kolibrios/programs/media/voxel_editor/trunk/vox_draw.inc

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;
BUF_STRUCT_SIZE equ 21
buf2d_data equ dword[edi] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
buf2d_w equ dword[edi+8] ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
buf2d_h equ dword[edi+12] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
buf2d_l equ word[edi+4]
buf2d_t equ word[edi+6] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
buf2d_size_lt equ dword[edi+4] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
buf2d_color equ dword[edi+16] ;<EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
buf2d_bits equ byte[edi+20] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD> 1-<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
vox_offs_tree_table equ 4
vox_offs_data equ 12
;output:
; eax - (event shl 30) + position
align 4
proc get_mouse_ev_scale uses ebx ecx edx, h_br:dword, coord_x:dword, coord_y:dword, scale_obj:dword, scale_img:dword
mov ecx,[scale_obj]
stdcall [buf2d_vox_obj_get_img_h_3g], [h_br],ecx
cmp eax,[coord_y]
jle .test_x
stdcall [buf2d_vox_obj_get_img_w_3g], [h_br],ecx
cmp eax,[coord_x]
jle .test_z
.no_change:
xor eax,eax
jmp .end_f
.test_x:
mov ebx,[h_br]
movzx ebx,byte[ebx+1]
add eax,ebx
cmp eax,[coord_y]
jl .no_change
stdcall [buf2d_vox_obj_get_img_w_3g], [h_br],ecx
cmp eax,[coord_x]
jl .no_change
mov ebx,eax
mov ecx,[scale_img]
inc ecx
shr ebx,cl
xor edx,edx
mov eax,[coord_x]
div ebx
dec ecx
xor ebx,ebx
inc ebx
shl ebx,cl
cmp eax,ebx
jge @f
or eax,1 shl 30
jmp .end_f
@@:
sub eax,ebx
or eax,2 shl 30
jmp .end_f
.test_z:
mov ebx,[h_br]
movzx ebx,byte[ebx]
add eax,ebx
cmp eax,[coord_x]
jl .no_change
mov ebx,[h_br]
movzx ebx,byte[ebx+1]
mov ecx,[scale_obj]
shl ebx,cl
mov ecx,[scale_img]
shr ebx,cl
mov eax,[coord_y]
xor edx,edx
div ebx
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> y
xor edx,edx
inc edx
shl edx,cl
dec edx
sub edx,eax
mov eax,edx
or eax,3 shl 30
.end_f:
ret
endp
;
;output:
; eax - <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> v_obj
align 4
proc vox_obj_get_nodes uses edi, v_obj:dword
mov edi,[v_obj]
add edi,vox_offs_data
xor eax,eax
stdcall vox_obj_rec0
ret
endp
;???
;input:
; edi - <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ᥫ쭮<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;output:
; eax - eax + <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; edi - <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> ᬥ饭<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
align 4
proc vox_obj_rec0
inc eax
cmp byte[edi+3],0 ;<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
je .sub_trees
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ॢ쥢
push ebx ecx
mov bh,byte[edi+3]
add edi,4
mov bl,8
.cycle:
bt bx,8 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ⮫쪮 bh
jnc .c_next
stdcall vox_obj_rec0
.c_next:
shr bh,1
dec bl
jnz .cycle
pop ecx ebx
jmp .end_f
.sub_trees:
add edi,4
.end_f:
ret
endp
;
;output:
; eax - <EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ꥪ⮬ v_obj
align 4
proc buf2d_vox_obj_get_size, v_obj:dword
stdcall vox_obj_get_nodes,[v_obj]
shl eax,2
add eax,vox_offs_data
ret
endp
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> 3 <EFBFBD><EFBFBD>:
; 1) <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>, <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, 2-<EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
; 2) <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (3-<EFBFBD> <EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
; 3) <EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
align 4
proc buf2d_vox_obj_create_node, v_obj:dword,coord_x:dword,coord_y:dword,\
coord_z:dword,k_scale:dword,color:dword
pushad
locals
p_node dd 0 ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
endl
mov edi,[v_obj]
add edi,vox_offs_data
mov esi,[k_scale]
cmp esi,1
jl .change
; *** (1) ***
.found:
stdcall vox_obj_get_node_position, [v_obj],[coord_x],[coord_y],[coord_z],esi
movzx bx,byte[edi+3]
mov [p_node],edi
add edi,4
cmp eax,0
je .end_1
mov ecx,eax
cld
@@: ;<EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ॢ쥢 <EFBFBD> <EFBFBD>
bt bx,0 ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
jnc .end_0
xor eax,eax
stdcall vox_obj_rec0 ;<EFBFBD> eax <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
.end_0:
shr bx,1
loop @b
.end_1:
bt bx,0
jnc .creat ;<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
