Upload Jump'n'Bump sources

git-svn-id: svn://kolibrios.org@8526 a494cfbc-eb01-0410-851d-a64ba20cac60
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61
contrib/other/jumpnbump/AUTHORS Executable file
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Jump'n'Bump is done by many people. The authors and contributors are listed
below. Invented and implemented was Jump'n'Bump by Brainchild Design as a
DOS game. Later the source was released and Chuck Mason did the port to
Linux using SDL. Some people contributed various stuff to it.
The current maintainer is Florian Schulze.
Mattias Brynervall <matbr656@student.liu.se>
Original DOS code.
Andreas Brynervall <andreasb@acc.umu.se>
Martin Magnusson <marma102@student.liu.se>
Original Graphics.
Anders Nilsson <equel@swipnet.se>
Original Music.
Chuck Mason <cemason@users.sourceforge.net>
The first Linux port using SDL.
Philippe Brochard <phil.brochard@wanadoo.fr>
The jbmenu.tcl script.
Joe Wreschnig <piman@sacredchao.net>
The manual page
"timecop" <timecop@japan.co.jp>
pack and unpack.
Jon Atkins <jcatki@home.com>
The network code of the Linux version.
Gürkan Sengün <gurkan@linuks.mine.nu>
Made the website http://www.jumpbump.mine.nu/ and hosts it. Promotion.
Florian Schulze <crow@icculus.org>
Cleaned up code. Added scaling graphics mode (800x512). Fixed sound.
Ben Hines <bhines@alumni.ucsd.edu>
MacOS X fixes.
Gil Megidish
Made the Kaillera network version.
David García Rodríguez <bkron@hotmail.com>
Level making tutorial.
Ryan C. Gordon <icculus@clutteredmind.org>
Made networking possible again.
Martin Willemoes Hansen <mwh@sysrq.dk>
The python frontend.
http://mwh.sysrq.dk/programs/programs.phtml
Alessandro Gatti <a.gatti@tiscali.it>
FreeBSD fixes.
Ulrich Eckhardt <uli@doommachine.dyndns.org>
Cleanup and small patches for enhanced networking.
Ricardo Cruz <rick2@aeiou.pt>
AI functions

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contrib/other/jumpnbump/COPYING Executable file
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GNU GENERAL PUBLIC LICENSE
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27 Jun 2004 - 1.51
- refactored code to make it a bit simpler
- Added AI by Ricardo Cruz
30 Mar 2004 - 1.42
- added support for gzip and bzip2 packed levels.
21 Mar 2003 - 1.41
- new scaling filter which works with 8bit graphics. Removed the old scaler
completely, now fading and everything else works in scaled up mode.
- another attempt to fix sound on big endian systems.
Sep 2002 - 1.40
- manpage update
- joystick support added
- freebsd ports (thanks rigel from #demoscene)
- a while back network code using kaillera was send to me by Gil Megidish,
it's not enabled, because it doesn't seem to work good enough.
17 Aug 2002 - 1.39
- added -noflies option
- added client/server networking. Thanks to Ryan C. Gordon who did the base
work for it.
11 Aug 2002 - 1.35
- gobpack added
- documentation updated
- little fixes here and there
2 Aug 2002 - 1.34
- fixed too dark font
- attempt to fix sound and scaleup on big endian systems
5 Jul 2002 - 1.33
- added -musicnosound option
15 Jun 2002 - 1.32
- fix for off by one in -mirror
add icon for application (macosx,windows,x)
10 Jun 2002 - 1.31
- rename jbmenu.tcl to jnbmenu.tcl, make it +x, add
options for -mirror and -scaleup
update manpage and -h with -scaleup
update makefiles accordingly
rename pack/unpack to jnbpack/jnbunpack
set gametitle
9 Jun 2002 - 1.3
- Added -mirror commandline option to play the level mirrored
- Deleting temporary music file
- 1.2
- MacOS X fixes
- some endian fixes
24 Feb 2002 - 1.1
- fixed timing problems
- fixed crash when temporary music can't be written
22 Feb 2002 - 1.0
- working sound
- new scaling graphics mode
- cleaned up code
===========================================================================
This is the changelog of the linux version from which this port is derived.
25 Feb 2001 - 0.69
initial linux port, worked fine with freebsd too (chuck mason)
26 Feb 2001 - 0.69
made sound be played (chuck mason)
03 Mar 2001 - 0.70
fixing fps (longislandman)
changing player input: 4 player at one keyboard (tarzeau)
pack/unpack which packs/unpacks the leveldata (timecop)
?? Mar 2001 - 0.70
network code has been written (longislandman, jonatkins.org)
it werks but we won't release it until it's good for the masses,
for test and fun play come join #keen on irc.linux.com
(be sure to have one udp port open if you have a firewall,
and also have sdl-mixer, sdl and sdl-net)
16 Mar 2001 - 0.70
did a new screenshot http://jumpbump.mine.nu/port/jumpbumprocks.jpg
wrote a little faq http://jumpbump.mine.nu/port/jumpbumpfaq.txt
put online level-selector-menu http://jumpbump.mine.nu/port/jbmenu.tcl
(received from philippe brochard, thank you!)
20 Mar 2001 - 0.72
repackaged tarballs with network code jnb-net.tar.gz,
menusystem and unpack/pack

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contrib/other/jumpnbump/LINKS Executable file
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http://www.jumpbump.mine.nu/
http://www.icculus.org/jumpnbump/
http://freshmeat.net/projects/jumpnbump/
http://www.geocities.com/bkron2000
http://bloodybunnies.8m.com/
http://gohanz.www7.50megs.com/jumpbump/
http://brainchilddesign.com/games/jumpnbump/index.html
http://www.libsdl.org/

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CC = kos32-gcc
LD = kos32-ld
SDK_DIR = $(abspath ../../sdk)
CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32 -Dstricmp=strcasecmp -DZLIB_SUPPORT -Dstrnicmp=strncasecmp -DUSE_SDL -DNDEBUG
LDFLAGS = -static -S -nostdlib -T $(SDK_DIR)/sources/newlib/app.lds --image-base 0
INCLUDES = -I $(SDK_DIR)/sources/newlib/libc/include -I. -I$(SDK_DIR)/sources/SDL-1.2.2_newlib/include -I $(SDK_DIR)/sources/zlib
LIBPATH = -L $(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib -Lsdl
SRC = fireworks.c main.c menu.c filter.c stub.c
OBJECTS = $(patsubst %.c, %.o, $(SRC))
default: $(patsubst %.c,%.o,$(SRC))
kos32-ld $(LDFLAGS) $(LIBPATH) --subsystem native -o jumpnbump $(OBJECTS) -ls -lSDLn -lsound -lz -lgcc -lc.dll
objcopy jumpnbump -O binary
%.o : %.c Makefile $(SRC)
$(CC) $(CFLAGS) $(INCLUDES) -o $@ $<
clean:
rm *.o

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/*
MIXERLIB: An audio mixer library based on the SDL library
Copyright (C) 1997-1999 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
5635-34 Springhouse Dr.
Pleasanton, CA 94588 (USA)
slouken@devolution.com
*/
#ifndef _MIXER_H_
#define _MIXER_H_
#include "SDL_types.h"
#include "SDL_rwops.h"
#include "SDL_audio.h"
#include "SDL_byteorder.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* The default mixer has 8 simultaneous mixing channels */
#ifndef MIX_CHANNELS
#define MIX_CHANNELS 8
#endif
/* Good default values for a PC soundcard */
#define MIX_DEFAULT_FREQUENCY 22050
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define MIX_DEFAULT_FORMAT AUDIO_S16LSB
#else
#define MIX_DEFAULT_FORMAT AUDIO_S16MSB
#endif
#define MIX_DEFAULT_CHANNELS 2
#define MIX_MAX_VOLUME 128 /* Volume of a chunk */
/* The internal format for an audio chunk */
typedef struct {
int allocated;
Uint8 *abuf;
Uint32 alen;
Uint8 volume; /* Per-sample volume, 0-128 */
} Mix_Chunk;
/* The different fading types supported */
typedef enum {
MIX_NO_FADING,
MIX_FADING_OUT,
MIX_FADING_IN
} Mix_Fading;
/* The internal format for a music chunk interpreted via mikmod */
typedef struct _Mix_Music Mix_Music;
/* Open the mixer with a certain audio format */
extern DECLSPEC int Mix_OpenAudio(int frequency, Uint16 format, int channels,
int chunksize);
/* Dynamically change the number of channels managed by the mixer.
If decreasing the number of channels, the upper channels are
stopped.
This function returns the new number of allocated channels.
*/
extern DECLSPEC int Mix_AllocateChannels(int numchans);
/* Find out what the actual audio device parameters are.
This function returns 1 if the audio has been opened, 0 otherwise.
*/
extern DECLSPEC int Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
/* Load a wave file or a music (.mod .s3m .it .xm) file */
extern DECLSPEC Mix_Chunk *Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
#define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
extern DECLSPEC Mix_Music *Mix_LoadMUS(const char *file);
#if 0 /* This hasn't been hooked into music.c yet */
/* Load a music file from an SDL_RWop object (MikMod-specific currently)
Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
extern DECLSPEC Mix_Music *Mix_LoadMUS_RW(SDL_RWops *rw);
#endif
/* Load a wave file of the mixer format from a memory buffer */
extern DECLSPEC Mix_Chunk *Mix_QuickLoad_WAV(Uint8 *mem);
/* Free an audio chunk previously loaded */
extern DECLSPEC void Mix_FreeChunk(Mix_Chunk *chunk);
extern DECLSPEC void Mix_FreeMusic(Mix_Music *music);
/* Set a function that is called after all mixing is performed.
This can be used to provide real-time visual display of the audio stream
or add a custom mixer filter for the stream data.
*/
extern DECLSPEC void Mix_SetPostMix(void (*mix_func)
(void *udata, Uint8 *stream, int len), void *arg);
/* Add your own music player or additional mixer function.
If 'mix_func' is NULL, the default music player is re-enabled.
*/
extern DECLSPEC void Mix_HookMusic(void (*mix_func)
(void *udata, Uint8 *stream, int len), void *arg);
/* Add your own callback when the music has finished playing.
*/
extern DECLSPEC void Mix_HookMusicFinished(void (*music_finished)(void));
/* Get a pointer to the user data for the current music hook */
extern DECLSPEC void *Mix_GetMusicHookData(void);
/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
them dynamically to the next sample if requested with a -1 value below.
Returns the number of reserved channels.
*/
extern DECLSPEC int Mix_ReserveChannels(int num);
/* Channel grouping functions */
/* Attach a tag to a channel. A tag can be assigned to several mixer
channels, to form groups of channels.
If 'tag' is -1, the tag is removed (actually -1 is the tag used to
represent the group of all the channels).
Returns true if everything was OK.
*/
extern DECLSPEC int Mix_GroupChannel(int which, int tag);
/* Assign several consecutive channels to a group */
extern DECLSPEC int Mix_GroupChannels(int from, int to, int tag);
/* Finds the first available channel in a group of channels */
extern DECLSPEC int Mix_GroupAvailable(int tag);
/* Returns the number of channels in a group. This is also a subtle
way to get the total number of channels when 'tag' is -1
*/
extern DECLSPEC int Mix_GroupCount(int tag);
/* Finds the "oldest" sample playing in a group of channels */
extern DECLSPEC int Mix_GroupOldest(int tag);
/* Finds the "most recent" (i.e. last) sample playing in a group of channels */
extern DECLSPEC int Mix_GroupNewer(int tag);
/* Play an audio chunk on a specific channel.
If the specified channel is -1, play on the first free channel.
If 'loops' is greater than zero, loop the sound that many times.
If 'loops' is -1, loop inifinitely (~65000 times).
Returns which channel was used to play the sound.
*/
#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
/* The same as above, but the sound is played at most 'ticks' milliseconds */
extern DECLSPEC int Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
extern DECLSPEC int Mix_PlayMusic(Mix_Music *music, int loops);
/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
extern DECLSPEC int Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
extern DECLSPEC int Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
/* Set the volume in the range of 0-128 of a specific channel or chunk.
If the specified channel is -1, set volume for all channels.
Returns the original volume.
If the specified volume is -1, just return the current volume.
*/
extern DECLSPEC int Mix_Volume(int channel, int volume);
extern DECLSPEC int Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
extern DECLSPEC int Mix_VolumeMusic(int volume);
/* Halt playing of a particular channel */
extern DECLSPEC int Mix_HaltChannel(int channel);
extern DECLSPEC int Mix_HaltGroup(int tag);
extern DECLSPEC int Mix_HaltMusic(void);
/* Change the expiration delay for a particular channel.
The sample will stop playing after the 'ticks' milliseconds have elapsed,
or remove the expiration if 'ticks' is -1
*/
extern DECLSPEC int Mix_ExpireChannel(int channel, int ticks);
/* Halt a channel, fading it out progressively till it's silent
The ms parameter indicates the number of milliseconds the fading
will take.
*/
extern DECLSPEC int Mix_FadeOutChannel(int which, int ms);
extern DECLSPEC int Mix_FadeOutGroup(int tag, int ms);
extern DECLSPEC int Mix_FadeOutMusic(int ms);
/* Query the fading status of a channel */
extern DECLSPEC Mix_Fading Mix_FadingMusic(void);
extern DECLSPEC Mix_Fading Mix_FadingChannel(int which);
/* Pause/Resume a particular channel */
extern DECLSPEC void Mix_Pause(int channel);
extern DECLSPEC void Mix_Resume(int channel);
extern DECLSPEC int Mix_Paused(int channel);
/* Pause/Resume the music stream */
extern DECLSPEC void Mix_PauseMusic(void);
extern DECLSPEC void Mix_ResumeMusic(void);
extern DECLSPEC void Mix_RewindMusic(void);
extern DECLSPEC int Mix_PausedMusic(void);
/* Check the status of a specific channel.
If the specified channel is -1, check all channels.
*/
extern DECLSPEC int Mix_Playing(int channel);
extern DECLSPEC int Mix_PlayingMusic(void);
/* Stop music and set external music playback command */
extern DECLSPEC int Mix_SetMusicCMD(const char *command);
/* Close the mixer, halting all playing audio */
extern DECLSPEC void Mix_CloseAudio(void);
/* We'll use SDL for reporting errors */
#define Mix_SetError SDL_SetError
#define Mix_GetError SDL_GetError
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _MIXER_H_ */

5
contrib/other/jumpnbump/TODO Executable file
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- add network code back in
- port for dreamcast
Debian:
- the game isn't in update-menus

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/*
* config.h
* Copyright (C) 1998 Brainchild Design - http://brainchilddesign.com/
*
* Copyright (C) 2001 Chuck Mason <cemason@users.sourceforge.net>
*
* Copyright (C) 2002 Florian Schulze <crow@icculus.org>
*
* This file is part of Jump'n'Bump.
*
* Jump'n'Bump is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Jump'n'Bump is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __CONFIG_H
#define __CONFIG_H
#endif

