/* * Copyright (c) 2007 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Initial EGL backend, and subject to change * * Gstreamer gst-gltexture has a framework to support associating a buffer * to a texture via EGL_KHR_image_base and GL_OES_EGL_image_external. * * EGL_KHR_image_base: * EGLImageKHR eglCreateImageKHR( * EGLDisplay dpy, * EGLContext ctx, * EGLenum target, * EGLClientBuffer buffer, * const EGLint *attrib_list) * * GL_OES_EGL_image_external: * This extension provides a mechanism for creating EGLImage texture targets * from EGLImages. This extension defines a new texture target TEXTURE_EXTERNAL_OES. * This texture target can only be specified using an EGLImage. * The first eglCreateImageKHR will create an EGLImage from an EGLClientBufferm, and with * an EGLImage, gst-gltexture can use GL_OES_EGL_image_external extension to create textures. * * eglCreateImageKHR and GL_OES_EGL_image_external are all called directly from gst-gltexture, * thus the simplest way to support gst-gltexture is defining a new API to pass EGLClientBuffer * to gst-gltexture. * * EGLClientBuffer is gfx/video driver implementation specific (?). It means we need to pass up * the low-level buffer ID (or handle) of the decoded surface to gst-gltexture, and gst-gltexture * then pass down it to gfx driver. * * Bellow API vaGetEGLClientBufferFromSurface is for this purpose */ #include "va.h" #include "va_backend_egl.h" #include "va_egl.h" #define CTX(dpy) (((VADisplayContextP)dpy)->pDriverContext) #define CHECK_DISPLAY(dpy) if( !vaDisplayIsValid(dpy) ) { return VA_STATUS_ERROR_INVALID_DISPLAY; } VAStatus vaGetEGLClientBufferFromSurface ( VADisplay dpy, VASurfaceID surface, EGLClientBuffer *buffer /* out*/ ) { VADriverContextP ctx; struct VADriverVTableEGL *va_egl; CHECK_DISPLAY(dpy); ctx = CTX(dpy); va_egl = (struct VADriverVTableEGL *)ctx->vtable_egl; if (va_egl && va_egl->vaGetEGLClientBufferFromSurface) { return va_egl->vaGetEGLClientBufferFromSurface(ctx, surface, buffer); } else return VA_STATUS_ERROR_UNIMPLEMENTED; }