forked from KolibriOS/kolibrios
754f9336f0
git-svn-id: svn://kolibrios.org@4349 a494cfbc-eb01-0410-851d-a64ba20cac60
803 lines
24 KiB
C
803 lines
24 KiB
C
/* cairo - a vector graphics library with display and print output
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*
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* Copyright © 2009 Eric Anholt
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* Copyright © 2009 Chris Wilson
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* Copyright © 2005,2010 Red Hat, Inc
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* Copyright © 2010 Linaro Limited
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*
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* This library is free software; you can redistribute it and/or
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* modify it either under the terms of the GNU Lesser General Public
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* License version 2.1 as published by the Free Software Foundation
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* (the "LGPL") or, at your option, under the terms of the Mozilla
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* Public License Version 1.1 (the "MPL"). If you do not alter this
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* notice, a recipient may use your version of this file under either
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* the MPL or the LGPL.
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*
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* You should have received a copy of the LGPL along with this library
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* in the file COPYING-LGPL-2.1; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA
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* You should have received a copy of the MPL along with this library
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* in the file COPYING-MPL-1.1
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*
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* The contents of this file are subject to the Mozilla Public License
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* Version 1.1 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
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* OF ANY KIND, either express or implied. See the LGPL or the MPL for
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* the specific language governing rights and limitations.
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*
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* The Original Code is the cairo graphics library.
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*
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* The Initial Developer of the Original Code is Red Hat, Inc.
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*
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* Contributor(s):
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* Benjamin Otte <otte@gnome.org>
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* Carl Worth <cworth@cworth.org>
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* Chris Wilson <chris@chris-wilson.co.uk>
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* Eric Anholt <eric@anholt.net>
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* Alexandros Frantzis <alexandros.frantzis@linaro.org>
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*/
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#include "cairoint.h"
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#include "cairo-error-private.h"
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#include "cairo-gl-private.h"
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#define MAX_MSAA_SAMPLES 4
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static void
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_gl_lock (void *device)
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{
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cairo_gl_context_t *ctx = (cairo_gl_context_t *) device;
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ctx->acquire (ctx);
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}
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static void
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_gl_unlock (void *device)
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{
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cairo_gl_context_t *ctx = (cairo_gl_context_t *) device;
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ctx->release (ctx);
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}
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static cairo_status_t
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_gl_flush (void *device)
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{
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cairo_gl_context_t *ctx;
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cairo_status_t status;
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status = _cairo_gl_context_acquire (device, &ctx);
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if (unlikely (status))
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return status;
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_cairo_gl_composite_flush (ctx);
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_cairo_gl_context_destroy_operand (ctx, CAIRO_GL_TEX_SOURCE);
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_cairo_gl_context_destroy_operand (ctx, CAIRO_GL_TEX_MASK);
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if (ctx->clip_region) {
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cairo_region_destroy (ctx->clip_region);
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ctx->clip_region = NULL;
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}
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ctx->current_target = NULL;
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ctx->current_operator = -1;
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ctx->vertex_size = 0;
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ctx->pre_shader = NULL;
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_cairo_gl_set_shader (ctx, NULL);
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ctx->dispatch.BindBuffer (GL_ARRAY_BUFFER, 0);
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glDisable (GL_SCISSOR_TEST);
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glDisable (GL_BLEND);
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return _cairo_gl_context_release (ctx, status);
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}
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static void
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_gl_finish (void *device)
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{
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cairo_gl_context_t *ctx = device;
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int n;
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_gl_lock (device);
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_cairo_cache_fini (&ctx->gradients);
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_cairo_gl_context_fini_shaders (ctx);
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for (n = 0; n < ARRAY_LENGTH (ctx->glyph_cache); n++)
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_cairo_gl_glyph_cache_fini (ctx, &ctx->glyph_cache[n]);
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_gl_unlock (device);
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}
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static void
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_gl_destroy (void *device)
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{
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cairo_gl_context_t *ctx = device;
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ctx->acquire (ctx);
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while (! cairo_list_is_empty (&ctx->fonts)) {
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cairo_gl_font_t *font;
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font = cairo_list_first_entry (&ctx->fonts,
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cairo_gl_font_t,
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link);
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cairo_list_del (&font->base.link);
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cairo_list_del (&font->link);
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free (font);
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}
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_cairo_array_fini (&ctx->tristrip_indices);
