TinyGL: Bug fixes. info3ds, info3ds_u, vox_tgl: Related changes (#210)
TinyGL: - The `depth` parameter in the `glClearDepth` function is now `qword` instead of `dword`. - Fixed bug with z-buffer (the edges were cut off incorrectly, the coordinates in it were from 0 to 1, but should be from -1 to 1) - Optimized array functions: `glDrawArrays`, `glDrawElements` info3ds, info3ds_u, vox_tgl: - Removed unnecessary operations after fixing a bug with the z-buffer. Reviewed-on: #210 Reviewed-by: Max Logaev <maxlogaev@proton.me> Co-authored-by: IgorA <aie85playm@gmail.com> Co-committed-by: IgorA <aie85playm@gmail.com>
This commit is contained in:
@@ -1082,7 +1082,7 @@ l_libs_start:
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lib_2 l_libs lib_name_2, file_name, system_dir_2, import_box_lib
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lib_2 l_libs lib_name_2, file_name, system_dir_2, import_box_lib
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lib_3 l_libs lib_name_3, file_name, system_dir_3, import_buf2d
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lib_3 l_libs lib_name_3, file_name, system_dir_3, import_buf2d
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lib_4 l_libs lib_name_4, file_name, system_dir_4, import_libkmenu
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lib_4 l_libs lib_name_4, file_name, system_dir_4, import_libkmenu
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lib_5 l_libs lib_name_5, file_name, system_dir_5, import_lib_tinygl
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lib_5 l_libs lib_name_5, file_name, system_dir_5, import_tinygl
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lib_6 l_libs lib_name_6, file_name, system_dir_6, import_libini
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lib_6 l_libs lib_name_6, file_name, system_dir_6, import_libini
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l_libs_end:
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l_libs_end:
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@@ -1287,7 +1287,7 @@ dd 0,0
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akmenuitem_draw db 'kmenuitem_draw',0
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akmenuitem_draw db 'kmenuitem_draw',0
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align 4
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align 4
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import_lib_tinygl:
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import_tinygl:
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macro E_LIB n
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macro E_LIB n
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{
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{
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n dd sz_#n
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n dd sz_#n
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@@ -1343,7 +1343,7 @@ buf_1:
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align 4
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align 4
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el_focus dd tree1
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el_focus dd tree1
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tree1 tree_list size_one_list,300+2, tl_key_no_edit+tl_draw_par_line,\
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tree1 tree_list size_one_list,300+2, tl_key_no_edit+tl_draw_par_line,\
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16,16, 0xffffff,0xb0d0ff,0x400040, 5,35,195-16,250, 16,list_offs_text,0,\
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16,16, 0xffffff,0xb0d0ff,0x10400040, 5,35,195-16,250, 16,list_offs_text,0,\
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el_focus,w_scr_t1,0
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el_focus,w_scr_t1,0
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align 4
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align 4
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@@ -1362,9 +1362,9 @@ white_light dd 0.8, 0.8, 0.8, 1.0 ;
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lmodel_ambient dd 0.3, 0.3, 0.3, 1.0 ; <20><>ࠬ<EFBFBD><E0A0AC><EFBFBD><EFBFBD> 䮭<><E4AEAD><EFBFBD><EFBFBD><EFBFBD> <20>ᢥ饭<E1A2A5><E9A5AD>
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lmodel_ambient dd 0.3, 0.3, 0.3, 1.0 ; <20><>ࠬ<EFBFBD><E0A0AC><EFBFBD><EFBFBD> 䮭<><E4AEAD><EFBFBD><EFBFBD><EFBFBD> <20>ᢥ饭<E1A2A5><E9A5AD>
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if lang eq ru_RU
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if lang eq ru_RU
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capt db 'info 3ds <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 29.09.20',0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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capt db 'info 3ds <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 14.04.25',0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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else ; Default to en_US
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else ; Default to en_US
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capt db 'info 3ds version 29.09.20',0 ;window caption
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capt db 'info 3ds version 14.04.25',0 ;window caption
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end if
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end if
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align 16
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align 16
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@@ -1408,7 +1408,7 @@ buf_1:
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align 4
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align 4
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el_focus dd tree1
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el_focus dd tree1
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tree1 tree_list size_one_list,300+2, tl_key_no_edit+tl_draw_par_line,\
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tree1 tree_list size_one_list,300+2, tl_key_no_edit+tl_draw_par_line,\
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16,16, 0xffffff,0xb0d0ff,0x400040, 5,47,195-16,250, 16,list_offs_text,0, el_focus,\
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16,16, 0xffffff,0xb0d0ff,0x10400040, 5,47,195-16,250, 16,list_offs_text,0, el_focus,\
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w_scr_t1,0
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w_scr_t1,0
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align 4
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align 4
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@@ -1427,9 +1427,9 @@ white_light dd 0.8, 0.8, 0.8, 1.0 ;
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lmodel_ambient dd 0.3, 0.3, 0.3, 1.0 ; <20><>ࠬ<EFBFBD><E0A0AC><EFBFBD><EFBFBD> 䮭<><E4AEAD><EFBFBD><EFBFBD><EFBFBD> <20>ᢥ饭<E1A2A5><E9A5AD>
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lmodel_ambient dd 0.3, 0.3, 0.3, 1.0 ; <20><>ࠬ<EFBFBD><E0A0AC><EFBFBD><EFBFBD> 䮭<><E4AEAD><EFBFBD><EFBFBD><EFBFBD> <20>ᢥ饭<E1A2A5><E9A5AD>
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if lang eq ru_RU
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if lang eq ru_RU
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capt db 'info 3ds [user] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 29.09.20',0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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capt db 'info 3ds [user] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 14.04.25',0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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else ; Default to en_US
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else ; Default to en_US
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capt db 'info 3ds [user] version 29.09.20',0 ; Window caption
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capt db 'info 3ds [user] version 14.04.25',0 ; Window caption
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end if
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end if
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align 16
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align 16
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@@ -812,9 +812,8 @@ proc draw_3d uses eax ebx ecx edi, o_data:dword
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@@:
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@@:
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stdcall [glDisable],GL_LIGHTING
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stdcall [glDisable],GL_LIGHTING
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.end_l:
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.end_l:
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stdcall [glTranslatef], 0.0,0.0,0.5 ;correct for z
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stdcall [glScalef], [edi+obj_3d.x_scale],[edi+obj_3d.y_scale],[edi+obj_3d.z_scale]
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stdcall [glScalef], [edi+obj_3d.x_scale],[edi+obj_3d.y_scale],[edi+obj_3d.z_scale]
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stdcall [glScalef], 1.0,1.0,0.7 ;correct for z
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stdcall [glScalef], 1.0,1.0,1.4 ;correct for z
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stdcall [glRotatef], [angle_z],0.0,0.0,1.0
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stdcall [glRotatef], [angle_z],0.0,0.0,1.0
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stdcall [glRotatef], [angle_y],0.0,1.0,0.0
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stdcall [glRotatef], [angle_y],0.0,1.0,0.0
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stdcall [glRotatef], [angle_x],1.0,0.0,0.0
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stdcall [glRotatef], [angle_x],1.0,0.0,0.0
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@@ -951,13 +951,12 @@ endl
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endp
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endp
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align 4
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align 4
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proc glClearDepth uses eax, depth:dword
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proc glClearDepth uses eax, depth:qword
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locals
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locals
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p rd 2
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p rd 2
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endl
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endl
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mov dword[p],OP_ClearDepth
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mov dword[p],OP_ClearDepth
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mov eax,[depth]
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fld qword[depth]
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fld qword[eax]
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fstp dword[p+4]
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fstp dword[p+4]
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lea eax,[ebp-8] ;=sizeof(dd)*2
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lea eax,[ebp-8] ;=sizeof(dd)*2
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@@ -23,8 +23,7 @@ endl
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imul ecx,ebx
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imul ecx,ebx
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shl ecx,2
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shl ecx,2
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add ecx,[eax+GLContext.color_array] ;ecx = &context.color_array[i]
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add ecx,[eax+GLContext.color_array] ;ecx = &context.color_array[i]
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mov ebx,ebp
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lea ebx,[ebp-20] ;=sizeof(dd)*5
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sub ebx,20 ;=sizeof(dd)*5
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mov edx,[ecx]
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mov edx,[ecx]
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mov [ebx+4],edx
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mov [ebx+4],edx
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mov edx,[ecx+4]
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mov edx,[ecx+4]
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@@ -48,8 +47,7 @@ endl
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imul esi,ebx
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imul esi,ebx
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shl esi,2
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shl esi,2
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add esi,[eax+GLContext.normal_array] ;esi = &normal_array[ebx * (3 + c->normal_array_stride)]
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add esi,[eax+GLContext.normal_array] ;esi = &normal_array[ebx * (3 + c->normal_array_stride)]
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mov edi,eax
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lea edi,[eax+GLContext.current_normal]
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add edi,GLContext.current_normal
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mov ecx,3
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mov ecx,3
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rep movsd
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rep movsd
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mov dword[edi],0.0
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mov dword[edi],0.0
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@@ -92,8 +90,7 @@ endl
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imul ecx,ebx
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imul ecx,ebx
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shl ecx,2
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shl ecx,2
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add ecx,[eax+GLContext.vertex_array] ;ecx = &context.vertex_array[i]
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add ecx,[eax+GLContext.vertex_array] ;ecx = &context.vertex_array[i]
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mov ebx,ebp
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lea ebx,[ebp-20] ;=sizeof(dd)*5
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sub ebx,20 ;=sizeof(dd)*5
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mov edx,[ecx]
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mov edx,[ecx]
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mov [ebx+4],edx
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mov [ebx+4],edx
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mov edx,[ecx+4]
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mov edx,[ecx+4]
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@@ -130,8 +127,7 @@ endl
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mov eax,[i]
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mov eax,[i]
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mov dword[p+4],eax
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mov dword[p+4],eax
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mov eax,ebp
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lea eax,[ebp-8] ;=sizeof(dd)*2
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sub eax,8 ;=sizeof(dd)*2
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stdcall gl_add_op,eax
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stdcall gl_add_op,eax
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ret
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ret
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endp
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endp
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@@ -139,10 +135,9 @@ endp
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align 4
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align 4
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proc glopDrawArrays, context:dword, param:dword
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proc glopDrawArrays, context:dword, param:dword
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locals
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locals
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vi dd ?
