Water can be walked through
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@@ -747,7 +747,8 @@ void gameLoop_processMovement (Inputs *inputs) {
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int i14 = (int)(f17 + ((i12 >> 2) - 1) * 0.8 + 0.65) - 64;
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int i15 = (int)(f19 + (i12 >> 1 & 0x1) * 0.6 - 0.3) - 64;
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if (World_getBlock(&world, i13, i14, i15) > 0) {
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Block block = World_getBlock(&world, i13, i14, i15);
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if (block != BLOCK_AIR && block != BLOCK_WATER) {
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if (axis != 1) {
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goto label208;
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}
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