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cairo_region_destroy (ctx->clip_region);
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_cairo_clip_destroy (ctx->clip);
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free (ctx->vb);
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ctx->destroy (ctx);
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free (ctx);
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}
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static const cairo_device_backend_t _cairo_gl_device_backend = {
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CAIRO_DEVICE_TYPE_GL,
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_gl_lock,
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_gl_unlock,
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_gl_flush, /* flush */
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_gl_finish,
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_gl_destroy,
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};
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static cairo_bool_t
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_cairo_gl_msaa_compositor_enabled (void)
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{
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const char *env = getenv ("CAIRO_GL_COMPOSITOR");
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return env && strcmp(env, "msaa") == 0;
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}
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static cairo_bool_t
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test_can_read_bgra (cairo_gl_flavor_t gl_flavor)
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{
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/* Desktop GL always supports BGRA formats. */
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if (gl_flavor == CAIRO_GL_FLAVOR_DESKTOP)
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return TRUE;
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assert (gl_flavor == CAIRO_GL_FLAVOR_ES);
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/* For OpenGL ES we have to look for the specific extension and BGRA only
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* matches cairo's integer packed bytes on little-endian machines. */
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if (!_cairo_is_little_endian())
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return FALSE;
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return _cairo_gl_has_extension ("EXT_read_format_bgra");
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}
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cairo_status_t
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_cairo_gl_context_init (cairo_gl_context_t *ctx)
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{
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cairo_status_t status;
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cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
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int gl_version = _cairo_gl_get_version ();
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cairo_gl_flavor_t gl_flavor = _cairo_gl_get_flavor ();
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int n;
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cairo_bool_t is_desktop = gl_flavor == CAIRO_GL_FLAVOR_DESKTOP;
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cairo_bool_t is_gles = gl_flavor == CAIRO_GL_FLAVOR_ES;
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_cairo_device_init (&ctx->base, &_cairo_gl_device_backend);
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/* XXX The choice of compositor should be made automatically at runtime.
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* However, it is useful to force one particular compositor whilst
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* testing.
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*/
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if (_cairo_gl_msaa_compositor_enabled ())
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ctx->compositor = _cairo_gl_msaa_compositor_get ();
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else
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ctx->compositor = _cairo_gl_span_compositor_get ();
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ctx->thread_aware = TRUE;
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memset (ctx->glyph_cache, 0, sizeof (ctx->glyph_cache));
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cairo_list_init (&ctx->fonts);
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/* Support only GL version >= 1.3 */
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if (gl_version < CAIRO_GL_VERSION_ENCODE (1, 3))
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return _cairo_error (CAIRO_STATUS_DEVICE_ERROR);
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/* Check for required extensions */
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if (is_desktop) {
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if (_cairo_gl_has_extension ("GL_ARB_texture_non_power_of_two")) {
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ctx->tex_target = GL_TEXTURE_2D;
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ctx->has_npot_repeat = TRUE;
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} else if (_cairo_gl_has_extension ("GL_ARB_texture_rectangle")) {
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ctx->tex_target = GL_TEXTURE_RECTANGLE;
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ctx->has_npot_repeat = FALSE;
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} else
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return _cairo_error (CAIRO_STATUS_DEVICE_ERROR);
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} else {
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ctx->tex_target = GL_TEXTURE_2D;
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if (_cairo_gl_has_extension ("GL_OES_texture_npot") ||
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_cairo_gl_has_extension ("GL_IMG_texture_npot"))
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ctx->has_npot_repeat = TRUE;
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else
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ctx->has_npot_repeat = FALSE;
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}
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if (is_desktop && gl_version < CAIRO_GL_VERSION_ENCODE (2, 1) &&
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! _cairo_gl_has_extension ("GL_ARB_pixel_buffer_object"))
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return _cairo_error (CAIRO_STATUS_DEVICE_ERROR);
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if (is_gles && ! _cairo_gl_has_extension ("GL_EXT_texture_format_BGRA8888"))
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return _cairo_error (CAIRO_STATUS_DEVICE_ERROR);
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ctx->has_map_buffer =
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is_desktop || (is_gles && _cairo_gl_has_extension ("GL_OES_mapbuffer"));
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ctx->can_read_bgra = test_can_read_bgra (gl_flavor);
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ctx->has_mesa_pack_invert =
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_cairo_gl_has_extension ("GL_MESA_pack_invert");
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ctx->has_packed_depth_stencil =
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(is_desktop && _cairo_gl_has_extension ("GL_EXT_packed_depth_stencil")) ||
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(is_gles && _cairo_gl_has_extension ("GL_OES_packed_depth_stencil"));
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ctx->num_samples = 1;
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#if CAIRO_HAS_GL_SURFACE
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if (is_desktop && ctx->has_packed_depth_stencil &&
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(gl_version >= CAIRO_GL_VERSION_ENCODE (3, 0) ||
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_cairo_gl_has_extension ("GL_ARB_framebuffer_object") ||
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(_cairo_gl_has_extension ("GL_EXT_framebuffer_blit") &&
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_cairo_gl_has_extension ("GL_EXT_framebuffer_multisample")))) {
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glGetIntegerv(GL_MAX_SAMPLES_EXT, &ctx->num_samples);
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}
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#endif
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#if CAIRO_HAS_GLESV2_SURFACE && defined(GL_MAX_SAMPLES_EXT)
