Wolfenstein 3D:
- Added sound! - Added Linux makefile - Added _KOLIBRI definition - Removed not working parameters from --help in KolibriOS git-svn-id: svn://kolibrios.org@8645 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
ef8c93c6e4
commit
127b85086b
@ -3,21 +3,64 @@ LD = kos32-ld
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SDK_DIR = $(abspath ../../sdk)
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CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32
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CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32 -D_KOLIBRI
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LDFLAGS = -static -S -nostdlib -T $(SDK_DIR)/sources/newlib/app.lds --image-base 0
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INCLUDES = -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/SDL-1.2.2_newlib/include -I.
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INCLUDES = -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/SDL-1.2.2_newlib/include -I. -I SDL_mixer
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LIBPATH = -L $(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib
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OBJECTS = wl_cloudsky.o wl_debug.o id_sd.o wl_play.o id_vl.o wl_act2.o wl_floorceiling.o wl_dir3dspr.o wl_state.o wl_atmos.o id_in.o signon.o wl_parallax.o wl_agent.o sdl_winmain.o wl_inter.o wl_text.o id_pm.o wl_draw.o wl_menu.o wl_game.o wl_act1.o wl_main.o wl_shade.o id_us_1.o id_vh.o id_ca.o joystick_stub.o kolibri.o
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OBJECTS += wl_cloudsky.o
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OBJECTS += wl_debug.o
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OBJECTS += id_sd.o
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OBJECTS += wl_play.o
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OBJECTS += id_vl.o
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OBJECTS += wl_act2.o
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OBJECTS += wl_floorceiling.o
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OBJECTS += wl_dir3dspr.o
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OBJECTS += wl_state.o
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OBJECTS += wl_atmos.o
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OBJECTS += id_in.o
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OBJECTS += signon.o
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OBJECTS += wl_parallax.o
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OBJECTS += wl_agent.o
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OBJECTS += sdl_winmain.o
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OBJECTS += wl_inter.o
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OBJECTS += wl_text.o
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OBJECTS += id_pm.o
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OBJECTS += wl_draw.o
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OBJECTS += wl_menu.o
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OBJECTS += wl_game.o
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OBJECTS += wl_act1.o
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OBJECTS += wl_main.o
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OBJECTS += wl_shade.o
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OBJECTS += id_us_1.o
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OBJECTS += id_vh.o
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OBJECTS += id_ca.o
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OBJECTS += joystick_stub.o
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OBJECTS += kolibri.o
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OBJECTS += mame/fmopl.o
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default: $(OBJECTS)
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kos32-ld $(LDFLAGS) $(LIBPATH) --subsystem native -o wolf3d $(OBJECTS) -lSDLn -lsound -lstdc++ -lsupc++ -lgcc -lc.dll
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objcopy wolf3d -O binary
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kpack --nologo wolf3d
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SDL_OBJ += SDL/SDL_wave.o
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SDL_OBJ += SDL/SDL_audiocvt.o
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SDL_OBJ += SDL/SDL_mixer.o
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SDL_MIX_OBJ += SDL_mixer/mixer.o
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SDL_MIX_OBJ += SDL_mixer/music.o
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SDL_MIX_OBJ += SDL_mixer/load_aiff.o
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SDL_MIX_OBJ += SDL_mixer/load_voc.o
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SDL_MIX_OBJ += SDL_mixer/effects_internal.o
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SDL_MIX_OBJ += SDL_mixer/effect_position.o
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default: $(OBJECTS) $(SDL_MIX_OBJ) $(SDL_OBJ)
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kos32-ld $(LDFLAGS) $(LIBPATH) --subsystem native -o bin/wolf3d $(OBJECTS) $(SDL_MIX_OBJ) $(SDL_OBJ) -lSDLn -lsound -lstdc++ -lsupc++ -lgcc -lc.dll
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objcopy bin/wolf3d -O binary
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kpack --nologo bin/wolf3d
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%.o : %.cpp
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$(CC) $(CFLAGS) $(INCLUDES) -o $@ $<
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%.o : %.c
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$(CC) $(CFLAGS) $(INCLUDES) -o $@ $<
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clean:
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rm *.o
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rm *.o SDL_mixer/*.o mame/*.o SDL/*.o *.d SDL_mixer/*.d mame/*.d SDL/*.d
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contrib/games/wolf3d/Makefile.linux
Normal file
126
contrib/games/wolf3d/Makefile.linux
Normal file
@ -0,0 +1,126 @@
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CONFIG ?= config.default