dec esi
cmp esi,0
jg .found
jmp .change
; *** (2) ***
.creat:
mov edx,[color] ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
and edx,0xffffff ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov ecx,esi
stdcall vox_obj_add_nodes_mem, [v_obj],edi,ecx ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ꥪ⮬, <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
mov ebx,[p_node]
cld
@@:
mov dword[edi],edx
stdcall vox_obj_get_node_bit_mask, [v_obj],[coord_x],[coord_y],[coord_z],esi
or byte[ebx+3],al
mov ebx,edi
add edi,4
dec esi
loop @b
jmp .end_2
; *** (3) ***
.change:
mov eax,[color] ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
mov word[edi],ax
shr eax,16
mov byte[edi+2],al
.end_2:
popad
ret
endp
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> 2 <EFBFBD><EFBFBD>:
; 1) <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD> (<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>㭪樨)
; 2) <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
align 4
proc buf2d_vox_obj_delete_node, v_obj:dword,coord_x:dword,coord_y:dword,\
coord_z:dword,k_scale:dword
pushad
locals
p_node dd 0 ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
endl
mov edi,[v_obj]
add edi,vox_offs_data
mov esi,[k_scale]
cmp esi,1
jl .end_2
; *** (1) ***
.found:
stdcall vox_obj_get_node_position, [v_obj],[coord_x],[coord_y],[coord_z],esi
movzx bx,byte[edi+3]
mov [p_node],edi
add edi,4
cmp eax,0
je .end_1
mov ecx,eax
cld
@@: ;<EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ॢ쥢 <EFBFBD> <EFBFBD>
bt bx,0 ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
jnc .end_0
xor eax,eax
stdcall vox_obj_rec0 ;<EFBFBD> eax <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
.end_0:
shr bx,1
loop @b
.end_1:
bt bx,0
jnc .end_2 ;<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
dec esi
cmp esi,0
jg .found
; *** (2) ***
;delete
stdcall vox_obj_del_nodes_mem, [v_obj],edi ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ꥪ⮬, <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
mov ebx,[p_node]
stdcall vox_obj_get_node_bit_mask, [v_obj],[coord_x],[coord_y],[coord_z],esi
xor byte[ebx+3],al
.end_2:
popad
ret
endp
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> 2 <EFBFBD><EFBFBD>:
; 1) <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> (<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>㭪樨)
; 2) <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;output:
; eax - <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
align 4
proc buf2d_vox_obj_node_get_color, v_obj:dword,coord_x:dword,coord_y:dword,\
coord_z:dword,k_scale:dword
push ebx ecx edi esi
locals
p_node dd 0 ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
endl
mov edi,[v_obj]
add edi,vox_offs_data
mov esi,[k_scale]
cmp esi,1
jl .end_2
; *** (1) ***
.found:
stdcall vox_obj_get_node_position, [v_obj],[coord_x],[coord_y],[coord_z],esi
movzx bx,byte[edi+3]
mov [p_node],edi
add edi,4
cmp eax,0
je .end_1
mov ecx,eax
cld
@@: ;<EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ॢ쥢 <EFBFBD> <EFBFBD>
bt bx,0 ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
jnc .end_0
xor eax,eax
stdcall vox_obj_rec0 ;<EFBFBD> eax <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
.end_0:
shr bx,1
loop @b
.end_1:
bt bx,0
jnc .end_2 ;<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
dec esi
cmp esi,0
jg .found
; *** (2) ***
;get
mov eax,dword[edi]
and eax,0xffffff
jmp .end_3
.end_2:
mov eax,1 shl 31
.end_3:
pop esi edi ecx ebx
ret
endp
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
;input:
; p_insert - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; count - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
align 4
proc vox_obj_add_nodes_mem uses eax ecx edi esi, v_obj:dword,p_insert:dword,count:dword
stdcall buf2d_vox_obj_get_size,[v_obj]
mov esi,[v_obj]
add esi,eax ;esi - <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
mov edi,[count]
shl edi,2
add edi,esi ;edi - <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
mov ecx,esi
sub ecx,[p_insert]
shr ecx,2 ;ecx - <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
sub esi,4 ;esi - <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
sub edi,4 ;edi - <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
std
rep movsd ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ret
endp
;input:
; p_insert - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> ...
