kolibrios/programs/games/sstartrek/en/setup.c
siemargl b165e4f6b6 add Super Star Trek Game
git-svn-id: svn://kolibrios.org@7142 a494cfbc-eb01-0410-851d-a64ba20cac60
2018-01-29 19:48:37 +00:00

726 lines
18 KiB
C

#ifndef KOS32
#include <time.h>
#endif
#include "sst.h"
void prelim(void) {
skip(2);
prout("-SUPER- STAR TREK");
skip(1);
prout("Latest update-21 Sept 78");
skip(1);
}
void freeze(int boss) {
char *x, *y;
FILE *fp;
int key;
if (boss) {
strcpy(citem, "emsave.trk");
}
else {
if ((key = scan()) == IHEOL) {
proutn("File name(9 characters maximum): ");
key = scan();
}
if (key != IHALPHA) {
huh();
return;
}
chew();
if (strchr(citem, '.') == NULL) {
strcat(citem, ".trk");
}
}
if ((fp = fopen(citem, "wb")) == NULL) {
proutn("Can't freeze game as file ");
proutn(citem);
skip(1);
return;
}
fwrite(&d, sizeof(d), 1, fp);
fwrite(&snapsht, sizeof(snapsht), 1, fp);
fwrite(quad, sizeof(quad), 1, fp);
fwrite(kx, sizeof(kx), 1, fp);
fwrite(ky, sizeof(ky), 1, fp);
fwrite(starch, sizeof(starch), 1, fp);
fwrite(kpower, sizeof(kpower), 1, fp);
fwrite(kdist, sizeof(kdist), 1, fp);
fwrite(kavgd, sizeof(kavgd), 1, fp);
fwrite(damage, sizeof(damage), 1, fp);
fwrite(future, sizeof(future), 1, fp);
fwrite(&a, sizeof(a), 1, fp);
fwrite(passwd, sizeof(passwd), 1, fp);
fclose(fp);
/* I hope that's enough! */
}
void thaw(void) {
char *x, *y;
FILE *fp;
int key;
passwd[0] = '\0';
if ((key = scan()) == IHEOL) {
proutn("File name: ");
key = scan();
}
if (key != IHALPHA) {
huh();
return;
}
chew();
if (strchr(citem, '.') == NULL) {
strcat(citem, ".trk");
}
if ((fp = fopen(citem, "rb")) == NULL) {
proutn("Can't find game file ");
proutn(citem);
skip(1);
return;
}
fread(&d, sizeof(d), 1, fp);
fread(&snapsht, sizeof(snapsht), 1, fp);
fread(quad, sizeof(quad), 1, fp);
fread(kx, sizeof(kx), 1, fp);
fread(ky, sizeof(ky), 1, fp);
fread(starch, sizeof(starch), 1, fp);
fread(kpower, sizeof(kpower), 1, fp);
fread(kdist, sizeof(kdist), 1, fp);
fread(kavgd, sizeof(kavgd), 1, fp);
fread(damage, sizeof(damage), 1, fp);
fread(future, sizeof(future), 1, fp);
fread(&a, sizeof(a), 1, fp);
fread(passwd, sizeof(passwd), 1, fp);
fclose(fp);
/* I hope that's enough! */
}
void abandn(void) {
int nb, l;
chew();
if (condit==IHDOCKED) {
if (ship!=IHE) {
prout("You cannot abandon Ye Faerie Queene.");
return;
}
}
else {
/* Must take shuttle craft to exit */
if (damage[DSHUTTL]==-1) {
prout("Ye Faerie Queene has no shuttle craft.");
return;
}
if (damage[DSHUTTL]<0) {
prout("Shuttle craft now serving Big Mac's.");
return;
}
if (damage[DSHUTTL]>0) {
prout("Shuttle craft damaged.");
return;
}
if (landed==1) {
prout("You must be aboard the Enterprise.");
return;
}
if (iscraft!=1) {
prout("Shuttle craft not currently available.");
return;
}
/* Print abandon ship messages */
skip(1);
prouts("***ABANDON SHIP! ABANDON SHIP!");
skip(1);
prouts("***ALL HANDS ABANDON SHIP!");
skip(2);
prout("Captain and crew escape in shuttle craft.");
prout("Remainder of ship's complement beam down");
prout("to nearest habitable planet.");
if (d.rembase==0) {
/* Ops! no place to go... */
finish(FABANDN);
return;
}
/* If at least one base left, give 'em the Faerie Queene */
skip(1);
icrystl = 0; /* crystals are lost */
nprobes = 0; /* No probes */