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-include $(CONFIG)
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BINARY ?= bin/wolf3d
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PREFIX ?= /usr/local
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MANPREFIX ?= $(PREFIX)/share/man/
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MANPAGE ?= man6/wolf4sdl.6
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DATADIR ?= $(PREFIX)/share/games/wolf3d/
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INSTALL ?= install
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INSTALL_PROGRAM ?= $(INSTALL) -m 555 -s
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INSTALL_MAN ?= $(INSTALL) -m 444
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INSTALL_DATA ?= $(INSTALL) -m 444
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SDL_CONFIG ?= sdl-config
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CFLAGS_SDL ?= $(shell $(SDL_CONFIG) --cflags)
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LDFLAGS_SDL ?= $(shell $(SDL_CONFIG) --libs)
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CFLAGS += $(CFLAGS_SDL)
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#CFLAGS += -Wall
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#CFLAGS += -W
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CFLAGS += -Wpointer-arith
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CFLAGS += -Wreturn-type
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CFLAGS += -Wwrite-strings
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CFLAGS += -Wcast-align
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ifdef DATADIR
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CFLAGS += -DDATADIR=\"$(DATADIR)\"
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endif
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CCFLAGS += $(CFLAGS)
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CCFLAGS += -std=gnu99
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CCFLAGS += -Werror-implicit-function-declaration
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CCFLAGS += -Wimplicit-int
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CCFLAGS += -Wsequence-point
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CXXFLAGS += $(CFLAGS)
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LDFLAGS += $(LDFLAGS_SDL)
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SRCS :=
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SRCS += mame/fmopl.cpp
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SRCS += id_ca.cpp
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SRCS += id_in.cpp
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SRCS += id_pm.cpp
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SRCS += id_sd.cpp
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SRCS += id_us_1.cpp
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SRCS += id_vh.cpp
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SRCS += id_vl.cpp
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SRCS += signon.cpp
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SRCS += wl_act1.cpp
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SRCS += wl_act2.cpp
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SRCS += wl_agent.cpp
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SRCS += wl_atmos.cpp
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SRCS += wl_cloudsky.cpp
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SRCS += wl_debug.cpp
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SRCS += wl_draw.cpp
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SRCS += wl_floorceiling.cpp
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SRCS += wl_game.cpp
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SRCS += wl_inter.cpp
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SRCS += wl_main.cpp
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SRCS += wl_menu.cpp
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SRCS += wl_parallax.cpp
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SRCS += wl_play.cpp
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SRCS += wl_state.cpp
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SRCS += wl_text.cpp
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SRCS += SDL_mixer/mixer.c
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SRCS += SDL_mixer/music.c
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SRCS += SDL_mixer/load_aiff.c
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SRCS += SDL_mixer/load_voc.c
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SRCS += SDL_mixer/effects_internal.c
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SRCS += SDL_mixer/effect_position.c
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DEPS = $(filter %.d, $(SRCS:.c=.d) $(SRCS:.cpp=.d))
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OBJS = $(filter %.o, $(SRCS:.c=.o) $(SRCS:.cpp=.o))
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.SUFFIXES:
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.SUFFIXES: .c .cpp .d .o
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Q ?= @
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all: $(BINARY)
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ifndef NO_DEPS
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depend: $(DEPS)
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ifeq ($(findstring $(MAKECMDGOALS), clean depend Data),)
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-include $(DEPS)
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endif
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endif
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$(BINARY): $(OBJS)
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@echo '===> LD $@'
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$(Q)$(CXX) $(CFLAGS) $(OBJS) $(LDFLAGS) -o $@
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.c.o:
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@echo '===> CC $<'
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$(Q)$(CC) $(CCFLAGS) -c $< -o $@