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idx dd ?
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idx dd ?
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states dd ?
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states dd ?
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size dd ?
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a_size dd ?
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p rd 8 ;функция glopColor требует 8 параметров, другие функции требуют меньше, берем по максимуму что-бы не портить стек
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p rd 8 ;функция glopColor требует 8 параметров, другие функции требуют меньше, берем по максимуму что-бы не портить стек
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endl
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endl
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pushad
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pushad
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@@ -155,132 +150,19 @@ pushad
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mov [idx],eax ;param[2].i
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mov [idx],eax ;param[2].i
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mov eax,[ebx+4]
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mov eax,[ebx+4]
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mov [p+4],eax ;p[1].i = param[1].i
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mov [p+4],eax ;p[1].i = param[1].i
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mov eax,ebp
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lea eax,[ebp-32] ;=sizeof(dd)*8
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sub eax,32 ;=sizeof(dd)*8
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stdcall glopBegin, edx,eax
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stdcall glopBegin, edx,eax
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mov dword[vi],0
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cmp ecx,1
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jl @f
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align 4
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align 4
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.cycle_0: ;for (int vi=0; vi<count; vi++)
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.cycle_0: ;for (int vi=0; vi<count; vi++)
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cmp dword[vi],ecx
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call CopyArrayElementByIndex
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jge .cycle_0_end
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bt dword[states],1 ;2^1=COLOR_ARRAY
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jnc @f
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mov esi,[edx+GLContext.color_array_size]
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mov [size],esi
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add esi,[edx+GLContext.color_array_stride]
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imul esi,[idx] ;esi = i
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shl esi,2
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add esi,[edx+GLContext.color_array] ;esi = &context.color_array[i]
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mov edi,ebp
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sub edi,28 ;edi = &p[1]
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mov ebx,[esi+8]
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mov [edi],ebx ;p[1].f = context.color_array[i+2]
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mov ebx,[esi+4]
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mov [edi+4],ebx ;p[2].f = context.color_array[i+1]
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mov ebx,[esi]
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mov [edi+8],ebx ;p[3].f = context.color_array[i]
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add edi,12
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cmp dword[size],3
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jle .e1
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add esi,12
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movsd
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jmp .e2
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.e1:
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mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
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.e2:
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mov edi,ebp
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sub edi,32 ;edi = &p[0]
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mov ebx,ebp
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sub ebx,12 ;ebp-12 = &p[5]
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push ebx
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add ebx,4 ;ebp-8 = &p[6]
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push ebx
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add ebx,4 ;ebp-4 = &p[7]
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push ebx
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stdcall RGBFtoRGBI,[edi+12],[edi+8],[edi+4] ;call: r,g,b,&p[7],&p[6],&p[5]
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stdcall glopColor, edx,edi ;(context, p(op,rf,gf,bf,af,ri,gi,bi))
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@@:
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bt dword[states],2 ;2^2=NORMAL_ARRAY
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jnc @f
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mov esi,[edx+GLContext.normal_array_stride]
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add esi,3
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imul esi,[idx]
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shl esi,2
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add esi,[edx+GLContext.normal_array] ;esi = &context.normal_array[ idx * (3 + context.normal_array_stride) ]
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mov edi,edx
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add edi,GLContext.current_normal
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movsd ;context.current_normal.X = context.normal_array[i]
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movsd
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movsd
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mov dword[edi],0.0 ;context.current_normal.W = 0.0f
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@@:
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bt dword[states],3 ;2^3=TEXCOORD_ARRAY
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jnc @f
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mov esi,[edx+GLContext.texcoord_array_size]
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mov [size],esi
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add esi,[edx+GLContext.texcoord_array_stride]
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imul esi,[idx] ;esi = i
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shl esi,2
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add esi,[edx+GLContext.texcoord_array] ;esi = &context.texcoord_array[i]
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mov edi,edx
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add edi,GLContext.current_tex_coord
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movsd ;context.current_tex_coord.X = ccontext.texcoord_array[i]
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movsd
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cmp dword[size],2
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jle .e3
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movsd
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jmp .e4
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.e3:
|
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mov dword[edi],0.0 ;если задано 2 параметра, то 3-й ставим по умолчанию 0.0
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add edi,4
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.e4:
|
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||||||
cmp dword[size],3
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|
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jle .e5
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movsd
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jmp @f
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|
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.e5:
|
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mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
|
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@@:
|
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bt dword[states],0 ;2^0=VERTEX_ARRAY
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||||||
jnc @f
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mov esi,[edx+GLContext.vertex_array_size]
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mov [size],esi
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add esi,[edx+GLContext.vertex_array_stride]
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imul esi,[idx] ;esi = i
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shl esi,2
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add esi,[edx+GLContext.vertex_array] ;esi = &context.vertex_array[i]
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mov edi,ebp
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sub edi,28 ;edi = &p[1]
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movsd ;p[1].f = context.vertex_array[i]
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||||||
movsd
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cmp dword[size],2
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|
||||||
jle .e6
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||||||
movsd
|
|
||||||
jmp .e7
|
|
||||||
.e6:
|
|
||||||
mov dword[edi],0.0 ;если задано 2 параметра, то 3-й ставим по умолчанию 0.0
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|
||||||
add edi,4
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||||||
jmp .e8 ;и 4-й тоже ставим по умолчанию
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|
||||||
.e7:
|
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||||||
cmp dword[size],3
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|
||||||
jle .e8
|
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||||||
movsd
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||||||
sub edi,20 ;edi=&p[0]
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|
||||||
jmp .e9
|
|
||||||
.e8:
|
|
||||||
mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
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|
||||||
sub edi,16 ;edi=&p[0]
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|
||||||
.e9:
|
|
||||||
stdcall glopVertex, edx,edi
|
|
||||||
@@:
|
|
||||||
inc dword[idx]
|
inc dword[idx]
|
||||||
inc dword[vi]
|
loop .cycle_0
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||||||
jmp .cycle_0
|
@@:
|
||||||
.cycle_0_end:
|
|
||||||
|
|
||||||
;mov eax,ebp
|
lea eax,[ebp-32] ;=sizeof(dd)*8
|
||||||
;sub eax,32 ;=sizeof(dd)*8
|
|
||||||
stdcall glopEnd, edx,eax
|
stdcall glopEnd, edx,eax
|
||||||
popad
|
popad
|
||||||
ret
|
ret
|
||||||
@@ -299,8 +181,7 @@ endl
|
|||||||
mov eax,[count]
|
mov eax,[count]
|
||||||
mov dword[p+12],eax
|
mov dword[p+12],eax
|
||||||
|
|
||||||
mov eax,ebp
|
lea eax,[ebp-16] ;=sizeof(dd)*4
|
||||||
sub eax,16 ;=sizeof(dd)*4
|
|
||||||
stdcall gl_add_op,eax
|
stdcall gl_add_op,eax
|
||||||
ret
|
ret
|
||||||
endp
|
endp
|
||||||
@@ -308,12 +189,12 @@ endp
|
|||||||
align 4
|
align 4
|
||||||
proc glopDrawElements, context:dword, param:dword
|
proc glopDrawElements, context:dword, param:dword
|
||||||
locals
|
locals
|
||||||
|
type dd ?
|
||||||
|
indices dd ? ;указатель на 16 или 32 битные индексы
|
||||||
ii dd ?
|
ii dd ?
|
||||||
idx dd ?
|
idx dd ?
|
||||||
states dd ?
|
states dd ?
|
||||||
type dd ?
|
a_size dd ?
|
||||||
size dd ?
