forked from KolibriOS/kolibrios
Translated Eolite, Clicks & Flood-it game to Estonian.
git-svn-id: svn://kolibrios.org@3933 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -7,7 +7,7 @@ define cmm_meta_rule
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$(1): $(2) Makefile.cmm $$(call respace,$$(addsuffix .dir,$(3))) \
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$(1): $(2) Makefile.cmm $$(call respace,$$(addsuffix .dir,$(3))) \
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$$(wildcard $$(dir $(2))*) $$(wildcard $$(dir $(2))*/*)
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$$(wildcard $$(dir $(2))*) $$(wildcard $$(dir $(2))*/*)
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flock $$(dir $(2)).lock -c '\
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flock $$(dir $(2)).lock -c '\
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(cd "$$(dir $(2))" && win32-c-- /D=AUTOBUILD /D=LANG_ENG $(5) $$(notdir $(2)) >&2) && \
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(cd "$$(dir $(2))" && win32-c-- /D=AUTOBUILD /D=LANG_EST $(5) $$(notdir $(2)) >&2) && \
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if [ -e $$(basename $$<) ]; then f=$$(basename $$<); else f=$$(basename $$<).com; fi && \
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if [ -e $$(basename $$<) ]; then f=$$(basename $$<); else f=$$(basename $$<).com; fi && \
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kpack --nologo $$$$f "$$@" && rm $$$$f'
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kpack --nologo $$$$f "$$@" && rm $$$$f'
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endef
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endef
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@ -37,6 +37,22 @@
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?define ERROR_1 "Žè¨¡ª ¯à¨ § £à㧪¥ ¡¨¡«¨®â¥ª¨ /rd/1/lib/box_lib.obj"
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?define ERROR_1 "Žè¨¡ª ¯à¨ § £à㧪¥ ¡¨¡«¨®â¥ª¨ /rd/1/lib/box_lib.obj"
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?define T_PASTE_WINDOW "Š®¯¨àãî..."
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?define T_PASTE_WINDOW "Š®¯¨àãî..."
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?define T_PASTE_WINDOW_TEXT "Š®¯¨àã¥âáï ä ©«:"
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?define T_PASTE_WINDOW_TEXT "Š®¯¨àã¥âáï ä ©«:"
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#elif LANG_EST
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?define T_FILE "Fail"
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?define T_TYPE "Tüüp"
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?define T_SIZE "Suurus"
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?define T_NEW_FOLDER "Uus kataloog"
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?define T_NEW_FILE "Uus fail"
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?define T_DELETE_FILE "Kas sa tahad tõesti kustutada"
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?define T_YES "Jah"
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?define T_NO "Ei"
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?define T_DEL_ERROR_1 "Viga. Kataloog ei ole tühi."
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?define T_DEL_ERROR_2 "Viga. Failisüsteem ainult loetav."
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?define NOT_CREATE_FOLDER "Kataloogi ei saa luua."
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?define NOT_CREATE_FILE "Faili ei saa luua."
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?define ERROR_1 "Viga teegi laadimisel /rd/1/lib/box_lib.obj"
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?define T_PASTE_WINDOW "Kopeerin..."