prout("You are captured by Klingons and released to");
prout("the Federation in a prisoner-of-war exchange.");
nb = Rand()*d.rembase+1;
/* Set up quadrant and position FQ adjacient to base */
if (quadx!=d.baseqx[nb] || quady!=d.baseqy[nb]) {
quadx = d.baseqx[nb];
quady = d.baseqy[nb];
sectx = secty = 5;
newqad(1);
}
for (;;) {
/* position next to base by trial and error */
quad[sectx][secty] = IHDOT;
for (l = 1; l <= 10; l++) {
sectx = 3.0*Rand() - 1.0 + basex;
secty = 3.0*Rand() - 1.0 + basey;
if (sectx >= 1 && sectx <= 10 &&
secty >= 1 && secty <= 10 &&
quad[sectx][secty] == IHDOT) break;
}
if (l < 11) break; /* found a spot */
sectx=5;
secty=5;
newqad(1);
}
}
/* Get new commission */
quad[sectx][secty] = ship = IHF;
prout("Starfleet puts you in command of another ship,");
prout("the Faerie Queene, which is antiquated but,");
prout("still useable.");
if (icrystl!=0) prout("The dilithium crystals have been moved.");
imine=0;
iscraft=0; /* Gallileo disappears */
#ifdef CAPTURE
brigcapacity = 300; // Less capacity now
brigfree = brigcapacity;
#endif
#ifdef CLOAKING
iscloaked = iscloaking = FALSE;
#endif
/* Resupply ship */
condit=IHDOCKED;
for (l = 1; l <= ndevice; l++) damage[l] = 0.0;
damage[DSHUTTL] = -1;
energy = inenrg = 3000.0;
shield = inshld = 1250.0;
torps = intorps = 6;
lsupres=inlsr=3.0;
shldup=0;
warpfac=5.0;
wfacsq=25.0;
return;
}
void setup(void) {
int i,j, krem, klumper;
int ix, iy;
alldone = gamewon = 0;
#ifdef DEBUG
idebug = 0;
#endif
// Decide how many of everything
if (choose()) return; // frozen game
// Prepare the Enterprise
ship = IHE;
energy = inenrg = 5000.0;
shield = inshld = 2500.0;
shldchg = shldup = 0;
inlsr = 4.0;
lsupres = 4.0;
iran8(&quadx, &quady);
iran10(&sectx, &secty);
torps = intorps = 10;
nprobes = (int)(3.0*Rand() + 2.0); /* Give them 2-4 of these wonders */
warpfac = 5.0;
wfacsq = warpfac * warpfac;
for (i=0; i <= ndevice; i++) damage[i] = 0.0;
// Set up assorted game parameters
batx = baty = 0;
d.date = indate = 100.0*(int)(31.0*Rand()+20.0);
d.killk = d.killc = nkinks = nhelp = resting = casual = d.nromkl = 0;
// Added d.starkl=0 6/2015
isatb = iscate = imine = icrystl = icraft = d.nsckill = d.nplankl = d.starkl = 0;
iscraft = 1;
landed = -1;
alive = 1;
docfac = 0.25;
for (i = 1; i <= 8; i++)
for (j = 1; j <= 8; j++) d.newstuf[i][j] = starch[i][j] = 0;
// Initialize times for extraneous events
future[FSNOVA] = d.date + expran(0.5 * intime);
future[FTBEAM] = d.date + expran(1.5 * (intime / d.remcom));
future[FSNAP] = d.date + 1.0 + Rand(); // Force an early snapshot
future[FBATTAK] = d.date + expran(0.3*intime);
future[FCDBAS] = 1e30;
future[FSCMOVE] = d.nscrem ? d.date+0.2777 : 1e30;
future[FSCDBAS] = 1e30;
future[FDSPROB] = 1e30;
// Starchart is functional
stdamtim = 1e30;
// Put stars in the galaxy
instar = 0;
for (i=1; i<=8; i++)
for (j=1; j<=8; j++) {
int k = Rand()*9.0 + 1.0;
instar += k;
d.galaxy[i][j] = k;
}
// Locate star bases in galaxy
for (i = 1; i <= inbase; i++) {
int contflag;
do {
do iran8(&ix, &iy);
while (d.galaxy[ix][iy] >= 10);
contflag = FALSE;
for (j = i-1; j > 0; j--) {
/* Improved placement algorithm to spread out bases */
double distq = square(ix-d.baseqx[j]) + square(iy-d.baseqy[j]);
if (distq < 6.0*(6-inbase) && Rand() < 0.75) {