|
|
||||||
indices dd ? ;указатель на 16 или 32 битные индексы
|
|
||||||
p rd 8
|
p rd 8
|
||||||
endl
|
endl
|
||||||
pushad
|
pushad
|
||||||
@@ -328,8 +209,7 @@ pushad
|
|||||||
mov [type],eax ;type = param[3].i
|
mov [type],eax ;type = param[3].i
|
||||||
mov eax,[ebx+16]
|
mov eax,[ebx+16]
|
||||||
mov [indices],eax ;*indices = param[4].p
|
mov [indices],eax ;*indices = param[4].p
|
||||||
mov eax,ebp
|
lea eax,[ebp-32] ;=sizeof(dd)*8
|
||||||
sub eax,32 ;=sizeof(dd)*8
|
|
||||||
stdcall glopBegin, edx,eax
|
stdcall glopBegin, edx,eax
|
||||||
|
|
||||||
mov dword[ii],0
|
mov dword[ii],0
|
||||||
@@ -351,127 +231,133 @@ align 4
|
|||||||
.end_0:
|
.end_0:
|
||||||
mov [idx],esi
|
mov [idx],esi
|
||||||
|
|
||||||
bt dword[states],1 ;2^1=COLOR_ARRAY
|
call CopyArrayElementByIndex
|
||||||
jnc @f
|
|
||||||
mov esi,[edx+GLContext.color_array_size]
|
|
||||||
mov [size],esi
|
|
||||||
add esi,[edx+GLContext.color_array_stride]
|
|
||||||
imul esi,[idx] ;esi = i
|
|
||||||
shl esi,2
|
|
||||||
add esi,[edx+GLContext.color_array] ;esi = &context.color_array[i]
|
|
||||||
mov edi,ebp
|
|
||||||
sub edi,28 ;edi = &p[1]
|
|
||||||
mov ebx,[esi+8]
|
|
||||||
mov [edi],ebx ;p[1].f = context.color_array[i+2]
|
|
||||||
mov ebx,[esi+4]
|
|
||||||
mov [edi+4],ebx ;p[2].f = context.color_array[i+1]
|
|
||||||
mov ebx,[esi]
|
|
||||||
mov [edi+8],ebx ;p[3].f = context.color_array[i]
|
|
||||||
add edi,12
|
|
||||||
cmp dword[size],3
|
|
||||||
jle .e1
|
|
||||||
add esi,12
|
|
||||||
movsd
|
|
||||||
jmp .e2
|
|
||||||
.e1:
|
|
||||||
mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
|
|
||||||
.e2:
|
|
||||||
mov edi,ebp
|
|
||||||
sub edi,32 ;edi = &p[0]
|
|
||||||
mov ebx,ebp
|
|
||||||
sub ebx,12 ;ebp-12 = &p[5]
|
|
||||||
push ebx
|
|
||||||
add ebx,4 ;ebp-8 = &p[6]
|
|
||||||
push ebx
|
|
||||||
add ebx,4 ;ebp-4 = &p[7]
|
|
||||||
push ebx
|
|
||||||
stdcall RGBFtoRGBI,[edi+12],[edi+8],[edi+4] ;call: r,g,b,&p[7],&p[6],&p[5]
|
|
||||||
stdcall glopColor, edx,edi ;(context, p(op,rf,gf,bf,af,ri,gi,bi))
|
|
||||||
@@:
|
|
||||||
bt dword[states],2 ;2^2=NORMAL_ARRAY
|
|
||||||
jnc @f
|
|
||||||
mov esi,[edx+GLContext.normal_array_stride]
|
|
||||||
add esi,3
|
|
||||||
imul esi,[idx] ;esi = idx * (3 + context.normal_array_stride)
|
|
||||||
shl esi,2
|
|
||||||
add esi,[edx+GLContext.normal_array]
|
|
||||||
mov edi,edx
|
|
||||||
add edi,GLContext.current_normal
|
|
||||||
movsd ;context.current_normal.X = context.normal_array[i]
|
|
||||||
movsd
|
|
||||||
movsd
|
|
||||||
mov dword[edi],0.0 ;context.current_normal.W = 0.0f
|
|
||||||
@@:
|
|
||||||
bt dword[states],3 ;2^3=TEXCOORD_ARRAY
|
|
||||||
jnc @f
|
|
||||||
mov esi,[edx+GLContext.texcoord_array_size]
|
|
||||||
mov [size],esi
|
|
||||||
add esi,[edx+GLContext.texcoord_array_stride]
|
|
||||||
imul esi,[idx] ;esi = i
|
|
||||||
shl esi,2
|
|
||||||
add esi,[edx+GLContext.texcoord_array] ;esi = &context.texcoord_array[i]
|
|
||||||
mov edi,edx
|
|
||||||
add edi,GLContext.current_tex_coord
|
|
||||||
movsd ;context.current_tex_coord.X = ccontext.texcoord_array[i]
|
|
||||||
movsd
|
|
||||||
cmp dword[size],2
|
|
||||||
jle .e3
|
|
||||||
movsd
|
|
||||||
jmp .e4
|
|
||||||
.e3:
|
|
||||||
mov dword[edi],0.0 ;если задано 2 параметра, то 3-й ставим по умолчанию 0.0
|
|
||||||
add edi,4
|
|
||||||
.e4:
|
|
||||||
cmp dword[size],3
|
|
||||||
jle .e5
|
|
||||||
movsd
|
|
||||||
jmp @f
|
|
||||||
.e5:
|
|
||||||
mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
|
|
||||||
@@:
|
|
||||||
bt dword[states],0 ;2^0=VERTEX_ARRAY
|
|
||||||
jnc @f
|
|
||||||
mov esi,[edx+GLContext.vertex_array_size]
|
|
||||||
mov [size],esi
|
|
||||||
add esi,[edx+GLContext.vertex_array_stride]
|
|
||||||
imul esi,[idx] ;esi = i
|
|
||||||
shl esi,2
|
|
||||||
add esi,[edx+GLContext.vertex_array] ;esi = &context.vertex_array[i]
|
|
||||||
mov edi,ebp
|
|
||||||
sub edi,28 ;edi = &p[1]
|
|
||||||
movsd ;p[1].f = context.vertex_array[i]
|
|
||||||
movsd
|
|
||||||
cmp dword[size],2
|
|
||||||
jle .e6
|
|
||||||
movsd
|
|
||||||
jmp .e7
|
|
||||||
.e6:
|
|
||||||
mov dword[edi],0.0 ;если задано 2 параметра, то 3-й ставим по умолчанию 0.0
|
|
||||||
add edi,4
|
|
||||||
jmp .e8 ;и 4-й тоже ставим по умолчанию
|
|
||||||
.e7:
|
|
||||||
cmp dword[size],3
|
|
||||||
jle .e8
|
|
||||||
movsd
|
|
||||||
sub edi,20 ;edi=&p[0]
|
|
||||||
jmp .e9
|
|
||||||
.e8:
|
|
||||||
mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
|
|
||||||
sub edi,16 ;edi=&p[0]
|
|
||||||
.e9:
|
|
||||||
stdcall glopVertex, edx,edi
|
|
||||||
@@:
|
|
||||||
inc dword[ii]
|
inc dword[ii]
|
||||||
jmp .cycle_0
|
jmp .cycle_0
|
||||||
.cycle_0_end:
|
.cycle_0_end:
|
||||||
|
|
||||||
mov eax,ebp
|
lea eax,[ebp-32] ;=sizeof(dd)*8
|
||||||
sub eax,32 ;=sizeof(dd)*8
|
|
||||||
stdcall glopEnd, edx,eax
|
stdcall glopEnd, edx,eax
|
||||||
popad
|
popad
|
||||||
ret
|
ret
|
||||||
endp
|
endp
|
||||||
|
|
||||||
|
;input:
|
||||||
|
; edx - GLContext
|
||||||
|
idx equ ebp-44
|
||||||
|
states equ ebp-40
|
||||||
|
a_size equ ebp-36
|
||||||
|
align 4
|
||||||
|
CopyArrayElementByIndex:
|
||||||
|
bt dword[states],1 ;2^1=COLOR_ARRAY
|
||||||
|
jnc @f
|
||||||
|
mov esi,[edx+GLContext.color_array_size]
|
||||||
|
mov [a_size],esi
|
||||||
|
add esi,[edx+GLContext.color_array_stride]
|
||||||
|
imul esi,[idx] ;esi = i
|
||||||
|
shl esi,2
|
||||||
|
add esi,[edx+GLContext.color_array] ;esi = &context.color_array[i]
|
||||||
|
lea edi,[ebp-28] ;edi = &p[1]
|
||||||
|
mov ebx,[esi+8]
|
||||||
|
mov [edi],ebx ;p[1].f = context.color_array[i+2]
|
||||||
|
mov ebx,[esi+4]
|
||||||
|
mov [edi+4],ebx ;p[2].f = context.color_array[i+1]
|
||||||
|
mov ebx,[esi]
|
||||||
|
mov [edi+8],ebx ;p[3].f = context.color_array[i]
|
||||||
|
add edi,12
|
||||||
|
cmp dword[a_size],3
|
||||||
|
jle .e1
|
||||||
|
add esi,12
|
||||||
|
movsd
|
||||||
|
jmp .e2
|
||||||
|
.e1:
|
||||||
|
mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
|
||||||
|
.e2:
|
||||||
|
lea edi,[ebp-32] ;edi = &p[0]
|
||||||
|
lea ebx,[ebp-12] ;ebp-12 = &p[5]
|
||||||
|
push ebx
|
||||||
|
add ebx,4 ;ebp-8 = &p[6]