135
contrib/other/jumpnbump/dj.h Executable file
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/*
* dj.h
* Copyright (C) 1998 Brainchild Design - http://brainchilddesign.com/
*
* Copyright (C) 2002 Florian Schulze - crow@icculus.org
*
* This file is part of Jump'n'Bump.
*
* Jump'n'Bump is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Jump'n'Bump is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <stdlib.h>
#ifdef DOS
#include <pc.h>
#include <dpmi.h>
#include <go32.h>
#include <sys/nearptr.h>
#endif
#define DJ_SD_TYPE_NOSOUND 0
#define DJ_SD_TYPE_SBLASTER 1
#define DJ_SFX_TYPE_SSS 0
#define DJ_SFX_TYPE_WAV 1
#define DJ_SFX_TYPE_SMP 2
typedef struct dj_hardware_info {
char sd_type;
short sd_version;
short port;
char irq;
char dma;
} dj_hardware_info;
typedef struct dj_mixing_info {
char sfx_volume, num_sfx_channels;
char mod_volume, num_mod_channels;
char stereo_mix, auto_mix;
unsigned short mixing_freq;
unsigned short dma_time, dmabuf_len;
char cur_dmabuf;
unsigned long dmabuf_address[2];
char *mixed_buf;
} dj_mixing_info;
typedef struct sfx_data {
char priority;
unsigned short default_freq;
char default_volume;
unsigned long length;
char loop;
unsigned long loop_start, loop_length;
unsigned char *buf;
} sfx_data;
typedef struct dj_mod_info {
char num_channels;
char speed;
short bpm;
char order_pos;
char pat_pos;
char name[20];
struct {
char name[22];
unsigned short length;
char finetune;
char volume;
unsigned short loop_start;
unsigned short loop_length;
char *buf;
} samples[31];
char song_length;
char num_pat;
char pat_order[128];
char *pat[128];
} dj_mod_info;
extern char dj_init(void);
extern void dj_deinit(void);
extern void dj_start(void);
extern void dj_stop(void);
extern void dj_set_nosound(char flag);
extern char dj_set_sd(char sd_type, short port, char irq, char dma);
extern char dj_autodetect_sd(void);
extern void dj_get_sd_string(char *strbuf);
extern char dj_set_stereo(char flag);
extern void dj_reverse_stereo(char flag);
extern void dj_set_auto_mix(char flag);
extern unsigned short dj_set_mixing_freq(unsigned short freq);
extern void dj_set_dma_time(unsigned short time);
extern char dj_get_hardware_info(dj_hardware_info *ptr);
extern char dj_get_mixing_info(dj_mixing_info *ptr);
extern char dj_get_mod_info(char mod_num, dj_mod_info *ptr);
extern void dj_set_fake_vu_speed(unsigned char speed);
extern unsigned char dj_get_fake_vu(char channel);
extern char dj_reset_sd(void);
extern char dj_mix_needed(void);
extern void dj_mix(void);
extern char dj_set_num_sfx_channels(char num_channels);
extern void dj_set_sfx_volume(char volume);
extern char dj_get_sfx_volume(void);
extern void dj_play_sfx(unsigned char sfx_num, unsigned short freq, char volume, char panning, unsigned short delay, char channel);
extern char dj_get_sfx_settings(unsigned char sfx_num, sfx_data *data);
extern char dj_set_sfx_settings(unsigned char sfx_num, sfx_data *data);
extern void dj_set_sfx_channel_volume(char channel_num, char volume);
extern void dj_stop_sfx_channel(char channel_num);
extern char dj_load_sfx(unsigned char *file_handle, char *filename, int file_length, char sfx_type, unsigned char sfx_num);
extern void dj_free_sfx(unsigned char sfx_num);
extern char dj_ready_mod(char mod_num);
extern char dj_start_mod(void);
extern void dj_stop_mod(void);
extern void dj_set_mod_volume(char volume);
extern char dj_get_mod_volume(void);
extern char dj_load_mod(unsigned char *file_handle, char *filename, char mod_num);
extern void dj_free_mod(char mod_num);

251
contrib/other/jumpnbump/filter.c Executable file
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/*
* filter.c
* Copyright (C) 2003 Florian Schulze <crow@icculus.org>
*
* This file is part of Jump'n'Bump.
*
* Jump'n'Bump is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Jump'n'Bump is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
The following scaling filter is called advancedmame2x.
The implementation found here was possible because of the great ideas of
Lucas Pope.
*/
typedef unsigned char byte;
static int scale2x_inited = 0;
static byte lookup_map[4*16];
void init_scale2x(void)
{
int i;
if (scale2x_inited)
return;
//-------------------------------------------------------------------------
// scale2x takes the following source:
// A B C
// D E F
// G H I
//
// and doubles the size of E to produce:
// E0 E1
// E2 E3
//
// E0 = D == B && B != F && D != H ? D : E;
// E1 = B == F && B != D && F != H ? F : E;
// E2 = D == H && D != B && H != F ? D : E;
// E3 = H == F && D != H && B != F ? F : E;
//
// to make this comparison regimen faster, we encode source color
// equivalency into a single byte with the getCode() macro
//
// #define getCode(b,f,h,d) ( (b == f)<<0 | (f == h)<<1 | (h == d)<<2 | (d == b)<<3 )
// encode the scale2x conditionals into a lookup code
for (i=0; i<16; i++) {
// E0 = D == B && B != F && D != H ? D : E; // 10-0 => 1000 or 1010 => 8 or A
lookup_map[0*16+i] = (i == 0x8 || i == 0xA) ? 0 : 1;
// E1 = B == F && B != D && F != H ? F : E; // 0-01 => 0101 or 0001 => 5 or 1
lookup_map[1*16+i] = (i == 0x5 || i == 0x1) ? 2 : 1;
// E2 = D == H && D != B && H != F ? D : E; // 010- => 0101 or 0100 => 5 or 4
lookup_map[2*16+i] = (i == 0x4 || i == 0x5) ? 0 : 1;
// E3 = H == F && D != H && B != F ? F : E; // -010 => 1010 or 0010 => A or 2
lookup_map[3*16+i] = (i == 0xA || i == 0x2) ? 2 : 1;
}
}
void do_scale2x(unsigned char *src,
int src_width,
int src_height,
unsigned char *dst)
{
int x;
int y;
int dst_width = src_width * 2;
int dst_height = src_height * 2;
int code;
byte rowColors[3];
byte *e0;
byte *e1;
byte *e2;
byte *e3;
if (!scale2x_inited)
init_scale2x();
// special top case - b is always unknown
{
byte *d;
byte *e;
byte *f;
byte *h;
e0 = &dst[0];
e1 = &dst[1];
e2 = &dst[dst_width];
e3 = &dst[dst_width + 1];
e = &src[0];
f = &src[1];
h = &src[src_width];
// special left case - d is unknown
rowColors[0] = *e;
rowColors[1] = *e;
rowColors[2] = *f;
code = ( (*f == *h)<<1 );
*e0 = rowColors[lookup_map[0*16+code]];
*e1 = rowColors[lookup_map[1*16+code]];
*e2 = rowColors[lookup_map[2*16+code]];
*e3 = rowColors[lookup_map[3*16+code]];
e++; f++; h++;
d = &src[src_width]; // (src_width - 1) + 1
e0+=2; e1+=2; e2+=2; e3+=2;
// normal case
for (x=1; x<(src_width-1); x++) {
rowColors[0] = *d;
rowColors[1] = *e;
rowColors[2] = *f;
code = ( (*f == *h)<<1 | (*h == *d)<<2 );
*e0 = rowColors[lookup_map[0*16+code]];
*e1 = rowColors[lookup_map[1*16+code]];
*e2 = rowColors[lookup_map[2*16+code]];
*e3 = rowColors[lookup_map[3*16+code]];
d++; e++; f++; h++;
e0+=2; e1+=2; e2+=2; e3+=2;
}
// special right case - f is unknown
rowColors[0] = *d;
rowColors[1] = *e;
rowColors[2] = *e;
code = ( (*h == *d)<<2 );
*e0 = rowColors[lookup_map[0*16+code]];
*e1 = rowColors[lookup_map[1*16+code]];
*e2 = rowColors[lookup_map[2*16+code]];
*e3 = rowColors[lookup_map[3*16+code]];
}
// top and bottom always known
for (y=1; y<(src_height-1); y++) {
byte *b;
byte *d;
byte *e;
byte *f;
byte *h;
e0 = &dst[y*dst_width*2];
e1 = &dst[y*dst_width*2 + 1];
e2 = &dst[y*dst_width*2 + dst_width];
e3 = &dst[y*dst_width*2 + dst_width + 1];
b = &src[y * src_width - src_width];
e = &src[y * src_width];
f = &src[y * src_width + 1];
h = &src[y * src_width + src_width];
// special left case - d is unknown
rowColors[0] = *e;
rowColors[1] = *e;
rowColors[2] = *f;
code = ( (*b == *f)<<0 | (*f == *h)<<1 );
*e0 = rowColors[lookup_map[0*16+code]];
*e1 = rowColors[lookup_map[1*16+code]];
*e2 = rowColors[lookup_map[2*16+code]];
*e3 = rowColors[lookup_map[3*16+code]];
b++; e++; f++; h++;
d = &src[y * src_width]; // (y * src_width - 1) + 1
e0+=2; e1+=2; e2+=2; e3+=2;
// normal case
for (x=1; x<(src_width-1); x++) {
rowColors[0] = *d;
rowColors[1] = *e;
rowColors[2] = *f;
code = ( (*b == *f)<<0 | (*f == *h)<<1 | (*h == *d)<<2 | (*d == *b)<<3 );
*e0 = rowColors[lookup_map[0*16+code]];
*e1 = rowColors[lookup_map[1*16+code]];
*e2 = rowColors[lookup_map[2*16+code]];
*e3 = rowColors[lookup_map[3*16+code]];
b++; d++; e++; f++; h++;
e0+=2; e1+=2; e2+=2; e3+=2;
}
// special right case - f is unknown
rowColors[0] = *d;
rowColors[1] = *e;
rowColors[2] = *e;
code = ( (*h == *d)<<2 | (*d == *b)<<3 );
*e0 = rowColors[lookup_map[0*16+code]];
*e1 = rowColors[lookup_map[1*16+code]];
*e2 = rowColors[lookup_map[2*16+code]];
*e3 = rowColors[lookup_map[3*16+code]];
}
// special bottom case - h is always unknown
{
byte *b;
byte *d;
byte *e;
byte *f;
e0 = &dst[y*dst_width*2];
e1 = &dst[y*dst_width*2 + 1];
e2 = &dst[y*dst_width*2 + dst_width];
e3 = &dst[y*dst_width*2 + dst_width + 1];
b = &src[y * src_width - src_width];
e = &src[y * src_width];
f = &src[y * src_width + 1];
// special left case - d is unknown
rowColors[0] = *e;
rowColors[1] = *e;
rowColors[2] = *f;
code = ( (*b == *f)<<0 );
*e0 = rowColors[lookup_map[0*16+code]];
*e1 = rowColors[lookup_map[1*16+code]];
*e2 = rowColors[lookup_map[2*16+code]];
*e3 = rowColors[lookup_map[3*16+code]];
b++; e++; f++;
d = &src[y * src_width]; // (y * src_width - 1) + 1
e0+=2; e1+=2; e2+=2; e3+=2;
// normal case
for (x=1; x<(src_width-1); x++) {
rowColors[0] = *d;
rowColors[1] = *e;
rowColors[2] = *f;
code = ( (*b == *f)<<0 | (*d == *b)<<3 );
*e0 = rowColors[lookup_map[0*16+code]];
*e1 = rowColors[lookup_map[1*16+code]];
*e2 = rowColors[lookup_map[2*16+code]];
*e3 = rowColors[lookup_map[3*16+code]];
b++; d++; e++; f++;
e0+=2; e1+=2; e2+=2; e3+=2;
}
// special right case - f is unknown
rowColors[0] = *d;
rowColors[1] = *e;
rowColors[2] = *e;
code = ( (*d == *b)<<3 );
*e0 = rowColors[lookup_map[0*16+code]];
*e1 = rowColors[lookup_map[1*16+code]];
*e2 = rowColors[lookup_map[2*16+code]];
*e3 = rowColors[lookup_map[3*16+code]];
}
}

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/*
* config.h
* Copyright (C) 1998 Brainchild Design - http://brainchilddesign.com/
*
* Copyright (C) 2001 Chuck Mason <cemason@users.sourceforge.net>
*
* Copyright (C) 2002 Florian Schulze <crow@icculus.org>
*
* This file is part of Jump'n'Bump.
*
* Jump'n'Bump is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Jump'n'Bump is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __FILTER_H__
#define __FILTER_H__
void do_scale2x(unsigned char *src,
int src_width,
int src_height,
unsigned char *dst);
#endif // __FILTER_H__