align 4
proc vox_obj_del_nodes_mem uses eax ecx edi esi, v_obj:dword,p_insert:dword
stdcall buf2d_vox_obj_get_size,[v_obj]
mov ecx,eax
mov edi,[p_insert]
add ecx,[v_obj]
sub ecx,edi
xor eax,eax
stdcall vox_obj_rec0
shr ecx,2
sub ecx,eax ;ecx - <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
shl eax,2
add eax,[p_insert]
mov esi,eax
mov edi,[p_insert]
cld
rep movsd ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ret
endp
;???
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD> 0 <EFBFBD><EFBFBD> 7)
align 4
proc vox_obj_get_node_position uses ebx ecx edi, v_obj:dword,\
coord_x:dword,coord_y:dword,coord_z:dword,k_scale:dword
mov ecx,[k_scale]
dec ecx
mov eax,[coord_x]
mov ebx,[coord_y]
mov edi,[coord_z]
cmp ecx,1
jl .end_0
shr eax,cl
shr ebx,cl
shr edi,cl
.end_0:
and eax,1
bt ebx,0
jnc @f
bts eax,1
@@:
bt edi,0
jnc @f
bts eax,2
@@:
mov edi,[v_obj]
add edi,vox_offs_tree_table
@@:
cmp al,byte[edi]
je @f
inc edi
jmp @b
@@:
sub edi,[v_obj]
sub edi,vox_offs_tree_table
mov eax,edi
ret
endp
;output:
; eax - 1,2,4,8,16, ... ,128
align 4
proc vox_obj_get_node_bit_mask uses ebx ecx edi, v_obj:dword,\
coord_x:dword,coord_y:dword,coord_z:dword,k_scale:dword
mov ecx,[k_scale]
dec ecx
mov eax,[coord_x]
mov ebx,[coord_y]
mov edi,[coord_z]
cmp ecx,1
jl .end_0
shr eax,cl
shr ebx,cl
shr edi,cl
.end_0:
and eax,1
bt ebx,0
jnc @f
bts eax,1
@@:
bt edi,0
jnc @f
bts eax,2
@@:
mov ecx,[v_obj]
add ecx,vox_offs_tree_table
@@:
cmp al,byte[ecx]
je @f
inc ecx
jmp @b
@@:
mov eax,1 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>砫쭮<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
sub ecx,[v_obj]
sub ecx,vox_offs_tree_table
jz @f
shl eax,cl ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
@@:
ret
endp
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
align 4
proc buf2d_draw_palete, buf:dword, coord_x:dword, coord_y:dword,\
cell_w:dword, cell_h:dword, colors_w:dword, colors:dword
pushad
mov ebx,[coord_x]
mov edx,[coord_y]
mov ecx,[colors]
xor edi,edi
mov esi,[cell_h]
cld
.cycle_0:
stdcall get_palete_color, ecx,3
stdcall [buf2d_filled_rect_by_size], [buf], ebx,edx, [cell_w],esi,eax
inc edi
cmp edi,[colors_w]
jl @f
mov ebx,[coord_x]
sub ebx,[cell_w]
dec ebx
add edx,esi ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
inc edx ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
xor edi,edi
@@:
add ebx,[cell_w]
inc ebx
loop .cycle_0
popad
ret
endp
;input:
; <EFBFBD> r = 1 <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 8 梥⮢, 2 - 64, 3 - 512
;output:
; eax - color
align 4
proc get_palete_color uses ebx ecx edx edi, ind:dword, r:dword
mov ecx,[r]
xor edi,edi
inc edi
mov ebx,[ind]
;b = b xor (b shr 1)
;<EFBFBD><EFBFBD>ࠧ㥬 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 梥⮢<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov eax,ebx
shr eax,1
xor ebx,eax
mov edx,ebx
shr edx,cl
mov eax,edx
shr eax,cl
mov ch,8
sub ch,cl
shr ecx,8
shl ebx,cl
shl edx,cl
shl eax,cl
shl edi,cl
dec edi ;edi - 1...1b
or ebx,edi
or edx,edi
or eax,edi
shl eax,8
mov al,dl
shl eax,8
mov al,bl
and eax,0xffffff
ret
endp