#ifndef GAME_H #define GAME_H #include "defines.h" #include "board.h" static const char header[] = "2048"; static struct process_table_entry proc_info = {0}; #define NEW_GAME_BUTTON (0xFF) // Start a new game void game_init(); // Exit game void game_exit(); // Redraw game content void game_redraw(); // Move Up void game_move_up(); // Move Down void game_move_down(); // Move Left void game_move_left(); // Move Right void game_move_right(); #endif // GAME_H