#include"SDL.h" #include SDL_Surface * screen; static int done=0; void app_main(void) { SDL_Event event; if(SDL_Init(SDL_INIT_VIDEO)<0) __menuet__sys_exit(); atexit(SDL_Quit); screen=SDL_SetVideoMode(320,200,8,SDL_SWSURFACE); while(!done) { while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_KEYDOWN: case SDL_QUIT: done=1; break; default: break; } } } }