forked from KolibriOS/kolibrios
7c8d55d5bb
Fixes in network library, nslookup works now. git-svn-id: svn://kolibrios.org@1208 a494cfbc-eb01-0410-851d-a64ba20cac60
250 lines
5.9 KiB
PHP
250 lines
5.9 KiB
PHP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; ;;
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;; Copyright (C) KolibriOS team 2004-2009. All rights reserved. ;;
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;; Distributed under terms of the GNU General Public License ;;
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;; ;;
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;; UDP.INC ;;
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;; ;;
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;; Part of the tcp/ip network stack for KolibriOS ;;
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;; ;;
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;; Written by hidnplayr@kolibrios.org ;;
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;; ;;
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;; GNU GENERAL PUBLIC LICENSE ;;
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;; Version 2, June 1991 ;;
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;; ;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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$Revision$
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struct UDP_Packet
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.SourcePort dw ?
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.DestinationPort dw ?
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.Length dw ? ; Length of (UDP Header + Data)
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.Checksum dw ?
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.Data:
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ends
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align 4
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uglobal
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UDP_PACKETS_TX rd MAX_IP
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UDP_PACKETS_RX rd MAX_IP
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endg
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;-----------------------------------------------------------------
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;
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; UDP_init
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;
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; This function resets all UDP variables
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;
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; IN: /
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; OUT: /
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;
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;-----------------------------------------------------------------
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align 4
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UDP_init:
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xor eax, eax
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mov edi, UDP_PACKETS_TX
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mov ecx, 2*MAX_IP
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rep stosd
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ret
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;-----------------------------------------------------------------
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;
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; UDP_Handler:
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;
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; Called by IPv4_handler,
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; this procedure will inject the udp data diagrams in the application sockets.
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;
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; IN: Pointer to buffer in [esp]
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; size of buffer in [esp+4]
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; pointer to device struct in ebx
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; UDP Packet size in ecx
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; pointer to UDP Packet data in edx
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; OUT: /
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;
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;-----------------------------------------------------------------
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align 4
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UDP_handler:
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DEBUGF 1,"UDP_Handler\n"
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; TODO: First validate the header & checksum!
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; Look for a socket where
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; IP Packet UDP Destination Port = local Port
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; IP Packet SA = Remote IP
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mov eax, net_sockets
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.try_more:
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mov bx , [edx + UDP_Packet.DestinationPort] ; get the local port from the IP Packet's UDP header
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.next_socket:
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mov eax, [eax + SOCKET.NextPtr]
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or eax, eax
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jz .dump
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cmp [eax + SOCKET.Domain], AF_INET4
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jne .next_socket
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cmp [eax + SOCKET.Type], IP_PROTO_UDP
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jne .next_socket
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cmp [eax + SOCKET.LocalPort], bx
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jne .next_socket
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DEBUGF 1,"found socket with matching domain, type and localport\n"
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; For dhcp, we must allow any remote server to respond.
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; I will accept the first incoming response to be the one
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; I bind to, if the socket is opened with a destination IP address of
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; 255.255.255.255
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cmp [eax + SOCKET.RemoteIP], 0xffffffff
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je .ok1
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mov ebx, [esp]
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mov ebx, [ebx + ETH_FRAME.Data + IPv4_Packet.SourceAddress] ; get the Source address from the IP Packet FIXME
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cmp [eax + SOCKET.RemoteIP], ebx
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jne .try_more ; Quit if the source IP is not valid, check for more sockets with this IP/PORT combination
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DEBUGF 1,"Remote Ip matches\n"
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.ok1:
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mov bx, [edx + UDP_Packet.SourcePort] ; Remote port must be 0, or equal to sourceport of packet
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cmp [eax + SOCKET.RemotePort], 0
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je .ok2
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cmp [eax + SOCKET.RemotePort], bx
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jne .dump
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.ok2:
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DEBUGF 1,"Found valid UDP packet for socket %x\n", eax
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lea esi, [edx + UDP_Packet.Data]
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movzx ecx, [edx + UDP_Packet.Length]
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rol cx , 8
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sub cx , UDP_Packet.Data
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mov dx , bx
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call socket_internal_receiver
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inc [UDP_PACKETS_RX]
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.dump:
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DEBUGF 1,"Dumping UDP packet\n"
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call kernel_free
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add esp, 4 ; pop (balance stack)
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ret
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;-----------------------------------------------------------------
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;
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; Note: UDP works only on top of IP protocol :)
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;
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; IN: eax = dest ip
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; ebx = source ip
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; ecx = data length
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; edx = remote port shl 16 + local port (both in INET order)
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; esi = data offset
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;
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;-----------------------------------------------------------------
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UDP_create_packet:
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DEBUGF 1,"Create UDP Packet (size=%u)\n",ecx
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push edx esi
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add ecx, UDP_Packet.Data
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mov di , IP_PROTO_UDP
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; dx = fragment id
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call IPv4_create_packet ; TODO: figure out a way to choose between IPv4 and IPv6
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cmp edi, -1
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je .fail
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mov byte[edi + UDP_Packet.Length], ch
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mov byte[edi + UDP_Packet.Length+1], cl
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sub ecx , UDP_Packet.Data
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pop esi
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push edi
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add edi, UDP_Packet.Data
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push cx
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shr ecx, 2
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rep movsd
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pop cx
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and cx , 3
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rep movsb
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pop edi
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pop ecx
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mov dword [edi + UDP_Packet.SourcePort], ecx ; notice: we write both port's at once
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mov [edi + UDP_Packet.Checksum], 0
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; TODO: calculate checksum using Pseudo-header (However, using a 0 as checksum shouldnt generate any errors :)
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inc [UDP_PACKETS_TX]
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push edx eax ; TODO: make this work on other protocols besides ethernet
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DEBUGF 1,"Sending UDP Packet to device %x\n", ebx ;
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jmp ETH_Sender ;
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.exit:
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ret
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.fail:
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; todo: queue the packet
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add esp, 8
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ret
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;---------------------------------------------------------------------------
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;
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; UDP_API
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;
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; This function is called by system function 75
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;
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; IN: subfunction number in bl
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; device number in bh
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; ecx, edx, .. depends on subfunction
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;
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; OUT:
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;
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;---------------------------------------------------------------------------
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align 4
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UDP_API:
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movzx eax, bh
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shl eax, 2
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test bl, bl
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jz .packets_tx ; 0
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dec bl
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jz .packets_rx ; 1
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.error:
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mov eax, -1
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ret
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.packets_tx:
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add eax, UDP_PACKETS_TX
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mov eax, [eax]
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ret
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.packets_rx:
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add eax, UDP_PACKETS_RX
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mov eax, [eax]
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ret
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