/* SDL_anim: an animation library for SDL Copyright (C) 2001, 2002 Michael Leonhard This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Michael Leonhard mike@tamale.net */ #ifndef _SDLanim_h #define _SDLanim_h #include "SDL.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif struct SDL_Animation; typedef struct SDL_Animation { SDL_Surface *surface; int frames, w, h; Uint32 duration; } SDL_Animation; extern DECLSPEC struct SDL_Animation *Anim_Load( const char *file ); extern DECLSPEC void Anim_Free( SDL_Animation *anim ); extern DECLSPEC int Anim_GetFrameNum( SDL_Animation *anim, Uint32 start, Uint32 now ); extern DECLSPEC int Anim_BlitFrame( SDL_Animation *anim, Uint32 start, Uint32 now, SDL_Surface *dest, SDL_Rect *dr ); extern DECLSPEC void Anim_GetFrameRect( SDL_Animation *anim, int frame, SDL_Rect *rect ); extern DECLSPEC int Anim_BlitFrameNum( SDL_Animation *anim, int frame, SDL_Surface *dest, SDL_Rect *dr ); extern DECLSPEC int Anim_DisplayFormat( SDL_Animation *anim ); /* We'll use SDL for reporting errors */ #define Anim_SetError SDL_SetError #define Anim_GetError SDL_GetError /* Ends C function definitions when using C++ */ #ifdef __cplusplus }; #endif #include "SDL/close_code.h" #endif /* _SDL_anim_h */