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.cpp.o:
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@echo '===> CXX $<'
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$(Q)$(CXX) $(CXXFLAGS) -c $< -o $@
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.c.d:
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@echo '===> DEP $<'
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$(Q)$(CC) $(CCFLAGS) -MM $< | sed 's#^$(@F:%.d=%.o):#$@ $(@:%.d=%.o):#' > $@
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.cpp.d:
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@echo '===> DEP $<'
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$(Q)$(CXX) $(CXXFLAGS) -MM $< | sed 's#^$(@F:%.d=%.o):#$@ $(@:%.d=%.o):#' > $@
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clean distclean:
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@echo '===> CLEAN'
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$(Q)rm -fr $(DEPS) $(OBJS) $(BINARY)
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install: $(BINARY)
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@echo '===> INSTALL'
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$(Q)$(INSTALL) -d $(PREFIX)/bin
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$(Q)$(INSTALL_PROGRAM) $(BINARY) $(PREFIX)/bin
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$(Q)$(INSTALL_MAN) $(MANPAGE) $(MANPREFIX)/man6
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642
contrib/games/wolf3d/SDL/SDL_audiocvt.c
Normal file
642
contrib/games/wolf3d/SDL/SDL_audiocvt.c
Normal file
@ -0,0 +1,642 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@devolution.com
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id: SDL_audiocvt.c,v 1.2 2001/04/26 16:50:17 hercules Exp $";
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#endif
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/* Functions for audio drivers to perform runtime conversion of audio format */
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#include <stdio.h>
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#include "SDL_error.h"
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#include "SDL_audio.h"
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/* Effectively mix right and left channels into a single channel */
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void SDL_ConvertMono(SDL_AudioCVT *cvt, Uint16 format)
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{
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int i;
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Sint32 sample;
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#ifdef DEBUG_CONVERT
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fprintf(stderr, "Converting to mono\n");
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#endif
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switch (format&0x8018) {
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case AUDIO_U8: {
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Uint8 *src, *dst;
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src = cvt->buf;
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dst = cvt->buf;
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for ( i=cvt->len_cvt/2; i; --i ) {
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sample = src[0] + src[1];
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if ( sample > 255 ) {
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*dst = 255;
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} else {
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*dst = sample;
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}
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src += 2;
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dst += 1;
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}
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}
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break;
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case AUDIO_S8: {
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Sint8 *src, *dst;
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src = (Sint8 *)cvt->buf;
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dst = (Sint8 *)cvt->buf;
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for ( i=cvt->len_cvt/2; i; --i ) {
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sample = src[0] + src[1];
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if ( sample > 127 ) {
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*dst = 127;
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} else
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if ( sample < -128 ) {
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*dst = -128;
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} else {
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*dst = sample;
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}
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src += 2;
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dst += 1;
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}
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}
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break;
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case AUDIO_U16: {
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Uint8 *src, *dst;
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src = cvt->buf;
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dst = cvt->buf;
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if ( (format & 0x1000) == 0x1000 ) {
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for ( i=cvt->len_cvt/4; i; --i ) {
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sample = (Uint16)((src[0]<<8)|src[1])+
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(Uint16)((src[2]<<8)|src[3]);
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if ( sample > 65535 ) {
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dst[0] = 0xFF;
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dst[1] = 0xFF;
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} else {