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/*
* fireworks.c
* Copyright (C) 1998 Brainchild Design - http://brainchilddesign.com/
*
* Copyright (C) 2001 Chuck Mason <cemason@users.sourceforge.net>
*
* Copyright (C) 2002 Florian Schulze <crow@icculus.org>
*
* This file is part of Jump'n'Bump.
*
* Jump'n'Bump is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Jump'n'Bump is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "globals.h"
extern unsigned int ban_map[17][22];
void fireworks(void)
{
char *handle;
int c1, c2;
int s1, s2, s3;
char pal[768];
struct {
int used, direction, colour;
int x, y;
int x_add, y_add;
int timer;
int anim, frame, frame_tick, image;
} rabbits[20];
struct {
int x, y;
int old_x, old_y;
int col;
int back[2];
} stars[300];
register_background(NULL, NULL);
if ((handle = dat_open("level.pcx")) == 0) {
strcpy(main_info.error_str, "Error loading 'level.pcx', aborting...\n");
return;
}
read_pcx(handle, mask_pic, JNB_WIDTH*JNB_HEIGHT, pal);
memset(mask_pic, 0, JNB_WIDTH*JNB_HEIGHT);
register_mask(mask_pic);
recalculate_gob(&rabbit_gobs, pal);
recalculate_gob(&object_gobs, pal);
memset(ban_map, 0, sizeof(ban_map));
fillpalette(0, 0, 0);
draw_begin();
for (c2 = JNB_HEIGHT - 63; c2 < JNB_HEIGHT; c2++) {
clear_lines(0, c2, 1, get_color((c2 - 192) >> 2, pal));
clear_lines(1, c2, 1, get_color((c2 - 192) >> 2, pal));
}
draw_end();
setpalette(0, 256, pal);
for (c1 = 0; c1 < 20; c1++)
rabbits[c1].used = 0;
rabbits[0].used = 1;
rabbits[0].colour = rnd(4);
rabbits[0].x = (int) (150 + rnd(100)) << 16;
rabbits[0].y = 256 << 16;
rabbits[0].x_add = ((int) rnd(65535) << 1) - 65536;
if (rabbits[0].x_add > 0)
rabbits[0].direction = 0;
else
rabbits[0].direction = 1;
rabbits[0].y_add = -262144 + (rnd(16384) * 5);
rabbits[0].timer = 30 + rnd(150);
rabbits[0].anim = 2;
rabbits[0].frame = 0;
rabbits[0].frame_tick = 0;
rabbits[0].image = player_anims[rabbits[0].anim].frame[rabbits[0].frame].image + rabbits[0].colour * 18 + rabbits[0].direction * 9;
draw_begin();
for (c1 = 0; c1 < 300; c1++) {
s1 = rnd(JNB_WIDTH);
s2 = rnd(JNB_HEIGHT);
s3 = 30 - rnd(7);
stars[c1].x = stars[c1].old_x = (s1 << 16);
stars[c1].y = stars[c1].old_y = (s2 << 16);
stars[c1].col = s3;
stars[c1].back[0] = stars[c1].back[1] = get_pixel(0, s1, s2);
}
draw_end();
dj_set_nosound(0);
main_info.page_info[0].num_pobs = 0;
main_info.page_info[1].num_pobs = 0;
main_info.view_page = 0;
main_info.draw_page = 1;
while (key_pressed(1) == 0) {
dj_mix();
intr_sysupdate();
for (c1 = 0; c1 < 300; c1++) {
stars[c1].old_x = stars[c1].x;
stars[c1].old_y = stars[c1].y;
stars[c1].y -= (int) (31 - stars[c1].col) * 16384;
if ((stars[c1].y >> 16) < 0)
stars[c1].y += JNB_HEIGHT << 16;
if ((stars[c1].y >> 16) >= JNB_HEIGHT)
stars[c1].y -= JNB_HEIGHT << 16;
}
for (c1 = 0, c2 = 0; c1 < 20; c1++) {
if (rabbits[c1].used == 1)
c2++;
}
if ((c2 == 0 && rnd(10000) < 200) || (c2 == 1 && rnd(10000) < 150) || (c2 == 2 && rnd(10000) < 100) || (c2 == 3 && rnd(10000) < 50)) {
for (c1 = 0; c1 < 20; c1++) {
if (rabbits[c1].used == 0) {
rabbits[c1].used = 1;
rabbits[c1].colour = rnd(4);
rabbits[c1].x = (int) (150 + rnd(100)) << 16;
rabbits[c1].y = 256 << 16;
rabbits[c1].x_add = ((int) rnd(65535) << 1) - 65536;
if (rabbits[c1].x_add > 0)
rabbits[c1].direction = 0;
else
rabbits[c1].direction = 1;
rabbits[c1].y_add = -262144 + (rnd(16384) * 5);
rabbits[c1].timer = 30 + rnd(150);
rabbits[c1].anim = 2;
rabbits[c1].frame = 0;
rabbits[c1].frame_tick = 0;
rabbits[c1].image = player_anims[rabbits[c1].anim].frame[rabbits[c1].frame].image + rabbits[c1].colour * 18 + rabbits[c1].direction * 9;
break;
}
}
}
dj_mix();
main_info.page_info[main_info.draw_page].num_pobs = 0;
for (c1 = 0; c1 < 20; c1++) {
if (rabbits[c1].used == 1) {
rabbits[c1].y_add += 2048;
if (rabbits[c1].y_add > 36864 && rabbits[c1].anim != 3) {
rabbits[c1].anim = 3;
rabbits[c1].frame = 0;
rabbits[c1].frame_tick = 0;
rabbits[c1].image = player_anims[rabbits[c1].anim].frame[rabbits[c1].frame].image + rabbits[c1].colour * 18 + rabbits[c1].direction * 9;
}
rabbits[c1].x += rabbits[c1].x_add;
rabbits[c1].y += rabbits[c1].y_add;
if ((rabbits[c1].x >> 16) < 16 || (rabbits[c1].x >> 16) > JNB_WIDTH || (rabbits[c1].y >> 16) > JNB_HEIGHT) {
rabbits[c1].used = 0;
continue;
}
rabbits[c1].timer--;
if (rabbits[c1].timer <= 0) {
rabbits[c1].used = 0;
for (c2 = 0; c2 < 6; c2++)
add_object(OBJ_FUR, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 44 + rabbits[c1].colour * 8);
for (c2 = 0; c2 < 6; c2++)
add_object(OBJ_FLESH, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 76);
for (c2 = 0; c2 < 6; c2++)
add_object(OBJ_FLESH, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 77);
for (c2 = 0; c2 < 8; c2++)
add_object(OBJ_FLESH, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 78);
for (c2 = 0; c2 < 10; c2++)
add_object(OBJ_FLESH, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 79);
dj_play_sfx(SFX_DEATH, SFX_DEATH_FREQ, 64, 0, 0, -1);
continue;
}
rabbits[c1].frame_tick++;
if (rabbits[c1].frame_tick >= player_anims[rabbits[c1].anim].frame[rabbits[c1].frame].ticks) {
rabbits[c1].frame++;
if (rabbits[c1].frame >= player_anims[rabbits[c1].anim].num_frames)
rabbits[c1].frame = player_anims[rabbits[c1].anim].restart_frame;
rabbits[c1].frame_tick = 0;
}
rabbits[c1].image = player_anims[rabbits[c1].anim].frame[rabbits[c1].frame].image + rabbits[c1].colour * 18 + rabbits[c1].direction * 9;
if (rabbits[c1].used == 1)
add_pob(main_info.draw_page, rabbits[c1].x >> 16, rabbits[c1].y >> 16, rabbits[c1].image, &rabbit_gobs);
}
}
dj_mix();
update_objects();
draw_begin();
for (c1 = 0; c1 < 300; c1++) {
stars[c1].back[main_info.draw_page] = get_pixel(main_info.draw_page, stars[c1].x >> 16, stars[c1].y >> 16);
set_pixel(main_info.draw_page, stars[c1].x >> 16, stars[c1].y >> 16, get_color(stars[c1].col, pal));
}
dj_mix();
draw_pobs(main_info.draw_page);
draw_end();
main_info.draw_page ^= 1;
main_info.view_page ^= 1;
flippage(main_info.view_page);
wait_vrt(1);
draw_begin();
redraw_pob_backgrounds(main_info.draw_page);
dj_mix();
intr_sysupdate();
for (c1 = 299; c1 >= 0; c1--) {
set_pixel(main_info.draw_page, stars[c1].old_x >> 16, stars[c1].old_y >> 16, stars[c1].back[main_info.draw_page]);
}
draw_end();
}
dj_set_nosound(1);
}

369
contrib/other/jumpnbump/globals.h Executable file
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@ -0,0 +1,369 @@
/*
* globals.h
* Copyright (C) 1998 Brainchild Design - http://brainchilddesign.com/
*
* Copyright (C) 2001 Chuck Mason <cemason@users.sourceforge.net>
*
* Copyright (C) 2002 Florian Schulze <crow@icculus.org>
*
* This file is part of Jump'n'Bump.
*
* Jump'n'Bump is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Jump'n'Bump is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __GLOBALS_H
#define __GLOBALS_H
#ifdef __cplusplus
extern "C" {
#endif
#include "config.h"
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifndef _MSC_VER
#include <strings.h>
#endif
#include <time.h>
#include <math.h>
#include <dj.h>
#ifdef DOS
# include <conio.h>
# include <dpmi.h>
# include <sys/nearptr.h>
# include <pc.h>
#endif
#ifdef _MSC_VER
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
# include <sys/stat.h>
# include <io.h>
# include "SDL.h"
# if USE_SDL_MIXER
# include "SDL_mixer.h"
# endif
#else
# ifdef USE_SDL
# include <sys/stat.h>
# include "SDL.h"
# if USE_SDL_MIXER
# include "SDL_mixer.h"
# endif
# endif
#endif
#define JNB_MAX_PLAYERS 4
#define JNB_INETPORT 11111
extern int client_player_num;
void tellServerPlayerMoved(int playerid, int movement_type, int newval);
#define MOVEMENT_LEFT 1
#define MOVEMENT_RIGHT 2
#define MOVEMENT_UP 3
#define JNB_VERSION "1.51"
#define JNB_WIDTH 400
#define JNB_HEIGHT 256
extern int screen_width;
extern int screen_height;
extern int screen_pitch;
extern int scale_up;
extern int ai[JNB_MAX_PLAYERS];
#ifndef USE_SDL
#define KEY_PL1_LEFT 0xcb
#define KEY_PL1_RIGHT 0xcd
#define KEY_PL1_JUMP 0xc8
#define KEY_PL2_LEFT 0x1e
#define KEY_PL2_RIGHT 0x20
#define KEY_PL2_JUMP 0x11
#else
#define KEY_PL1_LEFT SDLK_LEFT
#define KEY_PL1_RIGHT SDLK_RIGHT
#define KEY_PL1_JUMP SDLK_UP
#define KEY_PL2_LEFT SDLK_a
#define KEY_PL2_RIGHT SDLK_d
#define KEY_PL2_JUMP SDLK_w
#define KEY_PL3_LEFT SDLK_j
#define KEY_PL3_RIGHT SDLK_l
#define KEY_PL3_JUMP SDLK_i
#define KEY_PL4_LEFT SDLK_KP4
#define KEY_PL4_RIGHT SDLK_KP6
#define KEY_PL4_JUMP SDLK_KP8
#endif
#define NUM_POBS 200
#define NUM_OBJECTS 200
#define NUM_FLIES 20
#define NUM_LEFTOVERS 50
#define OBJ_SPRING 0
#define OBJ_SPLASH 1
#define OBJ_SMOKE 2
#define OBJ_YEL_BUTFLY 3
#define OBJ_PINK_BUTFLY 4
#define OBJ_FUR 5
#define OBJ_FLESH 6
#define OBJ_FLESH_TRACE 7
#define OBJ_ANIM_SPRING 0
#define OBJ_ANIM_SPLASH 1
#define OBJ_ANIM_SMOKE 2
#define OBJ_ANIM_YEL_BUTFLY_RIGHT 3
#define OBJ_ANIM_YEL_BUTFLY_LEFT 4
#define OBJ_ANIM_PINK_BUTFLY_RIGHT 5
#define OBJ_ANIM_PINK_BUTFLY_LEFT 6
#define OBJ_ANIM_FLESH_TRACE 7
#define MOD_MENU 0
#define MOD_GAME 1
#define MOD_SCORES 2
#define SFX_JUMP 0
#define SFX_LAND 1
#define SFX_DEATH 2
#define SFX_SPRING 3
#define SFX_SPLASH 4
#define SFX_FLY 5
#define NUM_SFX 6
#define SFX_JUMP_FREQ 15000
#define SFX_LAND_FREQ 15000
#define SFX_DEATH_FREQ 20000
#define SFX_SPRING_FREQ 15000
#define SFX_SPLASH_FREQ 12000
#define SFX_FLY_FREQ 12000
#define BAN_VOID 0
#define BAN_SOLID 1
#define BAN_WATER 2
#define BAN_ICE 3
#define BAN_SPRING 4
#ifndef DATA_PATH
#ifdef __APPLE__
#define DATA_PATH "data/jumpbump.dat"
#elif _WIN32
#define DATA_PATH "data/jumpbump.dat"
#else
#define DATA_PATH "jumpbump.dat"
#endif
#endif
typedef struct {
int num_images;
int *width;
int *height;
int *hs_x;
int *hs_y;
void **data;
void **orig_data;
} gob_t;
typedef struct {
int joy_enabled, mouse_enabled;
int no_sound, music_no_sound, no_gore, fireworks;
char error_str[256];
int draw_page, view_page;
struct {
int num_pobs;
struct {
int x, y;
int image;
gob_t *pob_data;
int back_buf_ofs;
} pobs[NUM_POBS];
} page_info[2];
void *pob_backbuf[2];
} main_info_t;
typedef struct {
int action_left,action_up,action_right;
int enabled, dead_flag;
int bumps;
int bumped[JNB_MAX_PLAYERS];
int x, y;
int x_add, y_add;
int direction, jump_ready, jump_abort, in_water;
int anim, frame, frame_tick, image;
} player_t;
typedef struct {
int num_frames;
int restart_frame;
struct {
int image;
int ticks;
} frame[4];
} player_anim_t;
typedef struct {
int used, type;
int x, y;
int x_add, y_add;
int x_acc, y_acc;
int anim;
int frame, ticks;
int image;
} object_t;
typedef struct {
int x, y;
int raw_x, raw_y;
int but1, but2;
struct {
int x1, x2, x3;
int y1, y2, y3;
} calib_data;
} joy_t;
typedef struct {
int but1, but2, but3;
} mouse_t;
extern main_info_t main_info;
extern player_t player[JNB_MAX_PLAYERS];
extern player_anim_t player_anims[7];
extern object_t objects[NUM_OBJECTS];
extern joy_t joy;
extern mouse_t mouse;
extern char datfile_name[2048];
extern char *background_pic;
extern char *mask_pic;
extern gob_t rabbit_gobs;
extern gob_t font_gobs;
extern gob_t object_gobs;
extern gob_t number_gobs;
/* fireworks.c */
void fireworks(void);
/* main.c */
void steer_players(void);
void position_player(int player_num);
void fireworks(void);
void add_object(int type, int x, int y, int x_add, int y_add, int anim, int frame);
void update_objects(void);
int add_pob(int page, int x, int y, int image, gob_t *pob_data);
void draw_flies(int page);
void draw_pobs(int page);
void redraw_flies_background(int page);
void redraw_pob_backgrounds(int page);
int add_leftovers(int page, int x, int y, int image, gob_t *pob_data);
void draw_leftovers(int page);
int init_level(int level, char *pal);
void deinit_level(void);
int init_program(int argc, char *argv[], char *pal);
void deinit_program(void);
unsigned short rnd(unsigned short max);
int read_level(void);
unsigned char *dat_open(char *file_name);
int dat_filelen(char *file_name);
void write_calib_data(void);
/* input.c */
void update_player_actions(void);
void init_inputs(void);
int calib_joy(int type);
/* menu.c */
int menu(void);
int menu_init(void);
void menu_deinit(void);
/* gfx.c */
void set_scaling(int scale);
void open_screen(void);
void wait_vrt(int mix);
void draw_begin(void);
void draw_end(void);
void flippage(int page);
void draw_begin(void);
void draw_end(void);
void clear_lines(int page, int y, int count, int color);
int get_color(int color, char pal[768]);
int get_pixel(int page, int x, int y);
void set_pixel(int page, int x, int y, int color);
void setpalette(int index, int count, char *palette);
void fillpalette(int red, int green, int blue);
#ifdef DOS
void get_block(char page, short x, short y, short width, short height, char *buffer);
void put_block(char page, short x, short y, short width, short height, char *buffer);
#else
void get_block(int page, int x, int y, int width, int height, void *buffer);
void put_block(int page, int x, int y, int width, int height, void *buffer);
#endif
void put_text(int page, int x, int y, char *text, int align);
void put_pob(int page, int x, int y, int image, gob_t *gob, int mask, void *mask_pic);
int pob_width(int image, gob_t *gob);
int pob_height(int image, gob_t *gob);
int pob_hs_x(int image, gob_t *gob);
int pob_hs_y(int image, gob_t *gob);
int read_pcx(unsigned char * handle, void *buffer, int buf_len, char *pal);
void register_background(char *pixels, char pal[768]);
int register_gob(unsigned char *handle, gob_t *gob, int len);
void recalculate_gob(gob_t *gob, char pal[768]);
void register_mask(void *pixels);
/* gfx.c */
#ifdef USE_SDL
/* long filelength(int handle); */
void fs_toggle();
int intr_sysupdate();
#endif
/* interrpt.c */
extern char last_keys[50];
int hook_keyb_handler(void);
void remove_keyb_handler(void);
int key_pressed(int key);
int addkey(unsigned int key);
/* sound-linux.c */
#ifdef LINUX
#endif
#ifdef __cplusplus
}
#endif
#endif

