Translated Eolite, Clicks & Flood-it game to Estonian.

git-svn-id: svn://kolibrios.org@3933 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
kaitz 2013-09-24 18:50:05 +00:00
parent 277df42ddc
commit 7fa32b9bc9
7 changed files with 70 additions and 2 deletions

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@ -7,7 +7,7 @@ define cmm_meta_rule
$(1): $(2) Makefile.cmm $$(call respace,$$(addsuffix .dir,$(3))) \ $(1): $(2) Makefile.cmm $$(call respace,$$(addsuffix .dir,$(3))) \
$$(wildcard $$(dir $(2))*) $$(wildcard $$(dir $(2))*/*) $$(wildcard $$(dir $(2))*) $$(wildcard $$(dir $(2))*/*)
flock $$(dir $(2)).lock -c '\ flock $$(dir $(2)).lock -c '\
(cd "$$(dir $(2))" && win32-c-- /D=AUTOBUILD /D=LANG_ENG $(5) $$(notdir $(2)) >&2) && \ (cd "$$(dir $(2))" && win32-c-- /D=AUTOBUILD /D=LANG_EST $(5) $$(notdir $(2)) >&2) && \
if [ -e $$(basename $$<) ]; then f=$$(basename $$<); else f=$$(basename $$<).com; fi && \ if [ -e $$(basename $$<) ]; then f=$$(basename $$<); else f=$$(basename $$<).com; fi && \
kpack --nologo $$$$f "$$@" && rm $$$$f' kpack --nologo $$$$f "$$@" && rm $$$$f'
endef endef

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@ -37,6 +37,22 @@
?define ERROR_1 "Žè¨¡ª  ¯à¨ § £à㧪¥ ¡¨¡«¨®â¥ª¨ /rd/1/lib/box_lib.obj" ?define ERROR_1 "Žè¨¡ª  ¯à¨ § £à㧪¥ ¡¨¡«¨®â¥ª¨ /rd/1/lib/box_lib.obj"
?define T_PASTE_WINDOW "Š®¯¨àãî..." ?define T_PASTE_WINDOW "Š®¯¨àãî..."
?define T_PASTE_WINDOW_TEXT "Š®¯¨àã¥âáï ä ©«:" ?define T_PASTE_WINDOW_TEXT "Š®¯¨àã¥âáï ä ©«:"
#elif LANG_EST
?define T_FILE "Fail"
?define T_TYPE "Tüüp"
?define T_SIZE "Suurus"
?define T_NEW_FOLDER "Uus kataloog"
?define T_NEW_FILE "Uus fail"
?define T_DELETE_FILE "Kas sa tahad tõesti kustutada"
?define T_YES "Jah"
?define T_NO "Ei"
?define T_DEL_ERROR_1 "Viga. Kataloog ei ole tühi."
?define T_DEL_ERROR_2 "Viga. Failisüsteem ainult loetav."
?define NOT_CREATE_FOLDER "Kataloogi ei saa luua."
?define NOT_CREATE_FILE "Faili ei saa luua."
?define ERROR_1 "Viga teegi laadimisel /rd/1/lib/box_lib.obj"
?define T_PASTE_WINDOW "Kopeerin..."
?define T_PASTE_WINDOW_TEXT "Kopeerin faili:"
#else #else
?define T_FILE "File" ?define T_FILE "File"
?define T_TYPE "Type" ?define T_TYPE "Type"

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@ -9,7 +9,11 @@
?define INTRO_TEXT_2 "<EFBFBD> §à ¡®â稪¨:" ?define INTRO_TEXT_2 "<EFBFBD> §à ¡®â稪¨:"
?define INTRO_TEXT_3 "<EFBFBD>®á¥â¨â¥" ?define INTRO_TEXT_3 "<EFBFBD>®á¥â¨â¥"
?define INTRO_TEXT_4 "‡ ªàëâì" ?define INTRO_TEXT_4 "‡ ªàëâì"
#elif LANG_EST
?define INTRO_TEXT_1 "Programmis Eolite"
?define INTRO_TEXT_2 "Arendajad:"
?define INTRO_TEXT_3 "Külasta"
?define INTRO_TEXT_4 "Sulge"
#else #else
?define INTRO_TEXT_1 "About Eolite" ?define INTRO_TEXT_1 "About Eolite"
?define INTRO_TEXT_2 "Developers:" ?define INTRO_TEXT_2 "Developers:"

