402 lines
9.9 KiB
PHP
402 lines
9.9 KiB
PHP
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;---------------------------------------------------------------------
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processing_npc_action:
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; DEBUGF 1, "processing_npc_action\n"
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cmp dl,ROUTE_UP
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je npc_route_up
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cmp dl,ROUTE_DOWN
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je npc_route_down
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cmp dl,ROUTE_LEFT
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je npc_route_left
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cmp dl,ROUTE_RIGHT
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je npc_route_right
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ret
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;---------------------------------------------------------------------
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npc_route_up:
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; DEBUGF 1, "npc route_up\n"
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cmp ebx,1 ; border of map?
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jne @f
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;--------------------------------------
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.change_route:
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; DEBUGF 1, "npc .change_route_up\n"
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mov dx,0x0100+ROUTE_RIGHT
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call get_random_binary
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test al,al
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jz .save_new_route
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mov dx,0x0100+ROUTE_DOWN
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;--------------------------------------
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.save_new_route:
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rol edx,16
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mov [ecx],edx
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ret
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;--------------------------------------
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@@:
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; DEBUGF 1, "npc up @@:\n"
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call npc_search_target_up_left
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cmp [target_detected],1
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jne @f
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mov edi,TARGET_RANGE
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sub edi,[target_action_cell_x]
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mov ebx,TARGET_RANGE
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sub ebx,[target_action_cell_y]
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; DEBUGF 1, "%x npc_route_up target_up_left X: %x Y: %x\n",[current_cell_NPC]:1,edi,ebx
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cmp edi,ebx
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jb .continue
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mov si,0x0100+ROUTE_LEFT
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jmp save_route_to_current_position
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;--------------------------------------
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@@:
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call npc_search_target_up_right
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cmp [target_detected],1
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jne @f
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mov edi,[target_action_cell_x]
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dec edi
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mov ebx,TARGET_RANGE
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sub ebx,[target_action_cell_y]
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; DEBUGF 1, "%x npc_route_up target_up_right X: %x Y: %x\n",[current_cell_NPC]:1,edi,ebx
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cmp edi,ebx
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jb .continue
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mov si,0x0100+ROUTE_RIGHT
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jmp save_route_to_current_position
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;--------------------------------------
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@@:
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.continue:
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mov eax,[ecx-LEVEL_MAP_SIZE_X*4]
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cmp ah,OBJECT_PROTAGONIST
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je .continue_1
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test ah,ah
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jnz .change_route
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;--------------------------------------
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@@:
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cmp al,BASE_WATER
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jz .change_route
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cmp al,BASE_LAVA
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jz .change_route
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;--------------------------------------
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.continue_1:
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; DEBUGF 1, "npc good route up\n"
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mov si,0x0100+ROUTE_UP
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mov edi,ecx
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sub edi,LEVEL_MAP_SIZE_X*4
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jmp save_new_and_clear_old_position
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;---------------------------------------------------------------------
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npc_route_down:
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; DEBUGF 1, "npc route_down\n"
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cmp ebx,LEVEL_MAP_SIZE_Y ; border of map?
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jne @f
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;--------------------------------------
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.change_route:
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; DEBUGF 1, "npc .change_route_down\n"
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mov dx,0x0100+ROUTE_LEFT
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call get_random_binary
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test al,al
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jz .save_new_route
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mov dx,0x0100+ROUTE_UP
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;--------------------------------------
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.save_new_route:
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rol edx,16
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mov [ecx],edx
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ret
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;--------------------------------------
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@@:
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; DEBUGF 1, "npc down @@:\n"
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call npc_search_target_down_left
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cmp [target_detected],1
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jne @f
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mov edi,TARGET_RANGE
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sub edi,[target_action_cell_x]
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mov ebx,[target_action_cell_y]
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dec ebx
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; DEBUGF 1, "%x npc_route_down target_down_left X: %x Y: %x\n",[current_cell_NPC]:1,edi,ebx
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cmp edi,ebx
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jb .continue
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mov si,0x0100+ROUTE_LEFT
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jmp save_route_to_current_position
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;--------------------------------------
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@@:
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call npc_search_target_down_right
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cmp [target_detected],1
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jne @f
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mov edi,[target_action_cell_x]
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dec edi
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mov ebx,[target_action_cell_y]
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; DEBUGF 1, "%x npc_route_down target_down_right X: %x Y: %x\n",[current_cell_NPC]:1,edi,ebx
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cmp edi,ebx
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jb .continue
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mov si,0x0100+ROUTE_RIGHT
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jmp save_route_to_current_position
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;--------------------------------------
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@@:
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.continue:
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mov eax,[ecx+LEVEL_MAP_SIZE_X*4]
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cmp ah,OBJECT_PROTAGONIST
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je .continue_1
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test ah,ah
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jnz .change_route
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;--------------------------------------
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@@:
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cmp al,BASE_WATER
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jz .change_route
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cmp al,BASE_LAVA
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jz .change_route
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;--------------------------------------
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.continue_1:
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; DEBUGF 1, "npc good route down\n"
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mov si,0x0100+ROUTE_DOWN
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mov edi,ecx
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add edi,LEVEL_MAP_SIZE_X*4
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jmp save_new_and_clear_old_position
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;---------------------------------------------------------------------
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npc_route_left:
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; DEBUGF 1, "npc route_left\n"
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cmp eax,1 ; border of map?