|
||||||
|
push ebx
|
||||||
|
add ebx,4 ;ebp-4 = &p[7]
|
||||||
|
push ebx
|
||||||
|
stdcall RGBFtoRGBI,[edi+12],[edi+8],[edi+4] ;call: r,g,b,&p[7],&p[6],&p[5]
|
||||||
|
stdcall glopColor, edx,edi ;(context, p(op,rf,gf,bf,af,ri,gi,bi))
|
||||||
|
@@:
|
||||||
|
bt dword[states],2 ;2^2=NORMAL_ARRAY
|
||||||
|
jnc @f
|
||||||
|
mov esi,[edx+GLContext.normal_array_stride]
|
||||||
|
add esi,3
|
||||||
|
imul esi,[idx] ;esi = idx * (3 + context.normal_array_stride)
|
||||||
|
shl esi,2
|
||||||
|
add esi,[edx+GLContext.normal_array] ;esi = &context.normal_array[ idx * (3 + context.normal_array_stride) ]
|
||||||
|
lea edi,[edx+GLContext.current_normal]
|
||||||
|
movsd ;context.current_normal.X = context.normal_array[i]
|
||||||
|
movsd
|
||||||
|
movsd
|
||||||
|
mov dword[edi],0.0 ;context.current_normal.W = 0.0f
|
||||||
|
@@:
|
||||||
|
bt dword[states],3 ;2^3=TEXCOORD_ARRAY
|
||||||
|
jnc @f
|
||||||
|
mov esi,[edx+GLContext.texcoord_array_size]
|
||||||
|
mov [a_size],esi
|
||||||
|
add esi,[edx+GLContext.texcoord_array_stride]
|
||||||
|
imul esi,[idx] ;esi = i
|
||||||
|
shl esi,2
|
||||||
|
add esi,[edx+GLContext.texcoord_array] ;esi = &context.texcoord_array[i]
|
||||||
|
lea edi,[edx+GLContext.current_tex_coord]
|
||||||
|
movsd ;context.current_tex_coord.X = ccontext.texcoord_array[i]
|
||||||
|
movsd
|
||||||
|
cmp dword[a_size],2
|
||||||
|
jle .e3
|
||||||
|
movsd
|
||||||
|
jmp .e4
|
||||||
|
.e3:
|
||||||
|
mov dword[edi],0.0 ;если задано 2 параметра, то 3-й ставим по умолчанию 0.0
|
||||||
|
add edi,4
|
||||||
|
.e4:
|
||||||
|
cmp dword[a_size],3
|
||||||
|
jle .e5
|
||||||
|
movsd
|
||||||
|
jmp @f
|
||||||
|
.e5:
|
||||||
|
mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
|
||||||
|
@@:
|
||||||
|
bt dword[states],0 ;2^0=VERTEX_ARRAY
|
||||||
|
jnc @f
|
||||||
|
mov esi,[edx+GLContext.vertex_array_size]
|
||||||
|
mov [a_size],esi
|
||||||
|
add esi,[edx+GLContext.vertex_array_stride]
|
||||||
|
imul esi,[idx] ;esi = i
|
||||||
|
shl esi,2
|
||||||
|
add esi,[edx+GLContext.vertex_array] ;esi = &context.vertex_array[i]
|
||||||
|
lea edi,[ebp-28] ;edi = &p[1]
|
||||||
|
movsd ;p[1].f = context.vertex_array[i]
|
||||||
|
movsd
|
||||||
|
cmp dword[a_size],2
|
||||||
|
jle .e6
|
||||||
|
movsd
|
||||||
|
jmp .e7
|
||||||
|
.e6:
|
||||||
|
mov dword[edi],0.0 ;если задано 2 параметра, то 3-й ставим по умолчанию 0.0
|
||||||
|
add edi,4
|
||||||
|
jmp .e8 ;и 4-й тоже ставим по умолчанию
|
||||||
|
.e7:
|
||||||
|
cmp dword[a_size],3
|
||||||
|
jle .e8
|
||||||
|
movsd
|
||||||
|
sub edi,20 ;edi=&p[0]
|
||||||
|
jmp .e9
|
||||||
|
.e8:
|
||||||
|
mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
|
||||||
|
sub edi,16 ;edi=&p[0]
|
||||||
|
.e9:
|
||||||
|
stdcall glopVertex, edx,edi
|
||||||
|
@@:
|
||||||
|
ret
|
||||||
|
purge idx
|
||||||
|
purge states
|
||||||
|
purge a_size
|
||||||
|
|
||||||
align 4
|
align 4
|
||||||
proc glDrawElements uses eax, mode:dword, count:dword, type:dword, indices:dword
|
proc glDrawElements uses eax, mode:dword, count:dword, type:dword, indices:dword
|
||||||
locals
|
locals
|
||||||
@@ -488,8 +374,7 @@ endl
|
|||||||
mov eax,[indices]
|
mov eax,[indices]
|
||||||
mov dword[p+16],eax
|
mov dword[p+16],eax
|
||||||
|
|
||||||
mov eax,ebp
|
lea eax,[ebp-20] ;=sizeof(dd)*5
|
||||||
sub eax,20 ;=sizeof(dd)*5
|
|
||||||
stdcall gl_add_op,eax
|
stdcall gl_add_op,eax
|
||||||
ret
|
ret
|
||||||
endp
|
endp
|
||||||
@@ -533,8 +418,7 @@ endl
|
|||||||
;assert(0);
|
;assert(0);
|
||||||
.end_f:
|
.end_f:
|
||||||
|
|
||||||
mov eax,ebp
|
lea eax,[ebp-8] ;=sizeof(dd)*2
|
||||||
sub eax,8 ;=sizeof(dd)*2
|
|
||||||
stdcall gl_add_op,eax
|
stdcall gl_add_op,eax
|
||||||
ret
|
ret
|
||||||
endp
|
endp
|
||||||
@@ -578,8 +462,7 @@ endl
|
|||||||
;assert(0);
|
;assert(0);
|
||||||
.end_f:
|
.end_f:
|
||||||
|
|
||||||
mov eax,ebp
|
lea eax,[ebp-8] ;=sizeof(dd)*2
|
||||||
sub eax,8 ;=sizeof(dd)*2
|
|
||||||
stdcall gl_add_op,eax
|
stdcall gl_add_op,eax
|
||||||
ret
|
ret
|
||||||
endp
|
endp
|
||||||
@@ -612,8 +495,7 @@ endl
|
|||||||
mov eax,[pointer]
|
mov eax,[pointer]
|
||||||
mov dword[p+12],eax
|
mov dword[p+12],eax
|
||||||
|
|
||||||
mov eax,ebp
|
lea eax,[ebp-16] ;=sizeof(dd)*4
|
||||||
sub eax,16 ;=sizeof(dd)*4
|
|
||||||
stdcall gl_add_op,eax
|
stdcall gl_add_op,eax
|
||||||
ret
|
ret
|
||||||
endp
|
endp
|
||||||
@@ -646,8 +528,7 @@ endl
|
|||||||
mov eax,[pointer]
|
mov eax,[pointer]
|
||||||
mov dword[p+12],eax
|
mov dword[p+12],eax
|
||||||
|
|
||||||
mov eax,ebp
|
lea eax,[ebp-16] ;=sizeof(dd)*4
|
||||||
sub eax,16 ;=sizeof(dd)*4
|
|
||||||
stdcall gl_add_op,eax
|
stdcall gl_add_op,eax
|
||||||
ret
|
ret
|
||||||
endp
|
endp
|
||||||
@@ -676,8 +557,7 @@ endl
|
|||||||
mov eax,[pointer]
|
mov eax,[pointer]
|
||||||
mov dword[p+8],eax
|
mov dword[p+8],eax
|
||||||
|
|
||||||
mov eax,ebp
|
lea eax,[ebp-12] ;=sizeof(dd)*3
|
||||||
sub eax,12 ;=sizeof(dd)*3
|
|
||||||
stdcall gl_add_op,eax
|
stdcall gl_add_op,eax
|
||||||
ret
|
ret
|
||||||
endp
|
endp
|
||||||
@@ -710,8 +590,7 @@ endl
|
|||||||
mov eax,[pointer]
|
mov eax,[pointer]
|
||||||
mov dword[p+12],eax
|
mov dword[p+12],eax
|
||||||
|
|
||||||
mov eax,ebp
|
lea eax,[ebp-16] ;=sizeof(dd)*4
|
||||||
sub eax,16 ;=sizeof(dd)*4
|
|
||||||
stdcall gl_add_op,eax
|
stdcall gl_add_op,eax
|
||||||
ret
|
ret
|
||||||
endp
|
endp
|
||||||
|
@@ -12,6 +12,15 @@ include '../opengl_const.inc'
|
|||||||
|
|
||||||
@use_library
|
@use_library
|
||||||
|
|
||||||
|
;Constants describing the house.3ds file (obtained using the info_3ds program)
|
||||||
|
VERTICES_OFFSET = 0x33 ;offset along which the coordinates of the vertices go
|
||||||
|
FACES_COUNT = 0x162 ;number of faces
|
||||||
|
FACES_OFFSET = 0x96b ;offset along which information about the edges goes
|
||||||
|
|
||||||
|
HOUSE_FILE_SIZE = 5297
|
||||||
|
txt_error_file_size db '"House.3ds file size does not match" -tE',0
|
||||||
|
|
||||||
|
|
||||||
align 4
|
align 4
|
||||||
start:
|
start:
|
||||||
load_library name_tgl, library_path, system_path, import_tinygl
|