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if (is_gles && ctx->has_packed_depth_stencil &&
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_cairo_gl_has_extension ("GL_EXT_multisampled_render_to_texture")) {
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glGetIntegerv(GL_MAX_SAMPLES_EXT, &ctx->num_samples);
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}
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#endif
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#if CAIRO_HAS_GLESV2_SURFACE && defined(GL_MAX_SAMPLES_IMG)
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if (is_gles && ctx->has_packed_depth_stencil &&
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_cairo_gl_has_extension ("GL_IMG_multisampled_render_to_texture")) {
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glGetIntegerv(GL_MAX_SAMPLES_IMG, &ctx->num_samples);
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}
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#endif
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ctx->supports_msaa = ctx->num_samples > 1;
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if (ctx->num_samples > MAX_MSAA_SAMPLES)
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ctx->num_samples = MAX_MSAA_SAMPLES;
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ctx->current_operator = -1;
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ctx->gl_flavor = gl_flavor;
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status = _cairo_gl_context_init_shaders (ctx);
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if (unlikely (status))
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return status;
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status = _cairo_cache_init (&ctx->gradients,
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_cairo_gl_gradient_equal,
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NULL,
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(cairo_destroy_func_t) _cairo_gl_gradient_destroy,
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CAIRO_GL_GRADIENT_CACHE_SIZE);
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if (unlikely (status))
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return status;
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ctx->vb = malloc (CAIRO_GL_VBO_SIZE);
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if (unlikely (ctx->vb == NULL)) {
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_cairo_cache_fini (&ctx->gradients);
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return _cairo_error (CAIRO_STATUS_NO_MEMORY);
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}
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ctx->primitive_type = CAIRO_GL_PRIMITIVE_TYPE_TRIANGLES;
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_cairo_array_init (&ctx->tristrip_indices, sizeof (unsigned short));
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/* PBO for any sort of texture upload */
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dispatch->GenBuffers (1, &ctx->texture_load_pbo);
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ctx->max_framebuffer_size = 0;
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glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &ctx->max_framebuffer_size);
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ctx->max_texture_size = 0;
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glGetIntegerv (GL_MAX_TEXTURE_SIZE, &ctx->max_texture_size);
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ctx->max_textures = 0;
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glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &ctx->max_textures);
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for (n = 0; n < ARRAY_LENGTH (ctx->glyph_cache); n++)
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_cairo_gl_glyph_cache_init (&ctx->glyph_cache[n]);
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return CAIRO_STATUS_SUCCESS;
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}
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void
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_cairo_gl_context_activate (cairo_gl_context_t *ctx,
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cairo_gl_tex_t tex_unit)
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{
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if (ctx->max_textures <= (GLint) tex_unit) {
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if (tex_unit < 2) {
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_cairo_gl_composite_flush (ctx);
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_cairo_gl_context_destroy_operand (ctx, ctx->max_textures - 1);
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}
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glActiveTexture (ctx->max_textures - 1);
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} else {
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glActiveTexture (GL_TEXTURE0 + tex_unit);
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}
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}
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static GLenum
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_get_depth_stencil_format (cairo_gl_context_t *ctx)
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{
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/* This is necessary to properly handle the situation where both
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OpenGL and OpenGLES are active and returning a sane default. */
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#if CAIRO_HAS_GL_SURFACE
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if (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP)
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return GL_DEPTH_STENCIL;
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#endif
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#if CAIRO_HAS_GLESV2_SURFACE
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if (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP)
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return GL_DEPTH24_STENCIL8_OES;
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#endif
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#if CAIRO_HAS_GL_SURFACE
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return GL_DEPTH_STENCIL;
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#elif CAIRO_HAS_GLESV2_SURFACE
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return GL_DEPTH24_STENCIL8_OES;
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#endif
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}
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#if CAIRO_HAS_GLESV2_SURFACE
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static void
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_cairo_gl_ensure_msaa_gles_framebuffer (cairo_gl_context_t *ctx,
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cairo_gl_surface_t *surface)
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{
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if (surface->msaa_active)
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return;
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ctx->dispatch.FramebufferTexture2DMultisample(GL_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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ctx->tex_target,
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surface->tex,
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0,
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ctx->num_samples);
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/* From now on MSAA will always be active on this surface. */
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surface->msaa_active = TRUE;
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}
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#endif
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static void
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_cairo_gl_ensure_framebuffer (cairo_gl_context_t *ctx,
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cairo_gl_surface_t *surface)
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{
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GLenum status;
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cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
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if (likely (surface->fb))
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return;
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/* Create a framebuffer object wrapping the texture so that we can render
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* to it.