3590
contrib/other/jumpnbump/main.c Executable file

File diff suppressed because it is too large Load Diff

637
contrib/other/jumpnbump/menu.c Executable file
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@ -0,0 +1,637 @@
/*
* menu.c
* Copyright (C) 1998 Brainchild Design - http://brainchilddesign.com/
*
* Copyright (C) 2001 Chuck Mason <cemason@users.sourceforge.net>
*
* Copyright (C) 2002 Florian Schulze <crow@icculus.org>
*
* This file is part of Jump'n'Bump.
*
* Jump'n'Bump is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Jump'n'Bump is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "globals.h"
char *menu_background;
char menu_pal[768];
char menu_cur_pal[768];
char *message[] = {
"Jump 'n Bump "JNB_VERSION,
"by Brainchild Design in 1998.",
"Code by Mattias Brynervall.",
"Graphics by Martin Magnusson",
"and Andreas Brynervall.",
"Music by Anders Nilsson.",
"Linux port by Chuck Mason.",
"New SDL port by Florian Schulze.",
"http://www.icculus.org/jumpnbump/",
"Ryan C. Gordon made networking possible again!",
"Visit our homepage at:",
"http://www.algonet.se/~mattiasb",
"Jump 'n Bump is e-mailware.",
"That means you're supposed to send us an e-mail!",
"Write for example where you're from",
"and what you thought about this game.",
"If you do that, you will greatly encourage us",
"to make more games for you!",
"Send your e-mail to: matbr656@student.liu.se",
"Oh, and by the way, there're a lot of secrets!",
"If you can't find them, you'd better ask us...",
"If you'd like to contact a specific member of BCD,",
"these are their e-mail addresses:",
"Andreas Brynervall: andreasb@acc.umu.se",
"Mattias Brynervall: matbr656@student.liu.se",
"Martin Magnusson: marma102@student.liu.se",
"Anders Nilsson: equel@swipnet.se",
""
};
#define NUM_MESSAGES (sizeof(message)/sizeof(char *))
int menu(void)
{
int c1;
int esc_pressed;
int end_loop_flag, new_game_flag, fade_flag;
int mod_vol = 0, mod_fade_direction = 0;
int cur_message;
int fade_dir, fade_count, fade_tick;
char fade_pal[48];
int update_count;
if (menu_init() != 0)
return 1;
/* After a game, we have to release the keys, cause AI player
can still be using them */
addkey((KEY_PL1_LEFT & 0x7f) | 0x8000);
addkey((KEY_PL2_LEFT & 0x7f) | 0x8000);
addkey((KEY_PL3_LEFT & 0x7f) | 0x8000);
addkey((KEY_PL4_LEFT & 0x7f) | 0x8000);
addkey((KEY_PL1_RIGHT & 0x7f) | 0x8000);
addkey((KEY_PL2_RIGHT & 0x7f) | 0x8000);
addkey((KEY_PL3_RIGHT & 0x7f) | 0x8000);
addkey((KEY_PL4_RIGHT & 0x7f) | 0x8000);
addkey((KEY_PL1_JUMP & 0x7f) | 0x8000);
addkey((KEY_PL2_JUMP & 0x7f) | 0x8000);
addkey((KEY_PL3_JUMP & 0x7f) | 0x8000);
addkey((KEY_PL4_JUMP & 0x7f) | 0x8000);
mod_vol = 0;
mod_fade_direction = 1;
dj_ready_mod(MOD_MENU);
dj_set_mod_volume((char)mod_vol);
dj_set_sfx_volume(64);
dj_start_mod();
dj_set_nosound(0);
memset(fade_pal, 0, 48);
setpalette(240, 16, fade_pal);
fade_dir = 0;
fade_count = 0;
fade_tick = 0;
cur_message = NUM_MESSAGES - 1;
main_info.page_info[0].num_pobs = 0;
main_info.page_info[1].num_pobs = 0;
main_info.view_page = 0;
main_info.draw_page = 1;
esc_pressed = key_pressed(1);
end_loop_flag = new_game_flag = 0;
update_count = 1;
while (1) {
dj_mix();
for(c1 = 0; c1 < JNB_MAX_PLAYERS; c1++) // set AI to false
ai[c1] = 0;
while (update_count) {
if (key_pressed(1) == 1 && esc_pressed == 0) {
end_loop_flag = 1;
new_game_flag = 0;
memset(menu_pal, 0, 768);
mod_fade_direction = 0;
} else if (key_pressed(1) == 0)
esc_pressed = 0;
update_player_actions();
for (c1 = 0; c1 < JNB_MAX_PLAYERS; c1++) {
if (end_loop_flag == 1 && new_game_flag == 1) {
if ((player[c1].x >> 16) > (165 + c1 * 2)) {
if (player[c1].x_add < 0)
player[c1].x_add += 16384;
else
player[c1].x_add += 12288;
if (player[c1].x_add > 98304L)
player[c1].x_add = 98304L;
player[c1].direction = 0;
if (player[c1].anim == 0) {
player[c1].anim = 1;
player[c1].frame = 0;
player[c1].frame_tick = 0;
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
}
player[c1].enabled = 1;
}
if (!player[c1].action_up) {
if (player[c1].y_add < 0) {
player[c1].y_add += 32768;
if (player[c1].y_add > 0)
player[c1].y_add = 0;
}
}
player[c1].y_add += 12288;
if (player[c1].y_add > 36864 && player[c1].anim != 3) {
player[c1].anim = 3;
player[c1].frame = 0;
player[c1].frame_tick = 0;
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
}
player[c1].y += player[c1].y_add;
if ((player[c1].x >> 16) <= (165 + c1 * 2) || (player[c1].x >> 16) >= (208 + c1 * 2)) {
if ((player[c1].y >> 16) > (160 + c1 * 2)) {
player[c1].y = (160L + c1 * 2) << 16;
player[c1].y_add = 0;
if (player[c1].anim != 0 && player[c1].anim != 1) {
player[c1].anim = 0;
player[c1].frame = 0;
player[c1].frame_tick = 0;
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
}
}
} else {
if ((player[c1].y >> 16) > (138 + c1 * 2)) {
player[c1].y = (138L + c1 * 2) << 16;
player[c1].y_add = 0;
if (player[c1].anim != 0 && player[c1].anim != 1) {
player[c1].anim = 0;
player[c1].frame = 0;
player[c1].frame_tick = 0;
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
}
if (!player[c1].action_up)
player[c1].jump_ready = 1;
}
}
player[c1].x += player[c1].x_add;
if ((player[c1].y >> 16) > (138 + c1 * 2)) {
if ((player[c1].x >> 16) > (165 + c1 * 2) && (player[c1].x >> 16) < (190 + c1 * 2)) {
player[c1].x = (165L + c1 * 2) << 16;
player[c1].x_add = 0;
}
if ((player[c1].x >> 16) > (190 + c1 * 2) && (player[c1].x >> 16) < (208 + c1 * 2)) {
player[c1].x = (208L + c1 * 2) << 16;
player[c1].x_add = 0;
}
}
} else {
if (player[c1].action_left && player[c1].action_right) {
if (player[c1].direction == 1) {
if ((player[c1].x >> 16) <= (165 + c1 * 2) || (player[c1].x >> 16) >= (208 + c1 * 2)) {
if (player[c1].x_add > 0) {
player[c1].x_add -= 16384;
if ((player[c1].y >> 16) >= (160 + c1 * 2))
add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
} else
player[c1].x_add -= 12288;
}
if ((player[c1].x >> 16) > (165 + c1 * 2) && (player[c1].x >> 16) < (208 + c1 * 2)) {
if (player[c1].x_add > 0) {
player[c1].x_add -= 16384;
if ((player[c1].y >> 16) >= (138 + c1 * 2))
add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
} else
player[c1].x_add -= 12288;
}
if (player[c1].x_add < -98304L)
player[c1].x_add = -98304L;
player[c1].direction = 1;
if (player[c1].anim == 0) {
player[c1].anim = 1;
player[c1].frame = 0;
player[c1].frame_tick = 0;
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
}
} else {
if ((player[c1].x >> 16) <= (165 + c1 * 2) || (player[c1].x >> 16) >= (208 + c1 * 2)) {
if (player[c1].x_add < 0) {
player[c1].x_add += 16384;
if ((player[c1].y >> 16) >= (160 + c1 * 2))
add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
} else
player[c1].x_add += 12288;
}
if ((player[c1].x >> 16) > (165 + c1 * 2) && (player[c1].x >> 16) < (208 + c1 * 2)) {
if (player[c1].x_add < 0) {
player[c1].x_add += 16384;
if ((player[c1].y >> 16) >= (138 + c1 * 2))
add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
} else
player[c1].x_add += 12288;
}
if (player[c1].x_add > 98304L)
player[c1].x_add = 98304L;
player[c1].direction = 0;
if (player[c1].anim == 0) {
player[c1].anim = 1;
player[c1].frame = 0;
player[c1].frame_tick = 0;
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
}
}
} else if (player[c1].action_left) {
if ((player[c1].x >> 16) <= (165 + c1 * 2) || (player[c1].x >> 16) >= (208 + c1 * 2)) {
if (player[c1].x_add > 0) {
player[c1].x_add -= 16384;
if ((player[c1].y >> 16) >= (160 + c1 * 2))
add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
} else
player[c1].x_add -= 12288;
}
if ((player[c1].x >> 16) > (165 + c1 * 2) && (player[c1].x >> 16) < (208 + c1 * 2)) {
if (player[c1].x_add > 0) {
player[c1].x_add -= 16384;
if ((player[c1].y >> 16) >= (138 + c1 * 2))
add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
} else
player[c1].x_add -= 12288;
}
if (player[c1].x_add < -98304L)
player[c1].x_add = -98304L;
player[c1].direction = 1;
if (player[c1].anim == 0) {
player[c1].anim = 1;
player[c1].frame = 0;
player[c1].frame_tick = 0;
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
}
} else if (player[c1].action_right) {
if ((player[c1].x >> 16) <= (165 + c1 * 2) || (player[c1].x >> 16) >= (208 + c1 * 2)) {
if (player[c1].x_add < 0) {
player[c1].x_add += 16384;
if ((player[c1].y >> 16) >= (160 + c1 * 2))
add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
} else
player[c1].x_add += 12288;
}
if ((player[c1].x >> 16) > (165 + c1 * 2) && (player[c1].x >> 16) < (208 + c1 * 2)) {
if (player[c1].x_add < 0) {
player[c1].x_add += 16384;
if ((player[c1].y >> 16) >= (138 + c1 * 2))
add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
} else
player[c1].x_add += 12288;
}
if (player[c1].x_add > 98304L)
player[c1].x_add = 98304L;
player[c1].direction = 0;
if (player[c1].anim == 0) {
player[c1].anim = 1;
player[c1].frame = 0;
player[c1].frame_tick = 0;
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
}
} else {
if (((player[c1].x >> 16) <= (165 + c1 * 2) || (player[c1].x >> 16) >= (208 + c1 * 2)) && (player[c1].y >> 16) >= (160 + c1 * 2)) {
if (player[c1].x_add < 0) {
player[c1].x_add += 16384;
if (player[c1].x_add > 0)
player[c1].x_add = 0;
add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
} else if (player[c1].x_add > 0) {
player[c1].x_add -= 16384;
if (player[c1].x_add < 0)
player[c1].x_add = 0;
add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
}
}
if ((((player[c1].x >> 16) > (165 + c1 * 2) && (player[c1].x >> 16) < (208 + c1 * 2)) && (player[c1].y >> 16) >= (138 + c1 * 2))) {
if (player[c1].x_add < 0) {
player[c1].x_add += 16384;
if (player[c1].x_add > 0)
player[c1].x_add = 0;
add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
} else if (player[c1].x_add > 0) {
player[c1].x_add -= 16384;
if (player[c1].x_add < 0)
player[c1].x_add = 0;
add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
}
}
if (player[c1].anim == 1) {
player[c1].anim = 0;
player[c1].frame = 0;
player[c1].frame_tick = 0;
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
}
}
if ((player[c1].jump_ready == 1) && player[c1].action_up) {
if ((player[c1].x >> 16) <= (165 + c1 * 2) || (player[c1].x >> 16) >= (208 + c1 * 2)) {
if ((player[c1].y >> 16) >= (160 + c1 * 2)) {
player[c1].y_add = -280000L;
player[c1].anim = 2;
player[c1].frame = 0;
player[c1].frame_tick = 0;
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
player[c1].jump_ready = 0;
dj_play_sfx(SFX_JUMP, (unsigned short)(SFX_JUMP_FREQ + rnd(2000) - 1000), 64, 0, 0, -1);
}
} else {
if ((player[c1].y >> 16) >= (138 + c1 * 2)) {
player[c1].y_add = -280000L;
player[c1].anim = 2;
player[c1].frame = 0;
player[c1].frame_tick = 0;
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
player[c1].jump_ready = 0;
dj_play_sfx(SFX_JUMP, (unsigned short)(SFX_JUMP_FREQ + rnd(2000) - 1000), 64, 0, 0, -1);
}
}
}
if (!player[c1].action_up) {
if (player[c1].y_add < 0) {
player[c1].y_add += 32768;
if (player[c1].y_add > 0)
player[c1].y_add = 0;
}
}
if (!player[c1].action_up)
player[c1].jump_ready = 1;
player[c1].y_add += 12288;
if (player[c1].y_add > 36864 && player[c1].anim != 3) {
player[c1].anim = 3;
player[c1].frame = 0;
player[c1].frame_tick = 0;
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
}
player[c1].y += player[c1].y_add;
if ((player[c1].x >> 16) <= (165 + c1 * 2) || (player[c1].x >> 16) >= (208 + c1 * 2)) {
if ((player[c1].y >> 16) > (160 + c1 * 2)) {
player[c1].y = (160L + c1 * 2) << 16;
player[c1].y_add = 0;
if (player[c1].anim != 0 && player[c1].anim != 1) {
player[c1].anim = 0;
player[c1].frame = 0;
player[c1].frame_tick = 0;
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
}
}
} else {
if ((player[c1].y >> 16) > (138 + c1 * 2)) {
player[c1].y = (138L + c1 * 2) << 16;
player[c1].y_add = 0;
if (player[c1].anim != 0 && player[c1].anim != 1) {
player[c1].anim = 0;
player[c1].frame = 0;
player[c1].frame_tick = 0;
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
}
}
}
player[c1].x += player[c1].x_add;
if ((player[c1].x >> 16) < 0) {
player[c1].x = 0;
player[c1].x_add = 0;
}
if ((player[c1].x >> 16) > JNB_WIDTH) {
end_loop_flag = 1;
new_game_flag = 1;
memset(menu_pal, 0, 768);
mod_fade_direction = 0;
}
if ((player[c1].y >> 16) > (138 + c1 * 2)) {
if ((player[c1].x >> 16) > (165 + c1 * 2) && (player[c1].x >> 16) < (190 + c1 * 2)) {
player[c1].x = (165L + c1 * 2) << 16;
player[c1].x_add = 0;
}
if ((player[c1].x >> 16) > (190 + c1 * 2) && (player[c1].x >> 16) < (208 + c1 * 2)) {
player[c1].x = (208L + c1 * 2) << 16;
player[c1].x_add = 0;
}
}
}
player[c1].frame_tick++;
if (player[c1].frame_tick >= player_anims[player[c1].anim].frame[player[c1].frame].ticks) {
player[c1].frame++;
if (player[c1].frame >= player_anims[player[c1].anim].num_frames)
player[c1].frame = player_anims[player[c1].anim].restart_frame;
player[c1].frame_tick = 0;
}
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
}
dj_mix();
main_info.page_info[main_info.draw_page].num_pobs = 0;
for (c1 = 3; c1 >= 0; c1--)
add_pob(main_info.draw_page, player[c1].x >> 16, player[c1].y >> 16, player[c1].image + c1 * 18, &rabbit_gobs);
update_objects();
if (update_count == 1) {
draw_begin();
draw_pobs(main_info.draw_page);
draw_end();
dj_mix();
if (mod_fade_direction == 1) {
if (mod_vol < 35) {
mod_vol++;
dj_set_mod_volume((char)mod_vol);
}
} else {
if (mod_vol > 0) {
mod_vol--;
dj_set_mod_volume((char)mod_vol);
}
}
}
fade_flag = 0;
for (c1 = 0; c1 < 720; c1++) {
if (menu_cur_pal[c1] < menu_pal[c1]) {
menu_cur_pal[c1]++;
fade_flag = 1;
} else if (menu_cur_pal[c1] > menu_pal[c1]) {
menu_cur_pal[c1]--;
fade_flag = 2;
}
}
if (fade_flag == 0 && end_loop_flag == 1) {
menu_deinit();
if (new_game_flag == 1)
return 0;
else
return 1;
}
switch (fade_dir) {
case 0:
if (fade_count < 30) {
for (c1 = 0; c1 < 48; c1++) {
if (fade_pal[c1] > 0)
fade_pal[c1]--;
}
fade_count++;
} else {
draw_begin();
clear_lines(0, 220, 20, 0);
clear_lines(1, 220, 20, 0);
cur_message++;
if (cur_message >= NUM_MESSAGES)
cur_message -= NUM_MESSAGES;
put_text(0, 200, 220, message[cur_message], 2);
put_text(1, 200, 220, message[cur_message], 2);
fade_dir = 1;
fade_count = 0;
fade_tick = 0;
draw_end();
}
break;
case 1:
if (fade_count < 100) {
for (c1 = 0; c1 < 48; c1++) {
if (fade_pal[c1] < menu_pal[c1 + 720])
fade_pal[c1]++;
}
fade_count++;
} else {
fade_dir = 0;
fade_count = 0;
fade_tick = 0;
}
break;
}
for (c1 = 0; c1 < 48; c1++) {
if (fade_pal[c1] > menu_pal[c1 + 720])
fade_pal[c1]--;
}
if (update_count == 1) {
main_info.draw_page ^= 1;
main_info.view_page ^= 1;
flippage(main_info.view_page);
wait_vrt(1);
}
if (fade_flag != 0) {
setpalette(0, 240, menu_cur_pal);
}
if (update_count == 1) {
setpalette(240, 16, fade_pal);
dj_mix();
draw_begin();
redraw_pob_backgrounds(main_info.draw_page);
draw_end();
}
update_count--;
}
update_count = intr_sysupdate();
}
menu_deinit();
return 0;
}
int menu_init(void)
{
char *handle;
int c1;
fillpalette(0, 0, 0);
if ((handle = dat_open("menu.pcx")) == 0) {
strcpy(main_info.error_str, "Error loading 'menu.pcx', aborting...\n");
return 1;
}
if (read_pcx(handle, background_pic, JNB_WIDTH*JNB_HEIGHT, menu_pal) != 0) {
strcpy(main_info.error_str, "Error loading 'menu.pcx', aborting...\n");
return 1;
}
if ((handle = dat_open("menumask.pcx")) == 0) {
strcpy(main_info.error_str, "Error loading 'menumask.pcx', aborting...\n");
return 1;
}
if (read_pcx(handle, mask_pic, JNB_WIDTH*JNB_HEIGHT, 0) != 0) {
strcpy(main_info.error_str, "Error loading 'menumask.pcx', aborting...\n");
return 1;
}
memset(menu_cur_pal, 0, 768);
/* fix dark font */
for (c1 = 0; c1 < 16; c1++) {
menu_pal[(240 + c1) * 3 + 0] = c1 << 2;
menu_pal[(240 + c1) * 3 + 1] = c1 << 2;
menu_pal[(240 + c1) * 3 + 2] = c1 << 2;
}
recalculate_gob(&rabbit_gobs, menu_pal);
recalculate_gob(&font_gobs, menu_pal);
recalculate_gob(&object_gobs, menu_pal);
register_background(background_pic, menu_pal);
register_mask(mask_pic);
for (c1 = 0; c1 < JNB_MAX_PLAYERS; c1++) {
player[c1].enabled = 0;
player[c1].x = (long) rnd(150) << 16;
player[c1].y = (160L + c1 * 2) << 16;
player[c1].x_add = 0;
player[c1].y_add = 0;
player[c1].direction = rnd(2);
player[c1].jump_ready = 1;
player[c1].anim = 0;
player[c1].frame = 0;
player[c1].frame_tick = 0;
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image;
}
for (c1 = 0; c1 < NUM_OBJECTS; c1++)
objects[c1].used = 0;
main_info.page_info[0].num_pobs = 0;
main_info.page_info[1].num_pobs = 0;
return 0;
}
void menu_deinit(void)
{
dj_set_nosound(1);
}

