kolibrios/programs/media/pic4/trunk/pic4.asm

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;
; BACKGROUND SET - Compile with fasm
;
use32
org 0x0
db 'MENUET01' ; 8 byte id
dd 0x01 ; version
dd START ; program start
dd I_END ; image size
dd 0x80000 ; reguired amount of memory
dd 0x80000 ; stack pointer
dd I_Param,0
include 'lang.inc'
include 'macros.inc'
START:
mov eax,48
mov ebx,3
mov ecx,sc
mov edx,sizeof.system_colors
mcall
call check_parameters
call draw_window
call load_texture
call draw_image
still:
mov eax,10 ; wait here for event
int 0x40
cmp eax,1
jz red
cmp eax,2
jz key
cmp eax,3
jz button
jmp still
key:
mov eax,2
int 0x40
jmp still
red:
call draw_window
jmp still
button:
mov eax,17
int 0x40
shr eax,8
and eax,255
cmp eax,101 ; tiled
jne no101
mov eax,15
mov ebx,4
mov ecx,1
int 0x40
mov eax,15
mov ebx,3
int 0x40
jmp still
no101:
cmp eax,102 ; stretch
jne no102
mov eax,15
mov ebx,4
mov ecx,2
int 0x40
mov eax,15
mov ebx,3
int 0x40
jmp still
no102:
cmp eax,1 ; end program
jnz noproend
or eax,-1
int 0x40
noproend:
cmp eax,11
jz bg
cmp eax,12
jz bg
cmp eax,13
jz bg
cmp eax,121
jb no_bg_select
cmp eax,133
jg no_bg_select
sub eax,121
shl eax,2
add eax,arrays
mov eax,[eax]
mov [usearray],eax
call load_texture
call draw_image
jmp still
no_bg_select:
cmp eax,14+20
jge bg4
jmp bg2
check_parameters:
cmp [I_Param],dword 'BOOT'
je @f
ret
@@:
call load_texture
mov eax,15
mov ebx,1
mov ecx,256
mov edx,256
int 0x40
mov eax,15
mov ebx,5
mov ecx,0x40000 ; <<< 0x40000 for blue, 0x40000+1 for red,
; <<< 0x40000+2 for green background at boot
mov edx,0
mov esi,256*3*256
int 0x40
mov eax,15
mov ebx,4
mov ecx,2
int 0x40
mov eax,15
mov ebx,3
int 0x40
mov eax,-1
int 0x40
set_picture:
mov eax,image+99-3*16
mov ebx,0x40000+255*3+255*3*256
newpix:
mov ecx,[eax]
mov [ebx],cx
shr ecx,16
mov [ebx+2],cl
add eax,3
sub ebx,3
cmp ebx,0x40002
jge newpix
ret
load_texture:
call gentexture
call set_picture
ret
; set background
bg:
mov edi,0x40000
cmp eax,12
jnz bb1
mov edi,0x40000+1
bb1:
cmp eax,13
jnz bb2
mov edi,0x40000+2
bb2:
mov eax,15
mov ebx,1
mov ecx,256
mov edx,256
int 0x40
mov eax,15
mov ebx,5
mov ecx,edi
mov edx,0
mov esi,256*256*3
int 0x40
mov eax,15
mov ebx,3
int 0x40
jmp still
; colored background
bg2:
push eax
mov eax,15
mov ebx,1
mov ecx,8
mov edx,8
int 0x40
mov eax,[esp]
sub eax,14
shl eax,2
mov edx,[colors+eax]
mov esi,32*32*4
mov edi,0
mov ecx,0
dbl2:
mov eax,15
mov ebx,2
int 0x40
add ecx,3
inc edi
cmp edi,esi
jb dbl2
mov eax,15
mov ebx,3
int 0x40
jmp still
; shaped background
bg4:
sub eax,14+20
shl eax,3
add eax,shape
mov ecx,[eax+0]
mov edx,[eax+4]
mov eax,15
mov ebx,1
int 0x40
mov eax,15
mov ebx,3
int 0x40
