[README.md] Replaced some excessive info with link to original repo
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*Minecraft 4K - C Rewrite*
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*Minecraft 4K - C Rewrite - KolibriOS*
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For those who don't know, Minecraft 4K was a stripped down version of Minecraft submitted by Notch to the [Java 4K Game Programming Contest](https://en.wikipedia.org/wiki/Java_4K_Game_Programming_Contest), where each submission had to be under 4 kilobytes in size. Its wiki page can be found [here](https://minecraft.fandom.com/wiki/Minecraft_4k).
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## Notation
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Being so small, the game proved somewhat easy to de-compile and edit. [Multiple people have given this a go, including me](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1290821-minecraft-4k-improved-by-crunchycat-download-now).
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This is a port of **M4KC** game from **sashakoshka** for KolibriOS.
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This project is an attempt to translate the game into C in order to increase its performance, and to provide a platform upon which to add new features.
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## Some goals for this project
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* Maintaining the original look and feel as closely as possible. ✅️
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* Keeping the final executable under 20 KB (on Linux, with the system I have set up in `build.sh`) ✅️
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* More blocks 🏗️
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* Perlin noise terrain generation ✅️
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* Water ✅️
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* Biomes 🏗️
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* Caves ✅️
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* Infinite worlds, horizontally and vertically too 🏗️
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* Mobs and multiplayer (this would require changing the rendering engine to some degree) 🏗️
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* Day/night ✅️
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*✅️ - got that!*
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*🏗️ - not yet...*
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More info and Linux/Windows versions can be found in [original repo](https://github.com/sashakoshka/m4kc/).
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## Dependencies
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### Bare minimum to make this code run
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* KolibriOS [GCC Toolchain](https://git.kolibrios.org/Egor00f/kolibrios-gcc-toolchain)
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* KolibriOS [SDK Folder](https://git.kolibrios.org/KolibriOS/kolibrios/src/branch/main/contrib)
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* KolibriOS [SDL2 Library](https://git.kolibrios.org/KolibriOS/SDL2)
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