kolibrios/contrib/sdk/sources/pixlib-3/pxgl.h

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#ifndef __GL_RENDER_H__
#define __GL_RENDER_H__
#define EGL_EGLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#include "EGL/egl.h"
#include "EGL/eglext.h"
#include "EGL/eglmesaext.h"
#include "GL/gl.h"
struct bitmap
{
uint32_t width;
uint32_t height;
uint32_t pitch;
void *buffer;
GLuint tex;
GLuint handle;
GLuint name;
EGLImageKHR image;
};
struct planar
{
uint32_t width;
uint32_t height;
GLuint name;
EGLImageKHR planar_image;
EGLImageKHR image[3];
GLuint offset[3];
GLuint pitch[3];
GLuint tex[3];
};
enum
{
TEX_SCREEN = 0,
TEX_MASK = 1
};
struct render
{
int fd;
EGLDisplay dpy;
EGLContext context;
EGLint dx;
EGLint dy;
EGLint width;
EGLint height;
EGLint scr_width;
EGLint scr_height;
GLuint texture[2];
GLuint framebuffer;
EGLImageKHR screen;
struct bitmap mask;
int mask_size;
GLuint blit_prog;
GLint sampler, sm_mask;
float vertices[8],tc_src[8];
};
int egl_initialize(EGLDisplay *dpy, EGLConfig *config, EGLContext *context);
void egl_destroy(EGLDisplay dpy, EGLContext context);
#define ENTER() printf("enter %s\n",__FUNCTION__)
#define LEAVE() printf("leave %s\n",__FUNCTION__)
#define FAIL() printf("fail %s\n",__FUNCTION__)
#ifdef DEBUG
#define DBG(...) do { \
fprintf(stderr, __VA_ARGS__); \
} while (0)
#else
#define DBG(...)
#endif
#endif /* __GL_RENDER_H__ */