/* Instructions to compile this file with newlib (Assuming you have set up environment kos32-gcc -c -I/home/bob/kolibrios/contrib/sdk/sources/newlib/libc/include -I/home/bob/kolibrios/contrib/sdk/sources/libpng/ -I/home/bob/kolibrios/contrib/sdk/sources/zlib -I/home/bob/kolibrios/contrib/sdk/sources/freetype/include -I/home/bob/kolibrios/contrib/sdk/sources/freetype/include -I/home/bob/kolibrios/contrib/sdk/sources/SDL-1.2.2/include/ -std=c99 -D_KOLIBRIOS -Dnskolibrios -g -Wundef -U_Win32 -U_WIN32 -U__MINGW32__ SDLTest.c kos32-ld SDLTest.o -T/home/bob/kolibrios/contrib/sdk/sources/newlib/libc/app.lds -nostdlib -static --image-base 0 -lgcc -L/home/autobuild/tools/win32/mingw32/lib /home/autobuild/tools/win32/lib/libdll.a /home/autobuild/tools/win32/lib/libapp.a /home/autobuild/tools/win32/lib/libSDL.a /home/autobuild/tools/win32/lib/libc.dll.a -static -o sdltest objcopy -O binary sdltest Now sdltest is your binary to run on Kolibri for SDL Demo. -- ashmew2 You can found Makefile -- maxcodehack */ #include #include #define WIDTH 640 #define HEIGHT 480 #define BPP 4 #define DEPTH 32 void setpixel(SDL_Surface *screen, int x, int y, Uint8 r, Uint8 g, Uint8 b) { Uint32 *pixmem32; Uint32 colour; colour = SDL_MapRGB( screen->format, r, g, b ); pixmem32 = (Uint32*) screen->pixels + y + x; *pixmem32 = colour; } void DrawScreen(SDL_Surface* screen, int h) { int x, y, ytimesw; if(SDL_MUSTLOCK(screen)) { if(SDL_LockSurface(screen) < 0) return; } for(y = 0; y < screen->h; y++ ) { ytimesw = y*screen->pitch/BPP; for( x = 0; x < screen->w; x++ ) { setpixel(screen, x, ytimesw, (x*x)/256+3*y+h, (y*y)/256+x+h, h); } } if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); SDL_Flip(screen); } int main(int argc, char* argv[]) { SDL_Surface *screen; SDL_Event event; int keypress = 0; int h=0; if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1; if (!(screen = SDL_SetVideoMode(WIDTH, HEIGHT, DEPTH, SDL_FULLSCREEN|SDL_HWSURFACE))) { SDL_Quit(); return 1; } while(!keypress) { DrawScreen(screen,h++); while(SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: keypress = 1; break; case SDL_KEYDOWN: keypress = 1; break; } } } SDL_Quit(); return 0; }