IHDOCKED && damage[DPHOTON]==0))) {
|
||
irun = 1;
|
||
motion = -10;
|
||
}
|
||
else {
|
||
/* decide whether to advance, retreat, or hold position */
|
||
/* Algorithm:
|
||
* Enterprise has "force" based on condition of phaser and photon torpedoes.
|
||
If both are operating full strength, force is 1000. If both are damaged,
|
||
force is -1000. Having shields down subtracts an additional 1000.
|
||
|
||
* Enemy has forces equal to the energy of the attacker plus
|
||
100*(K+R) + 500*(C+S) - 400 for novice through good levels OR
|
||
346*K + 400*R + 500*(C+S) - 400 for expert and emeritus.
|
||
|
||
Attacker Initial energy levels (nominal):
|
||
Klingon Romulan Commander Super-Commander
|
||
Novice 400 700 1200
|
||
Fair 425 750 1250
|
||
Good 450 800 1300 1750
|
||
Expert 475 850 1350 1875
|
||
Emeritus 500 900 1400 2000
|
||
VARIANCE 75 200 200 200
|
||
|
||
Enemy vessels only move prior to their attack. In Novice - Good games
|
||
only commanders move. In Expert games, all enemy vessels move if there
|
||
is a commander present. In Emeritus games all enemy vessels move.
|
||
|
||
* If Enterprise is not docked, an agressive action is taken if enemy
|
||
forces are 1000 greater than Enterprise.
|
||
|
||
Agressive action on average cuts the distance between the ship and
|
||
the enemy to 1/4 the original.
|
||
|
||
* At lower energy advantage, movement units are proportional to the
|
||
advantage with a 650 advantage being to hold ground, 800 to move forward
|
||
1, 950 for two, 150 for back 4, etc. Variance of 100.
|
||
|
||
If docked, is reduced by roughly 1.75*skill, generally forcing a
|
||
retreat, especially at high skill levels.
|
||
|
||
* Motion is limited to skill level, except for SC hi-tailing it out.
|
||
*/
|
||
|
||
forces = kpower[loccom]+100.0*nenhere+400*(nbaddys-1);
|
||
if (shldup==0) forces += 1000; /* Good for enemy if shield is down! */
|
||
if (damage[DPHASER] == 0.0 || damage[DPHOTON] == 0.0) {
|
||
if (damage[DPHASER] != 0) /* phasers damaged */
|
||
forces += 300.0;
|
||
else
|
||
forces -= 0.2*(energy - 2500.0);
|
||
if (damage[DPHOTON] != 0) /* photon torpedoes damaged */
|
||
forces += 300.0;
|
||
else
|
||
forces -= 50.0*torps;
|
||
}
|
||
else {
|
||
/* phasers and photon tubes both out! */
|
||
forces += 1000.0;
|
||
}
|
||
motion = 0;
|
||
if (forces <= 1000.0 && condit != IHDOCKED) /* Typical situation */
|
||
motion = ((forces+200.0*Rand())/150.0) - 5.0;
|
||
else {
|
||
if (forces > 1000.0) /* Very strong -- move in for kill */
|
||
motion = (1.0-square(Rand()))*dist1 + 1.0;
|
||
if (condit==IHDOCKED) /* protected by base -- back off ! */
|
||
motion -= skill*(2.0-square(Rand()));
|
||
}
|
||
#ifdef DEBUG
|
||
if (idebug) {
|
||
proutn("MOTION = ");
|
||
cramf(motion, 1, 2);
|
||
proutn(" FORCES = ");
|
||
cramf(forces, 1, 2);
|
||
skip(1);
|
||
}
|
||
#endif
|
||
/* don't move if no motion */
|
||
if (motion==0) return;
|
||
/* Limit motion according to skill */
|
||
if (abs(motion) > skill) motion = (motion < 0) ? -skill : skill;
|
||
}
|
||
/* calcuate preferred number of steps */
|
||
nsteps = motion < 0 ? -motion : motion;
|
||
if (motion > 0 && nsteps > mdist) nsteps = mdist; /* don't overshoot */
|
||
if (nsteps > 10) nsteps = 10; /* This shouldn't be necessary */
|
||
