if tup.getconfig("NO_GCC") ~= "" then return end if tup.getconfig("HELPERDIR") == "" then if tup.getconfig("NO_NASM") ~= "" then return end -- required for SDL compilation HELPERDIR = "../../../programs" end tup.include(HELPERDIR .. "/use_gcc.lua") tup.include(HELPERDIR .. "/use_newlib.lua") --use_dynamic_stack() -- default 64K are not sufficient tup.include(HELPERDIR .. "/use_sdl_newlib.lua") CFLAGS = CFLAGS .. " -UWIN32 -U_WIN32 -U__WIN32__ -D_KOLIBRI" LDFLAGS = LDFLAGS .. " --subsystem native" -- Game src files -- compile_gcc{ "wl_cloudsky.cpp", "wl_debug.cpp", "id_sd.cpp", "wl_play.cpp", "id_vl.cpp", "wl_act2.cpp", "wl_floorceiling.cpp", "wl_dir3dspr.cpp", "wl_state.cpp", "wl_atmos.cpp", "id_in.cpp", "signon.cpp", "wl_parallax.cpp", "wl_agent.cpp", "sdl_winmain.cpp", "wl_inter.cpp", "wl_text.cpp", "id_pm.cpp", "wl_draw.cpp", "wl_menu.cpp", "wl_game.cpp", "wl_act1.cpp", "wl_main.cpp", "wl_shade.cpp", "id_us_1.cpp", "id_vh.cpp", "id_ca.cpp", "joystick_stub.cpp", "kolibri.cpp", "mame/fmopl.cpp", } -- SDL and SDL_mixer -- compile_gcc{ "SDL/SDL_wave.c", "SDL/SDL_audiocvt.c", "SDL/SDL_mixer.c", "SDL_mixer/mixer.c", "SDL_mixer/music.c", "SDL_mixer/load_aiff.c", "SDL_mixer/load_voc.c", "SDL_mixer/effects_internal.c", "SDL_mixer/effect_position.c", } link_gcc("bin/wolf3d")