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dst[1] = (sample&0xFF);
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sample >>= 8;
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dst[0] = (sample&0xFF);
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}
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src += 4;
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dst += 2;
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}
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} else {
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for ( i=cvt->len_cvt/4; i; --i ) {
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sample = (Uint16)((src[1]<<8)|src[0])+
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(Uint16)((src[3]<<8)|src[2]);
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if ( sample > 65535 ) {
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dst[0] = 0xFF;
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dst[1] = 0xFF;
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} else {
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dst[0] = (sample&0xFF);
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sample >>= 8;
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dst[1] = (sample&0xFF);
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}
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src += 4;
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dst += 2;
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}
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}
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}
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break;
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case AUDIO_S16: {
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Uint8 *src, *dst;
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src = cvt->buf;
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dst = cvt->buf;
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if ( (format & 0x1000) == 0x1000 ) {
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for ( i=cvt->len_cvt/4; i; --i ) {
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sample = (Sint16)((src[0]<<8)|src[1])+
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(Sint16)((src[2]<<8)|src[3]);
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if ( sample > 32767 ) {
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dst[0] = 0x7F;
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dst[1] = 0xFF;
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} else
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if ( sample < -32768 ) {
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dst[0] = 0x80;
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dst[1] = 0x00;
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} else {
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dst[1] = (sample&0xFF);
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sample >>= 8;
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dst[0] = (sample&0xFF);
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}
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src += 4;
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dst += 2;
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}
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} else {
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for ( i=cvt->len_cvt/4; i; --i ) {
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sample = (Sint16)((src[1]<<8)|src[0])+
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(Sint16)((src[3]<<8)|src[2]);
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if ( sample > 32767 ) {
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dst[1] = 0x7F;
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dst[0] = 0xFF;
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} else
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if ( sample < -32768 ) {
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dst[1] = 0x80;
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dst[0] = 0x00;
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} else {
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dst[0] = (sample&0xFF);
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sample >>= 8;
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dst[1] = (sample&0xFF);
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}
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src += 4;
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dst += 2;
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}
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}
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}
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break;
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}
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cvt->len_cvt /= 2;
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if ( cvt->filters[++cvt->filter_index] ) {
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cvt->filters[cvt->filter_index](cvt, format);
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}
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}
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/* Duplicate a mono channel to both stereo channels */
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void SDL_ConvertStereo(SDL_AudioCVT *cvt, Uint16 format)
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{
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int i;
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#ifdef DEBUG_CONVERT
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fprintf(stderr, "Converting to stereo\n");
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#endif
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if ( (format & 0xFF) == 16 ) {
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Uint16 *src, *dst;
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src = (Uint16 *)(cvt->buf+cvt->len_cvt);
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dst = (Uint16 *)(cvt->buf+cvt->len_cvt*2);
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for ( i=cvt->len_cvt/2; i; --i ) {