if (nsteps < 1) nsteps = 1; /* This shouldn't be necessary */
|
||
#ifdef DEBUG
|
||
if (idebug) {
|
||
proutn("NSTEPS = ");
|
||
crami(nsteps, 1);
|
||
skip(1);
|
||
}
|
||
#endif
|
||
/* Compute preferred values of delta X and Y */
|
||
mx = sectx - comx;
|
||
my = secty - comy;
|
||
if (2.0 * abs(mx) < abs(my)) mx = 0;
|
||
if (2.0 * abs(my) < abs(sectx-comx)) my = 0;
|
||
if (mx != 0) mx = mx*motion < 0 ? -1 : 1;
|
||
if (my != 0) my = my*motion < 0 ? -1 : 1;
|
||
nextx = comx;
|
||
nexty = comy;
|
||
quad[comx][comy] = IHDOT;
|
||
/* main move loop */
|
||
for (ll = 1; ll <= nsteps; ll++) {
|
||
#ifdef DEBUG
|
||
if (idebug) {
|
||
crami(ll,2);
|
||
skip(1);
|
||
}
|
||
#endif
|
||
/* Check if preferred position available */
|
||
lookx = nextx + mx;
|
||
looky = nexty + my;
|
||
krawlx = mx < 0 ? 1 : -1;
|
||
krawly = my < 0 ? 1 : -1;
|
||
success = 0;
|
||
attempts = 0; /* Settle mysterious hang problem */
|
||
while (attempts++ < 20 && !success) {
|
||
if (lookx < 1 || lookx > 10) {
|
||
if (motion < 0 && tryexit(lookx, looky, ienm, loccom, irun))
|
||
return;
|
||
if (krawlx == mx || my == 0) break;
|
||
lookx = nextx + krawlx;
|
||
krawlx = -krawlx;
|
||
}
|
||
else if (looky < 1 || looky > 10) {
|
||
if (motion < 0 && tryexit(lookx, looky, ienm, loccom, irun))
|
||
return;
|
||
if (krawly == my || mx == 0) break;
|
||
looky = nexty + krawly;
|
||
krawly = -krawly;
|
||
}
|
||
else if (quad[lookx][looky] != IHDOT) {
|
||
/* See if we should ram ship */
|
||
if (quad[lookx][looky] == ship &&
|
||
(ienm == IHC || ienm == IHS)) {
|
||
ram(1, ienm, comx, comy);
|
||
return;
|
||
}
|
||
if (krawlx != mx && my != 0) {
|
||
lookx = nextx + krawlx;
|
||
krawlx = -krawlx;
|
||
}
|
||
else if (krawly != my && mx != 0) {
|
||
looky = nexty + krawly;
|
||
krawly = -krawly;
|
||
}
|
||
else break; /* we have failed */
|
||
}
|
||
else success = 1;
|
||
}
|
||
if (success) {
|
||
nextx = lookx;
|
||
nexty = looky;
|
||
#ifdef DEBUG
|
||
if (idebug) {
|
||
cramlc(0, nextx, nexty);
|
||
skip(1);
|
||
}
|
||
#endif
|
||
}
|
||
else break; /* done early */
|
||
}
|
||
/* Put commander in place within same quadrant */
|
||
quad[nextx][nexty] = ienm;
|
||
if (nextx != comx || nexty != comy) {
|
||
/* it moved */
|
||
kx[loccom] = nextx;
|
||
ky[loccom] = nexty;
|
||
kdist[loccom] = kavgd[loccom] =
|
||
sqrt(square(sectx-nextx)+square(secty-nexty));
|
||
if (damage[DSRSENS] == 0 || condit == IHDOCKED) {
|
||
proutn("***");
|
||
cramen(ienm);
|
||
if (kdist[loccom] < dist1) proutn(" áâ㯠¥â ¢"); /*advances to*/
|
||
else proutn(" ®âáâ㯨« ¢"); /*retreats to*/
|
||
cramlc(2, nextx, nexty);
|
||
skip(1);
|
||
}
|
||
}
|
||
}
|
||
|
||
void movcom(void) {
|
||
int ix, iy, i;
|
||
|
||
#ifdef DEBUG
|
||
if (idebug) prout("MOVCOM");
|
||
#endif
|
||
|
||
/* Figure out which Klingon is the commander (or Supercommander)
|
||
and do move */
|
||
if (comhere) for (i = 1; i <= nenhere; i++) {
|
||
ix = kx[i];
|
||
iy = ky[i];
|
||
if (quad[ix][iy] == IHC) {
|
||
movebaddy(ix, iy, i, IHC);
|
||
break;
|
||
}
|
||
}
|
||
if (ishere) for (i = 1; i <= nenhere; i++) {
|
||
ix = kx[i];
|
||
iy = ky[i];
|
||
if (quad[ix][iy] == IHS) {
|
||
movebaddy(ix, iy, i, IHS);
|
||
break;
|
||
}
|
||
}
|
||
/* if skill level is high, move other Klingons and Romulans too!
