kolibrios/contrib/C_Layer/libguic_kolibri/kolwin.c

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#include "kolibri_gui.h"
int main()
{
/* Load all libraries, initialize global tables like system color table and
operations table. kolibri_gui_init() will EXIT with mcall -1 if it fails
to do it's job. This is all you need to call and all libraries and GUI
elements can be used after a successful call to this function
*/
kolibri_gui_init();
/* Set gui_event to REDRAW so that window is drawn in first iteration */
unsigned int gui_event = KOLIBRI_EVENT_REDRAW;
struct kolibri_window *main_window = kolibri_new_window(50, 50, 400, 100, "BoardMsg: Send msg to debug board");
struct check_box *checkbox = kolibri_new_check_box(20, 40, 12, 12, "Append BOARDMSG to entered message.");
struct edit_box *textbox = kolibri_new_edit_box(20, 55, 40);
struct kolibri_button *button = kolibri_new_button(310, 55, 14, 14, 0x00123456, kolibri_color_table.color_work_button);
kolibri_window_add_element(main_window, KOLIBRI_EDIT_BOX, textbox);
kolibri_window_add_element(main_window, KOLIBRI_CHECK_BOX, checkbox);
kolibri_window_add_element(main_window, KOLIBRI_BUTTON, button);
do /* Start of main activity loop */
{
if(gui_event == KOLIBRI_EVENT_REDRAW)
{
kolibri_handle_event_redraw(main_window);
}
else if(gui_event == KOLIBRI_EVENT_KEY)
{
kolibri_handle_event_key(main_window);
}
else if(gui_event == KOLIBRI_EVENT_BUTTON)
{
unsigned int pressed_button = kolibri_button_get_identifier();
if(pressed_button = 0x00123456) /* Our button was pressed */
{
if(checkbox -> flags & CHECKBOX_IS_SET) /* Append BoardMsg checkbox is set */
debug_board_write_str("BOARDMSG: ");
debug_board_write_str(textbox->text);
debug_board_write_str("\n");
}
}
else if(gui_event == KOLIBRI_EVENT_MOUSE)
{
kolibri_handle_event_mouse(main_window);
}
} while(gui_event = get_os_event()); /* End of main activity loop */
/* kolibri_quit(); */
return 0;
}