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dst -= 2;
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src -= 1;
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dst[0] = src[0];
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dst[1] = src[0];
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}
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} else {
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Uint8 *src, *dst;
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src = cvt->buf+cvt->len_cvt;
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dst = cvt->buf+cvt->len_cvt*2;
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for ( i=cvt->len_cvt; i; --i ) {
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dst -= 2;
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src -= 1;
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dst[0] = src[0];
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dst[1] = src[0];
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}
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}
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cvt->len_cvt *= 2;
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if ( cvt->filters[++cvt->filter_index] ) {
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cvt->filters[cvt->filter_index](cvt, format);
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}
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}
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/* Convert 8-bit to 16-bit - LSB */
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void SDL_Convert16LSB(SDL_AudioCVT *cvt, Uint16 format)
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{
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int i;
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Uint8 *src, *dst;
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#ifdef DEBUG_CONVERT
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fprintf(stderr, "Converting to 16-bit LSB\n");
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#endif
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src = cvt->buf+cvt->len_cvt;
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dst = cvt->buf+cvt->len_cvt*2;
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for ( i=cvt->len_cvt; i; --i ) {
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src -= 1;
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dst -= 2;
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dst[1] = *src;
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dst[0] = 0;
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}
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format = ((format & ~0x0008) | AUDIO_U16LSB);
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cvt->len_cvt *= 2;
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if ( cvt->filters[++cvt->filter_index] ) {
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cvt->filters[cvt->filter_index](cvt, format);
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}
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}
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/* Convert 8-bit to 16-bit - MSB */
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void SDL_Convert16MSB(SDL_AudioCVT *cvt, Uint16 format)
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{
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int i;
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Uint8 *src, *dst;
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|
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#ifdef DEBUG_CONVERT
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fprintf(stderr, "Converting to 16-bit MSB\n");
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#endif
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src = cvt->buf+cvt->len_cvt;
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dst = cvt->buf+cvt->len_cvt*2;
|
||||
for ( i=cvt->len_cvt; i; --i ) {
|
||||
src -= 1;
|
||||
dst -= 2;
|
||||
dst[0] = *src;
|
||||
dst[1] = 0;
|
||||
}
|
||||
format = ((format & ~0x0008) | AUDIO_U16MSB);
|
||||
cvt->len_cvt *= 2;
|
||||
if ( cvt->filters[++cvt->filter_index] ) {
|
||||
cvt->filters[cvt->filter_index](cvt, format);
|
||||
}
|
||||
}
|
||||
|
||||
/* Convert 16-bit to 8-bit */
|
||||
void SDL_Convert8(SDL_AudioCVT *cvt, Uint16 format)
|
||||
{
|
||||
int i;
|
||||
Uint8 *src, *dst;
|
||||
|
||||
#ifdef DEBUG_CONVERT
|
||||
fprintf(stderr, "Converting to 8-bit\n");
|
||||
#endif
|
||||
src = cvt->buf;
|
||||
dst = cvt->buf;
|
||||
if ( (format & 0x1000) != 0x1000 ) { /* Little endian */
|
||||
++src;
|
||||
}
|
||||
for ( i=cvt->len_cvt/2; i; --i ) {
|
||||
*dst = *src;
|
||||
src += 2;
|
||||
dst += 1;
|
||||
}
|
||||
format = ((format & ~0x9010) | AUDIO_U8);
|
||||
cvt->len_cvt /= 2;
|
||||
if ( cvt->filters[++cvt->filter_index] ) {
|
||||
cvt->filters[cvt->filter_index](cvt, format);
|
||||
}
|
||||
}
|
||||
|
||||
/* Toggle signed/unsigned */
|
||||
void SDL_ConvertSign(SDL_AudioCVT *cvt, Uint16 format)
|
||||
{
|
||||
int i;
|
||||
Uint8 *data;
|
||||
|
||||
#ifdef DEBUG_CONVERT
|
||||
fprintf(stderr, "Converting audio signedness\n");
|
||||
#endif
|
||||
data = cvt->buf;
|
||||
if ( (format & 0xFF) == 16 ) {
|
||||
if ( (format & 0x1000) != 0x1000 ) { /* Little endian */
|
||||
++data;
|
||||
}
|
||||
for ( i=cvt->len_cvt/2; i; --i ) {
|
||||
*data ^= 0x80;
|
||||
data += 2;
|
||||
}
|
||||
} else {
|
||||
for ( i=cvt->len_cvt; i; --i ) {
|
||||
*data++ ^= 0x80;
|
||||
}
|
||||
}
|
||||
format = (format ^ 0x8000);
|
||||
if ( cvt->filters[++cvt->filter_index] ) {
|
||||
cvt->filters[cvt->filter_index](cvt, format);
|
||||
}
|
||||
}
|
||||
|
||||
/* Toggle endianness */
|
||||
void SDL_ConvertEndian(SDL_AudioCVT *cvt, Uint16 format)
|
||||
{
|
||||
int i;
|
||||
Uint8 *data, tmp;
|
||||
|
||||
#ifdef DEBUG_CONVERT
|
||||
fprintf(stderr, "Converting audio endianness\n");
|
||||
#endif
|
||||
data = cvt->buf;
|
||||
for ( i=cvt->len_cvt/2; i; --i ) {
|
||||
tmp = data[0];
|
||||
data[0] = data[1];
|
||||
data[1] = tmp;
|
||||
data += 2;
|
||||
}
|
||||
format = (format ^ 0x1000);
|
||||
if ( cvt->filters[++cvt->filter_index] ) {