|
||
Move these last so they can base their actions on what the
|
||
commander(s) do. */
|
||
if (skill > SGOOD) for (i = 1; i <= nenhere; i++) {
|
||
ix = kx[i];
|
||
iy = ky[i];
|
||
if (quad[ix][iy] == IHK || quad[ix][iy] == IHR)
|
||
movebaddy(ix, iy, i, quad[ix][iy]);
|
||
}
|
||
|
||
sortkl();
|
||
}
|
||
|
||
static int checkdest(int iqx, int iqy, int flag, int *ipage) {
|
||
int i, j;
|
||
|
||
if ((iqx==quadx && iqy==quady) ||
|
||
iqx < 1 || iqx > 8 || iqy < 1 || iqy > 8 ||
|
||
d.galaxy[iqx][iqy] > 899) return 1;
|
||
if (flag) {
|
||
/* Avoid quadrants with bases if we want to avoid Enterprise */
|
||
for (i = 1; i <= d.rembase; i++)
|
||
if (d.baseqx[i]==iqx && d.baseqy[i]==iqy) return 1;
|
||
}
|
||
|
||
/* do the move */
|
||
d.galaxy[d.isx][d.isy] -= 100;
|
||
d.isx = iqx;
|
||
d.isy = iqy;
|
||
d.galaxy[d.isx][d.isy] += 100;
|
||
if (iscate) {
|
||
/* SC has scooted, Remove him from current quadrant */
|
||
iscate=0;
|
||
isatb=0;
|
||
ishere=0;
|
||
ientesc=0;
|
||
future[FSCDBAS]=1e30;
|
||
for (i = 1; i <= nenhere; i++)
|
||
if (quad[kx[i]][ky[i]] == IHS) break;
|
||
quad[kx[i]][ky[i]] = IHDOT;
|
||
kx[i] = kx[nenhere];
|
||
ky[i] = ky[nenhere];
|
||
kdist[i] = kdist[nenhere];
|
||
kavgd[i] = kavgd[nenhere];
|
||
kpower[i] = kpower[nenhere];
|
||
klhere--;
|
||
nenhere--;
|
||
if (condit!=IHDOCKED) newcnd();
|
||
sortkl();
|
||
}
|
||
/* check for a helpful planet */
|
||
for (i = 1; i <= inplan; i++) {
|
||
if (d.plnets[i].x==d.isx && d.plnets[i].y==d.isy &&
|
||
d.plnets[i].crystals == 1) {
|
||
/* destroy the planet */
|
||
d.plnets[i] = nulplanet;
|
||
d.newstuf[d.isx][d.isy] -= 1;
|
||
if (REPORTS) {
|
||
if (*ipage==0) pause(1);
|
||
*ipage = 1;
|
||
/* prout("Lt. Uhura- \"Captain, Starfleet Intelligence reports");*/
|
||
prout("‹¥©â¥ â “åãà - \"Š ¯¨â , <20> §¢¥¤ª ‡¢¥§¤®£® ”«®â ¤®ª« ¤ë¢ ¥â");
|
||
proutn(" ¯« ¥â ¢"); /*a planet in*/
|
||
cramlc(1, d.isx, d.isy);
|
||
prout(" ¡ë« ã¨ç⮦¥ "); /*has been destroyed*/
|
||
prout(" ‘㯥à-Š®¬¬ ¤¥à®¬.\""); /*by the Super-commander.*/
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
return 0; /* looks good! */
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void scom(int *ipage) {
|
||
int i, i2, j, ideltax, ideltay, ibqx, ibqy, sx, sy, ifindit, iwhichb;
|
||
int iqx, iqy;
|
||
int basetbl[6];
|
||
double bdist[6];
