#include "kosSyst.h" #include "KosFile.h" #include "gfxdef.h" #include "mainWnd.h" #include "lang.h" // RGB bmPMButton[] = { 0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC, }; // #if LANG == RUS char mainWndTitle[] = "PHARAON's CRYPT"; char mainWndCopyright[] = "(C) MMVI by Rabid Rabbit"; char mainWndMenuStart[] = "1. Ќ з вм ЁЈаг"; char mainWndMenuExit[] = "2. ‚л室"; char mainWndMenuLevel[] = "Ќ з «м­л© га®ўҐ­м - %U"; #else char mainWndTitle[] = "PHARAON's CRYPT"; char mainWndCopyright[] = "(C) MMVI by Rabid Rabbit"; char mainWndMenuStart[] = "1. Start game"; char mainWndMenuExit[] = "2. Exit"; char mainWndMenuLevel[] = "Starting level - %U"; #endif // CKosBitmap mainWndFace; // Word mcx, mcy; #define BT_SIZE_X_MINUS 4 #define BT_SIZE_X_PLUS 5 // int MainWndLoop() { Byte keyCode; Dword buttonID; int result; static bool firstTime = true; // startGameLevel = maxGameLevel; // if ( firstTime ) { // mainWndFace.GetSize( mcx, mcy ); // firstTime = false; // DrawMainWindow(); } // kos_ChangeWindow( -1, -1, mcx + 1, mcy + 21 ); // for ( result = MW_NONE; result == MW_NONE; ) { switch( kos_WaitForEvent() ) { case 1: DrawMainWindow(); break; case 2: if ( kos_GetKey( keyCode ) ) { // switch ( keyCode ) { case '1': result = MW_START_GAME; break; case '2': result = MW_EXIT_APP; break; default: break; } } break; case 3: if ( kos_GetButtonID( buttonID ) ) { // switch ( buttonID ) { // case BT_SIZE_X_MINUS: if ( --startGameLevel < 1 ) startGameLevel = 1; else DrawMainWindow(); break; // case BT_SIZE_X_PLUS: if ( ++startGameLevel > maxGameLevel ) startGameLevel = maxGameLevel; else DrawMainWindow(); break; // default: break; } } default: break; } } // кнопки kos_DefineButton( 0, 0, 0, 0, BT_SIZE_X_MINUS + 0x80000000, 0 ); // kos_DefineButton( 0, 0, 0, 0, BT_SIZE_X_PLUS + 0x80000000, 0 ); // return result; } // полная отрисовка главного окна программы (1) void DrawMainWindow() { char line[64]; // kos_WindowRedrawStatus( WRS_BEGIN ); // окно kos_DefineAndDrawWindow( WNDLEFT, WNDTOP, mcx + 1, mcy + 21, 0, 0x0, 0, WNDHEADCOLOUR, WNDHEADCOLOUR ); // заголовок окна kos_WriteTextToWindow( 4, 7, 0x10, WNDTITLECOLOUR, mainWndTitle, sizeof(mainWndTitle)-1 ); // mainWndFace.Draw( 1, 21 ); // первая строка kos_WriteTextToWindow( 8, 32, 0, 0x0, mainWndMenuStart, sizeof(mainWndMenuStart)-1 ); // вторая строка kos_WriteTextToWindow( 8, 48, 0, 0x0, mainWndMenuExit, sizeof(mainWndMenuExit)-1 ); // третья строка sprintf( line, mainWndMenuLevel, startGameLevel); kos_WriteTextToWindow( 8, 64, 0, 0x0, line, strlen( line ) ); // кнопки kos_DefineButton( mcx - 29, 64, 12, 12, BT_SIZE_X_MINUS, 0xCCCCCC ); // kos_PutImage( bmPMButton + 12, 6, 2, mcx - 29 + 3, 69 ); // kos_DefineButton( mcx - 16, 64, 12, 12, BT_SIZE_X_PLUS, 0xCCCCCC ); // kos_PutImage( bmPMButton, 6, 6, mcx - 16 + 3, 67 ); // копирайт kos_WriteTextToWindow( 8, mcy - 16 + 21, 0, 0x000066, mainWndCopyright, sizeof(mainWndCopyright)-1 ); // kos_WindowRedrawStatus( WRS_END ); }