load_library name_tgl, library_path, system_path, import_tinygl
|
||||||
@@ -20,20 +29,20 @@ start:
|
|||||||
|
|
||||||
mcall SF_SET_EVENTS_MASK,0x27
|
mcall SF_SET_EVENTS_MASK,0x27
|
||||||
|
|
||||||
;заполняем массив индексов из файла house.3ds (который вшит внутрь данной программы)
|
;we fill the array of indices from the house.3ds file (which is embedded inside this program)
|
||||||
mov esi,house_3ds
|
mov esi,house_3ds
|
||||||
add esi,0x1798 ;смещение по которому идет информация о гранях в файле 3ds (получено с использованием программы info_3ds)
|
add esi,FACES_OFFSET
|
||||||
mov edi,Indices
|
mov edi,Indices
|
||||||
mov eax,0x1a6 ;число граней в файле 3ds (получено с использованием программы info_3ds)
|
mov eax,FACES_COUNT
|
||||||
@@:
|
@@:
|
||||||
movsd
|
movsd
|
||||||
movsw
|
movsw
|
||||||
add esi,2 ;пропускаем свойства грани
|
add esi,2 ;skip face properties
|
||||||
dec eax
|
dec eax
|
||||||
or eax,eax
|
or eax,eax
|
||||||
jnz @b
|
jnz @b
|
||||||
|
|
||||||
;первоначальные настройки контекста tinygl
|
;tinygl initial context settings
|
||||||
stdcall [kosglMakeCurrent], 10,10,400,350,ctx1
|
stdcall [kosglMakeCurrent], 10,10,400,350,ctx1
|
||||||
stdcall [glEnable], GL_DEPTH_TEST
|
stdcall [glEnable], GL_DEPTH_TEST
|
||||||
stdcall [glClearColor], 0.0,0.0,0.0,0.0
|
stdcall [glClearColor], 0.0,0.0,0.0,0.0
|
||||||
@@ -48,13 +57,13 @@ red_win:
|
|||||||
align 4
|
align 4
|
||||||
still:
|
still:
|
||||||
mcall SF_WAIT_EVENT
|
mcall SF_WAIT_EVENT
|
||||||
cmp al,1
|
cmp al,EV_REDRAW
|
||||||
jz red_win
|
jz red_win
|
||||||
cmp al,2
|
cmp al,EV_KEY
|
||||||
jz key
|
jz key
|
||||||
cmp al,3
|
cmp al,EV_BUTTON
|
||||||
jz button
|
jz button
|
||||||
jmp still
|
jmp still
|
||||||
|
|
||||||
align 4
|
align 4
|
||||||
draw_window:
|
draw_window:
|
||||||
@@ -140,29 +149,34 @@ caption db 'Test opengl 1.1 arrays, [Esc] - exit, [<-],[->],[Up],[Down] - rotate
|
|||||||
|
|
||||||
align 4
|
align 4
|
||||||
draw_3d:
|
draw_3d:
|
||||||
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
|
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;clear the color and depth buffer
|
||||||
|
mov eax,house_3ds.end-house_3ds
|
||||||
|
cmp eax,HOUSE_FILE_SIZE
|
||||||
|
je @f
|
||||||
|
notify_window_run txt_error_file_size
|
||||||
|
ret
|
||||||
|
@@:
|
||||||
call [glPushMatrix]
|
call [glPushMatrix]
|
||||||
|
|
||||||
;масштаб и повороты
|
;scale and rotations
|
||||||
stdcall [glTranslatef], 0.0,0.0,0.5
|
|
||||||
stdcall [glScalef], [scale], [scale], [scale]
|
stdcall [glScalef], [scale], [scale], [scale]
|
||||||
stdcall [glRotatef], [angle_z],0.0,0.0,1.0
|
stdcall [glRotatef], [angle_z],0.0,0.0,1.0
|
||||||
stdcall [glRotatef], [angle_y],0.0,1.0,0.0
|
stdcall [glRotatef], [angle_y],0.0,1.0,0.0
|
||||||
stdcall [glRotatef], [angle_x],1.0,0.0,0.0
|
stdcall [glRotatef], [angle_x],1.0,0.0,0.0
|
||||||
|
|
||||||
;рисование через индексный массив
|
;drawing via index array
|
||||||
mov eax,house_3ds ;начало внедренного файла 3ds
|
mov eax,house_3ds ;start of embedded 3ds file
|
||||||
add eax,0xeb ;смещение по которому идут координаты вершин (получено с использованием программы info_3ds)
|
add eax,VERTICES_OFFSET
|
||||||
stdcall [glVertexPointer], 3, GL_FLOAT, 0, eax ;задаем массив для вершин, 3 - число координат для одной вершины
|
stdcall [glVertexPointer], 3, GL_FLOAT, 0, eax ;we set an array for the vertices, 3 is the number of coordinates for one vertex
|
||||||
stdcall [glEnableClientState], GL_VERTEX_ARRAY ;включаем режим рисования вершин
|
stdcall [glEnableClientState], GL_VERTEX_ARRAY ;turn on the vertex drawing mode
|
||||||
stdcall [glDrawElements], GL_TRIANGLES, 0x1a6*3, GL_UNSIGNED_SHORT, Indices ;mode, count, type, *indices
|
stdcall [glDrawElements], GL_TRIANGLES, FACES_COUNT*3, GL_UNSIGNED_SHORT, Indices ;mode, count, type, *indices
|
||||||
stdcall [glDisableClientState], GL_VERTEX_ARRAY ;отключаем режим рисования вершин
|
stdcall [glDisableClientState], GL_VERTEX_ARRAY ;disable vertex drawing mode
|
||||||
|
|
||||||
call [glPopMatrix]
|
call [glPopMatrix]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
align 4
|
align 4
|
||||||
scale dd 0.0065 ;начальный масштаб (в идеальном случае должен вычислятся, но для даного примера подобран в ручную на глаз)
|
scale dd 0.07 ;initial scale (ideally should be calculated)
|
||||||
delt_sc dd 0.0005
|
delt_sc dd 0.0005
|
||||||
angle_z dd 90.0
|
angle_z dd 90.0
|
||||||
angle_y dd 90.0
|
angle_y dd 90.0
|
||||||
@@ -170,10 +184,11 @@ angle_x dd 0.0
|
|||||||
delt_size dd 3.0
|
delt_size dd 3.0
|
||||||
|
|
||||||
align 4
|
align 4
|
||||||
house_3ds: ;внедряем файл внутрь программы (в идеальном случае должен открыватся через окно диалога, но для облегчения примера вшит внутрь)
|
house_3ds: ;we embed the file inside the program (ideally it should open through a dialog box)
|
||||||
file '../../../../../demos/view3ds/3ds_objects/House.3ds'
|
file '../../../../../demos/view3ds/3ds_objects/House.3ds'
|
||||||
|
.end:
|
||||||
align 4
|
align 4
|
||||||
Indices rb 0x1a6*6 ;0x1a6 - число граней, на каждую грань по 3 точки, индекс точки 2 байта
|
Indices rb FACES_COUNT*6 ;3 points per edge, point index 2 bytes
|
||||||
|
|
||||||
;--------------------------------------------------
|
;--------------------------------------------------
|
||||||
align 4
|
align 4
|
||||||
|
@@ -36,13 +36,13 @@ red_win:
|
|||||||
align 16
|
align 16
|
||||||
still:
|
still:
|
||||||
mcall SF_WAIT_EVENT
|
mcall SF_WAIT_EVENT
|
||||||
cmp al,1
|
cmp al,EV_REDRAW
|
||||||
jz red_win
|
jz red_win
|
||||||
cmp al,2
|
cmp al,EV_KEY
|
||||||
jz key
|
jz key
|
||||||
cmp al,3
|
cmp al,EV_BUTTON
|
||||||
jz button
|
jz button
|
||||||
jmp still
|
jmp still
|
||||||
|
|
||||||
align 4
|
align 4
|
||||||
draw_window:
|
draw_window:
|
||||||
@@ -141,7 +141,6 @@ stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим б
|
|||||||
stdcall [glColor3f], 1.0, 1.0, 0.0
|
stdcall [glColor3f], 1.0, 1.0, 0.0
|
||||||
|
|
||||||
call [glPushMatrix]
|
call [glPushMatrix]
|
||||||
stdcall [glTranslatef], 0.0,0.0,0.5
|
|
||||||
stdcall [glScalef], [scale], [scale], [scale]
