forked from KolibriOS/kolibrios
3cf7852e03
git-svn-id: svn://kolibrios.org@5131 a494cfbc-eb01-0410-851d-a64ba20cac60
942 lines
13 KiB
HTML
942 lines
13 KiB
HTML
<HTML
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><HEAD
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><TITLE
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>SDL_Event</TITLE
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><META
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NAME="GENERATOR"
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CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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"><LINK
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REL="HOME"
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TITLE="SDL Library Documentation"
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HREF="index.html"><LINK
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REL="UP"
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TITLE="SDL Event Structures."
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HREF="eventstructures.html"><LINK
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REL="PREVIOUS"
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TITLE="SDL Event Structures."
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HREF="eventstructures.html"><LINK
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REL="NEXT"
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TITLE="SDL_ActiveEvent"
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HREF="sdlactiveevent.html"></HEAD
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><BODY
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CLASS="REFENTRY"
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BGCOLOR="#FFF8DC"
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TEXT="#000000"
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ALINK="#ff0000"
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><DIV
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CLASS="NAVHEADER"
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WIDTH="100%"
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BORDER="0"
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CELLSPACING="0"
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><TR
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><TH
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COLSPAN="3"
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ALIGN="center"
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>SDL Library Documentation</TH
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></TR
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><TR
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><TD
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WIDTH="10%"
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ALIGN="left"
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VALIGN="bottom"
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><A
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HREF="eventstructures.html"
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>Prev</A
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></TD
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><TD
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WIDTH="80%"
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ALIGN="center"
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VALIGN="bottom"
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></TD
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><TD
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WIDTH="10%"
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ALIGN="right"
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VALIGN="bottom"
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><A
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HREF="sdlactiveevent.html"
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>Next</A
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></TD
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></TR
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></TABLE
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><HR
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ALIGN="LEFT"
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WIDTH="100%"></DIV
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><H1
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><A
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NAME="SDLEVENT"
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>SDL_Event</A
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></H1
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><DIV
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CLASS="REFNAMEDIV"
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><A
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NAME="AEN3289"
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></A
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><H2
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>Name</H2
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>SDL_Event -- General event structure</DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN3292"
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></A
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><H2
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>Structure Definition</H2
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><PRE
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CLASS="PROGRAMLISTING"
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>typedef union{
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Uint8 type;
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SDL_ActiveEvent active;
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SDL_KeyboardEvent key;
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SDL_MouseMotionEvent motion;
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SDL_MouseButtonEvent button;
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SDL_JoyAxisEvent jaxis;
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SDL_JoyBallEvent jball;
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SDL_JoyHatEvent jhat;
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SDL_JoyButtonEvent jbutton;
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SDL_ResizeEvent resize;
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SDL_QuitEvent quit;
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SDL_UserEvent user;
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SDL_SywWMEvent syswm;
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} SDL_Event;</PRE
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN3295"
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></A
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><H2
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>Structure Data</H2
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><DIV
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CLASS="INFORMALTABLE"
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><A
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NAME="AEN3297"
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></A
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><P
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></P
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><TABLE
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BORDER="0"
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CLASS="CALSTABLE"
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><TBODY
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>type</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>The type of event</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>active</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlactiveevent.html"
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>Activation event</A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>key</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlkeyboardevent.html"