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jne @f
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;--------------------------------------
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.change_route:
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; DEBUGF 1, "npc .change_route_left\n"
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mov dx,0x0100+ROUTE_UP
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call get_random_binary
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test al,al
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jz .save_new_route
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mov dx,0x0100+ROUTE_RIGHT
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;--------------------------------------
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.save_new_route:
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rol edx,16
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mov [ecx],edx
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ret
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;--------------------------------------
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@@:
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; DEBUGF 1, "npc left @@:\n"
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call npc_search_target_up_left
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cmp [target_detected],1
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jne @f
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mov edi,TARGET_RANGE
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sub edi,[target_action_cell_x]
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mov ebx,TARGET_RANGE
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sub ebx,[target_action_cell_y]
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; DEBUGF 1, "%x npc_route_left target_up_left X: %x Y: %x\n",[current_cell_NPC]:1,edi,ebx
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cmp edi,ebx
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jae .continue
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mov si,0x0100+ROUTE_UP
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jmp save_route_to_current_position
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;--------------------------------------
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@@:
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call npc_search_target_down_left
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cmp [target_detected],1
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jne @f
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mov edi,TARGET_RANGE
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sub edi,[target_action_cell_x]
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mov ebx,[target_action_cell_y]
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dec ebx
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; DEBUGF 1, "%x npc_route_left target_down_left X: %x Y: %x\n",[current_cell_NPC]:1,edi,ebx
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cmp edi,ebx
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jae .continue
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mov si,0x0100+ROUTE_DOWN
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jmp save_route_to_current_position
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;--------------------------------------
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@@:
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.continue:
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mov eax,[ecx-4]
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cmp ah,OBJECT_PROTAGONIST
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je .continue_1
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test ah,ah
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jnz .change_route
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;--------------------------------------
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@@:
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cmp al,BASE_WATER
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jz .change_route
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cmp al,BASE_LAVA
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jz .change_route
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;--------------------------------------
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.continue_1:
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; DEBUGF 1, "npc good route left\n"
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mov si,0x0100+ROUTE_LEFT
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mov edi,ecx
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sub edi,4
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jmp save_new_and_clear_old_position
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;---------------------------------------------------------------------
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npc_route_right:
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; DEBUGF 1, "npc route_right\n"
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cmp eax,LEVEL_MAP_SIZE_X ; border of map?
