forked from KolibriOS/kolibrios
abebbdd698
git-svn-id: svn://kolibrios.org@8557 a494cfbc-eb01-0410-851d-a64ba20cac60
23 lines
1005 B
Makefile
Executable File
23 lines
1005 B
Makefile
Executable File
CC = kos32-gcc
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LD = kos32-ld
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SDK_DIR = $(abspath ../../sdk)
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CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32
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LDFLAGS = -static -S -nostdlib -T $(SDK_DIR)/sources/newlib/app.lds --image-base 0
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INCLUDES = -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/SDL-1.2.2_newlib/include -I.
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LIBPATH = -L $(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib
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OBJECTS = wl_cloudsky.o wl_debug.o id_sd.o wl_play.o id_vl.o wl_act2.o wl_floorceiling.o wl_dir3dspr.o wl_state.o wl_atmos.o id_in.o signon.o wl_parallax.o wl_agent.o sdl_winmain.o wl_inter.o wl_text.o id_pm.o wl_draw.o wl_menu.o wl_game.o wl_act1.o wl_main.o wl_shade.o id_us_1.o id_vh.o id_ca.o joystick_stub.o
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default: $(OBJECTS)
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kos32-ld $(LDFLAGS) $(LIBPATH) --subsystem native -o wolf3d $(OBJECTS) -lSDLn -lsound -lstdc++ -lsupc++ -lgcc -lc.dll
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objcopy wolf3d -O binary
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%.o : %.cpp
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$(CC) $(CFLAGS) $(INCLUDES) -o $@ $<
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clean:
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rm *.o
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