#include #include #include using namespace Kolibri; const char header[] = "bcc32 program template"; bool KolibriOnStart(TStartData &kos_start, TThreadData th) { kos_start.Left = 10; kos_start.Top = 40; kos_start.Width = 500; kos_start.Height = 500; kos_start.WinData.WindowColor = 0xFFFFFF; kos_start.WinData.WindowType = 0x34; // 0x34 - fixed, 0x33 - not fixed kos_start.WinData.Title = header; return true; } void KolibriOnPaint(void) { // SOME DRAWING CODE } void KolibriOnButton(long id, TThreadData th) { // button event (BUTTON ID) /* switch(id){ case 2: SetWindowCaption("Red"); break; ... case N: SetWindowCaption("Yellow"); //break; }; */ } /* int KolibriOnIdle(TThreadData th) { return -1; } void KolibriOnSize(int window_rect[], TThreadData th) {} void KolibriOnKeyPress(TThreadData th) { GetKey(); } void KolibriOnMouse(TThreadData th) {} */