forked from KolibriOS/kolibrios
269 lines
7.8 KiB
C
269 lines
7.8 KiB
C
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/**************************************************************************
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*
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* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef U_PRIM_H
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#define U_PRIM_H
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#include "pipe/p_defines.h"
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#include "util/u_debug.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct u_prim_vertex_count {
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unsigned min;
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unsigned incr;
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};
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/**
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* Decompose a primitive that is a loop, a strip, or a fan. Return the
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* original primitive if it is already decomposed.
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*/
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static INLINE unsigned
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u_decomposed_prim(unsigned prim)
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{
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switch (prim) {
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case PIPE_PRIM_LINE_LOOP:
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case PIPE_PRIM_LINE_STRIP:
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return PIPE_PRIM_LINES;
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case PIPE_PRIM_TRIANGLE_STRIP:
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case PIPE_PRIM_TRIANGLE_FAN:
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return PIPE_PRIM_TRIANGLES;
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case PIPE_PRIM_QUAD_STRIP:
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return PIPE_PRIM_QUADS;
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case PIPE_PRIM_LINE_STRIP_ADJACENCY:
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return PIPE_PRIM_LINES_ADJACENCY;
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case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
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return PIPE_PRIM_TRIANGLES_ADJACENCY;
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default:
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return prim;
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}
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}
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/**
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* Reduce a primitive to one of PIPE_PRIM_POINTS, PIPE_PRIM_LINES, and
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* PIPE_PRIM_TRIANGLES.
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*/
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static INLINE unsigned
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u_reduced_prim(unsigned prim)
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{
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switch (prim) {
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case PIPE_PRIM_POINTS:
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return PIPE_PRIM_POINTS;
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case PIPE_PRIM_LINES:
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case PIPE_PRIM_LINE_LOOP:
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case PIPE_PRIM_LINE_STRIP:
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case PIPE_PRIM_LINES_ADJACENCY:
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case PIPE_PRIM_LINE_STRIP_ADJACENCY:
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return PIPE_PRIM_LINES;
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default:
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return PIPE_PRIM_TRIANGLES;
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}
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}
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/**
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* Re-assemble a primitive to remove its adjacency.
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*/
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static INLINE unsigned
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u_assembled_prim(unsigned prim)
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{
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switch (prim) {
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case PIPE_PRIM_LINES_ADJACENCY:
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case PIPE_PRIM_LINE_STRIP_ADJACENCY:
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return PIPE_PRIM_LINES;
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case PIPE_PRIM_TRIANGLES_ADJACENCY:
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case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
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return PIPE_PRIM_TRIANGLES;
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default:
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return prim;
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}
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}
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/**
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* Return the vertex count information for a primitive.
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*
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* Note that if this function is called directly or indirectly anywhere in a
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* source file, it will increase the size of the binary slightly more than
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* expected because of the use of a table.
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*/
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static INLINE const struct u_prim_vertex_count *
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u_prim_vertex_count(unsigned prim)
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{
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static const struct u_prim_vertex_count prim_table[PIPE_PRIM_MAX] = {
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{ 1, 1 }, /* PIPE_PRIM_POINTS */
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{ 2, 2 }, /* PIPE_PRIM_LINES */
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{ 2, 1 }, /* PIPE_PRIM_LINE_LOOP */
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{ 2, 1 }, /* PIPE_PRIM_LINE_STRIP */
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{ 3, 3 }, /* PIPE_PRIM_TRIANGLES */
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{ 3, 1 }, /* PIPE_PRIM_TRIANGLE_STRIP */
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{ 3, 1 }, /* PIPE_PRIM_TRIANGLE_FAN */
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{ 4, 4 }, /* PIPE_PRIM_QUADS */
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{ 4, 2 }, /* PIPE_PRIM_QUAD_STRIP */
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{ 3, 1 }, /* PIPE_PRIM_POLYGON */
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{ 4, 4 }, /* PIPE_PRIM_LINES_ADJACENCY */
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{ 4, 1 }, /* PIPE_PRIM_LINE_STRIP_ADJACENCY */
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{ 6, 6 }, /* PIPE_PRIM_TRIANGLES_ADJACENCY */
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{ 6, 2 }, /* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY */
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};
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return (likely(prim < PIPE_PRIM_MAX)) ? &prim_table[prim] : NULL;
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}
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static INLINE boolean u_validate_pipe_prim( unsigned pipe_prim, unsigned nr )
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{
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const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim);
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return (count && nr >= count->min);
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}
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static INLINE boolean u_trim_pipe_prim( unsigned pipe_prim, unsigned *nr )
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{
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const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim);
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if (count && *nr >= count->min) {
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if (count->incr > 1)