contflag = TRUE;
#ifdef DEBUG
printf("DEBUG: Abandoning base #%d at %d-%d\n", i, ix, iy);
#endif
break;
}
#ifdef DEBUG
else if (distq < 6.0 * (6-inbase)) {
printf("DEBUG: saving base #%d, close to #%d\n", i, j);
}
#endif
}
} while (contflag);
d.baseqx[i] = ix;
d.baseqy[i] = iy;
starch[ix][iy] = -1;
d.galaxy[ix][iy] += 10;
}
// Position ordinary Klingon Battle Cruisers
krem = inkling - incom - d.nscrem;
klumper = 0.25*skill*(9.0-length)+1.0;
if (klumper > 9) klumper = 9; // Can't have more than 9 in quadrant
do {
double r = Rand();
int klump = (1.0 - r*r)*klumper;
if (klump > krem) klump = krem;
krem -= klump;
klump *= 100;
do iran8(&ix, &iy);
while (d.galaxy[ix][iy] + klump >= 1000);
d.galaxy[ix][iy] += klump;
} while (krem > 0);
// Position Klingon Commander Ships
#ifdef DEBUG
klumper = 1;
#endif
for (i = 1; i <= incom; i++) {
do {
do { /* IF debugging, put commanders by bases, always! */
#ifdef DEBUG
if (idebug && klumper <= inbase) {
ix = d.baseqx[klumper];
iy = d.baseqy[klumper];
klumper++;
}
else
#endif
iran8(&ix, &iy);
}
while ((d.galaxy[ix][iy] < 99 && Rand() < 0.75)||
d.galaxy[ix][iy]>899);
// check for duplicate
for (j = 1; j < i; j++)
if (d.cx[j]==ix && d.cy[j]==iy) break;
} while (j < i);
d.galaxy[ix][iy] += 100;
d.cx[i] = ix;
d.cy[i] = iy;
}
// Locate planets in galaxy
for (i = 1; i <= inplan; i++) {
do iran8(&ix, &iy);
while (d.newstuf[ix][iy] > 0);
d.newstuf[ix][iy] = 1;
d.plnets[i].x = ix;
d.plnets[i].y = iy;
d.plnets[i].pclass = Rand()*3.0 + 1.0; // Planet class M N or O
d.plnets[i].crystals = 1.5*Rand(); // 1 in 3 chance of crystals
d.plnets[i].known = 0;
}
// Locate Romulans
for (i = 1; i <= d.nromrem; i++) {
iran8(&ix, &iy);
d.newstuf[ix][iy] += 10;
}
// Locate the Super Commander
if (d.nscrem > 0) {
do iran8(&ix, &iy);
while (d.galaxy[ix][iy] >= 900);
d.isx = ix;
d.isy = iy;
d.galaxy[ix][iy] += 100;
}
// Place thing (in tournament game, thingx == -1, don't want one!)
if (Rand() < 0.1 && thingx != -1) {
iran8(&thingx, &thingy);
}
else {
thingx = thingy = 0;
}
// idate = date;
skip(3);
d.snap = 0;
if (skill == SNOVICE) {
printf("It is stardate %d. The Federation is being attacked by\n",
(int)d.date);
printf("a deadly Klingon invasion force. As captain of the United\n"
"Starship U.S.S. Enterprise, it is your mission to seek out\n"
"and destroy this invasion force of %d battle cruisers.\n",
inkling);
printf("You have an initial allotment of %d stardates to complete\n"
"your mission. As you proceed you may be given more time.\n\n"
"You will have %d supporting starbases.\n"
"Starbase locations- ",
(int)intime, inbase);
}
else {
printf("Stardate %d.\n\n"
"%d Klingons,\nan unknown number of Romulans\n",
(int)d.date, inkling);
if (d.nscrem) printf("and one (GULP) Super-Commander.\n");
printf("%d stardates\n%d starbases in ",(int)intime, inbase);
}
for (i = 1; i <= inbase; i++) {
cramlc(0, d.baseqx[i], d.baseqy[i]);
if (i < inbase) proutn(" ");
}
skip(2);
proutn("The Enterprise is currently in");
cramlc(1, quadx, quady);
proutn(" ");
cramlc(2, sectx, secty);
skip(2);
prout("Good Luck!");
if (d.nscrem) proutn(" YOU'LL NEED IT.");
skip(1);
newqad(0);
if (nenhere) shldup=1.0;
if (neutz) attack(0); // bad luck to start in a Romulan Neutral Zone
}