|
||
int flag;
|
||
#ifdef DEBUG
|
||
if (idebug) prout("SCOM");
|
||
#endif
|
||
|
||
/* Decide on being active or passive */
|
||
flag = ((d.killc+d.killk)/(d.date+0.01-indate) < 0.1*skill*(skill+1.0) ||
|
||
(d.date-indate) < 3.0);
|
||
if (iscate==0 && flag) {
|
||
/* compute move away from Enterprise */
|
||
ideltax = d.isx-quadx;
|
||
ideltay = d.isy-quady;
|
||
if (sqrt(ideltax*(double)ideltax+ideltay*(double)ideltay) > 2.0) {
|
||
/* circulate in space */
|
||
ideltax = d.isy-quady;
|
||
ideltay = quadx-d.isx;
|
||
}
|
||
}
|
||
else {
|
||
/* compute distances to starbases */
|
||
if (d.rembase <= 0) {
|
||
/* nothing left to do */
|
||
future[FSCMOVE] = 1e30;
|
||
return;
|
||
}
|
||
sx = d.isx;
|
||
sy = d.isy;
|
||
for (i = 1; i <= d.rembase; i++) {
|
||
basetbl[i] = i;
|
||
ibqx = d.baseqx[i];
|
||
ibqy = d.baseqy[i];
|
||
bdist[i] = sqrt(square(ibqx-sx) + square(ibqy-sy));
|
||
}
|
||
if (d.rembase > 1) {
|
||
/* sort into nearest first order */
|
||
int iswitch;
|
||
do {
|
||
iswitch = 0;
|
||
for (i=1; i < d.rembase-1; i++) {
|
||
if (bdist[i] > bdist[i+1]) {
|
||
int ti = basetbl[i];
|
||
double t = bdist[i];
|
||
bdist[i] = bdist[i+1];
|
||
bdist[i+1] = t;
|
||
basetbl[i] = basetbl[i+1];
|
||
basetbl[i+1] =ti;
|
||
iswitch = 1;
|
||
}
|
||
}
|
||
} while (iswitch);
|
||
}
|
||
/* look for nearest base without a commander, no Enterprise, and
|
||
without too many Klingons, and not already under attack. */
|
||
ifindit = iwhichb = 0;
|
||
|
||
for (i2 = 1; i2 <= d.rembase; i2++) {
|
||
i = basetbl[i2]; /* bug in original had it not finding nearest*/
|
||
ibqx = d.baseqx[i];
|
||
ibqy = d.baseqy[i];
|
||
if ((ibqx == quadx && ibqy == quady) ||
|
||
(ibqx == batx && ibqy == baty) ||
|
||
d.galaxy[ibqx][ibqy] > 899) continue;
|
||
/* if there is a commander, an no other base is appropriate,
|
||
we will take the one with the commander */
|
||
for (j = 1; j <= d.remcom; j++) {
|
||
if (ibqx==d.cx[j] && ibqy==d.cy[j] && ifindit!= 2) {
|
||
ifindit = 2;
|
||
iwhichb = i;
|
||
break;
|
||
}
|
||
}
|
||
if (j > d.remcom) { /* no commander -- use this one */
|
||
ifindit = 1;
|
||
iwhichb = i;
|
||
break;
|
||
}
|
||
}
|
||
if (ifindit==0) return; /* Nothing suitable -- wait until next time*/
|
||
ibqx = d.baseqx[iwhichb];
|
||
ibqy = d.baseqy[iwhichb];
|
||
/* decide how to move toward base */