|
stdcall [glScalef], [scale], [scale], [scale]
|
||||||
|
|
||||||
stdcall [glRotatef], [angle_z],0.0,0.0,1.0
|
stdcall [glRotatef], [angle_z],0.0,0.0,1.0
|
||||||
|
@@ -60,6 +60,7 @@ load_libraries l_libs_start,l_libs_end
|
|||||||
stdcall [buf2d_convert_text_matrix], buf_1
|
stdcall [buf2d_convert_text_matrix], buf_1
|
||||||
|
|
||||||
load_image_file 'toolb_1.png', image_data_toolbar
|
load_image_file 'toolb_1.png', image_data_toolbar
|
||||||
|
call SetLight
|
||||||
call draw_3d
|
call draw_3d
|
||||||
|
|
||||||
align 4
|
align 4
|
||||||
@@ -69,13 +70,13 @@ red_win:
|
|||||||
align 4
|
align 4
|
||||||
still:
|
still:
|
||||||
mcall SF_WAIT_EVENT
|
mcall SF_WAIT_EVENT
|
||||||
cmp al,1
|
cmp al,EV_REDRAW
|
||||||
jz red_win
|
jz red_win
|
||||||
cmp al,2
|
cmp al,EV_KEY
|
||||||
jz key
|
jz key
|
||||||
cmp al,3
|
cmp al,EV_BUTTON
|
||||||
jz button
|
jz button
|
||||||
jmp still
|
jmp still
|
||||||
|
|
||||||
align 4
|
align 4
|
||||||
draw_window:
|
draw_window:
|
||||||
@@ -303,11 +304,7 @@ draw_3d:
|
|||||||
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
|
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
|
||||||
|
|
||||||
call [glPushMatrix]
|
call [glPushMatrix]
|
||||||
call SetLight
|
|
||||||
|
|
||||||
stdcall [glTranslatef], 0.0,0.0,0.5
|
|
||||||
stdcall [glScalef], [scale], [scale], [scale]
|
stdcall [glScalef], [scale], [scale], [scale]
|
||||||
stdcall [glScalef], 1.0, 1.0, 0.5
|
|
||||||
|
|
||||||
stdcall [glColor3f], 1.0, 1.0, 0.0
|
stdcall [glColor3f], 1.0, 1.0, 0.0
|
||||||
stdcall [glRotatef], [angle_z],0.0,0.0,1.0
|
stdcall [glRotatef], [angle_z],0.0,0.0,1.0
|
||||||
|
@@ -60,6 +60,7 @@ load_libraries l_libs_start,l_libs_end
|
|||||||
stdcall [buf2d_convert_text_matrix], buf_1
|
stdcall [buf2d_convert_text_matrix], buf_1
|
||||||
|
|
||||||
load_image_file 'toolb_1.png', image_data_toolbar
|
load_image_file 'toolb_1.png', image_data_toolbar
|
||||||
|
call SetLight
|
||||||
call draw_3d
|
call draw_3d
|
||||||
|
|
||||||
align 4
|
align 4
|
||||||
@@ -69,13 +70,13 @@ red_win:
|
|||||||
align 4
|
align 4
|
||||||
still:
|
still:
|
||||||
mcall SF_WAIT_EVENT
|
mcall SF_WAIT_EVENT
|
||||||
cmp al,1
|
cmp al,EV_REDRAW
|
||||||
jz red_win
|
jz red_win
|
||||||
cmp al,2
|
cmp al,EV_KEY
|
||||||
jz key
|
jz key
|
||||||
cmp al,3
|
cmp al,EV_BUTTON
|
||||||
jz button
|
jz button
|
||||||
jmp still
|
jmp still
|
||||||
|
|
||||||
align 4
|
align 4
|
||||||
draw_window:
|
draw_window:
|
||||||
@@ -296,9 +297,6 @@ draw_3d:
|
|||||||
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
|
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
|
||||||
|
|
||||||
call [glPushMatrix]
|
call [glPushMatrix]
|
||||||
call SetLight
|
|
||||||
|
|
||||||
stdcall [glTranslatef], 0.0,0.0,0.5
|
|
||||||
stdcall [glScalef], [scale], [scale], [scale]
|
stdcall [glScalef], [scale], [scale], [scale]
|
||||||
|
|
||||||
stdcall [glColor3f], 1.0, 1.0, 0.0
|
stdcall [glColor3f], 1.0, 1.0, 0.0
|
||||||
|
@@ -88,13 +88,13 @@ red_win:
|
|||||||
align 4
|
align 4
|
||||||
still:
|
still:
|
||||||
mcall SF_WAIT_EVENT
|
mcall SF_WAIT_EVENT
|
||||||
cmp al,1
|
cmp al,EV_REDRAW
|
||||||
jz red_win
|
jz red_win
|
||||||
cmp al,2
|
cmp al,EV_KEY
|
||||||
jz key
|
jz key
|
||||||
cmp al,3
|
cmp al,EV_BUTTON
|
||||||
jz button
|
jz button
|
||||||
jmp still
|
jmp still
|
||||||
|
|
||||||
align 4
|
align 4
|
||||||
draw_window:
|
draw_window:
|
||||||
@@ -295,7 +295,6 @@ draw_3d:
|
|||||||
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
|
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
|
||||||
|
|
||||||
call [glPushMatrix]
|
call [glPushMatrix]
|
||||||
stdcall [glTranslatef], 0.0,0.0,0.5
|
|
||||||
stdcall [glScalef], [scale], [scale], [scale]
|
stdcall [glScalef], [scale], [scale], [scale]
|
||||||
stdcall [glRotatef], [angle_z],0.0,0.0,1.0
|
stdcall [glRotatef], [angle_z],0.0,0.0,1.0
|
||||||
stdcall [glRotatef], [angle_y],0.0,1.0,0.0
|
stdcall [glRotatef], [angle_y],0.0,1.0,0.0
|
||||||
|
@@ -88,13 +88,13 @@ red_win:
|
|||||||
align 4
|
align 4
|
||||||
still:
|
still:
|
||||||
mcall SF_WAIT_EVENT
|
mcall SF_WAIT_EVENT
|
||||||
cmp al,1
|
cmp al,EV_REDRAW
|
||||||
jz red_win
|
jz red_win
|
||||||
cmp al,2
|
cmp al,EV_KEY
|
||||||
jz key
|
jz key
|
||||||
cmp al,3
|
cmp al,EV_BUTTON
|
||||||
jz button
|
jz button
|
||||||
jmp still
|
jmp still
|
||||||
|
|
||||||
align 4
|
align 4
|
||||||
draw_window:
|
draw_window:
|
||||||
@@ -297,9 +297,8 @@ draw_3d:
|
|||||||
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
|
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
|
||||||
|
|
||||||
call [glPushMatrix]
|
call [glPushMatrix]
|
||||||
stdcall [glTranslatef], 0.0,0.0,0.5
|
|
||||||
stdcall [glScalef], [scale], [scale], [scale]
|
stdcall [glScalef], [scale], [scale], [scale]
|
||||||
stdcall [glScalef], 1.0, 1.0, 0.1 ;прижимаем сферу, что-бы сразу не вылазила при увеличении
|
stdcall [glScalef], 1.0, 1.0, 0.2 ;прижимаем сферу, что-бы сразу не вылазила при увеличении
|
||||||
stdcall [glRotatef], [angle_y],0.0,1.0,0.0
|
stdcall [glRotatef], [angle_y],0.0,1.0,0.0
|
||||||
stdcall [glRotatef], [angle_x],1.0,0.0,0.0
|
stdcall [glRotatef], [angle_x],1.0,0.0,0.0
|
||||||
|
|
||||||
|
@@ -89,13 +89,13 @@ red_win:
|
|||||||
align 4
|
align 4
|
||||||
still:
|
still:
|
||||||
mcall SF_WAIT_EVENT
|
mcall SF_WAIT_EVENT
|
||||||
cmp al,1
|
cmp al,EV_REDRAW
|
||||||
jz red_win
|
jz red_win
|
||||||
cmp al,2
|
cmp al,EV_KEY
|
||||||
jz key
|
jz key
|
||||||
cmp al,3
|
cmp al,EV_BUTTON
|
||||||
jz button
|
jz button
|
||||||
jmp still
|
jmp still
|
||||||
|
|
||||||
align 4
|
align 4
|
||||||
draw_window:
|
draw_window:
|
||||||
@@ -268,8 +268,9 @@ draw_3d:
|
|||||||
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
|
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
|
||||||
|
|
||||||
call [glPushMatrix]
|
call [glPushMatrix]
|
||||||
|
stdcall [glTranslatef], 0.0,0.0,-1.0 ;двигаем сферу на себя, что-бы отсечь переднюю часть
|
||||||
stdcall [glScalef], [scale], [scale], [scale]
|
stdcall [glScalef], [scale], [scale], [scale]
|