|
||||
cvt->filters[cvt->filter_index](cvt, format);
|
||||
}
|
||||
}
|
||||
|
||||
/* Convert rate up by multiple of 2 */
|
||||
void SDL_RateMUL2(SDL_AudioCVT *cvt, Uint16 format)
|
||||
{
|
||||
int i;
|
||||
Uint8 *src, *dst;
|
||||
|
||||
#ifdef DEBUG_CONVERT
|
||||
fprintf(stderr, "Converting audio rate * 2\n");
|
||||
#endif
|
||||
src = cvt->buf+cvt->len_cvt;
|
||||
dst = cvt->buf+cvt->len_cvt*2;
|
||||
switch (format & 0xFF) {
|
||||
case 8:
|
||||
for ( i=cvt->len_cvt; i; --i ) {
|
||||
src -= 1;
|
||||
dst -= 2;
|
||||
dst[0] = src[0];
|
||||
dst[1] = src[0];
|
||||
}
|
||||
break;
|
||||
case 16:
|
||||
for ( i=cvt->len_cvt/2; i; --i ) {
|
||||
src -= 2;
|
||||
dst -= 4;
|
||||
dst[0] = src[0];
|
||||
dst[1] = src[1];
|
||||
dst[2] = src[0];
|
||||
dst[3] = src[1];
|
||||
}
|
||||
break;
|
||||
}
|
||||
cvt->len_cvt *= 2;
|
||||
if ( cvt->filters[++cvt->filter_index] ) {
|
||||
cvt->filters[cvt->filter_index](cvt, format);
|
||||
}
|
||||
}
|
||||
|
||||
/* Convert rate down by multiple of 2 */
|
||||
void SDL_RateDIV2(SDL_AudioCVT *cvt, Uint16 format)
|
||||
{
|
||||
int i;
|
||||
Uint8 *src, *dst;
|
||||
|
||||
#ifdef DEBUG_CONVERT
|
||||
fprintf(stderr, "Converting audio rate / 2\n");
|
||||
#endif
|
||||
src = cvt->buf;
|
||||
dst = cvt->buf;
|
||||
switch (format & 0xFF) {
|
||||
case 8:
|
||||
for ( i=cvt->len_cvt/2; i; --i ) {
|
||||
dst[0] = src[0];
|
||||
src += 2;
|
||||
dst += 1;
|
||||
}
|
||||
break;
|
||||
case 16:
|
||||
for ( i=cvt->len_cvt/4; i; --i ) {
|
||||
dst[0] = src[0];
|
||||
dst[1] = src[1];
|
||||
src += 4;
|
||||
dst += 2;
|
||||
}
|
||||
break;
|
||||
}
|
||||
cvt->len_cvt /= 2;
|
||||
if ( cvt->filters[++cvt->filter_index] ) {
|
||||
cvt->filters[cvt->filter_index](cvt, format);
|
||||
}
|
||||
}
|
||||
|
||||
/* Very slow rate conversion routine */
|
||||
void SDL_RateSLOW(SDL_AudioCVT *cvt, Uint16 format)
|
||||
{
|
||||
double ipos;
|
||||
int i, clen;
|
||||
|
||||
#ifdef DEBUG_CONVERT
|
||||
fprintf(stderr, "Converting audio rate * %4.4f\n", 1.0/cvt->rate_incr);
|
||||
#endif
|
||||
clen = (int)((double)cvt->len_cvt / cvt->rate_incr);
|
||||
if ( cvt->rate_incr > 1.0 ) {
|
||||
switch (format & 0xFF) {
|
||||
case 8: {
|
||||
Uint8 *output;
|
||||
|
||||
output = cvt->buf;
|
||||
ipos = 0.0;
|
||||
for ( i=clen; i; --i ) {
|
||||
*output = cvt->buf[(int)ipos];
|
||||
ipos += cvt->rate_incr;
|
||||
output += 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 16: {
|
||||
Uint16 *output;
|
||||
|
||||
clen &= ~1;
|
||||
output = (Uint16 *)cvt->buf;
|
||||
ipos = 0.0;
|
||||
for ( i=clen/2; i; --i ) {
|
||||
*output=((Uint16 *)cvt->buf)[(int)ipos];
|
||||
ipos += cvt->rate_incr;
|
||||
output += 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (format & 0xFF) {
|
||||
case 8: {
|
||||
Uint8 *output;
|
||||
|
||||
output = cvt->buf+clen;
|
||||
ipos = (double)cvt->len_cvt;
|
||||
for ( i=clen; i; --i ) {
|
||||
ipos -= cvt->rate_incr;
|
||||
output -= 1;
|
||||
*output = cvt->buf[(int)ipos];
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 16: {
|
||||
Uint16 *output;
|
||||
|
||||
clen &= ~1;
|
||||
output = (Uint16 *)(cvt->buf+clen);
|
||||
ipos = (double)cvt->len_cvt/2;
|
||||
for ( i=clen/2; i; --i ) {
|
||||
ipos -= cvt->rate_incr;
|
||||
output -= 1;
|
||||
*output=((Uint16 *)cvt->buf)[(int)ipos];
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
cvt->len_cvt = clen;
|
||||
if ( cvt->filters[++cvt->filter_index] ) {
|
||||
cvt->filters[cvt->filter_index](cvt, format);
|
||||
}
|
||||
}
|
||||
|
||||
int SDL_ConvertAudio(SDL_AudioCVT *cvt)
|
||||
{
|
||||
/* Make sure there's data to convert */
|
||||
if ( cvt->buf == NULL ) {
|
||||
SDL_SetError("No buffer allocated for conversion");
|
||||
return(-1);
|
||||
}
|
||||
/* Return okay if no conversion is necessary */
|
||||
cvt->len_cvt = cvt->len;
|
||||
if ( cvt->filters[0] == NULL ) {
|
||||
return(0);
|
||||
}
|
||||
|
||||
/* Set up the conversion and go! */
|
||||
cvt->filter_index = 0;
|
||||
cvt->filters[0](cvt, cvt->src_format);
|
||||
return(0);
|
||||
}
|
||||
|
||||
/* Creates a set of audio filters to convert from one format to another.
|
||||
Returns -1 if the format conversion is not supported, or 1 if the
|
||||
audio filter is set up.
|
||||
*/
|
||||
|
||||
int SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
|
||||
Uint16 src_format, Uint8 src_channels, int src_rate,
|
||||
Uint16 dst_format, Uint8 dst_channels, int dst_rate)
|
||||
{
|
||||
/* Start off with no conversion necessary */
|
||||
cvt->needed = 0;
|
||||
cvt->filter_index = 0;
|
||||
cvt->filters[0] = NULL;
|
||||
cvt->len_mult = 1;
|
||||
cvt->len_ratio = 1.0;
|
||||
|
||||
/* First filter: Endian conversion from src to dst */
|
||||
if ( (src_format & 0x1000) != (dst_format & 0x1000)
|
||||
&& ((src_format & 0xff) != 8) ) {
|
||||
cvt->filters[cvt->filter_index++] = SDL_ConvertEndian;
|
||||
}
|
||||
|
||||
/* Second filter: Sign conversion -- signed/unsigned */
|
||||
if ( (src_format & 0x8000) != (dst_format & 0x8000) ) {
|
||||
cvt->filters[cvt->filter_index++] = SDL_ConvertSign;
|
||||
}
|
||||
|
||||
/* Next filter: Convert 16 bit <--> 8 bit PCM */
|
||||
if ( (src_format & 0xFF) != (dst_format & 0xFF) ) {
|
||||
switch (dst_format&0x10FF) {
|
||||
case AUDIO_U8:
|
||||
cvt->filters[cvt->filter_index++] =
|
||||
SDL_Convert8;
|
||||
cvt->len_ratio /= 2;
|
||||
break;
|
||||
case AUDIO_U16LSB:
|
||||
cvt->filters[cvt->filter_index++] =
|
||||
SDL_Convert16LSB;
|
||||
cvt->len_mult *= 2;
|
||||
cvt->len_ratio *= 2;
|
||||
break;
|
||||
case AUDIO_U16MSB:
|
||||
cvt->filters[cvt->filter_index++] =
|
||||
SDL_Convert16MSB;
|
||||
cvt->len_mult *= 2;
|
||||
cvt->len_ratio *= 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Last filter: Mono/Stereo conversion */
|
||||
if ( src_channels != dst_channels ) {
|
||||
while ( (src_channels*2) <= dst_channels ) {
|
||||
cvt->filters[cvt->filter_index++] =
|
||||
SDL_ConvertStereo;
|
||||
cvt->len_mult *= 2;
|
||||
src_channels *= 2;
|
||||
cvt->len_ratio *= 2;
|
||||
}
|
||||
/* This assumes that 4 channel audio is in the format:
|
||||
Left {front/back} + Right {front/back}
|
||||
so converting to L/R stereo works properly.