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>Keyboard event</A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>motion</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlmousemotionevent.html"
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>Mouse motion event</A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>button</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlmousebuttonevent.html"
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>Mouse button event</A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>jaxis</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdljoyaxisevent.html"
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>Joystick axis motion event</A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>jball</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdljoyballevent.html"
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>Joystick trackball motion event</A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>jhat</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdljoyhatevent.html"
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>Joystick hat motion event</A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>jbutton</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdljoybuttonevent.html"
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>Joystick button event</A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>resize</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlresizeevent.html"
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>Application window resize event</A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>quit</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlquitevent.html"
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>Application quit request event</A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>user</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdluserevent.html"
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>User defined event</A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>syswm</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlsyswmevent.html"
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>Undefined window manager event</A
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></TD
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></TR
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></TBODY
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></TABLE
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><P
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></P
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></DIV
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN3364"
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></A
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><H2
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>Description</H2
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><P
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>The <SPAN
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CLASS="STRUCTNAME"
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>SDL_Event</SPAN
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> union is the core to all event handling is SDL, its probably the most important structure after <SPAN
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CLASS="STRUCTNAME"
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>SDL_Surface</SPAN
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>. <SPAN
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CLASS="STRUCTNAME"
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>SDL_Event</SPAN
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> is a union of all event structures used in SDL, using it is a simple matter of knowing which union member relates to which event <TT
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CLASS="STRUCTFIELD"
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><I
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>type</I
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></TT
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>.</P
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><P
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><DIV
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CLASS="INFORMALTABLE"
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><A
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NAME="AEN3372"
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></A
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><P
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></P
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><TABLE
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BORDER="1"
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CLASS="CALSTABLE"
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><THEAD
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><TR
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><TH
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ALIGN="LEFT"
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VALIGN="TOP"
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>Event <TT
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CLASS="STRUCTFIELD"
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><I
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>type</I
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></TT
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></TH
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><TH
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ALIGN="LEFT"
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VALIGN="TOP"
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>Event Structure</TH
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></TR
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></THEAD
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><TBODY
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="MIDDLE"
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><TT
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CLASS="LITERAL"
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>SDL_ACTIVEEVENT</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="MIDDLE"
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><A
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HREF="sdlactiveevent.html"
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><SPAN
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CLASS="STRUCTNAME"
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>SDL_ActiveEvent</SPAN
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></A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_KEYDOWN/UP</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlkeyboardevent.html"
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><SPAN
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CLASS="STRUCTNAME"
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>SDL_KeyboardEvent</SPAN
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></A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_MOUSEMOTION</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlmousemotionevent.html"
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><SPAN
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CLASS="STRUCTNAME"
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>SDL_MouseMotionEvent</SPAN
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></A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_MOUSEBUTTONDOWN/UP</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlmousebuttonevent.html"
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><SPAN
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CLASS="STRUCTNAME"
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>SDL_MouseButtonEvent</SPAN
