forked from KolibriOS/kolibrios
37 lines
1.8 KiB
Plaintext
37 lines
1.8 KiB
Plaintext
|
View3ds 0.065 - tiny viewer to .3ds and .asc files.
|
||
|
|
||
|
What's new?
|
||
|
1. Asc files support.
|
||
|
|
||
|
Buttons description:
|
||
|
1. rotary: choosing rotary axle: x, y, x+y.
|
||
|
2. shd. model: choosing shading model: flat, grd (smooth), env (spherical
|
||
|
environment mapping, bump (bump mapping), tex (texture mapping),
|
||
|
pos (position shading depend), dots (app draws only points - nodes of object),
|
||
|
txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical
|
||
|
environment mapping), bmap (bump + texture mapping), cenv (cubic environment
|
||
|
mapping), grdl (Gouraud lines - edges only).
|
||
|
3. speed: idle, full.
|
||
|
4,5. zoom in, out: no comment.
|
||
|
6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters
|
||
|
alghoritm).Txgrd, 2tex and bumptex models only with catmull = on.
|
||
|
7. culling: backface culling on/ off.
|
||
|
8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
|
||
|
9. Blur: blur N times; N=0,1,2,3,4,5
|
||
|
10.11,12,13. loseless operations (rotary 90, 180 degrees).
|
||
|
12. emboss: Do emboss effect( flat bumps ), use blur to do edges more deep.
|
||
|
carefull with emboss + fire - it looks annoying.
|
||
|
13. fire: do motion blur ( looks like fire ).
|
||
|
14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera, wave: x,y +/- increase,
|
||
|
decrease wave effect frequency and amplitude.
|
||
|
15. generate: Generates some objects: node, Thorn Crown, heart...
|
||
|
16. bumps: random, according to texture.
|
||
|
17. bumps deep -> create bumps deeper or lighter.
|
||
|
18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping
|
||
|
around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
|
||
|
19. bright + -> increase picture brightness.
|
||
|
20. bright - -> decrease picture brightness.
|
||
|
21. wav effect -> do effect based sine function.
|
||
|
|
||
|
Maciej Guba Feb 2015
|