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*nr -= (*nr % count->incr);
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return TRUE;
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}
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else {
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*nr = 0;
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return FALSE;
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}
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}
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static INLINE unsigned
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u_vertices_per_prim(int primitive)
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{
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switch(primitive) {
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case PIPE_PRIM_POINTS:
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return 1;
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case PIPE_PRIM_LINES:
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case PIPE_PRIM_LINE_LOOP:
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case PIPE_PRIM_LINE_STRIP:
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return 2;
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case PIPE_PRIM_TRIANGLES:
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case PIPE_PRIM_TRIANGLE_STRIP:
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case PIPE_PRIM_TRIANGLE_FAN:
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return 3;
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case PIPE_PRIM_LINES_ADJACENCY:
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case PIPE_PRIM_LINE_STRIP_ADJACENCY:
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return 4;
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case PIPE_PRIM_TRIANGLES_ADJACENCY:
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case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
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return 6;
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/* following primitives should never be used
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* with geometry shaders abd their size is
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* undefined */
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case PIPE_PRIM_POLYGON:
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case PIPE_PRIM_QUADS:
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case PIPE_PRIM_QUAD_STRIP:
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default:
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debug_printf("Unrecognized geometry shader primitive");
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return 3;
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}
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}
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/**
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* Returns the number of decomposed primitives for the given
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* vertex count.
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* Parts of the pipline are invoked once for each triangle in
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* triangle strip, triangle fans and triangles and once
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* for each line in line strip, line loop, lines. Also
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* statistics depend on knowing the exact number of decomposed
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* primitives for a set of vertices.
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*/
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static INLINE unsigned
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u_decomposed_prims_for_vertices(int primitive, int vertices)
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{
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switch (primitive) {
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case PIPE_PRIM_POINTS:
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return vertices;
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case PIPE_PRIM_LINES:
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return vertices / 2;
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case PIPE_PRIM_LINE_LOOP:
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return (vertices >= 2) ? vertices : 0;
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case PIPE_PRIM_LINE_STRIP:
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return (vertices >= 2) ? vertices - 1 : 0;
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case PIPE_PRIM_TRIANGLES:
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return vertices / 3;
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case PIPE_PRIM_TRIANGLE_STRIP:
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return (vertices >= 3) ? vertices - 2 : 0;
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case PIPE_PRIM_TRIANGLE_FAN:
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return (vertices >= 3) ? vertices - 2 : 0;
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case PIPE_PRIM_LINES_ADJACENCY:
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return vertices / 4;
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case PIPE_PRIM_LINE_STRIP_ADJACENCY:
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return (vertices >= 4) ? vertices - 3 : 0;
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case PIPE_PRIM_TRIANGLES_ADJACENCY:
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return vertices / 6;
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case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
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return (vertices >= 6) ? 1 + (vertices - 6) / 2 : 0;
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case PIPE_PRIM_QUADS:
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return vertices / 4;
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case PIPE_PRIM_QUAD_STRIP:
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return (vertices >= 4) ? (vertices - 2) / 2 : 0;
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/* Polygons can't be decomposed
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* because the number of their vertices isn't known so
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* for them and whatever else we don't recognize just
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* return 1 if the number of vertices is greater than
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* or equal to 3 and zero otherwise */
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case PIPE_PRIM_POLYGON:
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default:
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debug_printf("Invalid decomposition primitive!\n");
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return (vertices >= 3) ? 1 : 0;
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}
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}
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/**
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* Returns the number of reduced/tessellated primitives for the given vertex
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* count. Each quad is treated as two triangles. Polygons are treated as
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* triangle fans.
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*/
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static INLINE unsigned
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u_reduced_prims_for_vertices(int primitive, int vertices)
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{
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switch (primitive) {
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case PIPE_PRIM_QUADS:
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case PIPE_PRIM_QUAD_STRIP:
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return u_decomposed_prims_for_vertices(primitive, vertices) * 2;
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case PIPE_PRIM_POLYGON:
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primitive = PIPE_PRIM_TRIANGLE_FAN;
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/* fall through */
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default:
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return u_decomposed_prims_for_vertices(primitive, vertices);
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}
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}
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const char *u_prim_name( unsigned pipe_prim );
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#endif
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