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></A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_JOYAXISMOTION</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdljoyaxisevent.html"
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><SPAN
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CLASS="STRUCTNAME"
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>SDL_JoyAxisEvent</SPAN
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></A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_JOYBALLMOTION</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdljoyballevent.html"
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><SPAN
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CLASS="STRUCTNAME"
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>SDL_JoyBallEvent</SPAN
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></A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_JOYHATMOTION</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdljoyhatevent.html"
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><SPAN
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CLASS="STRUCTNAME"
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>SDL_JoyHatEvent</SPAN
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></A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_JOYBUTTONDOWN/UP</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdljoybuttonevent.html"
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><SPAN
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CLASS="STRUCTNAME"
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>SDL_JoyButtonEvent</SPAN
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></A
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
|
|
VALIGN="TOP"
|
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><TT
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CLASS="LITERAL"
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|
>SDL_QUIT</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlquitevent.html"
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><SPAN
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CLASS="STRUCTNAME"
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>SDL_QuitEvent</SPAN
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></A
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></TD
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></TR
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><TR
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><TD
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|
ALIGN="LEFT"
|
|
VALIGN="TOP"
|
|
><TT
|
|
CLASS="LITERAL"
|
|
>SDL_SYSWMEVENT</TT
|
|
></TD
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|
><TD
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|
ALIGN="LEFT"
|
|
VALIGN="TOP"
|
|
><A
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HREF="sdlsyswmevent.html"
|
|
><SPAN
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|
CLASS="STRUCTNAME"
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|
>SDL_SysWMEvent</SPAN
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|
></A
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|
></TD
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></TR
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><TR
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><TD
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|
ALIGN="LEFT"
|
|
VALIGN="TOP"
|
|
><TT
|
|
CLASS="LITERAL"
|
|
>SDL_VIDEORESIZE</TT
|
|
></TD
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|
><TD
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|
ALIGN="LEFT"
|
|
VALIGN="TOP"
|
|
><A
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|
HREF="sdlresizeevent.html"
|
|
><SPAN
|
|
CLASS="STRUCTNAME"
|
|
>SDL_ResizeEvent</SPAN
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|
></A
|
|
></TD
|
|
></TR
|
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><TR
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><TD
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ALIGN="LEFT"
|
|
VALIGN="TOP"
|
|
><TT
|
|
CLASS="LITERAL"
|
|
>SDL_USEREVENT</TT
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></TD
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><TD
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|
ALIGN="LEFT"
|
|
VALIGN="TOP"
|
|
><A
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|
HREF="sdluserevent.html"
|
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><SPAN
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CLASS="STRUCTNAME"
|
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>SDL_UserEvent</SPAN
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></A
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|
></TD
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></TR
|
|
></TBODY
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|
></TABLE
|
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><P
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></P
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></DIV
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></P
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></DIV
|
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><DIV
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|
CLASS="REFSECT1"
|
|
><A
|
|
NAME="AEN3452"
|
|
></A
|
|
><H2
|
|
>Use</H2
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><P
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|
>The <SPAN
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CLASS="STRUCTNAME"
|
|
>SDL_Event</SPAN
|
|
> structure has two uses</P
|
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><P
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|
></P
|
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><UL
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COMPACT="COMPACT"
|
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><LI
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><P
|
|
>Reading events on the event queue</P
|
|
></LI
|
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><LI
|
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><P
|
|
>Placing events on the event queue</P
|
|
></LI
|
|
></UL
|
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><P
|
|
>Reading events from the event queue is done with either <A
|
|
HREF="sdlpollevent.html"
|
|
><TT
|
|
CLASS="FUNCTION"
|
|
>SDL_PollEvent</TT
|
|
></A
|
|
> or <A
|
|
HREF="sdlpeepevents.html"
|
|
><TT
|
|
CLASS="FUNCTION"
|
|
>SDL_PeepEvents</TT
|
|
></A
|
|
>. We'll use <TT
|
|
CLASS="FUNCTION"
|
|
>SDL_PollEvent</TT
|
|
> and step through an example.</P
|
|
><P
|
|
>First off, we create an empty <SPAN
|
|
CLASS="STRUCTNAME"
|
|
>SDL_Event</SPAN
|
|
> structure.
|
|
<PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>SDL_Event test_event;</PRE
|
|
>
|
|
<TT
|
|
CLASS="FUNCTION"
|
|
>SDL_PollEvent</TT
|
|
> removes the next event from the event queue, if there are no events on the queue it returns <SPAN
|
|
CLASS="RETURNVALUE"
|
|
>0</SPAN
|
|
> otherwise it returns <SPAN
|
|
CLASS="RETURNVALUE"
|
|
>1</SPAN
|
|
>. We use a <TT
|
|
CLASS="FUNCTION"
|
|
>while</TT
|
|
> loop to process each event in turn.
|
|
<PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>while(SDL_PollEvent(&test_event)) {</PRE
|
|
>
|
|
The <TT
|
|
CLASS="FUNCTION"
|
|
>SDL_PollEvent</TT
|
|
> function take a pointer to an <SPAN
|
|
CLASS="STRUCTNAME"
|
|
>SDL_Event</SPAN
|
|
> structure that is to be filled with event information. We know that if <TT
|
|
CLASS="FUNCTION"
|
|
>SDL_PollEvent</TT
|
|
> removes an event from the queue then the event information will be placed in our <SPAN
|
|
CLASS="STRUCTNAME"
|
|
>test_event</SPAN
|
|
> structure, but we also know that the <I
|
|
CLASS="EMPHASIS"
|
|
>type</I
|
|
> of event will be placed in the <TT
|
|
CLASS="STRUCTFIELD"
|
|
><I
|
|
>type</I
|
|
></TT
|
|
> member of <SPAN
|
|
CLASS="STRUCTNAME"
|
|
>test_event</SPAN
|
|
>. So to handle each event <TT
|
|
CLASS="STRUCTFIELD"
|
|
><I
|
|
>type</I
|
|
></TT
|
|
> seperately we use a <TT
|
|
CLASS="FUNCTION"
|
|
>switch</TT
|
|
> statement.