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jne @f
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;--------------------------------------
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.change_route:
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; DEBUGF 1, "npc .change_route_right\n"
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mov dx,0x0100+ROUTE_DOWN
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call get_random_binary
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test al,al
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jz .save_new_route
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mov dx,0x0100+ROUTE_LEFT
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;--------------------------------------
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.save_new_route:
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rol edx,16
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mov [ecx],edx
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ret
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;--------------------------------------
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@@:
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; DEBUGF 1, "npc righ @@:\n"
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call npc_search_target_up_right
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cmp [target_detected],1
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jne @f
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mov edi,[target_action_cell_x]
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dec edi
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mov ebx,TARGET_RANGE
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sub ebx,[target_action_cell_y]
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; DEBUGF 1, "%x npc_route_right target_up_right X: %x Y: %x\n",[current_cell_NPC]:1,edi,ebx
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cmp edi,ebx
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jae .continue
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mov si,0x0100+ROUTE_UP
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jmp save_route_to_current_position
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;--------------------------------------
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@@:
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call npc_search_target_down_right
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cmp [target_detected],1
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jne @f
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mov edi,[target_action_cell_x]
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dec edi
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mov ebx,[target_action_cell_y]
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dec ebx
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; DEBUGF 1, "%x npc_route_right target_down_right X: %x Y: %x\n",[current_cell_NPC]:1,edi,ebx
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cmp edi,ebx
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jae .continue
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mov si,0x0100+ROUTE_DOWN
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jmp save_route_to_current_position
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;--------------------------------------
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@@:
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.continue:
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mov eax,[ecx+4]
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cmp ah,OBJECT_PROTAGONIST
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je .continue_1
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test ah,ah
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jnz .change_route
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;--------------------------------------
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@@:
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cmp al,BASE_WATER
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jz .change_route
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cmp al,BASE_LAVA
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jz .change_route
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;--------------------------------------
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.continue_1:
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; DEBUGF 1, "npc good route righ\n"
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mov si,0x0100+ROUTE_RIGHT
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mov edi,ecx
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add edi,4
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jmp save_new_and_clear_old_position
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;---------------------------------------------------------------------
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npc_search_target_up_left:
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; DEBUGF 1, "%x npc_search_target_up_left X: %x Y: %x\n",[current_cell_NPC]:1,[action_cell_x],[action_cell_y]
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push ecx
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sub ecx,TARGET_RANGE * 4 ; offset x
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sub ecx,TARGET_RANGE * LEVEL_MAP_SIZE_X * 4 ; offset y
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jmp npc_search_target
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;---------------------------------------------------------------------
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npc_search_target_up_right:
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; DEBUGF 1, "%x npc_search_target_up_right X: %x Y: %x\n",[current_cell_NPC]:1,[action_cell_x],[action_cell_y]
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push ecx
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sub ecx,TARGET_RANGE * LEVEL_MAP_SIZE_X * 4 ; offset y
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sub ecx,4 ; offset x
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jmp npc_search_target
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;---------------------------------------------------------------------
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npc_search_target_down_left:
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; DEBUGF 1, "%x npc_search_target_down_left X: %x Y: %x\n",[current_cell_NPC]:1,[action_cell_x],[action_cell_y]
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push ecx
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sub ecx,LEVEL_MAP_SIZE_X * 4 ; offset y
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sub ecx,TARGET_RANGE * 4 ; offset x
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jmp npc_search_target
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;---------------------------------------------------------------------
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npc_search_target_down_right:
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; DEBUGF 1, "%x npc_search_target_down_right X: %x Y: %x\n",[current_cell_NPC]:1,[action_cell_x],[action_cell_y]
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push ecx
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sub ecx,LEVEL_MAP_SIZE_X * 4 ; offset y
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sub ecx,4 ; offset x
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;---------------------------------------------------------------------
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npc_search_target:
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push eax
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mov [target_detected],0
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mov ebx,TARGET_RANGE
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;--------------------------------------
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.y:
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mov eax,TARGET_RANGE
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; DEBUGF 1, "current cell next y\n"
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;--------------------------------------
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.x:
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push eax ebx ecx
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mov [target_action_cell_x],eax
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mov [target_action_cell_y],ebx
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shl eax,2
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add ecx,eax
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imul ebx,LEVEL_MAP_SIZE_X*4
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add ecx,ebx
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cmp ecx,plan_level
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jb @f
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cmp ecx,plan_level+LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*4-4
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ja @f
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mov eax,[ecx]
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; DEBUGF 1, "current cell %x\n",eax
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cmp ah,OBJECT_PROTAGONIST
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jne @f
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pop ecx ebx eax
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mov [target_detected],1
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; DEBUGF 1, "%x target_detected X: %x Y: %x\n",[current_cell_NPC]:1,[target_action_cell_x],[target_action_cell_y]
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jmp .exit
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;--------------------------------------
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@@:
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pop ecx ebx eax
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dec eax
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jnz .x
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dec ebx
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jnz .y
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.exit:
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pop eax ecx
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ret
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;---------------------------------------------------------------------
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