forked from KolibriOS/kolibrios
edb28b33f3
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
32 lines
1.7 KiB
C
32 lines
1.7 KiB
C
#define FUNC_VARS \
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struct draw_assembler *asmblr, \
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const struct draw_prim_info *input_prims, \
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const struct draw_vertex_info *input_verts, \
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unsigned start, \
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unsigned count
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#define FUNC_ENTER \
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/* declare more local vars */ \
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const unsigned prim = input_prims->prim; \
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const unsigned prim_flags = input_prims->flags; \
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const boolean quads_flatshade_last = FALSE; \
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const boolean last_vertex_last = !asmblr->draw->rasterizer->flatshade_first; \
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switch (prim) { \
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case PIPE_PRIM_QUADS: \
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case PIPE_PRIM_QUAD_STRIP: \
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case PIPE_PRIM_POLYGON: \
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debug_assert(!"unexpected primitive type in prim assembler"); \
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return; \
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default: \
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break; \
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} \
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#define POINT(i0) prim_point(asmblr, i0)
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#define LINE(flags, i0, i1) prim_line(asmblr, i0, i1)
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#define TRIANGLE(flags, i0, i1, i2) prim_tri(asmblr, i0, i1, i2)
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#define LINE_ADJ(flags, i0, i1, i2, i3) prim_line_adj(asmblr, i0, i1, i2, i3)
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#define TRIANGLE_ADJ(flags,i0,i1,i2,i3,i4,i5) prim_tri_adj(asmblr,i0,i1,i2,i3,i4,i5)
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#include "draw_decompose_tmp.h"
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