#include "smalllibc/kosSyst.h" #include "render.h" CKosRender::CKosRender(int width, int height) { this->width = width; this->height = height; this->buffer = new RGB[width * height]; for (int i = 0; i < width * height; i++) this->buffer[i] = 0x000000; } CKosRender::~CKosRender(void) { //delete this->buffer; } void CKosRender::Draw(Point position) { kos_PutImage((RGB*)this->buffer, this->width, this->height, position.X, position.Y); } void CKosRender::RenderImg(RGB *img, Point position, int width, int height) { for (int y = position.Y; y < position.Y + height; y++) for (int x = position.X; x < position.X + width; x++) if (x >= 0 && y >= 0 && x < this->width && y < this->height) this->buffer[y * this->width + x] = img[(y - position.Y) * width + (x - position.X)]; } int CKosRender::getPixel(int x, int y) { return y * this->width + x; }