align 4 proc initSharedState uses eax ebx, context:dword mov ebx,[context] stdcall gl_zalloc, 4*MAX_DISPLAY_LISTS mov [ebx+offs_cont_shared_state],eax ;...lists=gl_zalloc(...) stdcall gl_zalloc, 4*TEXTURE_HASH_TABLE_SIZE mov [ebx+offs_cont_shared_state+4],eax ;...texture_hash_table=gl_zalloc(...) stdcall alloc_texture, [context],0 ret endp align 4 proc endSharedState uses eax ebx, context:dword mov ebx,[context] ; for(i=0;i