TinyGL: Bug fixes. info3ds, info3ds_u, vox_tgl: Related changes (#210)

TinyGL:
- The `depth` parameter in the `glClearDepth` function is now `qword` instead of `dword`.
- Fixed bug with z-buffer (the edges were cut off incorrectly, the coordinates in it were from 0 to 1, but should be from -1 to 1)
- Optimized array functions: `glDrawArrays`, `glDrawElements`

info3ds, info3ds_u, vox_tgl:
- Removed unnecessary operations after fixing a bug with the z-buffer.

Reviewed-on: #210
Reviewed-by: Max Logaev <maxlogaev@proton.me>
Co-authored-by: IgorA <aie85playm@gmail.com>
Co-committed-by: IgorA <aie85playm@gmail.com>
This commit is contained in:
2025-04-15 14:40:41 +02:00
committed by Max Logaev
parent e4cd8a4d74
commit 03cfdeb50f
20 changed files with 272 additions and 390 deletions

View File

@@ -88,13 +88,13 @@ red_win:
align 4
still:
mcall SF_WAIT_EVENT
cmp al,1
jz red_win
cmp al,2
jz key
cmp al,3
jz button
jmp still
cmp al,EV_REDRAW
jz red_win
cmp al,EV_KEY
jz key
cmp al,EV_BUTTON
jz button
jmp still
align 4
draw_window:
@@ -297,9 +297,8 @@ draw_3d:
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
call [glPushMatrix]
stdcall [glTranslatef], 0.0,0.0,0.5
stdcall [glScalef], [scale], [scale], [scale]
stdcall [glScalef], 1.0, 1.0, 0.1 ;прижимаем сферу, что-бы сразу не вылазила при увеличении
stdcall [glScalef], 1.0, 1.0, 0.2 ;прижимаем сферу, что-бы сразу не вылазила при увеличении
stdcall [glRotatef], [angle_y],0.0,1.0,0.0
stdcall [glRotatef], [angle_x],1.0,0.0,0.0