#include #include #include "list.h" #define BLACK_MAGIC_SOUND #define BLACK_MAGIC_VIDEO typedef unsigned int color_t; typedef unsigned int count_t; typedef struct render render_t; typedef struct vstate vst_t; #define HAS_LEFT (1<<0) #define HAS_TOP (1<<1) #define HAS_RIGHT (1<<2) #define HAS_BOTTOM (1<<3) typedef struct { struct list_head list; enum AVPixelFormat format; AVPicture picture; planar_t* planar; int is_hw_pic; int index; double pts; double pkt_pts; volatile int ready; }vframe_t; struct render { vst_t *vst; uint32_t caps; uint32_t ctx_width; uint32_t ctx_height; uint32_t win_width; uint32_t win_height; rect_t rc_client; rect_t rcvideo; rect_t rcleft; rect_t rctop; rect_t rcright; rect_t rcbottom; uint32_t layout; bitmap_t *bitmap[4]; bitmap_t *last_bitmap; uint32_t ctx_format; int target; window_t *win; enum{ EMPTY, INIT }state; enum win_state win_state; void (*draw)(render_t *render, vframe_t *vframe); }; enum player_state { CLOSED = 0, PREPARE, STOP, PAUSE, PLAY, REWIND, PLAY_2_STOP, PLAY_2_PAUSE, PAUSE_2_PLAY, REWIND_2_PLAY, }; #define ID_PLAY 100 #define ID_STOP 101 #define ID_PROGRESS 102 #define ID_VOL_LEVEL 103 #define ID_VOL_CTRL 104 typedef struct { mutex_t lock; char *buffer; int count; }astream_t; typedef struct { unsigned int code; unsigned int sender; unsigned int stream; unsigned int offset; unsigned int size; unsigned int unused[2]; }SND_EVENT; typedef struct { AVPacketList *first_pkt; AVPacketList *last_pkt; int size; int count; mutex_t lock; } queue_t; int put_packet(queue_t *q, AVPacket *pkt); int get_packet(queue_t *q, AVPacket *pkt); struct decoder { const char *name; enum AVCodecID codec_id; enum AVPixelFormat pix_fmt; int width; int height; AVFrame *Frame; vframe_t *active_frame; void *hwctx; int is_hw:1; int frame_reorder:1; int nframes; vframe_t vframes[16]; }; struct vstate { AVFormatContext *fCtx; /* format context */ AVCodecContext *vCtx; /* video decoder context */ AVCodecContext *aCtx; /* audio decoder context */ AVCodec *vCodec; /* video codec */ AVCodec *aCodec; /* audio codec */ char *input_file; char *input_name; int vStream; /* video stream index */ int aStream; /* audio stream index */ AVRational video_time_base; double audio_timer_base; queue_t q_video; /* video packets queue */ queue_t q_audio; /* audio packets queue */ mutex_t gpu_lock; /* gpu access lock. libdrm not yet thread safe :( */ mutex_t decoder_lock; mutex_t input_lock; mutex_t output_lock; struct list_head input_list; struct list_head output_list; struct decoder *decoder; int snd_format; volatile int frames_count; unsigned int has_sound:1; unsigned int audio_timer_valid:1; unsigned int blit_bitmap:1; /* hardware RGBA blitter */ unsigned int blit_texture:1; /* hardware RGBA blit and scale */ unsigned int blit_planar:1; /* hardbare YUV blit and scale */ }; #define DECODER_THREAD 1 #define AUDIO_THREAD 2 #define VIDEO_THREAD 4 extern int threads_running; extern astream_t astream; render_t *create_render(vst_t *vst, window_t *win, uint32_t flags); void destroy_render(render_t *render); int init_render(render_t *render, int width, int height); void render_adjust_size(render_t *render, window_t *win); void render_set_size(render_t *render, int width, int height); void render_draw_client(render_t *render); int fplay_init_context(vst_t *vst); int init_audio(vst_t* vst); int audio_thread(void *param); void set_audio_volume(int left, int right); int video_thread(void *param); void flush_video(vst_t* vst); int init_video_decoder(vst_t *vst); void fini_video_decoder(vst_t *vst); void decoder(vst_t *vst); int decode_video(vst_t* vst); int decode_audio(AVCodecContext *ctx, queue_t *qa); double get_master_clock(void); static inline void GetNotify(void *event) { __asm__ __volatile__ ( "int $0x40" ::"a"(68),"b"(14),"c"(event)); } static inline double get_audio_base(vst_t* vst) { return (double)av_q2d(vst->fCtx->streams[vst->aStream]->time_base)*1000; }; struct decoder* va_init_decoder(vst_t *vst); void va_create_planar(vst_t *vst, vframe_t *vframe); int init_fontlib(); char *get_moviefile(); #define ENTER() printf("enter %s\n",__FUNCTION__) #define LEAVE() printf("leave %s\n",__FUNCTION__) #define FAIL() printf("fail %s\n",__FUNCTION__)