|
||
ideltax = ibqx - d.isx;
|
||
ideltay = ibqy - d.isy;
|
||
}
|
||
/* Maximum movement is 1 quadrant in either or both axis */
|
||
if (ideltax > 1) ideltax = 1;
|
||
if (ideltax < -1) ideltax = -1;
|
||
if (ideltay > 1) ideltay = 1;
|
||
if (ideltay < -1) ideltay = -1;
|
||
|
||
/* try moving in both x and y directions */
|
||
iqx = d.isx + ideltax;
|
||
iqy = d.isy + ideltax;
|
||
if (checkdest(iqx, iqy, flag, ipage)) {
|
||
/* failed -- try some other maneuvers */
|
||
if (ideltax==0 || ideltay==0) {
|
||
/* attempt angle move */
|
||
if (ideltax != 0) {
|
||
iqy = d.isy + 1;
|
||
if (checkdest(iqx, iqy, flag, ipage)) {
|
||
iqy = d.isy - 1;
|
||
checkdest(iqx, iqy, flag, ipage);
|
||
}
|
||
}
|
||
else {
|
||
iqx = d.isx + 1;
|
||
if (checkdest(iqx, iqy, flag, ipage)) {
|
||
iqx = d.isx - 1;
|
||
checkdest(iqx, iqy, flag, ipage);
|
||
}
|
||
}
|
||
}
|
||
else {
|
||
/* try moving just in x or y */
|
||
iqy = d.isy;
|
||
if (checkdest(iqx, iqy, flag, ipage)) {
|
||
iqy = d.isy + ideltay;
|
||
iqx = d.isx;
|
||
checkdest(iqx, iqy, flag, ipage);
|
||
}
|
||
}
|
||
}
|
||
/* check for a base */
|
||
if (d.rembase == 0) {
|
||
future[FSCMOVE] = 1e30;
|
||
}
|
||
else for (i=1; i<=d.rembase; i++) {
|
||
ibqx = d.baseqx[i];
|
||
ibqy = d.baseqy[i];
|
||
if (ibqx==d.isx && ibqy == d.isy && d.isx != batx && d.isy != baty) {
|
||
/* attack the base */
|
||
if (flag) return; /* no, don't attack base! */
|
||
iseenit = 0;
|
||
isatb=1;
|
||
future[FSCDBAS] = d.date + 1.0 +2.0*Rand();
|
||
if (batx != 0) future[FSCDBAS] += future[FCDBAS]-d.date;
|
||
if (!REPORTS)
|
||
return; /* no warning */
|
||
iseenit = 1;
|
||
if (*ipage == 0) pause(1);
|
||
*ipage=1;
|
||
/* proutn("Lt. Uhura- \"Captain, the starbase in");*/
|
||
proutn("‹¥©â.“åãà - \"Š ¯¨â , áâ æ¨ï ¢");
|
||
cramlc(1, d.isx, d.isy);
|
||
skip(1);
|
||
/* prout(" reports that it is under attack from the Klingon Super-commander.");*/
|
||
proutn(" It can survive until stardate ");
|
||
prout(" ¤®ª« ¤ë¢ ¥â, ç⮠室¨âáï ¯®¤ â ª®© ‘㯥à-Š®¬¬ ¤¥à®¬ Š«¨£®®¢.");
|
||
proutn(" Ž ¯à®¤¥à¦¨âáï ¬ ªá¨¬ã¬ ¤® ");
|
||
cramf(future[FSCDBAS], 0, 1);
|
||
prout(" .\"");
|
||
if (resting==0) return;
|
||
/* prout("Mr. Spock- \"Captain, shall we cancel the rest period?\"");*/
|
||
prout("Œ¨áâ¥à ‘¯®ª- \"Š ¯¨â , ¬ë ¤®«¦ë ¯à¥ªà â¨âì ®â¤ëå?\"");
|
||