|
|
<PRE
|
|
CLASS="PROGRAMLISTING"
|
|
> switch(test_event.type) {</PRE
|
|
>
|
|
We need to know what kind of events we're looking for <I
|
|
CLASS="EMPHASIS"
|
|
>and</I
|
|
> the event <TT
|
|
CLASS="STRUCTFIELD"
|
|
><I
|
|
>type</I
|
|
></TT
|
|
>'s of those events. So lets assume we want to detect where the user is moving the mouse pointer within our application. We look through our event types and notice that <TT
|
|
CLASS="LITERAL"
|
|
>SDL_MOUSEMOTION</TT
|
|
> is, more than likely, the event we're looking for. A little <A
|
|
HREF="sdlmousemotionevent.html"
|
|
>more</A
|
|
> research tells use that <TT
|
|
CLASS="LITERAL"
|
|
>SDL_MOUSEMOTION</TT
|
|
> events are handled within the <A
|
|
HREF="sdlmousemotionevent.html"
|
|
><SPAN
|
|
CLASS="STRUCTNAME"
|
|
>SDL_MouseMotionEvent</SPAN
|
|
></A
|
|
> structure which is the <TT
|
|
CLASS="STRUCTFIELD"
|
|
><I
|
|
>motion</I
|
|
></TT
|
|
> member of <SPAN
|
|
CLASS="STRUCTNAME"
|
|
>SDL_Event</SPAN
|
|
>. We can check for the <TT
|
|
CLASS="LITERAL"
|
|
>SDL_MOUSEMOTION</TT
|
|
> event <TT
|
|
CLASS="STRUCTFIELD"
|
|
><I
|
|
>type</I
|
|
></TT
|
|
> within our <TT
|
|
CLASS="FUNCTION"
|
|
>switch</TT
|
|
> statement like so:
|
|
<PRE
|
|
CLASS="PROGRAMLISTING"
|
|
> case SDL_MOUSEMOTION:</PRE
|
|
>
|
|
All we need do now is read the information out of the <TT
|
|
CLASS="STRUCTFIELD"
|
|
><I
|
|
>motion</I
|
|
></TT
|
|
> member of <SPAN
|
|
CLASS="STRUCTNAME"
|
|
>test_event</SPAN
|
|
>.
|
|
<PRE
|
|
CLASS="PROGRAMLISTING"
|
|
> printf("We got a motion event.\n");
|
|
printf("Current mouse position is: (%d, %d)\n", test_event.motion.x, test_event.motion.y);
|
|
break;
|
|
default:
|
|
printf("Unhandled Event!\n");
|
|
break;
|
|
}
|
|
}
|
|
printf("Event queue empty.\n");</PRE
|
|
></P
|
|
><P
|
|
>It is also possible to push events onto the event queue and so use it as a two-way communication path. Both <A
|
|
HREF="sdlpushevent.html"
|
|
><TT
|
|
CLASS="FUNCTION"
|
|
>SDL_PushEvent</TT
|
|
></A
|
|
> and <A
|
|
HREF="sdlpeepevents.html"
|
|
><TT
|
|
CLASS="FUNCTION"
|
|
>SDL_PeepEvents</TT
|
|
></A
|
|
> allow you to place events onto the event queue. This is usually used to place a <TT
|
|
CLASS="LITERAL"
|
|
>SDL_USEREVENT</TT
|
|
> on the event queue, however you could use it to post fake input events if you wished. Creating your own events is a simple matter of choosing the event type you want, setting the <TT
|
|
CLASS="STRUCTFIELD"
|
|
><I
|
|
>type</I
|
|
></TT
|
|
> member and filling the appropriate member structure with information.
|
|
<PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>SDL_Event user_event;
|
|
|
|
user_event.type=SDL_USEREVENT;
|
|
user_event.user.code=2;
|
|
user_event.user.data1=NULL;
|
|
user_event.user.data2=NULL;
|
|
SDL_PushEvent(&user_event);</PRE
|
|
></P
|
|
></DIV
|
|
><DIV
|
|
CLASS="REFSECT1"
|
|
><A
|
|
NAME="AEN3509"
|
|
></A
|
|
><H2
|
|
>See Also</H2
|
|
><P
|
|
><A
|
|
HREF="sdlpollevent.html"
|
|
><TT
|
|
CLASS="FUNCTION"
|
|
>SDL_PollEvent</TT
|
|
></A
|
|
>,
|
|
<A
|
|
HREF="sdlpushevent.html"
|
|
><TT
|
|
CLASS="FUNCTION"
|
|
>SDL_PushEvent</TT
|
|
></A
|
|
>,
|
|
<A
|
|
HREF="sdlpeepevents.html"
|
|
><TT
|
|
CLASS="FUNCTION"
|
|
>SDL_PeepEvents</TT
|
|
></A
|
|
></P
|
|
></DIV
|
|
><DIV
|
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><TD
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WIDTH="33%"
|
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ALIGN="left"
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VALIGN="top"
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><A
|
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HREF="eventstructures.html"
|
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>Prev</A
|
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ALIGN="center"
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HREF="index.html"
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>Home</A
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>Next</A
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>SDL Event Structures.</TD
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