forked from KolibriOS/kolibrios
What was done: - [x] Rewritten to C - [x] Refactored some code - [x] Fixed window resizing (#182) - [x] Adaptation for different skin height - [x] Fixed some tubes leftovers drawing - [x] Changed tubes generation a little bit - [x] Changed interface a little bit - [x] Added Escape key for exit to main menu - [x] Removed buttons from main menu (hotkeys left) :( What needs to be done: - [ ] ~~Fix rolled-up bug?~~ - [ ] ~~Fit it into 2048 bytes?~~ - [ ] ~~Add pause?~~ - [ ] ~~Use buffer for drawing without flickering?~~ P.S. There is no way game with all this changes will fit in 2560 bytes, as previous version, so I decided to skip them. Reviewed-on: KolibriOS/kolibrios#284 Reviewed-by: Ivan B <dunkaist@noreply.localhost> Reviewed-by: Mikhail Frolov <mixa.frolov2003@gmail.com> Co-authored-by: Burer <burer@kolibrios.org> Co-committed-by: Burer <burer@kolibrios.org>
25 lines
519 B
Markdown
25 lines
519 B
Markdown
## Floppy Bird for KolibriOS
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Simple clone of world-famous Flappy Bird game for KolibriOS, written in C.
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### Links
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* [Forum topic](http://board.kolibrios.org/viewtopic.php?t=4471)
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### Controls
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* Main menu:
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* 1 - fast game mode
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* 2 - slow game mode
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* Game:
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* Space - jump
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* Game over:
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* Space - restart
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* Escape - return to main menu
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### Authors
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* zorggish - initial author, all game code
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* Burer - rewrite to C, some tweaks
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<img src="https://i.ibb.co/JW3MCHmM/showcase.png" alt="Showcase" width="100%"> |