if (ja()==0) return;
|
||
resting = 0;
|
||
Time = 0.0; /* actually finished */
|
||
return;
|
||
}
|
||
}
|
||
/* Check for intelligence report */
|
||
if (
|
||
#ifdef DEBUG
|
||
idebug==0 &&
|
||
#endif
|
||
(Rand() > 0.2 ||
|
||
(!REPORTS) ||
|
||
starch[d.isx][d.isy] > 0))
|
||
return;
|
||
if (*ipage==0) pause(1);
|
||
*ipage = 1;
|
||
/* prout("Lt. Uhura- \"Captain, Starfleet Intelligence reports");*/
|
||
prout("‹¥©â.“åãà - \"Š ¯¨â , <20> §¢¥¤ª ‡¢¥§¤®£® ”«®â ¤®ª« ¤ë¢ ¥â");
|
||
/* proutn(" the Super-commander is in");*/
|
||
proutn(" ‘㯥à-Š®¬¬ ¤¥à 室¨âáï ¢");
|
||
cramlc(1, d.isx, d.isy);
|
||
prout(".\"");
|
||
return;
|
||
}
|
||
|
||
void movetho(void) {
|
||
int idx, idy, im, i, dum, my;
|
||
/* Move the Tholean */
|
||
if (ithere==0 || justin == 1) return;
|
||
|
||
if (ithx == 1 && ithy == 1) {
|
||
idx = 1; idy = 10;
|
||
}
|
||
else if (ithx == 1 && ithy == 10) {
|
||
idx = 10; idy = 10;
|
||
}
|
||
else if (ithx == 10 && ithy == 10) {
|
||
idx = 10; idy = 1;
|
||
}
|
||
else if (ithx == 10 && ithy == 1) {
|
||
idx = 1; idy = 1;
|
||
}
|
||
else {
|
||
/* something is wrong! */
|
||
ithere = 0;
|
||
return;
|
||
}
|
||
|
||
/* Do nothing if we are blocked */
|
||
if (quad[idx][idy]!= IHDOT && quad[idx][idy]!= IHWEB) return;
|
||
quad[ithx][ithy] = IHWEB;
|
||
|
||
if (ithx != idx) {
|
||
/* move in x axis */
|
||
im = fabs((double)idx - ithx)/((double)idx - ithx);
|
||
while (ithx != idx) {
|
||
ithx += im;
|
||
if (quad[ithx][ithy]==IHDOT) quad[ithx][ithy] = IHWEB;
|
||
}
|
||
}
|
||
else if (ithy != idy) {
|
||
/* move in y axis */
|
||
im = fabs((double)idy - ithy)/((double)idy - ithy);
|
||
while (ithy != idy) {
|
||
ithy += im;
|
||
if (quad[ithx][ithy]==IHDOT) quad[ithx][ithy] = IHWEB;
|
||
}
|
||
}
|
||
quad[ithx][ithy] = IHT;
|
||
|
||
/* check to see if all holes plugged */
|
||
for (i = 1; i < 11; i++) {
|
||
if (quad[1][i]!=IHWEB && quad[1][i]!=IHT) return;
|
||
if (quad[10][i]!=IHWEB && quad[10][i]!=IHT) return;
|
||
if (quad[i][1]!=IHWEB && quad[i][1]!=IHT) return;
|
||
if (quad[i][10]!=IHWEB && quad[i][10]!=IHT) return;
|
||
}
|
||
/* All plugged up -- Tholian splits */
|
||
quad[ithx][ithy]=IHWEB;
|
||
dropin(IHBLANK, &dum, &my);
|
||
crmena(1,IHT, 2, ithx, ithy);
|
||
prout(" á¥âì ᮧ¤ ."); /*completes web*/
|
||
ithere = ithx = ithy = 0;
|
||
return;
|
||
}
|