View File

@ -0,0 +1,23 @@
CC = kos32-gcc
LD = kos32-ld
SDK_DIR = $(abspath ../../../sdk)
CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32 -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DUSE_SDL
LDFLAGS = -static -S -nostdlib -T $(SDK_DIR)/sources/newlib/app.lds --image-base 0
INCLUDES = -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/SDL-1.2.2_newlib/include -DNDEBUG -I..
LIBPATH = -L $(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib
SRC = gfx.c interrpt.c sound.c input.c
OBJECTS = $(patsubst %.c, %.o, $(SRC))
default: $(patsubst %.c,%.o,$(SRC))
ar rcs libs.a *.o
%.o : %.c Makefile $(SRC)
$(CC) $(CFLAGS) $(INCLUDES) -o $@ $<
clean:
rm *.o

865
contrib/other/jumpnbump/sdl/gfx.c Executable file
View File

@ -0,0 +1,865 @@
/*
* gfx.c
* Copyright (C) 1998 Brainchild Design - http://brainchilddesign.com/
*
* Copyright (C) 2001 Chuck Mason <cemason@users.sourceforge.net>
*
* Copyright (C) 2002 Florian Schulze <crow@icculus.org>
*
* This file is part of Jump'n'Bump.
*
* Jump'n'Bump is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Jump'n'Bump is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "globals.h"
#include "SDL_endian.h"
#include "SDL.h"
#include "filter.h"
#include "jumpnbump64.xpm"
SDL_Surface *icon;
int screen_width=400;
int screen_height=256;
int screen_pitch=400;
int scale_up=0;
int dirty_block_shift=4;
static SDL_Surface *jnb_surface;
static int fullscreen = 0;
static int vinited = 0;
static void *screen_buffer[2];
static int drawing_enable = 0;
static void *background = NULL;
static int background_drawn;
static void *mask = NULL;
static int dirty_blocks[2][25*16*2];
static SDL_Surface *load_xpm_from_array(char **xpm)
{
#define NEXT_TOKEN { \
while ((*p != ' ') && (*p != '\t')) p++; \
while ((*p == ' ') || (*p == '\t')) p++; }
SDL_Surface *surface;
char *p;
int width;
int height;
int colors;
int images;
int color;
int pal[256];
int x,y;
p = *xpm++;
width = atoi(p);
if (width <= 0)
return NULL;
NEXT_TOKEN;
height = atoi(p);
if (height <= 0)
return NULL;
NEXT_TOKEN;
colors = atoi(p);
if (colors <= 0)
return NULL;
NEXT_TOKEN;
images = atoi(p);
if (images <= 0)
return NULL;
surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
if (!surface)
return NULL;
SDL_SetColorKey(surface, SDL_SRCCOLORKEY, SDL_MapRGBA(surface->format, 0, 0, 0, 0));
while (colors--) {
p = *xpm++;
color = *p++;
NEXT_TOKEN;
if (*p++ != 'c') {
SDL_FreeSurface(surface);
return NULL;
}
NEXT_TOKEN;
if (*p == '#')
pal[color] = strtoul(++p, NULL, 16) | 0xff000000;
else
pal[color] = 0;
}
y = 0;
while (y < height) {
int *pixels;
p = *xpm++;
pixels = (int *)&((char *)surface->pixels)[y++ * surface->pitch];
x = 0;
while (x < width) {
Uint8 r,g,b,a;
if (*p == '\0') {
SDL_FreeSurface(surface);
return NULL;
}
r = (pal[(int)*p] >> 16) & 0xff;
b = (pal[(int)*p] & 0xff);
g = (pal[(int)*p] >> 8) & 0xff;
a = (pal[(int)*p] >> 24) & 0xff;
pixels[x] = SDL_MapRGBA(surface->format, r, g, b, a);
x++;
p++;
}
}
return surface;
}
unsigned char *get_vgaptr(int page, int x, int y)
{
assert(drawing_enable==1);
return (unsigned char *)screen_buffer[page] + (y*screen_pitch)+(x);
}
void set_scaling(int scale)
{
if (scale==1) {
screen_width=800;
screen_height=512;
scale_up=1;
dirty_block_shift=5;
screen_pitch=screen_width;
} else {
screen_width=400;
screen_height=256;
scale_up=0;
dirty_block_shift=4;
screen_pitch=screen_width;
}
}
void open_screen(void)
{
int lval = 0;
int flags;
lval = SDL_Init(SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO );
if (lval < 0) {
fprintf(stderr, "SDL ERROR: %s\n", SDL_GetError());
//exit(EXIT_FAILURE);
}
flags = SDL_SWSURFACE;
if (fullscreen)
flags |= SDL_FULLSCREEN;
jnb_surface = SDL_SetVideoMode(screen_width, screen_height, 8, flags);
if (!jnb_surface) {
fprintf(stderr, "SDL ERROR: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
if(fullscreen)
SDL_ShowCursor(0);
else
SDL_ShowCursor(1);
SDL_WM_SetCaption("Jump'n'Bump","");
icon=load_xpm_from_array(jumpnbump_xpm);
if (icon==NULL) {
printf("Couldn't load icon\n");
} else {
SDL_WM_SetIcon(icon,NULL);
}
vinited = 1;
memset(dirty_blocks, 0, sizeof(dirty_blocks));
screen_buffer[0]=malloc(screen_width*screen_height);
screen_buffer[1]=malloc(screen_width*screen_height);
/*
dirty_blocks[0]=malloc(sizeof(int)*25*16+1000);
dirty_blocks[1]=malloc(sizeof(int)*25*16+1000);
*/
return;
}
void fs_toggle()
{
if (!vinited) {
fullscreen ^= 1;
return;
}
if (SDL_WM_ToggleFullScreen(jnb_surface))
fullscreen ^= 1;
}
void wait_vrt(int mix)
{
return;
}
void clear_page(int page, int color)
{
int i,j;
unsigned char *buf = get_vgaptr(page, 0, 0);
assert(drawing_enable==1);
for (i=0; i<(25*16); i++)
dirty_blocks[page][i] = 1;
for (i=0; i<screen_height; i++)
for (j=0; j<screen_width; j++)
*buf++ = color;
}
void clear_lines(int page, int y, int count, int color)
{
int i,j;
assert(drawing_enable==1);
if (scale_up) {
count *= 2;
y *= 2;
}
for (i=0; i<count; i++) {
if ((i+y)<screen_height) {
unsigned char *buf = get_vgaptr(page, 0, i+y);
for (j=0; j<screen_width; j++)
*buf++ = color;
}
}
count = ((y+count)>>dirty_block_shift) - (y>>dirty_block_shift) + 1;
y >>= dirty_block_shift;
for (i=0; i<count; i++)
for (j=0; j<25; j++)
dirty_blocks[page][(y+i)*25+j] = 1;
}
int get_color(int color, char pal[768])
{
assert(color<256);
assert(pal);
return SDL_MapRGB(jnb_surface->format, (Uint8)(pal[color*3+0]<<2), (Uint8)(pal[color*3+1]<<2), (Uint8)(pal[color*3+2]<<2));
}
int get_pixel(int page, int x, int y)
{
assert(drawing_enable==1);
if (scale_up) {
x *= 2;
y *= 2;
}
assert(x<screen_width);
assert(y<screen_height);
return *(unsigned char *)get_vgaptr(page, x, y);
}
void set_pixel(int page, int x, int y, int color)
{
assert(drawing_enable==1);
if (scale_up) {
x *= 2;
y *= 2;
}
assert(x<screen_width);
assert(y<screen_height);
dirty_blocks[page][(y>>dirty_block_shift)*25+(x>>dirty_block_shift)] = 1;
*(unsigned char *)get_vgaptr(page, x, y) = color;
}
void flippage(int page)
{
int x,y;
unsigned char *src;
unsigned char *dest;
assert(drawing_enable==0);
SDL_LockSurface(jnb_surface);
if (!jnb_surface->pixels) {
for (x=0; x<(25*16); x++) {
dirty_blocks[0][x] = 1;
dirty_blocks[1][x] = 1;
}
return;
}
dest=(unsigned char *)jnb_surface->pixels;
src=screen_buffer[page];
for (y=0; y<screen_height; y++) {
for (x=0; x<25; x++) {
int count;
int test_x;
count=0;
test_x=x;
while ( (test_x<25) && (dirty_blocks[page][(y>>dirty_block_shift)*25+test_x]) ) {
count++;
test_x++;
}
if (count) {
memcpy( &dest[y*jnb_surface->pitch+(x<<dirty_block_shift)],
&src[y*screen_pitch+((x<<dirty_block_shift))],
((16<<dirty_block_shift)>>4)*count);
}
x = test_x;
}
}
memset(&dirty_blocks[page], 0, sizeof(int)*25*16);
SDL_UnlockSurface(jnb_surface);
SDL_Flip(jnb_surface);
}
void draw_begin(void)
{
assert(drawing_enable==0);
drawing_enable = 1;
if (background_drawn == 0) {
if (background) {
put_block(0, 0, 0, JNB_WIDTH, JNB_HEIGHT, background);
put_block(1, 0, 0, JNB_WIDTH, JNB_HEIGHT, background);
} else {
clear_page(0, 0);
clear_page(1, 0);
}
background_drawn = 1;
}
}
void draw_end(void)
{
assert(drawing_enable==1);
drawing_enable = 0;
}
void setpalette(int index, int count, char *palette)
{
SDL_Color colors[256];
int i;
assert(drawing_enable==0);
for (i = 0; i < count; i++) {
colors[i+index].r = palette[i * 3 + 0] << 2;
colors[i+index].g = palette[i * 3 + 1] << 2;
colors[i+index].b = palette[i * 3 + 2] << 2;
}
SDL_SetColors(jnb_surface, &colors[index], index, count);
}
void fillpalette(int red, int green, int blue)
{
SDL_Color colors[256];
int i;
assert(drawing_enable==0);
for (i = 0; i < 256; i++) {
colors[i].r = red << 2;
colors[i].g = green << 2;
colors[i].b = blue << 2;
}
SDL_SetColors(jnb_surface, colors, 0, 256);
}
void get_block(int page, int x, int y, int width, int height, void *buffer)
{
unsigned char *buffer_ptr, *vga_ptr;
int h;
assert(drawing_enable==1);
if (scale_up) {
x *= 2;
y *= 2;
width *= 2;
height *= 2;
}
if (x < 0)
x = 0;
if (y < 0)
y = 0;
if (y + height >= screen_height)
height = screen_height - y;
if (x + width >= screen_width)
width = screen_width - x;
if (width<=0)
return;
if(height<=0)
return;
vga_ptr = get_vgaptr(page, x, y);
buffer_ptr = buffer;
for (h = 0; h < height; h++) {
memcpy(buffer_ptr, vga_ptr, width);
vga_ptr += screen_pitch;
buffer_ptr += width;
}
}
void put_block(int page, int x, int y, int width, int height, void *buffer)
{
int h;
unsigned char *vga_ptr, *buffer_ptr;
assert(drawing_enable==1);
if (scale_up) {
x *= 2;
y *= 2;
width *= 2;
height *= 2;
}
if (x < 0)
x = 0;
if (y < 0)
y = 0;
if (y + height >= screen_height)
height = screen_height - y;
if (x + width >= screen_width)
width = screen_width - x;
if (width<=0)
return;
if(height<=0)
return;
vga_ptr = get_vgaptr(page, x, y);
buffer_ptr = buffer;
for (h = 0; h < height; h++) {
memcpy(vga_ptr, buffer_ptr, width);
vga_ptr += screen_pitch;
buffer_ptr += width;
}
width = ((x+width)>>dirty_block_shift) - (x>>dirty_block_shift) + 1;
height = ((y+height)>>dirty_block_shift) - (y>>dirty_block_shift) + 1;
x >>= dirty_block_shift;
y >>= dirty_block_shift;
while (width--)
for (h=0; h<height; h++)
dirty_blocks[page][(y+h)*25+(x+width)] = 1;
}
void put_text(int page, int x, int y, char *text, int align)
{
int c1;
int t1;
int width;
int cur_x;
int image;
assert(drawing_enable==1);
if (text == NULL || strlen(text) == 0)
return;
if (font_gobs.num_images == 0)
return;
width = 0;
c1 = 0;
while (text[c1] != 0) {
t1 = text[c1];
c1++;
if (t1 == ' ') {
width += 5;
continue;
}
if (t1 >= 33 && t1 <= 34)
image = t1 - 33;
else if (t1 >= 39 && t1 <= 41)
image = t1 - 37;
else if (t1 >= 44 && t1 <= 59)
image = t1 - 39;
else if (t1 >= 64 && t1 <= 90)
image = t1 - 43;
else if (t1 >= 97 && t1 <= 122)
image = t1 - 49;
else if (t1 == '~')
image = 74;
else if (t1 == 0x84)
image = 75;
else if (t1 == 0x86)
image = 76;
else if (t1 == 0x8e)
image = 77;
else if (t1 == 0x8f)
image = 78;
else if (t1 == 0x94)
image = 79;
else if (t1 == 0x99)
image = 80;
else
continue;
width += pob_width(image, &font_gobs) + 1;
}
switch (align) {
case 0:
cur_x = x;
break;
case 1:
cur_x = x - width;
break;
case 2:
cur_x = x - width / 2;
break;
default:
cur_x = 0; /* this should cause error? -Chuck */
break;
}
c1 = 0;
while (text[c1] != 0) {
t1 = text[c1];
c1++;
if (t1 == ' ') {
cur_x += 5;
continue;
}
if (t1 >= 33 && t1 <= 34)
image = t1 - 33;
else if (t1 >= 39 && t1 <= 41)
image = t1 - 37;
else if (t1 >= 44 && t1 <= 59)
image = t1 - 39;
else if (t1 >= 64 && t1 <= 90)
image = t1 - 43;
else if (t1 >= 97 && t1 <= 122)
image = t1 - 49;
else if (t1 == '~')
image = 74;
else if (t1 == 0x84)
image = 75;
else if (t1 == 0x86)
image = 76;
else if (t1 == 0x8e)
image = 77;
else if (t1 == 0x8f)
image = 78;
else if (t1 == 0x94)
image = 79;
else if (t1 == 0x99)
image = 80;
else
continue;
put_pob(page, cur_x, y, image, &font_gobs, 1, mask_pic);
cur_x += pob_width(image, &font_gobs) + 1;
}
}
void put_pob(int page, int x, int y, int image, gob_t *gob, int use_mask, void *mask_pic)
{
int c1, c2;
int pob_x, pob_y;
int width, height;
int draw_width, draw_height;
int colour;
unsigned char *vga_ptr;
unsigned char *pob_ptr;
unsigned char *mask_ptr;
assert(drawing_enable==1);
assert(gob);
assert(image>=0);
assert(image<gob->num_images);
if (scale_up) {
x *= 2;
y *= 2;
width = draw_width = gob->width[image]*2;
height = draw_height = gob->height[image]*2;
x -= gob->hs_x[image]*2;
y -= gob->hs_y[image]*2;
} else {
width = draw_width = gob->width[image];
height = draw_height = gob->height[image];
x -= gob->hs_x[image];
y -= gob->hs_y[image];
}
if ((x + width) <= 0 || x >= screen_width)
return;
if ((y + height) <= 0 || y >= screen_height)
return;
pob_x = 0;
pob_y = 0;
if (x < 0) {
pob_x -= x;
draw_width += x;
x = 0;
}
if ((x + width) > screen_width)
draw_width -= x + width - screen_width;
if (y < 0) {
pob_y -= y;
draw_height += y;
y = 0;
}
if ((y + height) > screen_height)
draw_height -= y + height - screen_height;
vga_ptr = get_vgaptr(page, x, y);
pob_ptr = ((unsigned char *)gob->data[image]) + ((pob_y * width) + pob_x);
mask_ptr = ((unsigned char *)mask) + ((y * screen_pitch) + (x));
for (c1 = 0; c1 < draw_height; c1++) {
for (c2 = 0; c2 < draw_width; c2++) {
colour = *mask_ptr;
if (use_mask == 0 || (use_mask == 1 && colour == 0)) {
colour = *pob_ptr;
if (colour != 0) {
*vga_ptr = colour;
}
}
vga_ptr++;
pob_ptr++;
mask_ptr++;
}
pob_ptr += width - c2;
vga_ptr += (screen_width - c2);
mask_ptr += (screen_width - c2);
}
draw_width = ((x+draw_width)>>dirty_block_shift) - (x>>dirty_block_shift) + 1;
draw_height = ((y+draw_height)>>dirty_block_shift) - (y>>dirty_block_shift) + 1;
x >>= dirty_block_shift;
y >>= dirty_block_shift;
while (draw_width--)
for (c1=0; c1<draw_height; c1++)
dirty_blocks[page][(y+c1)*25+(x+draw_width)] = 1;
}
int pob_width(int image, gob_t *gob)
{
assert(gob);
assert(image>=0);
assert(image<gob->num_images);
return gob->width[image];
}
int pob_height(int image, gob_t *gob)
{
assert(gob);
assert(image>=0);
assert(image<gob->num_images);
return gob->height[image];
}
int pob_hs_x(int image, gob_t *gob)
{
assert(gob);
assert(image>=0);
assert(image<gob->num_images);
return gob->hs_x[image];
}
int pob_hs_y(int image, gob_t *gob)
{
assert(gob);
assert(image>=0);
assert(image<gob->num_images);
return gob->hs_y[image];
}
int read_pcx(unsigned char * handle, void *buf, int buf_len, char *pal)
{
unsigned char *buffer=buf;
short c1;
short a, b;
long ofs1;
if (buffer != 0) {
handle += 128;
ofs1 = 0;
while (ofs1 < buf_len) {
a = *(handle++);
if ((a & 0xc0) == 0xc0) {
b = *(handle++);
a &= 0x3f;
for (c1 = 0; c1 < a && ofs1 < buf_len; c1++)
buffer[ofs1++] = (char) b;
} else
buffer[ofs1++] = (char) a;
}
if (pal != 0) {
handle++;
for (c1 = 0; c1 < 768; c1++)
pal[c1] = *(handle++) /*fgetc(handle)*/ >> 2;
}
}
return 0;
}
void register_background(char *pixels, char pal[768])
{
if (background) {
free(background);
background = NULL;
}
background_drawn = 0;
if (!pixels)
return;
assert(pal);
if (scale_up) {
background = malloc(screen_pitch*screen_height);
assert(background);
do_scale2x((unsigned char *)pixels, JNB_WIDTH, JNB_HEIGHT, (unsigned char *)background);
} else {
background = malloc(JNB_WIDTH*JNB_HEIGHT);
assert(background);
memcpy(background, pixels, JNB_WIDTH*JNB_HEIGHT);
}
}
int register_gob(unsigned char *handle, gob_t *gob, int len)
{
unsigned char *gob_data;
int i;
gob_data = malloc(len);
memcpy(gob_data, handle, len);
gob->num_images = (short)((gob_data[0]) + (gob_data[1] << 8));
gob->width = malloc(gob->num_images*sizeof(int));
gob->height = malloc(gob->num_images*sizeof(int));
gob->hs_x = malloc(gob->num_images*sizeof(int));
gob->hs_y = malloc(gob->num_images*sizeof(int));
gob->data = malloc(gob->num_images*sizeof(void *));
gob->orig_data = malloc(gob->num_images*sizeof(void *));
for (i=0; i<gob->num_images; i++) {
int image_size;
int offset;
offset = (gob_data[i*4+2]) + (gob_data[i*4+3] << 8) + (gob_data[i*4+4] << 16) + (gob_data[i*4+5] << 24);
gob->width[i] = (short)((gob_data[offset]) + (gob_data[offset+1] << 8)); offset += 2;
gob->height[i] = (short)((gob_data[offset]) + (gob_data[offset+1] << 8)); offset += 2;
gob->hs_x[i] = (short)((gob_data[offset]) + (gob_data[offset+1] << 8)); offset += 2;
gob->hs_y[i] = (short)((gob_data[offset]) + (gob_data[offset+1] << 8)); offset += 2;
image_size = gob->width[i] * gob->height[i];
gob->orig_data[i] = malloc(image_size);
memcpy(gob->orig_data[i], &gob_data[offset], image_size);
if (scale_up) {
image_size = gob->width[i] * gob->height[i] * 4;
gob->data[i] = malloc(image_size);
do_scale2x((unsigned char *)gob->orig_data[i], gob->width[i], gob->height[i], (unsigned char *)gob->data[i]);
} else {
gob->data[i] = (unsigned short *)gob->orig_data[i];
}
}
free(gob_data);
return 0;
}
void recalculate_gob(gob_t *gob, char pal[768])
{
}
void register_mask(void *pixels)
{
if (mask) {
free(mask);
mask = NULL;
}
assert(pixels);
if (scale_up) {
mask = malloc(screen_pitch*screen_height);
assert(mask);
do_scale2x((unsigned char *)pixels, JNB_WIDTH, JNB_HEIGHT, (unsigned char *)mask);
} else {
mask = malloc(JNB_WIDTH*JNB_HEIGHT);
assert(mask);
memcpy(mask, pixels, JNB_WIDTH*JNB_HEIGHT);
}
}

