forked from KolibriOS/kolibrios
e9b1c1bac6
git-svn-id: svn://kolibrios.org@6725 a494cfbc-eb01-0410-851d-a64ba20cac60
255 lines
7.2 KiB
Plaintext
255 lines
7.2 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="unzipsfx" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=unzipsfx - Win32 ASM Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "unzipsfx.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "unzipsfx.mak" CFG="unzipsfx - Win32 ASM Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "unzipsfx - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "unzipsfx - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE "unzipsfx - Win32 ASM Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "unzipsfx - Win32 ASM Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "unzipsfx - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "unzipsfx___Win32_Release"
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# PROP Use_MFC 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /FD /c
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# ADD CPP /nologo /W3 /GX /O1 /D "WIN32" /D "SFX" /D "_CONSOLE" /D "_MBCS" /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib advapi32.lib /nologo /subsystem:console /machine:I386
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!ELSEIF "$(CFG)" == "unzipsfx - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "unzipsfx___Win32_Debug"
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# PROP Output_Dir "unzipsfx___Win32_Debug"
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# PROP Intermediate_Dir "unzipsfx___Win32_Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "SFX" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib advapi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ELSEIF "$(CFG)" == "unzipsfx - Win32 ASM Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "unzipsfx___Win32_ASM_Release"
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# PROP BASE Intermediate_Dir "unzipsfx___Win32_ASM_Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "unzipsfx___Win32_ASM_Release"
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# PROP Intermediate_Dir "unzipsfx___Win32_ASM_Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "SFX" /FD /c
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# ADD CPP /nologo /W3 /GX /O1 /D "NDEBUG" /D "WIN32" /D "SFX" /D "ASM_CRC" /D "_CONSOLE" /D "_MBCS" /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib advapi32.lib /nologo /subsystem:console /machine:I386
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!ELSEIF "$(CFG)" == "unzipsfx - Win32 ASM Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "unzipsfx___Win32_ASM_Debug"
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# PROP BASE Intermediate_Dir "unzipsfx___Win32_ASM_Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "unzipsfx___Win32_ASM_Debug"
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# PROP Intermediate_Dir "unzipsfx___Win32_ASM_Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "SFX" /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "SFX" /D "ASM_CRC" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib advapi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "unzipsfx - Win32 Release"
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# Name "unzipsfx - Win32 Debug"
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# Name "unzipsfx - Win32 ASM Release"
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# Name "unzipsfx - Win32 ASM Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\crc32.c
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# End Source File
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# Begin Source File
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SOURCE=..\crc_i386.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\crypt.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\extract.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\fileio.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\globals.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\inflate.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\match.c
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# End Source File
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# Begin Source File
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SOURCE=..\nt.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\process.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\ttyio.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\ubz2err.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\unzip.c
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# End Source File
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SOURCE=..\..\consts.h
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# Begin Source File
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SOURCE=..\..\crc32.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\crypt.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\ebcdic.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\globals.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\inflate.h
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# End Source File
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SOURCE=..\nt.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\ttyio.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\unzip.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\unzpriv.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\unzvers.h
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# Begin Source File
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SOURCE=..\w32cfg.h
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SOURCE=..\..\zip.h
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# End Project
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