forked from KolibriOS/kolibrios
ffd240bc4f
git-svn-id: svn://kolibrios.org@4813 a494cfbc-eb01-0410-851d-a64ba20cac60
525 lines
9.6 KiB
PHP
525 lines
9.6 KiB
PHP
list_draw:
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call list_draw_ground
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mov eax,[edit_cnt]
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cmp eax,1
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jne @f
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call list_draw_win_text
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call list_draw_win_hex
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jmp list_draw_exit
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@@:
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cmp eax,2
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jne @f
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call list_draw_btn_text
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call list_draw_btn_hex
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jmp list_draw_exit
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@@:
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cmp eax,3
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jne @f
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call list_draw_gui_text
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call list_draw_gui_hex
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jmp list_draw_exit
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@@:
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call list_draw_sup_text
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call list_draw_sup_hex
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list_draw_exit:
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ret
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list_draw_ground:
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;; draw list face
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push edi
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mov edi,12
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mov eax,13
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mov ebx, 9 shl 16 + 214
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mov ecx, 32 shl 16 + 19
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mov edx,[sc.gui_face]
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draw_list_face:
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int 0x40
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add ecx, 20 shl 16 + 0
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dec edi
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cmp edi,0
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jne draw_list_face
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pop edi
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;; draw list line
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push edi
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mov edi,13
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mov eax,38
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mov ebx, 9 shl 16 + 221
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mov ecx, 31 shl 16 + 31
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mov edx,[sc.gui_frame]
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draw_list_line:
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int 0x40
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add ecx, 20 shl 16 + 20
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dec edi
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cmp edi,0
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jne draw_list_line
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pop edi
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;; draw hex sybbol
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push esi
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mov esi,12
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mov eax,4
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mov ecx,[sc.gui_intext]
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add ecx,0xC0000000
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mov ebx,164*65536 + 38
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mov edx,text_hex
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mov edi,[sc.gui_face]
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draw_list_hex:
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push esi
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int 0x40
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pop esi
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add ebx,20
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dec esi
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cmp esi,0
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jne draw_list_hex
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pop esi
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;; draw vert line
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mov eax, 38
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mov ebx, 8 shl 16 + 8
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mov ecx, 32 shl 16 + 270
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mov edx,[sc.gui_frame]
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int 0x40
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mov ebx, 142 shl 16 + 142
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int 0x40
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mov ebx, 222 shl 16 + 222
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int 0x40
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ret
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list_draw_win_text:
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mov eax,4
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mov ecx,[sc.gui_text]
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add ecx,0xC0000000
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mov edi,[sc.gui_face]
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mov edx,text_frame
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mov ebx,16*65536 + 38
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int 0x40
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mov edx,text_inframe
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add ebx,20
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int 0x40
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mov edx,text_face
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add ebx,20
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int 0x40
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mov edx,text_inface
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add ebx,20
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int 0x40
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mov edx,text_border
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add ebx,20
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int 0x40
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mov edx,text_inborder
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add ebx,20
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int 0x40
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mov edx,text_wtext
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add ebx,20
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int 0x40
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mov edx,text_graytext
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add ebx,20
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int 0x40
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mov edx,text_title
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add ebx,20
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int 0x40
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mov edx,text_body
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add ebx,20
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int 0x40
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mov edx,text_reserved
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add ebx,20
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int 0x40
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mov edx,text_reserved
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add ebx,20
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int 0x40
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ret
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list_draw_win_hex:
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mov eax,47
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mov ebx,256+8 shl 16
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mov esi,[sc.gui_intext]
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mov ecx,[sc.win_frame]
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mov edx,170*65536 + 38
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int 0x40
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mov ecx,[sc.win_inframe]
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add edx,20
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int 0x40
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mov ecx,[sc.win_face]
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add edx,20
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int 0x40
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mov ecx,[sc.win_inface]
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add edx,20
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int 0x40
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mov ecx,[sc.win_border]
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add edx,20
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int 0x40
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mov ecx,[sc.win_inborder]
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add edx,20
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int 0x40
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mov ecx,[sc.win_text]
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add edx,20
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int 0x40
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mov ecx,[sc.win_graytext]
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add edx,20
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int 0x40
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mov ecx,[sc.win_title]
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add edx,20
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int 0x40
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mov ecx,[sc.win_body]
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add edx,20
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int 0x40
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mov ecx,[sc.res_var_a]
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add edx,20
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int 0x40
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mov ecx,[sc.res_var_b]
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add edx,20
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int 0x40
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ret
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list_draw_btn_text:
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mov eax,4
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mov ecx,[sc.gui_text]
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add ecx,0xC0000000
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mov edi,[sc.gui_face]
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mov edx,text_frame
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mov ebx,16*65536 + 38
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int 0x40
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mov edx,text_inframe
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add ebx,20
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int 0x40
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mov edx,text_fcframe
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add ebx,20
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int 0x40
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mov edx,text_face
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add ebx,20
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int 0x40
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mov edx,text_inface
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add ebx,20
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int 0x40
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mov edx,text_fcface
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add ebx,20
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int 0x40
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mov edx,text_text
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add ebx,20
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int 0x40
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mov edx,text_intext
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add ebx,20
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int 0x40
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mov edx,text_fctext
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add ebx,20
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int 0x40
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mov edx,text_reserved
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add ebx,20
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int 0x40
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mov edx,text_reserved
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add ebx,20
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int 0x40
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mov edx,text_reserved
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add ebx,20