|
||||
*/
|
||||
while ( ((src_channels%2) == 0) &&
|
||||
((src_channels/2) >= dst_channels) ) {
|
||||
cvt->filters[cvt->filter_index++] =
|
||||
SDL_ConvertMono;
|
||||
src_channels /= 2;
|
||||
cvt->len_ratio /= 2;
|
||||
}
|
||||
if ( src_channels != dst_channels ) {
|
||||
/* Uh oh.. */;
|
||||
}
|
||||
}
|
||||
|
||||
/* Do rate conversion */
|
||||
cvt->rate_incr = 0.0;
|
||||
if ( (src_rate/100) != (dst_rate/100) ) {
|
||||
Uint32 hi_rate, lo_rate;
|
||||
int len_mult;
|
||||
double len_ratio;
|
||||
void (*rate_cvt)(SDL_AudioCVT *cvt, Uint16 format);
|
||||
|
||||
if ( src_rate > dst_rate ) {
|
||||
hi_rate = src_rate;
|
||||
lo_rate = dst_rate;
|
||||
rate_cvt = SDL_RateDIV2;
|
||||
len_mult = 1;
|
||||
len_ratio = 0.5;
|
||||
} else {
|
||||
hi_rate = dst_rate;
|
||||
lo_rate = src_rate;
|
||||
rate_cvt = SDL_RateMUL2;
|
||||
len_mult = 2;
|
||||
len_ratio = 2.0;
|
||||
}
|
||||
/* If hi_rate = lo_rate*2^x then conversion is easy */
|
||||
while ( ((lo_rate*2)/100) <= (hi_rate/100) ) {
|
||||
cvt->filters[cvt->filter_index++] = rate_cvt;
|
||||
cvt->len_mult *= len_mult;
|
||||
lo_rate *= 2;
|
||||
cvt->len_ratio *= len_ratio;
|
||||
}
|
||||
/* We may need a slow conversion here to finish up */
|
||||
if ( (lo_rate/100) != (hi_rate/100) ) {
|
||||
#if 1
|
||||
/* The problem with this is that if the input buffer is
|
||||
say 1K, and the conversion rate is say 1.1, then the
|
||||
output buffer is 1.1K, which may not be an acceptable
|
||||
buffer size for the audio driver (not a power of 2)
|
||||
*/
|
||||
/* For now, punt and hope the rate distortion isn't great.
|
||||
*/
|
||||
#else
|
||||
if ( src_rate < dst_rate ) {
|
||||
cvt->rate_incr = (double)lo_rate/hi_rate;
|
||||
cvt->len_mult *= 2;
|
||||
cvt->len_ratio /= cvt->rate_incr;
|
||||
} else {
|
||||
cvt->rate_incr = (double)hi_rate/lo_rate;
|
||||
cvt->len_ratio *= cvt->rate_incr;
|
||||
}
|
||||
cvt->filters[cvt->filter_index++] = SDL_RateSLOW;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
/* Set up the filter information */
|
||||
if ( cvt->filter_index != 0 ) {
|
||||
cvt->needed = 1;
|
||||
cvt->src_format = src_format;
|
||||
cvt->dst_format = dst_format;
|
||||
cvt->len = 0;
|
||||
cvt->buf = NULL;
|
||||
cvt->filters[cvt->filter_index] = NULL;
|
||||
}
|
||||
return(cvt->needed);
|
||||
}
|
218
contrib/games/wolf3d/SDL/SDL_mixer.c
Normal file
218
contrib/games/wolf3d/SDL/SDL_mixer.c
Normal file
@ -0,0 +1,218 @@
|
||||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@devolution.com
|
||||
*/
|
||||
|
||||
#ifdef SAVE_RCSID
|
||||
static char rcsid =
|
||||
"@(#) $Id: SDL_mixer.c,v 1.2 2001/04/26 16:50:17 hercules Exp $";
|
||||
#endif
|
||||
|
||||
/* This provides the default mixing callback for the SDL audio routines */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "SDL_audio.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_sysaudio.h"
|
||||
|
||||
SDL_AudioDevice *current_audio = NULL;
|
||||
|
||||
/* This table is used to add two sound values together and pin
|
||||
* the value to avoid overflow. (used with permission from ARDI)
|
||||
* Changed to use 0xFE instead of 0xFF for better sound quality.