||||||
stdcall [glScalef], 1.0, 1.0, 0.1 ;прижимаем сферу, что-бы сразу не вылазила при увеличении
|
stdcall [glScalef], 1.0, 1.0, 0.2 ;прижимаем сферу, что-бы сразу не вылазила при увеличении
|
||||||
stdcall [glRotatef], [angle_y],0.0,1.0,0.0
|
stdcall [glRotatef], [angle_y],0.0,1.0,0.0
|
||||||
stdcall [glRotatef], [angle_x],1.0,0.0,0.0
|
stdcall [glRotatef], [angle_x],1.0,0.0,0.0
|
||||||
|
|
||||||
|
@@ -185,7 +185,7 @@ align 4
|
|||||||
cmp ecx,GL_SPOT_EXPONENT
|
cmp ecx,GL_SPOT_EXPONENT
|
||||||
jne @f
|
jne @f
|
||||||
mov ecx,[ebx+12]
|
mov ecx,[ebx+12]
|
||||||
mov [edi+GLLight.spot_exponent],ecx ;l.spot_exponent=p[3]
|
mov [edx+GLLight.spot_exponent],ecx ;l.spot_exponent=p[3]
|
||||||
jmp .end_f
|
jmp .end_f
|
||||||
align 4
|
align 4
|
||||||
@@:
|
@@:
|
||||||
@@ -193,7 +193,7 @@ align 4
|
|||||||
jne .end_spot_c
|
jne .end_spot_c
|
||||||
fld dword[ebp+12] ;float a=v.v[0]
|
fld dword[ebp+12] ;float a=v.v[0]
|
||||||
; assert(a == 180 || (a>=0 && a<=90));
|
; assert(a == 180 || (a>=0 && a<=90));
|
||||||
fst dword[edi+GLLight.spot_cutoff] ;l.spot_cutoff=a
|
fst dword[edx+GLLight.spot_cutoff] ;l.spot_cutoff=a
|
||||||
fcom dword[an180f] ;if (a != 180)
|
fcom dword[an180f] ;if (a != 180)
|
||||||
fstsw ax
|
fstsw ax
|
||||||
sahf
|
sahf
|
||||||
@@ -202,7 +202,7 @@ align 4
|
|||||||
fmulp
|
fmulp
|
||||||
fdiv dword[an180f]
|
fdiv dword[an180f]
|
||||||
fcos
|
fcos
|
||||||
fstp dword[edi+GLLight.cos_spot_cutoff] ;l.cos_spot_cutoff=cos(a * M_PI / 180.0)
|
fstp dword[edx+GLLight.cos_spot_cutoff] ;l.cos_spot_cutoff=cos(a * M_PI / 180.0)
|
||||||
jmp .end_f
|
jmp .end_f
|
||||||
@@:
|
@@:
|
||||||
ffree st0
|
ffree st0
|
||||||
@@ -213,21 +213,21 @@ align 4
|
|||||||
cmp ecx,GL_CONSTANT_ATTENUATION
|
cmp ecx,GL_CONSTANT_ATTENUATION
|
||||||
jne @f
|
jne @f
|
||||||
mov ecx,[ebx+12]
|
mov ecx,[ebx+12]
|
||||||
mov [edi+GLLight.attenuation],ecx ;l->attenuation[0]=p[3]
|
mov [edx+GLLight.attenuation],ecx ;l->attenuation[0]=p[3]
|
||||||
jmp .end_f
|
jmp .end_f
|
||||||
align 4
|
align 4
|
||||||
@@:
|
@@:
|
||||||
cmp ecx,GL_LINEAR_ATTENUATION
|
cmp ecx,GL_LINEAR_ATTENUATION
|
||||||
jne @f
|
jne @f
|
||||||
mov ecx,[ebx+12]
|
mov ecx,[ebx+12]
|
||||||
mov [edi+GLLight.attenuation+4],ecx ;l->attenuation[1]=p[3]
|
mov [edx+GLLight.attenuation+4],ecx ;l->attenuation[1]=p[3]
|
||||||
jmp .end_f
|
jmp .end_f
|
||||||
align 4
|
align 4
|
||||||
@@:
|
@@:
|
||||||
cmp ecx,GL_QUADRATIC_ATTENUATION
|
cmp ecx,GL_QUADRATIC_ATTENUATION
|
||||||
jne @f
|
jne @f
|
||||||
mov ecx,[ebx+12]
|
mov ecx,[ebx+12]
|
||||||
mov [edi+GLLight.attenuation+8],ecx ;l->attenuation[2]=p[3]
|
mov [edx+GLLight.attenuation+8],ecx ;l->attenuation[2]=p[3]
|
||||||
jmp .end_f
|
jmp .end_f
|
||||||
align 4
|
align 4
|
||||||
@@: ;default:
|
@@: ;default:
|
||||||
@@ -363,15 +363,14 @@ fl_1e_3 dd 1.0e-3
|
|||||||
align 16
|
align 16
|
||||||
proc gl_shade_vertex, context:dword, v:dword
|
proc gl_shade_vertex, context:dword, v:dword
|
||||||
locals
|
locals
|
||||||
R dd ? ;float ebp-96
|
R dd ? ;float ebp-92
|
||||||
G dd ? ;float ebp-92
|
G dd ? ;float ebp-88
|
||||||
B dd ? ;float ebp-88
|
B dd ? ;float ebp-84
|
||||||
A dd ? ;float ebp-84
|
A dd ? ;float ebp-80
|
||||||
s V3 ;ebp-80
|
s V3 ;ebp-76
|
||||||
d V3 ;ebp-68
|
d V3 ;ebp-64
|
||||||
tmp dd ? ;float ebp-56
|
tmp dd ? ;float ebp-52
|
||||||
att dd ? ;float ebp-52
|
att dd ? ;float ebp-48
|
||||||
dot_spot dd ? ;float ebp-48
|
|
||||||
lR dd ? ;float ebp-44
|
lR dd ? ;float ebp-44
|
||||||
lB dd ? ;float ebp-40
|
lB dd ? ;float ebp-40
|
||||||
lG dd ? ;float ebp-36
|
lG dd ? ;float ebp-36
|
||||||
@@ -563,7 +562,6 @@ align 4
|
|||||||
fmul dword[d+offs_Z]
|
fmul dword[d+offs_Z]
|
||||||
faddp
|
faddp
|
||||||
fchs
|
fchs
|
||||||
fst dword[dot_spot]
|
|
||||||
cmp dword[twoside],0 ;if (twoside && dot_spot < 0)
|
cmp dword[twoside],0 ;if (twoside && dot_spot < 0)
|
||||||
je @f
|
je @f
|
||||||
ftst ;if (dot_spot<0)
|
ftst ;if (dot_spot<0)
|
||||||
|
@@ -197,21 +197,24 @@ push edi esi
|
|||||||
add ebx,4
|
add ebx,4
|
||||||
inc esi
|
inc esi
|
||||||
|
|
||||||
cmp byte[esi],'f'
|
cmp byte[esi],'f' ;float
|
||||||
jne @f
|
jne @f
|
||||||
fld dword[ebx]
|
fld dword[ebx]
|
||||||
fstp qword[Data_Double]
|
fstp qword[Data_Double]
|
||||||
call DoubleFloat_to_String
|
call DoubleFloat_to_String
|
||||||
stdcall str_cat, edi,Data_String
|
stdcall str_cat, edi,Data_String
|
||||||
@@:
|
@@:
|
||||||
cmp byte[esi],'d'
|
cmp byte[esi],'C' ;const
|
||||||
jne @f
|
je @f
|
||||||
|
cmp byte[esi],'d' ;integer
|
||||||
|
je @f
|
||||||
|
jmp .no_param
|
||||||
|
@@:
|
||||||
stdcall str_len,edi
|
stdcall str_len,edi
|
||||||
add edi,eax
|
add edi,eax
|
||||||
sub ecx,eax
|
sub ecx,eax
|
||||||
mov eax,dword[ebx]
|
mov eax,dword[ebx]
|
||||||
stdcall convert_int_to_str,ecx
|
stdcall convert_int_to_str,ecx
|
||||||
@@:
|
|
||||||
.no_param:
|
.no_param:
|
||||||
inc esi
|
inc esi
|
||||||
cmp byte[esi],0
|
cmp byte[esi],0
|
||||||
|
@@ -134,7 +134,7 @@ endl
|
|||||||
|
|
||||||
cmp dword[edx+GLContext.lighting_enabled],0 ;if(context.lighting_enabled)
|
cmp dword[edx+GLContext.lighting_enabled],0 ;if(context.lighting_enabled)
|
||||||
jne .if_0
|
jne .if_0
|
||||||
cmp dword[eax+GLContext.texture_2d_enabled],0
|
cmp dword[edx+GLContext.texture_2d_enabled],0
|
||||||
jne .if_0
|
jne .if_0
|
||||||
jmp @f
|
jmp @f
|
||||||
align 4
|
align 4
|
||||||
|
@@ -17,7 +17,7 @@ proc ZB_plot uses eax ebx ecx edx edi, zb:dword, p:dword
|
|||||||
mov edi,[ebx+ZBufferPoint.z]
|
mov edi,[ebx+ZBufferPoint.z]
|
||||||
shr edi,ZB_POINT_Z_FRAC_BITS
|
shr edi,ZB_POINT_Z_FRAC_BITS
|
||||||
cmp di,word[ecx]
|
cmp di,word[ecx]
|
||||||
jl .end_f
|
jb .end_f
|
||||||
if TGL_FEATURE_RENDER_BITS eq 24
|
if TGL_FEATURE_RENDER_BITS eq 24
|
||||||
mov eax,[ebx+ZBufferPoint.r]
|
mov eax,[ebx+ZBufferPoint.r]
|
||||||
mov byte[edx],ah
|
mov byte[edx],ah
|
||||||
|
@@ -101,7 +101,7 @@ local .end_0
|
|||||||
mov [zz],eax
|
mov [zz],eax
|
||||||
mov ebx,[pz]
|
mov ebx,[pz]
|
||||||
cmp ax,word[ebx]
|
cmp ax,word[ebx]
|
||||||
jl .end_0
|
jb .end_0
|
||||||
RGBPIXEL
|
RGBPIXEL
|
