kolibrios/programs/develop/libraries/TinyGL/asm_fork/zbuffer.inc
IgorA d3fd66f14b possible smooth buffer resizing,
fix and clean code,
fix and update examples

git-svn-id: svn://kolibrios.org@8069 a494cfbc-eb01-0410-851d-a64ba20cac60
2020-09-19 19:57:00 +00:00

139 lines
2.7 KiB
PHP

;
; Z buffer
;
include 'zfeatures.inc'
ZB_Z_BITS equ 16
ZB_POINT_Z_FRAC_BITS equ 14
ZB_POINT_TEXEL_SIZE equ 12 ;точность множителя для вычисления координат текселя
;влияет на максимальный размер текстуры
ZB_POINT_RED_MIN equ (1 shl 8)
ZB_POINT_RED_MAX equ ( (1 shl 16)-1 )
ZB_POINT_GREEN_MIN equ (1 shl 8)
ZB_POINT_GREEN_MAX equ ( (1 shl 16)-1 )
ZB_POINT_BLUE_MIN equ (1 shl 8)
ZB_POINT_BLUE_MAX equ ( (1 shl 16)-1 )
; display modes
ZB_MODE_5R6G5B equ 1 ; true color 16 bits
ZB_MODE_INDEX equ 2 ; color index 8 bits
ZB_MODE_RGBA equ 3 ; 32 bit rgba mode
ZB_MODE_RGB24 equ 4 ; 24 bit rgb mode
ZB_NB_COLORS equ 225 ; number of colors for 8 bit display
if TGL_FEATURE_RENDER_BITS eq 24
macro RGB_TO_PIXEL r,g,b
{
mov eax,b
shr eax,8
push eax
mov eax,g
and eax,0xff00
or dword[esp],eax
mov eax,r
shl eax,8
or dword[esp],eax
pop eax
}
;typedef unsigned char PIXEL;
PSZB equ 3
PSZSH equ 5
else if TGL_FEATURE_RENDER_BITS eq 32
;#define RGB_TO_PIXEL(r,g,b) \
; ((((r) << 8) & 0xff0000) | ((g) & 0xff00) | ((b) >> 8))
;typedef unsigned int PIXEL;
;PSZB equ 4
;PSZSH equ 5
else
;#error Incorrect number of bits per pixel
end if
struct ZBuffer
xsize dd ? ;int
ysize dd ? ;int
linesize dd ? ;int ;line size, in bytes
dd ? ;fix old error offset
mode dd ? ;int
zbuf dd ? ;*unsigned short
pbuf dd ? ;*PIXEL
frame_buffer_allocated dd ? ;int
nb_colors dd ? ;int
dctable dd ? ;*unsigned char
ctable dd ? ;*int
current_texture dd ? ;*PIXEL
s_log2 dd ? ;unsigned int
s_bound dd ? ;unsigned int
t_bound dd ? ;unsigned int
ends
struct ZBufferPoint
x dd ? ;int ;integer coordinates in the zbuffer
y dd ? ;int
z dd ? ;int
s dd ? ;int ;coordinates for the mapping
t dd ? ;int
r dd ? ;int ;color indexes
g dd ? ;int
b dd ? ;int
fsz dd ? ;float ;temporary coordinates for mapping
tz dd ? ;float
ends
; ztriangle.c
;
; Memory allocator for TinyGL
;
; modify these functions so that they suit your needs
align 4
proc gl_free uses eax ebx ecx, mptr:dword
mov ecx,[mptr]
or ecx,ecx
jz @f
mcall 68, 13
@@:
ret
endp
;description:
; выделение памяти
align 4
proc gl_malloc uses ebx ecx, size:dword
mcall 68, 12, [size]
ret
endp
;description:
; выделение очищеной памяти
align 4
proc gl_zalloc uses ebx ecx edi, size:dword
mov ecx,[size]
stdcall gl_malloc,ecx
or eax,eax
jz @f
mov ebx,eax
mov edi,eax
xor eax,eax
shr ecx,2
rep stosd ;очистка памяти (пишем везде 0)
mov eax,ebx
@@:
ret
endp