#include "rsgamemenu.h" #include "rsgame.h" #include "rskos.h" #include "strings.h" PRSFUNC0 menu_actions[] = { /* a */ &menu_action_start, /* b */ &menu_action_exit, /* c */ &menu_action_change_window_scale, // /* d */ &menu_action_ }; char window_scale_str[] = "c< 2X >"; char level_passed_score_str[] = " 000 "; /* First char: - letter a...z means action (a = 0th, b = 1st, c = 2nd, see menu_actions[] above) - number 0...9 means goto menu #0, #1, #2... see menu_titles[] below - space ' ' means no action, menu item is unselectable - empty string "" is now allowed and can cause segfault String from second char is label of menu item */ char* menu_main_titles[] = { "a"L_START, "1"L_SETTINGS, "2"L_ABOUT, "b"L_QUIT, 0 }; char* menu_settings_titles[] = { " "L_WINDOW_SCALE, window_scale_str, " ", "0"L_DONE, 0 }; char* menu_about_titles[] = { " "L_DEVELOPED_BY, " "L_ROMAN_SHUVALOV, " ", "0"L_BACK, 0 }; char* menu_level_passed_titles[] = { " "L_LEVEL_PASSED, " "L_YOUR_SCORE, level_passed_score_str, " ", "0"L_BACK, 0 }; char* menu_game_over_titles[] = { " "L_GAME_OVER, " ", "0"L_BACK, 0 }; char **menu_titles[] = { /* 0 */ menu_main_titles, /* 1 */ menu_settings_titles, /* 2 */ menu_about_titles, /* 3 */ menu_level_passed_titles, /* 4 */ menu_game_over_titles, 0 }; void menu_cursor_down() { int new_index = game.menu_item_index+1; while ( (menu_titles[game.menu_index][new_index]) ) { if ((menu_titles[game.menu_index][new_index][0] != ' ')) { game.menu_item_index = new_index; game_ding(1); return; }; new_index++; }; }; void menu_cursor_up() { int new_index = game.menu_item_index-1; while ( new_index+1 ) { if ((menu_titles[game.menu_index][new_index][0] != ' ')) { game.menu_item_index = new_index; game_ding(1); return; }; new_index--; }; }; void menu_open(int i) { game.menu_index = i; game.menu_item_index = -1; // (menu_cursor_down without sound) int new_index = game.menu_item_index+1; while ( (menu_titles[game.menu_index][new_index]) ) { if ((menu_titles[game.menu_index][new_index][0] != ' ')) { game.menu_item_index = new_index; return; }; new_index++; }; }; void menu_cursor_click() { char c = menu_titles[game.menu_index][game.menu_item_index][0]; game_ding(0); if (c > '9') { // action: call function menu_actions[c - 'a'](); } else { // action: navigate to menu menu_open(c - '0'); }; // DEBUG10f("click: %c \n", c); }; void menu_action_start() { game.status = STATUS_PLAYING; game.player_x = GAME_WIDTH/2 - 50; game.player_y = GAME_HEIGHT/2 - 10; game.stage = 0; game.stage_timer = 0; game.health = GAME_HEALTH_MAX; game.ammo = GAME_AMMO_MAX; game.shoot_delay = 0; game.shoot_keypressed = 0; game.shoot_restore_delay = 0; game.score = 0; game.flags = 0; game.objs_count = 0; }; void menu_action_exit() { #ifdef RS_KOS GameTerm(); #endif rskos_exit(); }; void menu_action_change_window_scale() { game_change_window_scale(1); };