kolibrios/contrib/media/updf/include/lispcleanupstack.h
right-hearted 4f7ee97ec9 uPDF with buttons
git-svn-id: svn://kolibrios.org@4680 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-03-22 21:00:40 +00:00

77 lines
2.3 KiB
C++

/** \file lispcleanupstack.h
* Implementation of a cleanup stack for exception handling on platforms
* that don't clean up the stack automatically after an exception
* occurs. The macro's SAFEPUSH and SAFEPOP as defined in
* plat/<plat>/lisptype.h define which cleanup handler
* to use, so it can be configured differently for different platforms.
*
*/
#ifndef __lispcleanupstack_h__
#define __lispcleanupstack_h__
#include "yacasbase.h"
#include "grower.h"
/** Base class that specifies one pure abstract method Delete.
* Only classes derived from this one can be pushed onto
* a cleanup stack. This in order to assure the cleanup code
* knows where to find the destructor.
*
* Typical candidates for cleanup include places in the code that
* have temporal global side effects that need to be finalized on,
* Like opening a file for reading, reading and then closing. If
* reading prematurely finishes through an exception, the file
* should be closed.
*/
class LispBase : public YacasBase
{
public:
virtual void Delete()=0;
virtual ~LispBase(){};
};
/** Clean up stack that doesn't actually delete objects itself.
* Use this clean up stack if the compiler generates
* cleanup code itself (particularly for newer c++ compilers).
* Alternatively SAFEPUSH and SAFEPOP can then be defined to do nothing.
*/
class LispCleanup : public YacasBase
{
public:
inline LispCleanup() : iObjects() {}
virtual ~LispCleanup();
/// Push an object onto the cleanup stack for guarding
virtual void Push(LispBase& aObject);
/// Pop an object from the cleanup stack (the system is finished using it)
virtual void Pop();
/// Exception occurred: delete all objects on the stack, back to front.
virtual void Delete();
/** For testing purposes, verify that all places that pushed an object
* popped it too.
*/
void CheckStackEmpty();
protected:
CArrayGrower<LispBase*, ArrOpsCustomPtr<LispBase> > iObjects;
};
/** Clean up stack that deletes objects itself when needed.
* Use this clean up stack if the compiler doesn't generate
* cleanup code itself (particularly for older c++ compilers).
*/
class DeletingLispCleanup : public LispCleanup
{
public:
virtual ~DeletingLispCleanup();
virtual void Push(LispBase& aObject);
virtual void Pop();
virtual void Delete();
};
#endif