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int 0x40
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ret
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list_draw_btn_hex:
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mov eax,47
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mov ebx,256+8 shl 16
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mov esi,[sc.gui_intext]
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mov ecx,[sc.btn_frame]
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mov edx,170*65536 + 38
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int 0x40
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mov ecx,[sc.btn_inframe]
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add edx,20
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int 0x40
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mov ecx,[sc.btn_fcframe]
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add edx,20
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int 0x40
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mov ecx,[sc.btn_face]
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add edx,20
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int 0x40
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mov ecx,[sc.btn_inface]
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add edx,20
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int 0x40
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mov ecx,[sc.btn_fcface]
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add edx,20
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int 0x40
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mov ecx,[sc.btn_text]
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add edx,20
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int 0x40
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mov ecx,[sc.btn_intext]
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add edx,20
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int 0x40
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mov ecx,[sc.btn_fctext]
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add edx,20
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int 0x40
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mov ecx,[sc.res_var_c]
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add edx,20
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int 0x40
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mov ecx,[sc.res_var_d]
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add edx,20
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int 0x40
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mov ecx,[sc.res_var_e]
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add edx,20
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int 0x40
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ret
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list_draw_gui_text:
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mov eax,4
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mov ecx,[sc.gui_text]
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add ecx,0xC0000000
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mov edi,[sc.gui_face]
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mov edx,text_frame
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mov ebx,16*65536 + 38
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int 0x40
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mov edx,text_inframe
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add ebx,20
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int 0x40
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mov edx,text_fcframe
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add ebx,20
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int 0x40
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mov edx,text_face
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add ebx,20
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int 0x40
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mov edx,text_inface
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add ebx,20
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int 0x40
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mov edx,text_fcface
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add ebx,20
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int 0x40
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mov edx,text_text
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add ebx,20
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int 0x40
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mov edx,text_intext
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add ebx,20
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int 0x40
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mov edx,text_fctext
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add ebx,20
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int 0x40
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mov edx,text_select
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add ebx,20
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int 0x40
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mov edx,text_shadow
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add ebx,20
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int 0x40
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mov edx,text_reserved
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add ebx,20
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int 0x40
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ret
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list_draw_gui_hex:
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mov eax,47
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mov ebx,256+8 shl 16
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mov esi,[sc.gui_intext]
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mov ecx,[sc.gui_frame]
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mov edx,170*65536 + 38
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int 0x40
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mov ecx,[sc.gui_inframe]
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add edx,20
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int 0x40
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mov ecx,[sc.gui_fcframe]
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add edx,20
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int 0x40
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mov ecx,[sc.gui_face]
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add edx,20
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int 0x40
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mov ecx,[sc.gui_inface]
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add edx,20
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int 0x40
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mov ecx,[sc.gui_fcface]
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add edx,20
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int 0x40
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mov ecx,[sc.gui_text]
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add edx,20
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int 0x40
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mov ecx,[sc.gui_intext]
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add edx,20
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int 0x40
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mov ecx,[sc.gui_fctext]
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add edx,20
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int 0x40
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mov ecx,[sc.gui_select]
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add edx,20
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int 0x40
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mov ecx,[sc.gui_shadow]
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add edx,20
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int 0x40
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mov ecx,[sc.res_var_f]
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add edx,20
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int 0x40
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ret
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list_draw_sup_text:
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mov eax,4
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mov ecx,[sc.gui_text]
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add ecx,0xC0000000
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mov edi,[sc.gui_face]
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mov edx,text_p_frame
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mov ebx,16*65536 + 38
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int 0x40
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mov edx,text_p_face
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add ebx,20
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int 0x40
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mov edx,text_p_text
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add ebx,20
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int 0x40
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mov edx,text_m_frame
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add ebx,20
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int 0x40
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mov edx,text_m_face
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add ebx,20
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int 0x40
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mov edx,text_m_text
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add ebx,20
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int 0x40
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mov edx,text_h_frame
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add ebx,20
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int 0x40
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mov edx,text_h_face
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add ebx,20
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int 0x40
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mov edx,text_h_text
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add ebx,20
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int 0x40
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mov edx,text_3dlight
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add ebx,20
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int 0x40
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mov edx,text_3ddark
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add ebx,20
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int 0x40
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mov edx,text_3dface
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add ebx,20
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int 0x40
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ret
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list_draw_sup_hex:
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mov eax,47
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mov ebx,256+8 shl 16
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mov esi,[sc.gui_intext]
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mov ecx,[sc.panel_frame]
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mov edx,170*65536 + 38
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int 0x40
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mov ecx,[sc.panel_body]
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add edx,20
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int 0x40
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mov ecx,[sc.panel_text]
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add edx,20
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int 0x40
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mov ecx,[sc.menu_frame]
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add edx,20
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int 0x40
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mov ecx,[sc.menu_body]
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add edx,20
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int 0x40
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mov ecx,[sc.menu_text]
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add edx,20
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int 0x40
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mov ecx,[sc.hint_frame]
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add edx,20
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int 0x40
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mov ecx,[sc.hint_body]
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add edx,20
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int 0x40
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mov ecx,[sc.hint_text]
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add edx,20
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int 0x40
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mov ecx,[sc.3d_light]
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add edx,20
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int 0x40
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mov ecx,[sc.3d_dark]
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add edx,20
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int 0x40
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mov ecx,[sc.3d_face]
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add edx,20
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int 0x40
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ret |