forked from KolibriOS/kolibrios
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CONFIG.INC | ||
README.TXT | ||
sb16.asm | ||
SB16.INC | ||
Tupfile.lua |
Nable 21.05.2008. This driver is my contribution (or donation) to KolibriOS. This is provided AS IS in hope it'll be useful, but WITHOUT ANY WARRANTY! No responcibility for any hardware damage or data loss. Use at your own risk! ;------------------------------------------------------------------------------- ;Changelog: ;------------------------------------------------------------------------------- v0.2 - DEV_SET(GET)_MASTERVOL functions are unlocked and implemented. v0.1 - first release. ;------------------------------------------------------------------------------- ;Tiny FAQ for sound driver by Nable for SB16 sound card. ;------------------------------------------------------------------------------- ;What is it?-------------------------------------------------------------------- As you may know there is a sound subsystem ('INFINITY') in KolibriOS. This subsystem includes mixer and separate interface for soundplayer program and driver, so player application don't need to know what soundcard is installed and how to cope with it, all work with card do the driver. Before this time there were drivers only for AC97 integrated sound, but I don't have such at home and if I would upgrade my computer with a newest hardware, with 100% probability integrated sound will be HD Codec, nowadays AC97 is not actual (2008 year is at calendar). But I'm not planning to upgrade my computer so much now (and in next 5-6 years), writing the driver for my PCI ESS Maestro1 card is difficult for me (may be some time later), so I decided to write a driver for SB16. At first it is easy, there are many working examples for DOS, there are heaps of good documentation and as an ISA device SB16 can be programmed through I/O ports (about 5 ports are used), that is more easy than PCI access. Now, enough lirics, lets go to physics :-) If you still don't understand what stuff is it, I'll tell this in brief: with this driver you can play MP3 and WAV music (using AC97SND player) and sounds (some games and DOSBOX can produce sound output through sound subsystem) in KolibriOS. ;Yeah! I need sound in Kolibri and I have SB16 card. Whats then?---------------- At first copy my SOUND.OBJ to /sys/drivers at your Kolibri system. Note, that if you have AC97 card and it's driver started - then new driver won't run until reboot. Then run BOARD and go to 'user' tab. Then try to run AC97SND player. At BOARD you will see the following (if you had a proper card): |----------------------------| |detecting hardware... | <- detector startup message |DSP found at port 220h | <- if you have a proper card, it'll be |DSP version 4.13 - SB16 | autodetected. Numbers may be different. |failed to attach IRQ5 | <- don't mention. Old kernels reserve IRQ5 |owner's handler: 0x80D74284 | see below how to fix it. |----------------------------| At first, note that DSP version must be 4.xx or higher. Older cards are not supported in this first release, maybe some time later. If nothing detected but PNP/BIOS or some other OS detects your card - I'm sorry, it's perverted PNP card like OPTi16, that is like HD Codec - until you init it through PCI->ISA bridge (HD Codec of course through PCI->PCI bridge), map it, etc, you can't use it in any way. I'd rather write a PCI device driver, than for this extreme perversion. If your card detected and has a proper version but you see 'failed to attach IRQ' - delete stroke 'mov [irq_owner+4*5],1' from the file kernel.asm of your kernel source, save it, rebuild kernel, copy new kernel to /sys/ (did you rename 'kernel' to 'kernel.mnt'? You should do it), restart kernel (Ctrl+Alt+F12, Home). THE EASIER WAY IS TO USE A NEWER KERNEL, since SVN802 it's fixed. Now everything should be OK. ;It works for a part of the second and then stops, but system doesn't hang------ Go to 'config.inc' of my driver and change 'sb_irq_num' value from 5 to 7. Then save, rebuild driver (compile 'sound.asm'), put 'sound' to /sys/drivers/ (you need to rename file 'sound' to 'sound.obj'), restart kernel and try again to produce sound. ;------------------------------------------------------------------------------- Ask your questions at KolibriOS forum: board.kolibrios.org I'll try to answer you if possible.