View File

@ -0,0 +1,113 @@
/*
* input.c
* Copyright (C) 1998 Brainchild Design - http://brainchilddesign.com/
*
* Copyright (C) 2001 Chuck Mason <cemason@users.sourceforge.net>
*
* Copyright (C) 2002 Florian Schulze <crow@icculus.org>
*
* This file is part of Jump'n'Bump.
*
* Jump'n'Bump is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Jump'n'Bump is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "globals.h"
static int num_joys=0;
static SDL_Joystick *joys[4];
/* assumes joysticks have at least one button, could check numbuttons first? */
#define JOY_LEFT(num) (num_joys>num && SDL_JoystickGetAxis(joys[num], 0)<-3200)
#define JOY_RIGHT(num) (num_joys>num && SDL_JoystickGetAxis(joys[num], 0)>3200)
/* I find using the vertical axis to be annoying -- dnb */
#define JOY_JUMP(num) (num_joys>num && SDL_JoystickGetButton(joys[num], 0))
int calib_joy(int type)
{
return 1;
}
void update_player_actions(void)
{
int tmp;
if (client_player_num < 0) {
tmp = (key_pressed(KEY_PL1_LEFT) == 1) || JOY_LEFT(3);
if (tmp != player[0].action_left)
tellServerPlayerMoved(0, MOVEMENT_LEFT, tmp);
tmp = (key_pressed(KEY_PL1_RIGHT) == 1) || JOY_RIGHT(3);
if (tmp != player[0].action_right)
tellServerPlayerMoved(0, MOVEMENT_RIGHT, tmp);
tmp = (key_pressed(KEY_PL1_JUMP) == 1) || JOY_JUMP(3);
if (tmp != player[0].action_up)
tellServerPlayerMoved(0, MOVEMENT_UP, tmp);
tmp = (key_pressed(KEY_PL2_LEFT) == 1) || JOY_LEFT(2);
if (tmp != player[1].action_left)
tellServerPlayerMoved(1, MOVEMENT_LEFT, tmp);
tmp = (key_pressed(KEY_PL2_RIGHT) == 1) || JOY_RIGHT(2);
if (tmp != player[1].action_right)
tellServerPlayerMoved(1, MOVEMENT_RIGHT, tmp);
tmp = (key_pressed(KEY_PL2_JUMP) == 1) || JOY_JUMP(2);
if (tmp != player[1].action_up)
tellServerPlayerMoved(1, MOVEMENT_UP, tmp);
tmp = (key_pressed(KEY_PL3_LEFT) == 1) || JOY_LEFT(1);
if (tmp != player[2].action_left)
tellServerPlayerMoved(2, MOVEMENT_LEFT, tmp);
tmp = (key_pressed(KEY_PL3_RIGHT) == 1) || JOY_RIGHT(1);
if (tmp != player[2].action_right)
tellServerPlayerMoved(2, MOVEMENT_RIGHT, tmp);
tmp = (key_pressed(KEY_PL3_JUMP) == 1) || JOY_JUMP(1);
if (tmp != player[2].action_up)
tellServerPlayerMoved(2, MOVEMENT_UP, tmp);
tmp = (key_pressed(KEY_PL4_LEFT) == 1) || JOY_LEFT(0);
if (tmp != player[3].action_left)
tellServerPlayerMoved(3, MOVEMENT_LEFT, tmp);
tmp = (key_pressed(KEY_PL4_RIGHT) == 1) || JOY_RIGHT(0);
if (tmp != player[3].action_right)
tellServerPlayerMoved(3, MOVEMENT_RIGHT, tmp);
tmp = (key_pressed(KEY_PL4_JUMP) == 1) || JOY_JUMP(0);
if (tmp != player[3].action_up)
tellServerPlayerMoved(3, MOVEMENT_UP, tmp);
} else {
tmp = (key_pressed(KEY_PL1_LEFT) == 1) || JOY_LEFT(0);
if (tmp != player[client_player_num].action_left)
tellServerPlayerMoved(client_player_num, MOVEMENT_LEFT, tmp);
tmp = (key_pressed(KEY_PL1_RIGHT) == 1) || JOY_RIGHT(0);
if (tmp != player[client_player_num].action_right)
tellServerPlayerMoved(client_player_num, MOVEMENT_RIGHT, tmp);
tmp = (key_pressed(KEY_PL1_JUMP) == 1) || JOY_JUMP(0);
if (tmp != player[client_player_num].action_up)
tellServerPlayerMoved(client_player_num, MOVEMENT_UP, tmp);
}
}
void init_inputs(void)
{
int i;
num_joys = SDL_NumJoysticks();
for(i = 0; i < 4 && i < num_joys; ++i)
joys[i] = SDL_JoystickOpen(i);
main_info.mouse_enabled = 0;
main_info.joy_enabled = 0;
}