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*/
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dispatch->GenFramebuffers (1, &surface->fb);
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dispatch->BindFramebuffer (GL_FRAMEBUFFER, surface->fb);
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/* Unlike for desktop GL we only maintain one multisampling framebuffer
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for OpenGLES since the EXT_multisampled_render_to_texture extension
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does not require an explicit multisample resolution. */
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#if CAIRO_HAS_GLESV2_SURFACE
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if (surface->supports_msaa && _cairo_gl_msaa_compositor_enabled () &&
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ctx->gl_flavor == CAIRO_GL_FLAVOR_ES) {
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_cairo_gl_ensure_msaa_gles_framebuffer (ctx, surface);
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} else
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#endif
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dispatch->FramebufferTexture2D (GL_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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ctx->tex_target,
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surface->tex,
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0);
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#if CAIRO_HAS_GL_SURFACE
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glDrawBuffer (GL_COLOR_ATTACHMENT0);
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glReadBuffer (GL_COLOR_ATTACHMENT0);
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#endif
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status = dispatch->CheckFramebufferStatus (GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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const char *str;
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switch (status) {
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//case GL_FRAMEBUFFER_UNDEFINED: str= "undefined"; break;
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: str= "incomplete attachment"; break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: str= "incomplete/missing attachment"; break;
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: str= "incomplete draw buffer"; break;
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: str= "incomplete read buffer"; break;
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case GL_FRAMEBUFFER_UNSUPPORTED: str= "unsupported"; break;
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case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: str= "incomplete multiple"; break;
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default: str = "unknown error"; break;
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}
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fprintf (stderr,
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"destination is framebuffer incomplete: %s [%#x]\n",
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str, status);
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}
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}
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#if CAIRO_HAS_GL_SURFACE
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static void
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_cairo_gl_ensure_multisampling (cairo_gl_context_t *ctx,
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cairo_gl_surface_t *surface)
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{
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assert (surface->supports_msaa);
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assert (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP);
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if (surface->msaa_fb)
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return;
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/* We maintain a separate framebuffer for multisampling operations.
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This allows us to do a fast paint to the non-multisampling framebuffer
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when mulitsampling is disabled. */
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ctx->dispatch.GenFramebuffers (1, &surface->msaa_fb);
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ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->msaa_fb);
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ctx->dispatch.GenRenderbuffers (1, &surface->msaa_rb);
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ctx->dispatch.BindRenderbuffer (GL_RENDERBUFFER, surface->msaa_rb);
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/* FIXME: For now we assume that textures passed from the outside have GL_RGBA
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format, but eventually we need to expose a way for the API consumer to pass
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this information. */
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ctx->dispatch.RenderbufferStorageMultisample (GL_RENDERBUFFER,
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ctx->num_samples,
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GL_RGBA,
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surface->width,
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surface->height);
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ctx->dispatch.FramebufferRenderbuffer (GL_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_RENDERBUFFER,
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surface->msaa_rb);
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/* Cairo surfaces start out initialized to transparent (black) */
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glDisable (GL_SCISSOR_TEST);
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glClearColor (0, 0, 0, 0);
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glClear (GL_COLOR_BUFFER_BIT);
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}
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#endif
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static cairo_bool_t
|
|
_cairo_gl_ensure_msaa_depth_stencil_buffer (cairo_gl_context_t *ctx,
|
|
cairo_gl_surface_t *surface)
|
|
{
|
|
cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
|
|
if (surface->msaa_depth_stencil)
|
|
return TRUE;
|
|
|
|
_cairo_gl_ensure_framebuffer (ctx, surface);
|
|
#if CAIRO_HAS_GL_SURFACE
|
|
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP)
|
|
_cairo_gl_ensure_multisampling (ctx, surface);
|
|
#endif
|
|
|
|
dispatch->GenRenderbuffers (1, &surface->msaa_depth_stencil);
|
|
dispatch->BindRenderbuffer (GL_RENDERBUFFER,
|
|
surface->msaa_depth_stencil);
|
|
|
|
dispatch->RenderbufferStorageMultisample (GL_RENDERBUFFER,
|
|
ctx->num_samples,
|
|
_get_depth_stencil_format (ctx),
|
|
surface->width,
|
|
surface->height);
|
|
|
|
#if CAIRO_HAS_GL_SURFACE
|
|
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP) {
|
|
dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER,
|
|
GL_DEPTH_STENCIL_ATTACHMENT,
|
|
GL_RENDERBUFFER,
|
|
surface->msaa_depth_stencil);
|
|
}
|
|
#endif
|
|
|
|
#if CAIRO_HAS_GLESV2_SURFACE
|
|
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES) {
|
|
dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER,
|
|
GL_DEPTH_ATTACHMENT,
|
|
GL_RENDERBUFFER,
|
|
surface->msaa_depth_stencil);
|
|
dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER,
|
|
GL_STENCIL_ATTACHMENT,
|
|
GL_RENDERBUFFER,
|
|
surface->msaa_depth_stencil);
|
|
}
|
|
#endif
|
|
|
|
if (dispatch->CheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
|
dispatch->DeleteRenderbuffers (1, &surface->msaa_depth_stencil);
|
|
surface->msaa_depth_stencil = 0;
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static cairo_bool_t
|
|
_cairo_gl_ensure_depth_stencil_buffer (cairo_gl_context_t *ctx,
|
|
cairo_gl_surface_t *surface)
|
|
{
|
|
cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
|
|
|
|
if (surface->depth_stencil)
|
|
return TRUE;
|
|
|
|
_cairo_gl_ensure_framebuffer (ctx, surface);
|
|
|
|
dispatch->GenRenderbuffers (1, &surface->depth_stencil);
|
|
dispatch->BindRenderbuffer (GL_RENDERBUFFER, surface->depth_stencil);
|
|
dispatch->RenderbufferStorage (GL_RENDERBUFFER,
|
|
_get_depth_stencil_format (ctx),
|
|
surface->width, surface->height);
|
|
|
|
dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
|
|
GL_RENDERBUFFER, surface->depth_stencil);
|
|
dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
|
GL_RENDERBUFFER, surface->depth_stencil);
|
|
if (dispatch->CheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
|
dispatch->DeleteRenderbuffers (1, &surface->depth_stencil);
|
|
surface->depth_stencil = 0;
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
cairo_bool_t
|
|
_cairo_gl_ensure_stencil (cairo_gl_context_t *ctx,
|
|
cairo_gl_surface_t *surface)
|
|
{
|
|
if (! _cairo_gl_surface_is_texture (surface))
|
|
return TRUE; /* best guess for now, will check later */
|
|
if (! ctx->has_packed_depth_stencil)
|
|
return FALSE;
|
|
|
|
if (surface->msaa_active)
|
|
return _cairo_gl_ensure_msaa_depth_stencil_buffer (ctx, surface);
|
|
else
|
|
return _cairo_gl_ensure_depth_stencil_buffer (ctx, surface);
|
|
}
|
|
|
|
/*
|
|
* Stores a parallel projection transformation in matrix 'm',
|
|
* using column-major order.
|
|
*
|
|
* This is equivalent to:
|
|
*
|
|
* glLoadIdentity()
|
|
* gluOrtho2D()
|
|
*
|
|
* The calculation for the ortho tranformation was taken from the
|
|
* mesa source code.