int choose(void) {
tourn = 0;
thawed = 0;
skill = 0;
length = 0;
while (TRUE) {
if (fromcommandline) /* Can start with command line options */
fromcommandline = 0;
else
proutn("Would you like a regular, tournament, or frozen game?");
scan();
if (strlen(citem)==0) continue; // Try again
if (isit("tournament")) {
while (scan() == IHEOL) {
proutn("Type in tournament number-");
}
if (aaitem == 0) {
chew();
continue; // We don't want a blank entry
}
tourn = (int)aaitem;
thingx = -1;
srand((unsigned int)(int)aaitem);
break;
}
if (isit("frozen")) {
thaw();
chew();
if (*passwd==0) continue;
randomize();
Rand(); Rand(); Rand(); Rand();
if (!alldone) thawed = 1; // No plaque if not finished
report(1);
return TRUE;
}
if (isit("regular")) {
skip(2);
randomize();
Rand(); Rand(); Rand(); Rand();
break;
}
proutn("What is \"");
proutn(citem);
prout("\"?");
chew();
}
while (length==0 || skill==0) {
if (scan() == IHALPHA) {
if (isit("short")) length = 1;
else if (isit("medium")) length = 2;
else if (isit("long")) length = 4;
else if (isit("novice")) skill = SNOVICE;
else if (isit("fair")) skill = SFAIR;
else if (isit("good")) skill = SGOOD;
else if (isit("expert")) skill = SEXPERT;
else if (isit("emeritus")) skill = SEMERITUS;
else {
proutn("What is \"");
proutn(citem);
prout("\"?");
}
}
else {
chew();
if (length==0) proutn("Would you like a Short, Medium, or Long game? ");
else if (skill == 0) proutn("Are you a Novice, Fair, Good, Expert, or Emeritus player?");
}
}
while (TRUE) {
scan();
strcpy(passwd, citem);
chew();
if (*passwd != 0) break;
proutn("Please type in a secret password (9 characters maximum)-");
}
#ifdef DEBUG
if (strcmp(passwd, "debug")==0) idebug = 1;
#endif
// Use parameters to generate initial values of things
damfac = 0.5 * skill;
d.rembase = 3.0*Rand()+2.0;
inbase = d.rembase;
inplan = (PLNETMAX/2) + (PLNETMAX/2+1)*Rand();
d.nromrem = (2.0+Rand())*skill;
d.nscrem = (skill > SFAIR? 1 : 0);
d.remtime = 7.0 * length;
intime = d.remtime;
d.remkl = 2.0*intime*((skill+1 - 2*Rand())*skill*0.1+.15); // d.remkl and inkling includes commanders and SC
inkling = d.remkl;
incom = skill + 0.0625*inkling*Rand();
d.remcom= min(10, incom);
incom = d.remcom;
d.remres = (inkling+4*incom)*intime;
inresor = d.remres;
if (inkling > 50) {
inbase = (d.rembase += 1);
}
#ifdef CAPTURE
brigcapacity = 400;
brigfree = brigcapacity;
kcaptured = 0; // TAA fix 6/2015
#endif
#ifdef CLOAKING
ncviol = 0; // TAA fix 6/2015
iscloaked = FALSE;
iscloaking = FALSE;
#endif
return FALSE;
}
void dropin(int iquad, int *ix, int *iy) {
do iran10(ix, iy);
while (quad[*ix][*iy] != IHDOT);
quad[*ix][*iy] = iquad;
}
void newcnd(void) {
condit = IHGREEN;
if (energy < 1000.0) condit = IHYELLOW;
if (d.galaxy[quadx][quady] > 99 || d.newstuf[quadx][quady] > 9)
condit = IHRED;
}
void newqad(int shutup) {
int quadnum = d.galaxy[quadx][quady];
int newnum = d.newstuf[quadx][quady];
int i, j, ix, iy, nplan;
iattak = 1;
justin = 1;
basex = basey = 0;
klhere = 0;
comhere = 0;
plnetx = plnety = 0;
ishere = 0;
irhere = 0;
iplnet = 0;
nenhere = 0;
neutz = 0;
inorbit = 0;
landed = -1;
ientesc = 0;
ithere = 0;
iseenit = 0;
#ifdef CLOAKING
isviolreported = FALSE;
#endif
if (iscate) {
// Attempt to escape Super-commander, so tbeam back!