View File

@ -0,0 +1,462 @@
/*
* interrpt.c
* Copyright (C) 1998 Brainchild Design - http://brainchilddesign.com/
*
* Copyright (C) 2001 Chuck Mason <cemason@users.sourceforge.net>
*
* Copyright (C) 2002 Florian Schulze <crow@icculus.org>
*
* This file is part of Jump'n'Bump.
*
* Jump'n'Bump is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Jump'n'Bump is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
#include "globals.h"
#ifdef USE_KAILLERA
#include "SDL_thread.h"
#include "SDL_mutex.h"
#include <kailleraclient.h>
char local_keyb[256];
#endif /* USE_KAILLERA */
char keyb[256];
char last_keys[50];
#ifdef USE_KAILLERA
/* information about the party in this session */
static int my_player = -1;
static int my_numplayers = -1;
/* semaphore for controlling kaillera thread */
static SDL_sem *game_start_sem = NULL;
/* keys supported on my end */
static int my_player_up = -1;
static int my_player_left = -1;
static int my_player_right = 1;
/* values for the kaillera client interface */
static char kaillera_app_name[] = "Jump 'n Bump";
static char kaillera_game_name[] = "Jump 'n Bump\0\0";
static int player_keys[4][3] = {
{
KEY_PL1_LEFT,
KEY_PL1_RIGHT,
KEY_PL1_JUMP
},
{
KEY_PL2_LEFT,
KEY_PL2_RIGHT,
KEY_PL2_JUMP
},
{
KEY_PL3_LEFT,
KEY_PL3_RIGHT,
KEY_PL3_JUMP
},
{
KEY_PL4_LEFT,
KEY_PL4_RIGHT,
KEY_PL4_JUMP
}
};
static int WINAPI kaillera_game_callback(char *game, int player, int numplayers)
{
int length;
int urand;
unsigned char random[8];
if (strcmp(game, kaillera_game_name) != 0) {
printf("unknown game selected: %s\n", game);
my_player = -1;
goto release;
}
printf("start network game with %d players\n", numplayers);
printf("I am player %d\n", player);
my_player = player;
my_numplayers = numplayers;
my_player_up = player_keys[player-1][0] & 0xff;
my_player_left = player_keys[player-1][1] & 0xff;
my_player_right = player_keys[player-1][2] & 0xff;
/* initialize randomizer agreed by all players */
random[0] = time(0) & 0xff;
random[1] = random[2] = random[3] = 0x00;
length = kailleraModifyPlayValues(&random, sizeof(random[0]));
if (length < 0) {
goto release;
}
urand = random[3] << 24 | random[2] << 16 | random[1] << 8 | random[0];
srand(urand);
release:
SDL_SemPost(game_start_sem);
return 0;
}
static kailleraInfos kaillera_data = {
kaillera_app_name,
kaillera_game_name,
kaillera_game_callback,
NULL,
NULL,
NULL
};
static void print_version()
{
char version[16];
kailleraGetVersion(version);
printf("using kaillera version %s\n", version);
}
static int kaillera_thread(void *arg)
{
kailleraInit();
/* print_version(); */
kailleraSetInfos(&kaillera_data);
kailleraSelectServerDialog(0);
if (SDL_SemValue(game_start_sem) == 0) {
/* server dialog returned and game didnt start */
/* release blocking thread */
my_player = -1;
SDL_SemPost(game_start_sem);
}
return 0;
}
static int start_kaillera_thread(void)
{
SDL_Thread *thread;
game_start_sem = SDL_CreateSemaphore(0);
thread = SDL_CreateThread(kaillera_thread, NULL);
if (!thread) {
printf("SDL_CreateThread failed\n");
return -1;
}
return 0;
}
int addkey(unsigned int key)
{
/* it doesnt matter if a player presses keys
* that control other bunnies. whatever is sent
* is packed by pack_keys()
*/
if (!(key & 0x8000)) {
local_keyb[key & 0x7fff] = 1;
} else
local_keyb[key & 0x7fff] = 0;
return 0;
}
void remove_keyb_handler(void)
{
kailleraShutdown();
}
int pack_keys(void)
{
int rv;
rv = local_keyb[my_player_up];
rv |= local_keyb[my_player_left] << 1;
rv |= local_keyb[my_player_right] << 2;
rv |= local_keyb[1] << 3;
return rv;
}
void unpack_keys(int player, char value)
{
keyb[player_keys[player][0] & 0xff] = (value >> 0) & 1;
keyb[player_keys[player][1] & 0xff] = (value >> 1) & 1;
keyb[player_keys[player][2] & 0xff] = (value >> 2) & 1;
/* escape key is shared among all users */
keyb[1] |= (value >> 3) & 1;
}
int update_kaillera_keys(void)
{
char keys[8];
int length;
int player;
keys[0] = pack_keys();
length = kailleraModifyPlayValues(&keys, sizeof(keys[0]));
if (length < 0) {
/* terminate session */
printf("** LOST CONNECTION **\n");
kailleraEndGame();
my_player = -1;
return -1;
}
for (player=0; player<length; player++) {
unpack_keys(player, keys[player]);
}
return 0;
}
int hook_keyb_handler(void)
{
SDL_EnableUNICODE(1);
memset((void *) last_keys, 0, sizeof(last_keys));
start_kaillera_thread();
SDL_SemWait(game_start_sem);
if (my_player < 0) {
printf("GAME ABORTED!\n");
return -1;
}
printf("GAME STARTS!\n");
return 0;
}
int key_pressed(int key)
{
if (key == 1 && my_player < 0) {
/* if game completed or aborted, post ESC */
return 1;
}
return keyb[(unsigned char) key];
}
#else /* USE_KAILLERA */
int addkey(unsigned int key)
{
int c1;
if (!(key & 0x8000)) {
keyb[key & 0x7fff] = 1;
for (c1 = 48; c1 > 0; c1--)
last_keys[c1] = last_keys[c1 - 1];
last_keys[0] = key & 0x7fff;
} else
keyb[key & 0x7fff] = 0;
return 0;
}
void remove_keyb_handler(void)
{
}
int hook_keyb_handler(void)
{
SDL_EnableUNICODE(1);
memset((void *) last_keys, 0, sizeof(last_keys));
return 0;
}
int key_pressed(int key)
{
return keyb[(unsigned char) key];
}
#endif /* USE_KAILLERA */
int intr_sysupdate()
{
SDL_Event e;
int i = 0;
static int last_time = 0;
int now, time_diff;
while (SDL_PollEvent(&e)) {
switch (e.type) {
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
if(e.button.state == SDL_PRESSED &&
((key_pressed(KEY_PL3_LEFT) && e.button.button == SDL_BUTTON_RIGHT) ||
(key_pressed(KEY_PL3_RIGHT) && e.button.button == SDL_BUTTON_LEFT) ||
(e.button.button == SDL_BUTTON_LEFT && e.button.button == SDL_BUTTON_RIGHT) ||
e.button.button == SDL_BUTTON_MIDDLE))
{
addkey(KEY_PL3_JUMP & 0x7f);
}
else if(e.button.state == SDL_RELEASED &&
((key_pressed(KEY_PL3_LEFT) && e.button.button == SDL_BUTTON_RIGHT) ||
(key_pressed(KEY_PL3_RIGHT) && e.button.button == SDL_BUTTON_LEFT) ||
e.button.button == SDL_BUTTON_MIDDLE))
{
addkey((KEY_PL3_JUMP & 0x7f) | 0x8000);
}
if(e.button.button == SDL_BUTTON_LEFT)
{
SDLKey sym = KEY_PL3_LEFT;
sym &= 0x7f;
if(e.button.state == SDL_RELEASED)
{
if(key_pressed(KEY_PL3_JUMP) && (SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(SDL_BUTTON_RIGHT)))
addkey(KEY_PL3_RIGHT & 0x7f);
else
sym |= 0x8000;
}
addkey(sym);
}
else if(e.button.button == SDL_BUTTON_RIGHT)
{
SDLKey sym = KEY_PL3_RIGHT;
sym &= 0x7f;
if (e.button.state == SDL_RELEASED)
{
if(key_pressed(KEY_PL3_JUMP) && (SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(SDL_BUTTON_LEFT)))
addkey(KEY_PL3_LEFT & 0x7f);
else
sym |= 0x8000;
}
addkey(sym);
}
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
switch (e.key.keysym.sym) {
case SDLK_F12:
if (e.type == SDL_KEYDOWN) {
SDL_Quit();
exit(1);
}
break;
case SDLK_F10:
if (e.type == SDL_KEYDOWN) {
fs_toggle();
}
break;
case SDLK_1:
if (e.type == SDL_KEYUP)
ai[0] = !ai[0];
/* Release keys, otherwise it will continue moving that way */
addkey((KEY_PL1_LEFT & 0x7f) | 0x8000);
addkey((KEY_PL1_RIGHT & 0x7f) | 0x8000);
addkey((KEY_PL1_JUMP & 0x7f) | 0x8000);
break;
case SDLK_2:
if (e.type == SDL_KEYUP)
ai[1] = !ai[1];
/* Release keys, otherwise it will continue moving that way */
addkey((KEY_PL2_LEFT & 0x7f) | 0x8000);
addkey((KEY_PL2_RIGHT & 0x7f) | 0x8000);
addkey((KEY_PL2_JUMP & 0x7f) | 0x8000);
break;
case SDLK_3:
if (e.type == SDL_KEYUP)
ai[2] = !ai[2];
/* Release keys, otherwise it will continue moving that way */
addkey((KEY_PL3_LEFT & 0x7f) | 0x8000);
addkey((KEY_PL3_RIGHT & 0x7f) | 0x8000);
addkey((KEY_PL3_JUMP & 0x7f) | 0x8000);
break;
case SDLK_4:
if (e.type == SDL_KEYUP)
ai[3] = !ai[3];
/* Release keys, otherwise it will continue moving that way */
addkey((KEY_PL4_LEFT & 0x7f) | 0x8000);
addkey((KEY_PL4_RIGHT & 0x7f) | 0x8000);
addkey((KEY_PL4_JUMP & 0x7f) | 0x8000);
break;
case SDLK_ESCAPE:
if (e.type == SDL_KEYUP)
addkey(1 | 0x8000);
else
addkey(1 & 0x7f);
break;
default:
e.key.keysym.sym &= 0x7f;
if (e.type == SDL_KEYUP)
e.key.keysym.sym |= 0x8000;
addkey(e.key.keysym.sym);
break;
}
break;
default:
break;
}
i++;
}
SDL_Delay(1);
now = SDL_GetTicks();
time_diff = now - last_time;
if (time_diff>0) {
i = time_diff / (1000 / 60);
if (i) {
last_time = now;
} else {
int tmp;
tmp = (1000/60) - i - 10;
if (tmp>0)
SDL_Delay(tmp);
}
}
/*
if (!then)
SDL_Delay(1);
else {
then = (1000 / 60) - (now - then);
if (then > 0 && then < 1000)
SDL_Delay(then);
}
then = now;
*/
#ifdef USE_KAILLERA
if (my_player >= 0) {
update_kaillera_keys();
i=1;
}
#endif /* USE_KAILLERA */
return i;
}

View File

@ -0,0 +1,196 @@
/* XPM */
static char * jumpnbump_xpm[] = {
"128 128 65 1",
" c None",
". c #06070A",
"+ c #B6B6B6",
"@ c #F60202",
"# c #727272",
"$ c #B60202",
"% c #5A5C5D",
"& c #FC8622",
"* c #3A1602",
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"- c #A6221A",
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"> c #D6D6D6",
", c #FB8E24",
"' c #4A2A1A",
") c #E6E6E6",
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"~ c #505252",
"{ c #A15A1F",
"] c #F79B37",
"^ c #FEB666",
"/ c #AE5A0A",
"( c #D66C16",
"_ c #DE6A18",
": c #EFEEEE",
"< c #7A0202",
"[ c #FEA640",
"} c #664833",
"| c #CCA085",
"1 c #2A2A32",
"2 c #895F38",
"3 c #3C3A3F",
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"5 c #A8805B",
"6 c #9E9E9E",
"7 c #FEC68E",
"8 c #BB5E0F",
"9 c #EE3A3A",
"0 c #AF5207",
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"c c #F8F6F9",
"d c #636262",
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"f c #E67215",
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"j c #7A685D",
"k c #A4500C",
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"v c #FE7A12",
"w c #6A6A6A",
"x c #DE7A2A",
"y c #150D0C",
"z c #FEAE4C",
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" tbbkk088! wwww##wwww#dw;; ",
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" www# ",
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" ",
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" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" "};

View File

@ -0,0 +1,100 @@
/* XPM */
static char * jumpnbump_xpm[] = {
"32 32 65 1",
" c None",
". c #261814",
"+ c #B3B3B2",
"@ c #EC7818",
"# c #747373",
"$ c #B83A18",
"% c #6D6D6B",
"& c #C8C1BB",
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"- c #E28A32",
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"> c #CA7C30",
", c #A05618",
"' c #2A262A",
") c #999998",
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"~ c #9B4E10",
"{ c #EFE8E4",
"] c #FDB055",
"^ c #AB530B",
"/ c #3A363A",
"( c #8F8E8D",
"_ c #CE6915",
": c #6A4E3A",
"< c #BEB8B2",
"[ c #EF9A47",
"} c #F4F1F0",
"| c #C0691C",
"1 c #661834",
"2 c #C8A68C",
"3 c #434143",
"4 c #894209",
"5 c #C2610F",
"6 c #F79E3F",
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"9 c #5E2E06",
"0 c #823E06",
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"c c #967A60",
"d c #D6A67A",
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"k c #ABA7A5",
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"o c #864C1E",
"p c #585757",
"q c #E0DDDB",
"r c #733403",
"s c #5E3A1E",
"t c #7B7B7B",
"u c #FEAA48",
"v c #F68627",
"w c #F97B13",
"x c #746D6A",
"y c #DAB69E",
"z c #B45A0F",
" ",
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" )) ",
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" vuuu[q}}bq{;]ppt7(|: ",
" >ugu]kqh{}{&[~3t((tsvwv ",
" ,=]]{hhhhh{-f8p7)px#@vvvvv ",
" ,]]}hhhhhhjo'8t(tp7@vvvvv ",
" ~>j{&{{}hhms.8%t7%cf|w!! ",
" ~__w@@nt})}hhm4./p%%#$*05! ",
" ^@www@=a<hhh;,..//8:$=66g6 ",
" ~_ww@w@6{hqdl119o=!uggggg ",
" *0_wwwwv[d_l~|6guuggggggg ",
" *9*~z_l~~~|6uuuugggugggggg ",
" ******9**45guu]uugugugg66! ",
" *********4_-]uuuuguuu[>c ",
" ***9*****~_^-]]]u6=zfi% ",
" ***r**9**l_^^[!=|^^^^x%% ",
" 9********l5z^||^^^^^,##x% ",
" ******r5_l^^^^^^^ex%%x%% ",
" ***r*055fz^^,^e%x####t# ",
" ****0_5l^^,exx%%#%%% ",
" **4555ex%%%%% ",
" *~l %x%## ",
" ",
" ",
" "};

View File

@ -0,0 +1,132 @@
/* XPM */
static char * jumpnbump_xpm[] = {
"64 64 65 1",
" c None",
". c #171010",
"+ c #B2B2B2",
"@ c #E61E1A",
"# c #6E6C6B",
"$ c #C20606",
"% c #D0C6C4",
"& c #FA7A12",
"* c #411A05",
"= c #D06D19",
"- c #DA8636",
"; c #5B5B5B",
"> c #979696",
", c #F18A2D",
"' c #D9D6D4",
") c #7D0A5E",
"! c #BD752F",
"~ c #E8DED9",
"{ c #BABABA",
"] c #8B8A88",
"^ c #F28E39",
"/ c #724E32",
"( c #5A2A02",
"_ c #CA6410",
": c #E7E3DF",
"< c #FEB256",
"[ c #AB5309",
"} c #D69256",
"| c #EEEAEA",
"1 c #563216",
"2 c #828282",
"3 c #C26210",
"4 c #6A3202",
"5 c #875F3D",
"6 c #D5B5A0",
"7 c #832907",
"8 c #D9711E",
"9 c #EF9E49",
"0 c #F2F2F2",
"a c #302C2F",
"b c #7A7A7A",
"c c #C6AA92",
"d c #434043",
"e c #FECA96",
"f c #BA5A0A",
"g c #A64911",
"h c #FB8321",
"i c #E5A673",
"j c #AD621E",
"k c #505150",
"l c #7E6552",
"m c #A9A6A3",
"n c #F5B683",
"o c #843F05",
"p c #FAA23A",
"q c #9E5A26",
"r c #FAD6BA",
"s c #92765A",
"t c #974C0A",
"u c #FCFCFD",
"v c #F07616",
"w c #FEA847",
"x c #727272",
"y c #F5993F",
"z c #222026",
" ",
" ",
" ",
" ",
" ",
" >>> ",
" >>2b ",
" #x ]2b#x ",
" k;k 2]2x# ",
" 2+m ;dd ]>b#b ",
" ]mm>> ;ka >>#;> ",
" %>++0 ]] kkkd 22xx ",
" :+>m|> mx] ;k;a 2xx2 ",
" 0:bb': m2#> k;;d ]2b2> ",
" |u+m+u {m2b+ ;;#k 222>> ",
" %0''m0 n6++m> ;;#b> b]>>> ",
" m000%~mpyi6%%%+ ;k#2]]x]>> ",
" >:uu:%cww6%':'% d#bxb]]>] ",
" www!'u000|<i':0:%'n a;2b2]2]] ",
" ,wwwwww<}m|0uu|e6'00''%pnc.dxxxb]]]!j/ ",
" !<<pwwww<ws{{uuu:'|0|:'6wy,.z#x2]>>>]k.4-h ",
" j-wwww<w<e6%%uuu|:000:%iy-81zkb]>>2b]2dj&h&&, ",
" q-w<w<<e|uuuuu0uuuu0'p,_j/;;;b]>>#z;>]dv,,hhhhhhh ",
" t9<<<nruuuuuuuuuuuuri8f5ddk;x]]>]dd]c;8hhh,h,h^hh ",
" o-<<w<:uuuuuuuuuuuuue-[/aad;x2]>>;ax>#8&,,hhhh^h, ",
" 4!ww<nruuuuuuuuuuuuur-q4zzd;x2]>>#dx>x8h,,&hh,^h ",
" t-ww6:u0u0uuuuuuuuu09j*..d;#b22>bkb>b8^hh,^,hhy ",
" t8,c'0b+{u0{:uuuuuuej..zdk;#xx22xb]jooot=&yy ",
" f8&v=v&-cmz%:u'k:uuuuuur=*.zdd;;###xsxf@41((4_^^ ",
" t[vvv&&&&&v-#.|0u'k0uuuuu0r=*.aaakk;;##x5g$4otf=^yp ",
" [&&&&&&&&&f5~|0'buuuuuu0%=4*..zdkkk;kdk)7t8hpypppp ",
" 3&&&&&&&&&v&&nr+uuuuuu|}=o***.zaaadd/q3vpwwpppwwy ",
" t=&&&&&&&&&&v^ru0uu|:'}_ft*.)..z1q8h^wwwpwwppppww ",
" j8&&&&&&&&&&^n||0:'683g*)))(j8,^py<wwwpppwppppw ",
" of8&&&&&&&&h&pi{%c-_=4)((q,ppww<wwwppwwpwwwwppp ",
" 44(o=&&&&&&&&&&&^}-==vf!^wpwwwwwwwwpwwpppwpwpwppp ",
" 44444q_=vv&v=_=_=jf__,wpw<wwww<pwwwwpwwwppwwpppwww ",
" 44444444[[3gt(4444g_f9w<wwwwwwwpwwwwwwwwwwwpwwpppp ",
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" 444444444444444444o38=f[[p<ww<w<<wy-=j[[[[q### ",
" 447(74444444474444g___f[[fwwwwwwy8f[[[[[[[lx## ",
" 4444444444444(4444g_==fqft=<98ff[[[[[[[[[[xxx## ",
" 4444447(7(47444474t___f[[t=9-8[[[[[[[[[g[[xxx### ",
" 444444444444444g=__3[f[[[[[[[[[[[[[[[[5xxbxx## ",
" 4444444444444of_=_3[[[[[j[[[[[[[[[[ql##x#xxx## ",
" 444444444444o___33[[[[[[[[[[[[[[qlxbxx######## ",
" 44444474444o3____[j[[[[[q[[[qql#xxxxxxxxxxxxx ",
" 444444444t3f3_ff[[[[[[[g[55####xxxxx#x##] ",
" 44444474t3__33[[[[[[[qq5#x######x#xx;x ",
" 444444t__33ff[[[qqll#xx######b ",
" 44444[_33j33q55l######x### ",
" 44(4[f3f3 #####x##x;## ",
" 4offf #######bb ",
" #x ",
" ",
" ",
" ",
" ",
" ",
" "};