jmp still
; *********************************************
; ******* CELLULAR TEXTURE GENERATION *********
; **** by Cesare Castiglia (dixan/sk/mfx) *****
; ********* dixan@spinningkids.org **********
; *********************************************
; * the algorythm is kinda simple. the color *
; * component for every pixel is evaluated *
; * according to the squared distance from *
; * the closest point in 'ptarray'. *
; *********************************************
gentexture:
mov ecx,0 ; ycounter
mov edi,0 ; pixel counter
mov ebp,[usearray]
ylup:
mov ebx,0
xlup:
push edi
mov edi, 0
mov esi, 512000000 ; abnormous initial value :)
pixlup:
push esi
mov eax,ebx ; evaluate first distance
sub eax, [ebp+edi] ; x-x1
call wrappit
imul eax
mov esi, eax ; (x-x1)^2
mov eax, ecx
add edi,4
sub eax, [ebp+edi] ; y-y1
call wrappit
imul eax ; (y-y1)^2
add eax,esi ; (x-x1)^2+(y-y1)^2
pop esi
cmp esi,eax
jb ok ; compare and take the smaller one
mov esi,eax
ok:
add edi,4
cmp [ebp+edi],dword 777
jne pixlup
mov eax,esi ; now evaluate color...
mov edi,24 ; 50 = max shaded distance
idiv edi
pop edi
mov [image+51+edi],eax
add edi,3
add ebx,1 ; bounce x loop
cmp ebx,256 ; xsize
jne xlup
add ecx,1
cmp ecx,256 ; ysize
jne ylup
ret
wrappit:
cmp eax,0 ; this makes the texture wrap
jg noabs
neg eax
noabs:
cmp eax,128
jb nowrap
neg eax
add eax,256
nowrap:
ret
; *********************************************
; ******* WINDOW DEFINITIONS AND DRAW *********
; *********************************************
draw_image:
mov eax,7
mov ebx,0x40000
mov ecx,256*65536+255
mov edx,14*65536+40;55
int 0x40
ret
y_add equ 19 ; 30
y_s equ 13
y_add2 equ 315 ;325
set equ 0 ;15
draw_window:
mov eax, 12 ; tell os about draw
mov ebx, 1
int 0x40
xor eax, eax ; define and draw window
mov ebx, 220*65536+293
mov ecx, 50*65536+408
mov edx, [sc.work]
or edx, 0x33000000
mov edi, header
int 0x40
call draw_image
mov eax,8 ; Blue button
mov ebx,(set+190+27)*65536+17
mov ecx,y_add*65536+y_s
mov edx,11
mov esi,0x005555bb
int 0x40
;mov eax,8 ; Red button
mov ebx,(set+208+27)*65536+17
mov edx,12
mov esi,0x00bb5555
int 0x40
;mov eax,8 ; Green button
mov ebx,(set+253)*65536+17
mov edx,13
mov esi,0x0055bb55
int 0x40
;mov eax, 8 ; tiled
mov ebx, 90*65536+63
mov ecx, y_add*65536+y_s
mov edx, 101
mov esi, [sc.work_button]
int 0x40
;mov eax, 8 ; stretch
mov ebx, 154*65536+61
mov edx, 102
int 0x40
mov eax, 4
mov ebx, 215*65536+5
mov ecx, [sc.work_text]
mov edx, apply_text
mov esi, apply_text.size
int 0x40
mov ebx, 14*65536+301
mov edx, image_buttons_text
mov esi, image_buttons_text.size
int 0x40
mov ebx, 14*65536+(y_add2+27)
mov edx, simple_text
mov esi, simple_text.size
int 0x40