|
|
*/
|
|
static void
|
|
_gl_identity_ortho (GLfloat *m,
|
|
GLfloat left, GLfloat right,
|
|
GLfloat bottom, GLfloat top)
|
|
{
|
|
#define M(row,col) m[col*4+row]
|
|
M(0,0) = 2.f / (right - left);
|
|
M(0,1) = 0.f;
|
|
M(0,2) = 0.f;
|
|
M(0,3) = -(right + left) / (right - left);
|
|
|
|
M(1,0) = 0.f;
|
|
M(1,1) = 2.f / (top - bottom);
|
|
M(1,2) = 0.f;
|
|
M(1,3) = -(top + bottom) / (top - bottom);
|
|
|
|
M(2,0) = 0.f;
|
|
M(2,1) = 0.f;
|
|
M(2,2) = -1.f;
|
|
M(2,3) = 0.f;
|
|
|
|
M(3,0) = 0.f;
|
|
M(3,1) = 0.f;
|
|
M(3,2) = 0.f;
|
|
M(3,3) = 1.f;
|
|
#undef M
|
|
}
|
|
|
|
#if CAIRO_HAS_GL_SURFACE
|
|
static void
|
|
bind_multisample_framebuffer (cairo_gl_context_t *ctx,
|
|
cairo_gl_surface_t *surface)
|
|
{
|
|
cairo_bool_t stencil_test_enabled;
|
|
cairo_bool_t scissor_test_enabled;
|
|
|
|
assert (surface->supports_msaa);
|
|
assert (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP);
|
|
|
|
_cairo_gl_ensure_framebuffer (ctx, surface);
|
|
_cairo_gl_ensure_multisampling (ctx, surface);
|
|
|
|
if (surface->msaa_active) {
|
|
glEnable (GL_MULTISAMPLE);
|
|
ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->msaa_fb);
|
|
return;
|
|
}
|
|
|
|
_cairo_gl_composite_flush (ctx);
|
|
|
|
stencil_test_enabled = glIsEnabled (GL_STENCIL_TEST);
|
|
scissor_test_enabled = glIsEnabled (GL_SCISSOR_TEST);
|
|
glDisable (GL_STENCIL_TEST);
|
|
glDisable (GL_SCISSOR_TEST);
|
|
|
|
glEnable (GL_MULTISAMPLE);
|
|
|
|
/* The last time we drew to the surface, we were not using multisampling,
|
|
so we need to blit from the non-multisampling framebuffer into the
|
|
multisampling framebuffer. */
|
|
ctx->dispatch.BindFramebuffer (GL_DRAW_FRAMEBUFFER, surface->msaa_fb);
|
|
ctx->dispatch.BindFramebuffer (GL_READ_FRAMEBUFFER, surface->fb);
|
|
ctx->dispatch.BlitFramebuffer (0, 0, surface->width, surface->height,
|
|
0, 0, surface->width, surface->height,
|
|
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->msaa_fb);
|
|
|
|
if (stencil_test_enabled)
|
|
glEnable (GL_STENCIL_TEST);
|
|
if (scissor_test_enabled)
|
|
glEnable (GL_SCISSOR_TEST);
|
|
}
|
|
#endif
|
|
|
|
#if CAIRO_HAS_GL_SURFACE
|
|
static void
|
|
bind_singlesample_framebuffer (cairo_gl_context_t *ctx,
|
|
cairo_gl_surface_t *surface)
|
|
{
|
|
cairo_bool_t stencil_test_enabled;
|
|
cairo_bool_t scissor_test_enabled;
|
|
|
|
assert (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP);
|
|
_cairo_gl_ensure_framebuffer (ctx, surface);
|
|
|
|
if (! surface->msaa_active) {
|
|
glDisable (GL_MULTISAMPLE);
|
|
ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb);
|
|
return;
|
|
}
|
|
|
|
_cairo_gl_composite_flush (ctx);
|
|
|
|
stencil_test_enabled = glIsEnabled (GL_STENCIL_TEST);
|
|
scissor_test_enabled = glIsEnabled (GL_SCISSOR_TEST);
|
|
glDisable (GL_STENCIL_TEST);
|
|
glDisable (GL_SCISSOR_TEST);
|
|
|
|
glDisable (GL_MULTISAMPLE);
|
|
|
|
/* The last time we drew to the surface, we were using multisampling,
|
|
so we need to blit from the multisampling framebuffer into the
|
|
non-multisampling framebuffer. */
|
|
ctx->dispatch.BindFramebuffer (GL_DRAW_FRAMEBUFFER, surface->fb);
|
|
ctx->dispatch.BindFramebuffer (GL_READ_FRAMEBUFFER, surface->msaa_fb);
|
|
ctx->dispatch.BlitFramebuffer (0, 0, surface->width, surface->height,
|
|