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?define T_PASTE_WINDOW_TEXT "Kopeerin faili:"
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#else
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#else
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?define T_FILE "File"
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?define T_FILE "File"
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?define T_TYPE "Type"
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?define T_TYPE "Type"
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@ -9,7 +9,11 @@
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?define INTRO_TEXT_2 "<EFBFBD> §à ¡®â稪¨:"
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?define INTRO_TEXT_2 "<EFBFBD> §à ¡®â稪¨:"
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?define INTRO_TEXT_3 "<EFBFBD>®á¥â¨â¥"
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?define INTRO_TEXT_3 "<EFBFBD>®á¥â¨â¥"
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?define INTRO_TEXT_4 "‡ ªàëâì"
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?define INTRO_TEXT_4 "‡ ªàëâì"
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#elif LANG_EST
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?define INTRO_TEXT_1 "Programmis Eolite"
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?define INTRO_TEXT_2 "Arendajad:"
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?define INTRO_TEXT_3 "Külasta"
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?define INTRO_TEXT_4 "Sulge"
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#else
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#else
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?define INTRO_TEXT_1 "About Eolite"
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?define INTRO_TEXT_1 "About Eolite"
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?define INTRO_TEXT_2 "Developers:"
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?define INTRO_TEXT_2 "Developers:"
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@ -14,6 +14,20 @@ char *captions[] = {
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"“¤ «¨âì", "Del",
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"“¤ «¨âì", "Del",
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"Ž¡®¢¨âì", "F5",
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"Ž¡®¢¨âì", "F5",
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0, 0};
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0, 0};
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#elif LANG_EST
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char *captions[] = {
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"Ava", "Enter",
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"Ava ...", "CrlEnt",
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"Vaata tekstina", "F3",
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"Vaata HEX", "F4",
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//
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"Kopeeri", "Crl+C",
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"Lõika", "Crl+X",
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"Aseta", "Crl+V",
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"Nimeta ümber", "F2",
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"Kustuta", "Del",
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"Värskenda", "F5",
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0, 0};
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#else
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#else
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char *captions[] = {
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char *captions[] = {
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@ -10,6 +10,17 @@ char *actions[] = {
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?define T_DEVICES "“áâனá⢠"
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?define T_DEVICES "“áâனá⢠"
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?define T_ACTIONS "„¥©á⢨ï"
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?define T_ACTIONS "„¥©á⢨ï"
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#elif LANG_EST
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char *actions[] = {
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57, "Uus fail", "F7",
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56, "Uus kataloog", "F6",
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60, "Seaded", "F10",
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0,0,0
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};
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?define T_DEVICES "Seadmed"
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?define T_ACTIONS "Toimingud"
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#else
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#else
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char *actions[] = {
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char *actions[] = {
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57, "New file", "F7",
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57, "New file", "F7",
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@ -27,6 +27,9 @@ int blocks_matrix[28*28]; //
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#ifdef LANG_RUS
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#ifdef LANG_RUS
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char NEW_GAME_TEXT[]=" ‡ ®¢® [F2]";
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char NEW_GAME_TEXT[]=" ‡ ®¢® [F2]";
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char REZULT_TEXT[]="<EFBFBD>¥§ã«ìâ â: ";
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char REZULT_TEXT[]="<EFBFBD>¥§ã«ìâ â: ";
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#elif LANG_EST
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char NEW_GAME_TEXT[]="Uus mäng [F2]";
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char REZULT_TEXT[]="Tulemus: ";
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#else
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#else
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char NEW_GAME_TEXT[]="New Game [F2]";
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char NEW_GAME_TEXT[]="New Game [F2]";
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char REZULT_TEXT[]="Rezult: ";
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char REZULT_TEXT[]="Rezult: ";
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@ -49,6 +49,26 @@ char *BOARD_SIZES[]={ "S", "L", 0 };
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"[Q] [W] [E]",
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"[Q] [W] [E]",
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"[A] [S] [D]",
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"[A] [S] [D]",
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0};
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0};
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#elif LANG_EST
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char *BUTTON_CAPTIONS[]={ "Uus mäng [F2]", "Abi [F1]", "Välju [Esc]", 0};
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char CLICKS_TEXT[]="Klikki: /";
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char LEVELS_TEXT[]="Väli:";
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char HELP_WINDOW_CAPTION[]="Help";
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char *HELP_TEXT[]={ "Kuidas mängida mängu Flood-it?",
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"",
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"Ujuta kogu mänguväli üle ühe värviga lubatud käikude arvuga.",
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"Mängu alustad ülemisest vasakust nurgast ja edened valides ühe värvi",
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"vajutades nuppudele vasakul. Kui sa muudad värvi pragusel alal,",
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"siis iga kokkupuutuv sama värv muutub samaks. Nii saad ujutada",
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"teised alad mänguväljal üle. Valida saad 2 mänguvälja suuruse",
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"vahel. Proovi väli üle ujutada etteandtud käikude arvuga!",
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"Kaasahaarav ja lõbus!",
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"",
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"Mängida saab ka klaviatuuriga:",
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"[Q] [W] [E]",
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"[A] [S] [D]",
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0};
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#else
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#else
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char *BUTTON_CAPTIONS[]={ "New Game [F2]", "Help [F1]", "Exit [Esc]", 0};
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char *BUTTON_CAPTIONS[]={ "New Game [F2]", "Help [F1]", "Exit [Esc]", 0};
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char CLICKS_TEXT[]="Clicks: /";
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char CLICKS_TEXT[]="Clicks: /";
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