||||||
mov eax,dword[zz]
|
mov eax,dword[zz]
|
||||||
mov ebx,[pz]
|
mov ebx,[pz]
|
||||||
|
@@ -102,7 +102,7 @@ local .end_0
|
|||||||
mov [zz],eax
|
mov [zz],eax
|
||||||
mov ebx,[pz]
|
mov ebx,[pz]
|
||||||
cmp ax,word[ebx]
|
cmp ax,word[ebx]
|
||||||
jl .end_0
|
jb .end_0
|
||||||
RGBPIXEL
|
RGBPIXEL
|
||||||
mov eax,dword[zz]
|
mov eax,dword[zz]
|
||||||
mov ebx,[pz]
|
mov ebx,[pz]
|
||||||
|
@@ -58,7 +58,7 @@ end if
|
|||||||
mov eax,[z]
|
mov eax,[z]
|
||||||
shr eax,ZB_POINT_Z_FRAC_BITS
|
shr eax,ZB_POINT_Z_FRAC_BITS
|
||||||
cmp ax,word[esi+2*_a] ;if (zz >= pz[_a])
|
cmp ax,word[esi+2*_a] ;if (zz >= pz[_a])
|
||||||
jl .end_0
|
jb .end_0
|
||||||
;edi = pp
|
;edi = pp
|
||||||
mov word[esi+2*_a],ax ;пишем в буфер глубины новое значение
|
mov word[esi+2*_a],ax ;пишем в буфер глубины новое значение
|
||||||
if TGL_FEATURE_RENDER_BITS eq 24
|
if TGL_FEATURE_RENDER_BITS eq 24
|
||||||
@@ -103,7 +103,7 @@ local .end_0
|
|||||||
mov eax,[z]
|
mov eax,[z]
|
||||||
shr eax,ZB_POINT_Z_FRAC_BITS
|
shr eax,ZB_POINT_Z_FRAC_BITS
|
||||||
cmp ax,word[esi+2*_a] ;if (zz >= pz[_a])
|
cmp ax,word[esi+2*_a] ;if (zz >= pz[_a])
|
||||||
jl .end_0
|
jb .end_0
|
||||||
;edi = pp
|
;edi = pp
|
||||||
mov word[esi+2*_a],ax ;пишем в буфер глубины новое значение
|
mov word[esi+2*_a],ax ;пишем в буфер глубины новое значение
|
||||||
if TGL_FEATURE_RENDER_BITS eq 24
|
if TGL_FEATURE_RENDER_BITS eq 24
|
||||||
@@ -171,7 +171,7 @@ local .end_0
|
|||||||
mov eax,[z]
|
mov eax,[z]
|
||||||
shr eax,ZB_POINT_Z_FRAC_BITS
|
shr eax,ZB_POINT_Z_FRAC_BITS
|
||||||
cmp ax,word[esi+2*_a] ;if (zz >= pz[_a])
|
cmp ax,word[esi+2*_a] ;if (zz >= pz[_a])
|
||||||
jl .end_0
|
jb .end_0
|
||||||
;edi = pp
|
;edi = pp
|
||||||
mov word[esi+2*_a],ax ;пишем в буфер глубины новое значение
|
mov word[esi+2*_a],ax ;пишем в буфер глубины новое значение
|
||||||
if TGL_FEATURE_RENDER_BITS eq 24
|
if TGL_FEATURE_RENDER_BITS eq 24
|
||||||
@@ -251,7 +251,7 @@ local .end_0
|
|||||||
mov eax,[z]
|
mov eax,[z]
|
||||||
shr eax,ZB_POINT_Z_FRAC_BITS
|
shr eax,ZB_POINT_Z_FRAC_BITS
|
||||||
cmp ax,word[esi+2*_a] ;if (zz >= pz[_a])
|
cmp ax,word[esi+2*_a] ;if (zz >= pz[_a])
|
||||||
jl .end_0
|
jb .end_0
|
||||||
;edi = pp
|
;edi = pp
|
||||||
mov word[esi+2*_a],ax ;пишем в буфер глубины новое значение
|
mov word[esi+2*_a],ax ;пишем в буфер глубины новое значение
|
||||||
if TGL_FEATURE_RENDER_BITS eq 24
|
if TGL_FEATURE_RENDER_BITS eq 24
|
||||||
|
@@ -16,9 +16,9 @@ include 'lang.inc' ; Language support for locales: ru_RU (CP866), en_US.
|
|||||||
|
|
||||||
@use_library mem.Alloc,mem.Free,mem.ReAlloc,dll.Load
|
@use_library mem.Alloc,mem.Free,mem.ReAlloc,dll.Load
|
||||||
if lang eq ru_RU
|
if lang eq ru_RU
|
||||||
caption db '<27><><EFBFBD>ᬮ<EFBFBD><E1ACAE> <20><><EFBFBD>ᥫ<EFBFBD><E1A5AB> 11.11.20',0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
caption db '<27><><EFBFBD>ᬮ<EFBFBD><E1ACAE> <20><><EFBFBD>ᥫ<EFBFBD><E1A5AB> 14.04.25',0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||||
else ; Default to en_US
|
else ; Default to en_US
|
||||||
caption db 'Voxel viewer 11.11.20',0
|
caption db 'Voxel viewer 14.04.25',0
|
||||||
end if
|
end if
|
||||||
|
|
||||||
3d_wnd_l equ 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> tinygl <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <><E1ABA5>
|
3d_wnd_l equ 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> tinygl <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <><E1ABA5>
|
||||||
@@ -750,12 +750,8 @@ draw_3d:
|
|||||||
je @f
|
je @f
|
||||||
call SetLight
|
call SetLight
|
||||||
@@:
|
@@:
|
||||||
stdcall [glTranslatef], 0.0,0.0,0.5 ;<3B><><EFBFBD>न<EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> z <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20>।<EFBFBD><E0A5A4><EFBFBD><EFBFBD> <20><> 0.0 <20><> 1.0, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ࠦ<EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20>㤥<EFBFBD> <20><>ᥪ<EFBFBD><E1A5AA><EFBFBD><EFBFBD><EFBFBD>
|
|
||||||
;<3B><><EFBFBD>ᥫ<EFBFBD><E1A5AB><EFBFBD><EFBFBD> <20><>ꥪ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>न<EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><> -0.5 <20><> 0.5, <20><>⮬<EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> +0.5
|
|
||||||
;<3B><> <20><><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><>ᥪ<EFBFBD><E1A5AA><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>뫥<EFBFBD><EBABA5><EFBFBD> <20><> <20>।<EFBFBD><E0A5A4><EFBFBD> <20><><EFBFBD><EFBFBD>⥩ <20><><EFBFBD><EFBFBD>祭<EFBFBD><E7A5AD>
|
|
||||||
;<3B> <20><><EFBFBD>ᨨ opengl <20><><EFBFBD> Win <20><><EFBFBD>न<EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> -1.0 <20><> 1.0 <20><>⮬<EFBFBD> ⠬ <20>⮣<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>㦭<EFBFBD>
|
|
||||||
stdcall [glScalef], [scale], [scale], [scale] ;㢥<><E3A2A5>稢<EFBFBD><E7A8A2><EFBFBD> <20><><EFBFBD>ᥫ<EFBFBD><E1A5AB><EFBFBD><EFBFBD> <20><>ꥪ<EFBFBD>, <20><><EFBFBD>-<2D><> <20><> <20><><EFBFBD> <20>祭<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>쪨<EFBFBD>
|
stdcall [glScalef], [scale], [scale], [scale] ;㢥<><E3A2A5>稢<EFBFBD><E7A8A2><EFBFBD> <20><><EFBFBD>ᥫ<EFBFBD><E1A5AB><EFBFBD><EFBFBD> <20><>ꥪ<EFBFBD>, <20><><EFBFBD>-<2D><> <20><> <20><><EFBFBD> <20>祭<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>쪨<EFBFBD>
|
||||||
stdcall [glScalef], 1.0, 1.0, 0.25 ;<3B><><EFBFBD>-<2D><> <20><><EFBFBD><EFBFBD> <20><>ꥪ<EFBFBD><EAA5AA> <20><> <20>뫠<EFBFBD><EBABA0><EFBFBD><EFBFBD> <20><> <20>࠭<EFBFBD> <20><><EFBFBD><EFBFBD>祭<EFBFBD><E7A5AD>
|
stdcall [glScalef], 1.0, 1.0, 0.5 ;<3B><><EFBFBD>-<2D><> <20><><EFBFBD><EFBFBD> <20><>ꥪ<EFBFBD><EAA5AA> <20><> <20>뫠<EFBFBD><EBABA0><EFBFBD><EFBFBD> <20><> <20>࠭<EFBFBD> <20><><EFBFBD><EFBFBD>祭<EFBFBD><E7A5AD>
|
||||||
stdcall [glRotatef], [angle_x],1.0,0.0,0.0
|
stdcall [glRotatef], [angle_x],1.0,0.0,0.0
|
||||||
stdcall [glRotatef], [angle_y],0.0,1.0,0.0
|
stdcall [glRotatef], [angle_y],0.0,1.0,0.0
|
||||||
stdcall [glRotatef], [angle_z],0.0,0.0,1.0
|
stdcall [glRotatef], [angle_z],0.0,0.0,1.0
|
||||||
|
Reference in New Issue
Block a user