0, 0, surface->width, surface->height,
|
|
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb);
|
|
|
|
if (stencil_test_enabled)
|
|
glEnable (GL_STENCIL_TEST);
|
|
if (scissor_test_enabled)
|
|
glEnable (GL_SCISSOR_TEST);
|
|
}
|
|
#endif
|
|
|
|
void
|
|
_cairo_gl_context_bind_framebuffer (cairo_gl_context_t *ctx,
|
|
cairo_gl_surface_t *surface,
|
|
cairo_bool_t multisampling)
|
|
{
|
|
if (_cairo_gl_surface_is_texture (surface)) {
|
|
/* OpenGL ES surfaces only have either a multisample framebuffer or a
|
|
* singlesample framebuffer, so we cannot switch back and forth. */
|
|
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES) {
|
|
_cairo_gl_ensure_framebuffer (ctx, surface);
|
|
ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb);
|
|
return;
|
|
}
|
|
|
|
#if CAIRO_HAS_GL_SURFACE
|
|
if (multisampling)
|
|
bind_multisample_framebuffer (ctx, surface);
|
|
else
|
|
bind_singlesample_framebuffer (ctx, surface);
|
|
#endif
|
|
} else {
|
|
ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, 0);
|
|
|
|
#if CAIRO_HAS_GL_SURFACE
|
|
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP) {
|
|
if (multisampling)
|
|
glEnable (GL_MULTISAMPLE);
|
|
else
|
|
glDisable (GL_MULTISAMPLE);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
surface->msaa_active = multisampling;
|
|
}
|
|
|
|
void
|
|
_cairo_gl_context_set_destination (cairo_gl_context_t *ctx,
|
|
cairo_gl_surface_t *surface,
|
|
cairo_bool_t multisampling)
|
|
{
|
|
cairo_bool_t changing_surface, changing_sampling;
|
|
|
|
/* The decision whether or not to use multisampling happens when
|
|
* we create an OpenGL ES surface, so we can never switch modes. */
|
|
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES)
|
|
multisampling = surface->msaa_active;
|
|
|
|
changing_surface = ctx->current_target != surface || surface->needs_update;
|
|
changing_sampling = surface->msaa_active != multisampling;
|
|
if (! changing_surface && ! changing_sampling)
|
|
return;
|
|
|
|
if (! changing_surface) {
|
|
_cairo_gl_composite_flush (ctx);
|
|
_cairo_gl_context_bind_framebuffer (ctx, surface, multisampling);
|
|
return;
|
|
}
|
|
|
|
_cairo_gl_composite_flush (ctx);
|
|
|
|
ctx->current_target = surface;
|
|
surface->needs_update = FALSE;
|
|
|
|
if (! _cairo_gl_surface_is_texture (surface)) {
|
|
ctx->make_current (ctx, surface);
|
|
}
|
|
|
|
_cairo_gl_context_bind_framebuffer (ctx, surface, multisampling);
|
|
|
|
if (! _cairo_gl_surface_is_texture (surface)) {
|
|
#if CAIRO_HAS_GL_SURFACE
|
|
glDrawBuffer (GL_BACK_LEFT);
|
|
glReadBuffer (GL_BACK_LEFT);
|
|
#endif
|
|
}
|
|
|
|
glDisable (GL_DITHER);
|
|
glViewport (0, 0, surface->width, surface->height);
|
|
|
|
if (_cairo_gl_surface_is_texture (surface))
|
|
_gl_identity_ortho (ctx->modelviewprojection_matrix,
|
|
0, surface->width, 0, surface->height);
|
|
else
|
|
_gl_identity_ortho (ctx->modelviewprojection_matrix,
|
|
0, surface->width, surface->height, 0);
|
|
}
|
|
|
|
void
|
|
cairo_gl_device_set_thread_aware (cairo_device_t *device,
|
|
cairo_bool_t thread_aware)
|
|
{
|
|
if (device->backend->type != CAIRO_DEVICE_TYPE_GL) {
|
|
_cairo_error_throw (CAIRO_STATUS_DEVICE_TYPE_MISMATCH);
|
|
return;
|
|
}
|
|
((cairo_gl_context_t *) device)->thread_aware = thread_aware;
|
|
}
|