View File

@ -0,0 +1,568 @@
/*
* sound.c
* Copyright (C) 1998 Brainchild Design - http://brainchilddesign.com/
*
* Copyright (C) 2001 Chuck Mason <cemason@users.sourceforge.net>
*
* Copyright (C) 2002 Florian Schulze <crow@icculus.org>
*
* This file is part of Jump'n'Bump.
*
* Jump'n'Bump is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Jump'n'Bump is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "globals.h"
#include <limits.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
#include "SDL.h"
#ifndef NO_SDL_MIXER
#include "SDL_mixer.h"
static Mix_Music *current_music = (Mix_Music *) NULL;
#endif
sfx_data sounds[NUM_SFX];
static int SAMPLECOUNT = 512;
#define MAX_CHANNELS 32
typedef struct {
/* loop flag */
int loop;
/* The channel step amount... */
unsigned int step;
/* ... and a 0.16 bit remainder of last step. */
unsigned int stepremainder;
unsigned int samplerate;
/* The channel data pointers, start and end. */
signed short* data;
signed short* startdata;
signed short* enddata;
/* Hardware left and right channel volume lookup. */
int leftvol;
int rightvol;
} channel_info_t;
channel_info_t channelinfo[MAX_CHANNELS];
/* Sample rate in samples/second */
int audio_rate = 44100;
int global_sfx_volume = 0;
/*
// This function loops all active (internal) sound
// channels, retrieves a given number of samples
// from the raw sound data, modifies it according
// to the current (internal) channel parameters,
// mixes the per channel samples into the given
// mixing buffer, and clamping it to the allowed
// range.
//
// This function currently supports only 16bit.
*/
static void stopchan(int i)
{
if (channelinfo[i].data) {
memset(&channelinfo[i], 0, sizeof(channel_info_t));
}
}
/*
// This function adds a sound to the
// list of currently active sounds,
// which is maintained as a given number
// (eight, usually) of internal channels.
// Returns a handle.
*/
int addsfx(signed short *data, int len, int loop, int samplerate, int channel)
{
stopchan(channel);
/* We will handle the new SFX. */
/* Set pointer to raw data. */
channelinfo[channel].data = data;
channelinfo[channel].startdata = data;
/* Set pointer to end of raw data. */
channelinfo[channel].enddata = channelinfo[channel].data + len - 1;
channelinfo[channel].samplerate = samplerate;
channelinfo[channel].loop = loop;
channelinfo[channel].stepremainder = 0;
return channel;
}
static void updateSoundParams(int slot, int volume)
{
int rightvol;
int leftvol;
/*
// Set stepping
// MWM 2000-12-24: Calculates proportion of channel samplerate
// to global samplerate for mixing purposes.
// Patched to shift left *then* divide, to minimize roundoff errors
// as well as to use SAMPLERATE as defined above, not to assume 11025 Hz
*/
channelinfo[slot].step = ((channelinfo[slot].samplerate<<16)/audio_rate);
leftvol = volume;
rightvol= volume;
/* Sanity check, clamp volume. */
if (rightvol < 0)
rightvol = 0;
if (rightvol > 127)
rightvol = 127;
if (leftvol < 0)
leftvol = 0;
if (leftvol > 127)
leftvol = 127;
channelinfo[slot].leftvol = leftvol;
channelinfo[slot].rightvol = rightvol;
}
void mix_sound(void *unused, Uint8 *stream, int len)
{
/* Mix current sound data. */
/* Data, from raw sound, for right and left. */
register int sample;
register int dl;
register int dr;
/* Pointers in audio stream, left, right, end. */
signed short* leftout;
signed short* rightout;
signed short* leftend;
/* Step in stream, left and right, thus two. */
int step;
/* Mixing channel index. */
int chan;
/* Left and right channel */
/* are in audio stream, alternating. */
leftout = (signed short *)stream;
rightout = ((signed short *)stream)+1;
step = 2;
/* Determine end, for left channel only */
/* (right channel is implicit). */
leftend = leftout + (len/4)*step;
/* Mix sounds into the mixing buffer. */
/* Loop over step*SAMPLECOUNT, */
/* that is 512 values for two channels. */
while (leftout != leftend) {
/* Reset left/right value. */
dl = *leftout * 256;
dr = *rightout * 256;
/* Love thy L2 chache - made this a loop. */
/* Now more channels could be set at compile time */
/* as well. Thus loop those channels. */
for ( chan = 0; chan < MAX_CHANNELS; chan++ ) {
/* Check channel, if active. */
if (channelinfo[chan].data) {
/* Get the raw data from the channel. */
/* no filtering */
/* sample = *channelinfo[chan].data; */
/* linear filtering */
sample = (int)(((int)channelinfo[chan].data[0] * (int)(0x10000 - channelinfo[chan].stepremainder))
+ ((int)channelinfo[chan].data[1] * (int)(channelinfo[chan].stepremainder))) >> 16;
/* Add left and right part */
/* for this channel (sound) */
/* to the current data. */
/* Adjust volume accordingly. */
dl += sample * (channelinfo[chan].leftvol * global_sfx_volume) / 128;
dr += sample * (channelinfo[chan].rightvol * global_sfx_volume) / 128;
/* Increment index ??? */
channelinfo[chan].stepremainder += channelinfo[chan].step;
/* MSB is next sample??? */
channelinfo[chan].data += channelinfo[chan].stepremainder >> 16;
/* Limit to LSB??? */
channelinfo[chan].stepremainder &= 0xffff;
/* Check whether we are done. */
if (channelinfo[chan].data >= channelinfo[chan].enddata) {
if (channelinfo[chan].loop) {
channelinfo[chan].data = channelinfo[chan].startdata;
} else {
stopchan(chan);
}
}
}
}
/* Clamp to range. Left hardware channel. */
/* Has been char instead of short. */
/* if (dl > 127) *leftout = 127; */
/* else if (dl < -128) *leftout = -128; */
/* else *leftout = dl; */
dl = dl / 256;
dr = dr / 256;
if (dl > SHRT_MAX)
*leftout = SHRT_MAX;
else if (dl < SHRT_MIN)
*leftout = SHRT_MIN;
else
*leftout = (signed short)dl;
/* Same for right hardware channel. */
if (dr > SHRT_MAX)
*rightout = SHRT_MAX;
else if (dr < SHRT_MIN)
*rightout = SHRT_MIN;
else
*rightout = (signed short)dr;
/* Increment current pointers in stream */
leftout += step;
rightout += step;
}
}
/* misc handling */
char dj_init(void)
{
Uint16 audio_format = MIX_DEFAULT_FORMAT;
int audio_channels = 2;
int audio_buffers = 4096;
open_screen();
if (main_info.no_sound)
return 0;
audio_buffers = SAMPLECOUNT*audio_rate/11025;
memset(channelinfo, 0, sizeof(channelinfo));
memset(sounds, 0, sizeof(sounds));
#ifndef NO_SDL_MIXER
if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) < 0) {
fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
main_info.no_sound = 1;
return 1;
}
Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels);
printf("Opened audio at %dHz %dbit %s, %d bytes audio buffer\n", audio_rate, (audio_format & 0xFF), (audio_channels > 1) ? "stereo" : "mono", audio_buffers);
Mix_SetMusicCMD(getenv("MUSIC_CMD"));
Mix_SetPostMix(mix_sound, NULL);
#else
main_info.no_sound = 1;
return 1;
#endif
return 0;
}
void dj_deinit(void)
{
if (main_info.no_sound)
return;
#ifndef NO_SDL_MIXER
Mix_HaltMusic();
if (current_music)
Mix_FreeMusic(current_music);
current_music = NULL;
Mix_CloseAudio();
#endif
SDL_Quit();
}
void dj_start(void)
{
}
void dj_stop(void)
{
}
char dj_autodetect_sd(void)
{
return 0;
}
char dj_set_stereo(char flag)
{
return 0;
}
void dj_set_auto_mix(char flag)
{
}
unsigned short dj_set_mixing_freq(unsigned short freq)
{
return freq;
}
void dj_set_dma_time(unsigned short time)
{
}
void dj_set_nosound(char flag)
{
}
/* mix handling */
void dj_mix(void)
{
}
/* sfx handling */
char dj_set_num_sfx_channels(char num_channels)
{
return num_channels;
}
void dj_set_sfx_volume(char volume)
{
if (main_info.no_sound)
return;
SDL_LockAudio();
global_sfx_volume = volume*2;
SDL_UnlockAudio();
}
void dj_play_sfx(unsigned char sfx_num, unsigned short freq, char volume, char panning, unsigned short delay, char channel)
{
int slot;
if (main_info.music_no_sound || main_info.no_sound)
return;
if (channel<0) {
for (slot=0; slot<MAX_CHANNELS; slot++)
if (channelinfo[slot].data==NULL)
break;
if (slot>=MAX_CHANNELS)
return;
} else
slot = channel;
SDL_LockAudio();
addsfx((short *)sounds[sfx_num].buf, sounds[sfx_num].length, sounds[sfx_num].loop, freq, slot);
updateSoundParams(slot, volume*2);
SDL_UnlockAudio();
}
char dj_get_sfx_settings(unsigned char sfx_num, sfx_data *data)
{
if (main_info.no_sound)
return 0;
memcpy(data, &sounds[sfx_num], sizeof(sfx_data));
return 0;
}
char dj_set_sfx_settings(unsigned char sfx_num, sfx_data *data)
{
if (main_info.no_sound)
return 0;
memcpy(&sounds[sfx_num], data, sizeof(sfx_data));
return 0;
}
void dj_set_sfx_channel_volume(char channel_num, char volume)
{
if (main_info.no_sound)
return;
SDL_LockAudio();
updateSoundParams(channel_num, volume*2);
SDL_UnlockAudio();
}
void dj_stop_sfx_channel(char channel_num)
{
if (main_info.no_sound)
return;
SDL_LockAudio();
stopchan(channel_num);
SDL_UnlockAudio();
}
char dj_load_sfx(unsigned char * file_handle, char *filename, int file_length, char sfx_type, unsigned char sfx_num)
{
unsigned int i;
unsigned char *src;
unsigned short *dest;
if (main_info.no_sound)
return 0;
sounds[sfx_num].buf = malloc(file_length);
memcpy(sounds[sfx_num].buf, file_handle, file_length);
sounds[sfx_num].length = file_length / 2;
src = sounds[sfx_num].buf;
dest = (unsigned short *)sounds[sfx_num].buf;
for (i=0; i<sounds[sfx_num].length; i++)
{
unsigned short temp;
temp = src[0] + (src[1] << 8);
*dest = temp;
src += 2;
dest++;
}
return 0;
}
void dj_free_sfx(unsigned char sfx_num)
{
if (main_info.no_sound)
return;
free(sounds[sfx_num].buf);
memset(&sounds[sfx_num], 0, sizeof(sfx_data));
}
/* mod handling */
char dj_ready_mod(char mod_num)
{
#ifndef NO_SDL_MIXER
FILE *tmp;
# if ((defined _MSC_VER) || (defined __MINGW32__))
char filename[] = "jnb.tmpmusic.mod";
# else
char filename[] = "/tmp/jnb.tmpmusic.mod";
# endif
unsigned char *fp;
int len;
if (main_info.no_sound)
return 0;
switch (mod_num) {
case MOD_MENU:
fp = dat_open("jump.mod");
len = dat_filelen("jump.mod");
break;
case MOD_GAME:
fp = dat_open("bump.mod");
len = dat_filelen("bump.mod");
break;
case MOD_SCORES:
fp = dat_open("scores.mod");
len = dat_filelen("scores.mod");
break;
default:
fprintf(stderr, "bogus parameter to dj_ready_mod()\n");
fp = NULL;
len = 0;
break;
}
if (Mix_PlayingMusic())
Mix_FadeOutMusic(1500);
if (current_music) {
Mix_FreeMusic(current_music);
current_music = NULL;
}
if (fp == NULL) {
return 0;
}
tmp = fopen(filename, "wb");
if (tmp) {
fwrite(fp, len, 1, tmp);
fflush(tmp);
fclose(tmp);
}
current_music = Mix_LoadMUS(filename);
unlink(filename);
if (current_music == NULL) {
fprintf(stderr, "Couldn't load music: %s\n", SDL_GetError());
return 0;
}
#endif
return 0;
}
char dj_start_mod(void)
{
#ifndef NO_SDL_MIXER
if (main_info.no_sound)
return 0;
Mix_VolumeMusic(0);
Mix_PlayMusic(current_music, -1);
#endif
return 0;
}
void dj_stop_mod(void)
{
#ifndef NO_SDL_MIXER
if (main_info.no_sound)
return;
Mix_HaltMusic();
#endif
}
void dj_set_mod_volume(char volume)
{
#ifndef NO_SDL_MIXER
if (main_info.no_sound)
return;
Mix_VolumeMusic(volume);
#endif
}
char dj_load_mod(unsigned char * file_handle, char *filename, char mod_num)
{
return 0;
}
void dj_free_mod(char mod_num)
{
}

24
contrib/other/jumpnbump/stub.c Executable file
View File

@ -0,0 +1,24 @@
int SDL_JoystickGetAxis(void){return -1;}
int SDL_JoystickGetButton(void){return -1;}
int SDL_NumJoysticks (void) {return -1;}
int SDL_JoystickOpen(void) {return -1;}
Mix_VolumeMusic(void) {}
Mix_PlayMusic(void) {}
Mix_PlayingMusic(void) {}
Mix_FadeOutMusic(void) {}
Mix_FreeMusic(void) {}
Mix_LoadMUS(void) {}
Mix_HaltMusic(void) {}
Mix_CloseAudio(void) {}
Mix_OpenAudio(void) {}
Mix_QuerySpec(void) {}
Mix_SetMusicCMD(void) {}
Mix_SetPostMix(void) {}