/* KolibriGUI demobox -OptionBox -MenuBar -Frame Free for all Initially written by Siemargl, 2016 ToDo */ #include #include #include #include "kos32sys.h" #include "kolibri_gui.h" #define SCAN_CODE_ALTM 50 #define SCAN_CODE_ALTE 18 inline uint32_t get_os_keyb_modifiers() { register uint32_t val; __asm__ __volatile__( "int $0x40" :"=a"(val) :"a"(66), "b"(3)); return val; }; #define KEY_LSHIFT 0x1 #define KEY_RSHIFT 0x2 #define KEY_LCTRL 0x4 #define KEY_RCTRL 0x8 #define KEY_LALT 0x10 #define KEY_RALT 0x20 #define KEY_CAPSLOCK 0x40 #define KEY_NUMLOCK 0x80 #define KEY_SCROLLLOCK 0x100 #define KEY_LWIN 0x200 #define KEY_RWIN 0x400 inline void set_os_keyb_mode(int mode) // 0 - ASCII, 1 - SCAN { __asm__ __volatile__( "int $0x40" ::"a"(66), "b"(1), "c"(mode)); }; int main() { /* Load all libraries, initialize global tables like system color table and operations table. kolibri_gui_init() will EXIT with mcall -1 if it fails to do it's job. This is all you need to call and all libraries and GUI elements can be used after a successful call to this function */ kolibri_gui_init(); int gui_event = KOLIBRI_EVENT_REDRAW; uint32_t pressed_button = 0; // uint32_t mouse_button; // pos_t mouse_pos; oskey_t keypress; // creating GUI using library functions kolibri_window *main_window = kolibri_new_window(50, 40, 400, 160, "OptionBox and Menu demo"); //check_box *checkbox = kolibri_new_check_box(20, 45, 12, 12, "Append BOARDMSG to entered message."); option_box opts1[3]; option_box *option1sel = opts1; // intially selected RED option_box *op1_1 = gui_optionbox(opts1, X_Y(20, 50), "G1 Item RED", &option1sel); option_box *op1_2 = gui_optionbox(opts1+1, X_Y(20, 70), "G1 Item GREEN", &option1sel); option_box *op1_3 = gui_optionbox(opts1+2, X_Y(20, 90), "G1 Item BLUE", &option1sel); option_box* option_group1[] = {op1_1, op1_2, op1_3, NULL}; option_box opts2[3]; option_box *option2sel = opts2 + 1; // intially selected #2 option_box *op2_1 = gui_optionbox(&opts2[0], X_Y(140, 50), "G2 Item 1st", &option2sel); option_box *op2_2 = gui_optionbox(&opts2[1], X_Y(140, 70), "G2 Item 2nd", &option2sel); option_box *op2_3 = gui_optionbox(&opts2[2], X_Y(140, 90), "G2 Item 3rd", &option2sel); option_box* option_group2[] = {op2_1, op2_2, op2_3, NULL}; frame *fr1 = kolibri_new_frame_def(X_Y(12, 110), X_Y(40, 70), "Option 1"); frame *fr2 = kolibri_new_frame_def(X_Y(132, 100), X_Y(40, 70), "Option 2"); gui_add_optiongroup(main_window, option_group1); // new syntax gui_add_optiongroup(main_window, option_group2); gui_add_frame(main_window, fr1); gui_add_frame(main_window, fr2); int option_index1 = 0; // index of selected option int option_index2 = 0; char *menu1stru[] = {"Menu1", "Set RED", "Set GREEN", "Set BLUE", NULL}; menubar* menu1 = kolibri_new_menubar_def(X_Y(10, 40), X_Y(5, 15), 80, 100, menu1stru); gui_add_menubar(main_window, menu1); char *menu2stru[] = {"mEnu2", "Set Option 1", "Set Option 2", "Set Option 3", NULL}; menubar* menu2 = kolibri_new_menubar_def(X_Y(50, 40), X_Y(5, 15), 80, 100, menu2stru); gui_add_menubar(main_window, menu2); char *menu3stru[] = {"Quit", NULL}; menubar* menu3 = kolibri_new_menubar_def(X_Y(90, 40), X_Y(5, 15), 0, 0, menu3stru); menu3->type = 1; // no subitems gui_add_menubar(main_window, menu3); set_os_keyb_mode(1); // needed for keyboard use in menu do /* Start of main activity loop */ { if(option_index1 != option1sel - opts1) debug_board_printf("Option1 change to %d\n", option1sel - opts1); if(option_index2 != option2sel - opts2) debug_board_printf("Option2 change to %d\n", option2sel - opts2); option_index1 = option1sel - opts1; option_index2 = option2sel - opts2; switch(gui_event) { case KOLIBRI_EVENT_REDRAW: kolibri_handle_event_redraw(main_window); break; case KOLIBRI_EVENT_NONE: break; case KOLIBRI_EVENT_KEY: keypress = get_key(); debug_board_printf("Key pressed state(%d) code(%d) ctrl_key(%d) modifiers(%#x)\n", keypress.state, keypress.code, keypress.ctrl_key, get_os_keyb_modifiers()); kolibri_handle_event_key(main_window); // ??????? if(keypress.code == SCAN_CODE_ALTM && get_os_keyb_modifiers() & (KEY_LALT | KEY_RALT)) (*menu_bar_activate)(menu1); // wont work, immediately redraw command closes menu ( break; case KOLIBRI_EVENT_BUTTON: pressed_button = get_os_button(); switch (pressed_button) { case BTN_QUIT: return 0; break; } break; case KOLIBRI_EVENT_MOUSE: // mouse_pos = get_mouse_pos(POS_WINDOW); // window relative // mouse_button = get_mouse_eventstate(); kolibri_handle_event_mouse(main_window); if(menu1->click && menu1->cursor_out) { option1sel = opts1 + menu1->cursor_out - 1; // check bounds ? (*option_box_draw)(option_group1); } if(menu2->click && menu2->cursor_out) { option2sel = opts2 + menu2->cursor_out - 1; // check bounds ? (*option_box_draw)(option_group2); } if(menu3->click && menu3->cursor_out) { return 0; // quit } break; } gui_event = get_os_event(); } while(1) ; /* End of main activity loop */ return 0; }