iscate = 0;
ientesc = 1;
}
// Clear quadrant
for (i=1; i <= 10; i++)
for (j=1; j <= 10; j++) quad[i][j] = IHDOT;
// cope with supernova
if (quadnum > 999) {
return;
}
klhere = quadnum/100;
irhere = newnum/10;
nplan = newnum%10;
nenhere = klhere + irhere;
// Position Starship
quad[sectx][secty] = ship;
// Decide if quadrant needs a Tholian
if ((skill < SGOOD && Rand() <= 0.02) || /* Lighten up if skill is low */
(skill == SGOOD && Rand() <= 0.05) ||
(skill > SGOOD && Rand() <= 0.08)
#ifdef DEBUG
|| strcmp(passwd, "tholianx")==0
#endif
) {
do {
ithx = Rand() > 0.5 ? 10 : 1;
ithy = Rand() > 0.5 ? 10 : 1;
} while (quad[ithx][ithy] != IHDOT);
quad[ithx][ithy] = IHT;
ithere = 1;
/* Reserve unocupied corners */
if (quad[1][1]==IHDOT) quad[1][1] = 'X';
if (quad[1][10]==IHDOT) quad[1][10] = 'X';
if (quad[10][1]==IHDOT) quad[10][1] = 'X';
if (quad[10][10]==IHDOT) quad[10][10] = 'X';
}
if (quadnum >= 100) {
// Position ordinary Klingons
quadnum -= 100*klhere;
for (i = 1; i <= klhere; i++) {
dropin(IHK, &ix, &iy);
kx[i] = ix;
ky[i] = iy;
kdist[i] = kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy));
kpower[i] = Rand()*150.0 +300.0 +25.0*skill;
}
// If we need a commander, promote a Klingon
for (i = 1; i <= d.remcom ; i++)
if (d.cx[i]==quadx && d.cy[i]==quady) break;
if (i <= d.remcom) {
quad[ix][iy] = IHC;
kpower[klhere] = 950.0+400.0*Rand()+50.0*skill;
comhere = 1;
}
// If we need a super-commander, promote a Klingon
if (quadx == d.isx && quady == d.isy) {
quad[kx[1]][ky[1]] = IHS;
kpower[1] = 1175.0 + 400.0*Rand() + 125.0*skill;
iscate = 1;
ishere = 1;
}
}
// Put in Romulans if needed
for (i = klhere+1; i <= nenhere; i++) {
dropin(IHR, &ix, &iy);
kx[i] = ix;
ky[i] = iy;
kdist[i] = kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy));
kpower[i] = Rand()*400.0 + 450.0 + 50.0*skill;
}
sortkl();
// If quadrant needs a starbase, put it in
if (quadnum >= 10) {
quadnum -= 10;
dropin(IHB, &basex, &basey);
}
if (nplan) {
// If quadrant needs a planet, put it in
for (i=1; i <= inplan; i++)
if (d.plnets[i].x == quadx && d.plnets[i].y == quady) break;
if (i <= inplan) {
iplnet = i;
dropin(IHP, &plnetx, &plnety);
}
}
// Check for condition
newcnd();
// And finally the stars
for (i = 1; i <= quadnum; i++) dropin(IHSTAR, &ix, &iy);
// Check for RNZ
if (irhere > 0 && klhere == 0 && basex == 0) {
neutz = 1;
if (REPORTS) {
skip(1);
prout("LT. UHURA- \"Captain, an urgent message.");
prout(" I'll put it on audio.\" CLICK");
skip(1);
prout("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE.");
prout("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!");
}
}
if (shutup==0) {
// Put in THING if needed
if (thingx == quadx && thingy == quady) {
dropin(IHQUEST, &ix, &iy);
thingx = thingy = 0; // Transient
if (damage[DSRSENS] == 0.0) {
skip(1);
prout("MR. SPOCK- \"Captain, this is most unusual.");
prout(" Please examine your short-range scan.\"");
}
}
}
// Put in a few black holes
for (i = 1; i <= 3; i++)
if (Rand() > 0.5) dropin(IHBLANK, &ix, &iy);
// Take out X's in corners if Tholian present
if (ithere) {
if (quad[1][1]=='X') quad[1][1] = IHDOT;
if (quad[1][10]=='X') quad[1][10] = IHDOT;
if (quad[10][1]=='X') quad[10][1] = IHDOT;
if (quad[10][10]=='X') quad[10][10] = IHDOT;
}
}
void sortkl(void) {
double t;
int sw, j, k;
// The author liked bubble sort. So we will use it. :-(
if (nenhere < 2) return;
do {
sw = FALSE;
for (j = 1; j < nenhere; j++)
if (kdist[j] > kdist[j+1]) {
sw = TRUE;
t = kdist[j];
kdist[j] = kdist[j+1];
kdist[j+1] = t;
t = kavgd[j];
kavgd[j] = kavgd[j+1];
kavgd[j+1] = t;
k = kx[j];
kx[j] = kx[j+1];
kx[j+1] = k;
k = ky[j];
ky[j] = ky[j+1];
ky[j+1] = k;
t = kpower[j];
kpower[j] = kpower[j+1];
kpower[j+1] = t;
}
} while (sw);
}