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@ -14,6 +14,20 @@ char *captions[] = {
"“¤ «¨âì", "Del", "“¤ «¨âì", "Del",
"Ž¡­®¢¨âì", "F5", "Ž¡­®¢¨âì", "F5",
0, 0}; 0, 0};
#elif LANG_EST
char *captions[] = {
"Ava", "Enter",
"Ava ...", "CrlEnt",
"Vaata tekstina", "F3",
"Vaata HEX", "F4",
//
"Kopeeri", "Crl+C",
"Lõika", "Crl+X",
"Aseta", "Crl+V",
"Nimeta ümber", "F2",
"Kustuta", "Del",
"Värskenda", "F5",
0, 0};
#else #else
char *captions[] = { char *captions[] = {

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@ -10,6 +10,17 @@ char *actions[] = {
?define T_DEVICES "“áâனá⢠" ?define T_DEVICES "“áâனá⢠"
?define T_ACTIONS "„¥©á⢨ï" ?define T_ACTIONS "„¥©á⢨ï"
#elif LANG_EST
char *actions[] = {
57, "Uus fail", "F7",
56, "Uus kataloog", "F6",
60, "Seaded", "F10",
0,0,0
};
?define T_DEVICES "Seadmed"
?define T_ACTIONS "Toimingud"
#else #else
char *actions[] = { char *actions[] = {
57, "New file", "F7", 57, "New file", "F7",

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@ -27,6 +27,9 @@ int blocks_matrix[28*28]; //
#ifdef LANG_RUS #ifdef LANG_RUS
char NEW_GAME_TEXT[]=" ‡ ­®¢® [F2]"; char NEW_GAME_TEXT[]=" ‡ ­®¢® [F2]";
char REZULT_TEXT[]="<EFBFBD>¥§ã«ìâ â: "; char REZULT_TEXT[]="<EFBFBD>¥§ã«ìâ â: ";
#elif LANG_EST
char NEW_GAME_TEXT[]="Uus mäng [F2]";
char REZULT_TEXT[]="Tulemus: ";
#else #else
char NEW_GAME_TEXT[]="New Game [F2]"; char NEW_GAME_TEXT[]="New Game [F2]";
char REZULT_TEXT[]="Rezult: "; char REZULT_TEXT[]="Rezult: ";

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@ -49,6 +49,26 @@ char *BOARD_SIZES[]={ "S", "L", 0 };
"[Q] [W] [E]", "[Q] [W] [E]",
"[A] [S] [D]", "[A] [S] [D]",
0}; 0};
#elif LANG_EST
char *BUTTON_CAPTIONS[]={ "Uus mäng [F2]", "Abi [F1]", "Välju [Esc]", 0};
char CLICKS_TEXT[]="Klikki: /";
char LEVELS_TEXT[]="Väli:";
char HELP_WINDOW_CAPTION[]="Help";
char *HELP_TEXT[]={ "Kuidas mängida mängu Flood-it?",
"",
"Ujuta kogu mänguväli üle ühe värviga lubatud käikude arvuga.",
"Mängu alustad ülemisest vasakust nurgast ja edened valides ühe värvi",
"vajutades nuppudele vasakul. Kui sa muudad värvi pragusel alal,",
"siis iga kokkupuutuv sama värv muutub samaks. Nii saad ujutada",
"teised alad mänguväljal üle. Valida saad 2 mänguvälja suuruse",
"vahel. Proovi väli üle ujutada etteandtud käikude arvuga!",
"Kaasahaarav ja lõbus!",
"",
"Mängida saab ka klaviatuuriga:",
"[Q] [W] [E]",
"[A] [S] [D]",
0};
#else #else
char *BUTTON_CAPTIONS[]={ "New Game [F2]", "Help [F1]", "Exit [Esc]", 0}; char *BUTTON_CAPTIONS[]={ "New Game [F2]", "Help [F1]", "Exit [Esc]", 0};
char CLICKS_TEXT[]="Clicks: /"; char CLICKS_TEXT[]="Clicks: /";