Now builds on windows
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@@ -31,7 +31,10 @@
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static int controlLoop(Inputs *, const uint8_t *);
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static int handleEvent(Inputs *, const uint8_t *, SDL_Event);
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int main (/*int argc, char *argv[]*/) {
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int main (int argc, char *argv[]) {
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(void)(argc);
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(void)(argv);
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//---- initializing SDL ----//
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SDL_Window *window = NULL;
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@@ -4,10 +4,10 @@ gcc src\gui.c -mwindows -Iwin\SDL2\include -c -o win\o\gui.o
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gcc src\inputbuffer.c -mwindows -Iwin\SDL2\include -c -o win\o\inputbuffer.o
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gcc src\main.c -mwindows -Iwin\SDL2\include -c -o win\o\main.o
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gcc src\menus.c -mwindows -Iwin\SDL2\include -c -o win\o\menus.o
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gcc src\minecraftfont.c -mwindows -Iwin\SDL2\include -c -o \win\o\minecraftfont.o
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gcc src\minecraftfont.c -mwindows -Iwin\SDL2\include -c -o win\o\minecraftfont.o
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gcc src\player.c -mwindows -Iwin\SDL2\include -c -o win\o\player.o
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gcc src\terrain.c -mwindows -Iwin\SDL2\include -c -o win\o\terrain.o
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gcc src\textures.c -mwindows -Iwin\SDL2\include -c -o win\o\textures.o
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gcc src\utility.c -mwindows -Iwin\SDL2\include -c -o win\o\utility.o
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gcc win\o\* -mwindows -Lwin\SDL2\lib -Wall -lmingw32 -lSDL2main -lSDL2 -o \win\bin\m4kc.exe
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gcc win\o\* -mwindows -Lwin\SDL2\lib -Wall -lmingw32 -lSDL2main -lSDL2 -o win\bin\m4kc.exe
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