mov ecx, (y_add2)*65536+20
mov ebx, (13)*65536+25
mov edx, 121
mov esi, [sc.work_button]
mov edi, 9
mov eax, 8
@@:
int 0x40
add ebx, 29*65536
inc edx
dec edi
jnz @b
mov edx, 34+4
mov edi, 4
mov eax, 8
mov ebx, 13*65536+18
mov ecx, y_add*65536+y_s
@@:
int 0x40
inc edx
add ebx, 19*65536
dec edi
jnz @b
;-----------------------
mov edx,14 ; button number
mov ebx,(13)*65536+17 ; button start x & size
mov ecx,(y_add2+40)*65536+14 ; button start y & size
newcb:
mov esi,[(edx-14)*4+colors]
mov eax,8
int 0x40
inc edx
add ebx,20*65536
add esi,5*256*256
cmp edx,27
jnz newcb
;-----------------------
mov eax, 4
mov ebx, 94*65536+4+y_add
mov ecx, [sc.work_button_text]
mov edx, la2
mov esi, la2.size
int 0x40
mov eax,12
mov ebx,2
int 0x40
ret
; DATA SECTION
if lang eq ru
header db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><><EFBFBD> <20><EFBFBD>',0
else
header db 'Background',0
end if
lsz apply_text,\
ru, "<22><EFBFBD><E0A8AC><EFBFBD><EFBFBD><EFBFBD>:",\
en, "Apply:"
lsz image_buttons_text,\
ru, "<22><EFBFBD><EBA1A5><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A7>:",\
en, "Select pattern:"
lsz simple_text,\
ru, "<22><><EFBFBD><EFBFBD><EFBFBD><E6A2A5><EFBFBD><EFBFBD> 䮭:",\
en, "Single-color background:"
lsz la2,\
ru, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",\
en, " TILED STRETCH"
xx db 'x'
colors:
dd 0x770000
dd 0x007700
dd 0x000077
dd 0x777700
dd 0x770077
dd 0x007777
dd 0x777777
dd 0x335577
dd 0x775533
dd 0x773355
dd 0x553377
dd 0x000000
dd 0xcccccc
shape:
dd 1024,64
dd 1024,32
dd 2048,32
dd 4096,32
dd 512,16
dd 1024,16
dd 2048,16
dd 4096,16
dd 64,32
dd 64,16
dd 32,32
dd 8,8
dd 16,16
dd 64,64
usearray dd ptarray
arrays dd ptarray,ptarray2,ptarray3,ptarray4,ptarray5,ptarray6
dd ptarray7,ptarray8,ptarray9
ptarray:
dd 150,50
dd 120,30
dd 44,180
dd 50,66
dd 27,6
dd 95,212
dd 128,177
dd 201,212
dd 172,201
dd 250,100
dd 24,221
dd 11,123
dd 248,32
dd 34,21
dd 777 ; <- end of array
ptarray2:
dd 0,0,50,50,100,100,150,150,200,200,250,250
dd 50,150,150,50,200,100,100,200
dd 777
ptarray3:
dd 55,150,150,55,200,105,105,200
dd 30,30,220,220
dd 777
ptarray4:
dd 196,0,196,64,196,128,196,196
dd 64,32,64,96,64,150,64,228
dd 777
ptarray5:
dd 196,0,196,64,196,128,196,196
dd 64,0,64,64,64,128,64,196
dd 777
ptarray6:
dd 49,49,128,50,210,50
dd 50,128,128,128,210,128
dd 50,210,128,210,210,210
dd 777
ptarray7:
dd 0,0
dd 196,196,64,64
dd 128,0
dd 0,128
dd 64,64,196,64
dd 196,196,64,196
dd 128,128
dd 777
ptarray8:
dd 0, 128
dd 0, 128
dd 128, 0
dd 0, 128
dd 128, 0
dd 0, 128
dd 128, 0
dd 0, 128
dd 128, 0
dd 128, 128
dd 777
ptarray9:
dd 0,248,64,128,128,64,196,48,160,160,94,224,240,96,5,5,777
I_END:
sc system_colors
I_Param:
image: