format elf use32 ; Tell compiler to use 32 bit instructions ; ELF section section '.text' executable include '../../../../../proc32.inc' include '../../../../../macros.inc' purge section,mov,add,sub include '../../../../../dll.inc' public init_libimg as 'kolibri_libimg_init' ;;; Returns 0 on success. -1 on failure. proc init_libimg local retval dd ? mov [retval], eax pusha mcall 68, 11 test eax, eax jnz @f mov [retval], -1 jmp exit_init_libimg @@: stdcall dll.Load, @IMPORT test eax, eax jz exit_init_libimg mov [retval], -1 exit_init_libimg: popa mov eax, [retval] ret endp ; ELF section section '.data' writeable @IMPORT: library lib_libimg, 'libimg.obj' import lib_libimg, \ libimg_init, 'lib_init' , \ img_is_img, 'img_is_img' , \ img_info, 'img_info' , \ img_from_file, 'img_from_file', \ img_to_file, 'img_to_file', \ img_from_rgb, 'img_from_rgb', \ img_to_rgb, 'img_to_rgb', \ img_to_rgb2, 'img_to_rgb2', \ img_decode, 'img_decode', \ img_encode, 'img_encode', \ img_create, 'img_create', \ img_destroy, 'img_destroy', \ img_destroy_layer, 'img_destroy_layer', \ img_count, 'img_count', \ img_lock_bits, 'img_lock_bits', \ img_unlock_bits, 'img_unlock_bits', \ img_flip, 'img_flip', \ img_flip_layer, 'img_flip_layer', \ img_rotate, 'img_rotate', \ img_rotate_layer, 'img_rotate_layer', \ img_draw, 'img_draw' public libimg_init as 'libimg_init' ; public img_is_img as '_img_is_img' ;public img_info as '_img_info' ;public img_from_file as '_img_from_file' ;public img_to_file as '_img_to_file' ;public img_from_rgb as '_img_from_rgb' public img_to_rgb as 'img_to_rgb' public img_to_rgb2 as 'img_to_rgb2' public img_decode as 'img_decode' public img_encode as 'img_encode' public img_create as 'img_create' public img_destroy as 'img_destroy' public img_destroy_layer as 'img_destroy_layer' public img_count as 'img_count' ;public img_lock_bits as '_img_lock_bits' ;public img_unlock_bits as '_img_unlock_bits' public img_flip as 'img_flip' public img_flip_layer as 'img_flip_layer' public img_rotate as 'img_rotate' public img_rotate_layer as 'img_rotate_layer' public img_draw as 'img_draw'