|
||||
*/
|
||||
static const Uint8 mix8[] =
|
||||
{
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03,
|
||||
0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E,
|
||||
0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
|
||||
0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24,
|
||||
0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
|
||||
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A,
|
||||
0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
|
||||
0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50,
|
||||
0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B,
|
||||
0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66,
|
||||
0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71,
|
||||
0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C,
|
||||
0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
|
||||
0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92,
|
||||
0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D,
|
||||
0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8,
|
||||
0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3,
|
||||
0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE,
|
||||
0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9,
|
||||
0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4,
|
||||
0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
|
||||
0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA,
|
||||
0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5,
|
||||
0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFE, 0xFE,
|
||||
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
|
||||
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
|
||||
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
|
||||
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
|
||||
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
|
||||
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
|
||||
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
|
||||
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
|
||||
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
|
||||
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
|
||||
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
|
||||
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE
|
||||
};
|
||||
|
||||
/* The volume ranges from 0 - 128 */
|
||||
#define ADJUST_VOLUME(s, v) (s = (s*v)/SDL_MIX_MAXVOLUME)
|
||||
#define ADJUST_VOLUME_U8(s, v) (s = (((s-128)*v)/SDL_MIX_MAXVOLUME)+128)
|
||||
|
||||
void SDL_MixAudio (Uint8 *dst, const Uint8 *src, Uint32 len, int volume)
|
||||
{
|
||||
Uint16 format;
|
||||
|
||||
if ( volume == 0 ) {
|
||||
return;
|
||||
}
|
||||
/* Mix the user-level audio format */
|
||||
if ( current_audio ) {
|
||||
if ( current_audio->convert.needed ) {
|
||||
format = current_audio->convert.src_format;
|
||||
} else {
|
||||
format = current_audio->spec.format;
|
||||
}
|
||||
} else {
|
||||
format = AUDIO_S16;
|
||||
}
|
||||
format = AUDIO_S16;
|
||||
switch (format) {
|
||||
|
||||
case AUDIO_U8: {
|
||||
Uint8 src_sample;
|
||||
|
||||
while ( len-- ) {
|
||||
src_sample = *src;
|
||||
ADJUST_VOLUME_U8(src_sample, volume);
|
||||
*dst = mix8[*dst+src_sample];
|
||||
++dst;
|
||||
++src;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case AUDIO_S8: {
|
||||
Sint8 *dst8, *src8;
|
||||
Sint8 src_sample;
|
||||
int dst_sample;
|
||||
const int max_audioval = ((1<<(8-1))-1);
|
||||
const int min_audioval = -(1<<(8-1));
|
||||
|
||||
src8 = (Sint8 *)src;
|
||||
dst8 = (Sint8 *)dst;
|
||||
while ( len-- ) {
|
||||
src_sample = *src8;
|
||||
ADJUST_VOLUME(src_sample, volume);
|
||||
dst_sample = *dst8 + src_sample;
|
||||
if ( dst_sample > max_audioval ) {
|
||||
*dst8 = max_audioval;
|
||||
} else
|
||||
if ( dst_sample < min_audioval ) {
|
||||
*dst8 = min_audioval;
|
||||
} else {
|
||||
*dst8 = dst_sample;
|
||||
}
|
||||
++dst8;
|
||||
++src8;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case AUDIO_S16LSB: {
|
||||
Sint16 src1, src2;
|
||||
int dst_sample;
|
||||
const int max_audioval = ((1<<(16-1))-1);
|
||||
const int min_audioval = -(1<<(16-1));
|
||||
|
||||
len /= 2;
|
||||
while ( len-- ) {
|
||||
src1 = ((src[1])<<8|src[0]);
|
||||
ADJUST_VOLUME(src1, volume);
|
||||
src2 = ((dst[1])<<8|dst[0]);
|
||||
src += 2;
|
||||
dst_sample = src1+src2;
|
||||
if ( dst_sample > max_audioval ) {
|
||||
dst_sample = max_audioval;
|
||||
} else
|
||||
if ( dst_sample < min_audioval ) {
|
||||
dst_sample = min_audioval;
|
||||
}
|
||||
dst[0] = dst_sample&0xFF;
|
||||
dst_sample >>= 8;
|
||||
dst[1] = dst_sample&0xFF;
|
||||
dst += 2;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case AUDIO_S16MSB: {
|
||||
Sint16 src1, src2;
|
||||
int dst_sample;
|
||||
const int max_audioval = ((1<<(16-1))-1);
|
||||
const int min_audioval = -(1<<(16-1));
|
||||
|
||||
len /= 2;
|
||||
while ( len-- ) {
|
||||
src1 = ((src[0])<<8|src[1]);
|
||||
ADJUST_VOLUME(src1, volume);
|
||||
src2 = ((dst[0])<<8|dst[1]);
|
||||
src += 2;
|
||||
dst_sample = src1+src2;
|
||||
if ( dst_sample > max_audioval ) {
|
||||
dst_sample = max_audioval;
|
||||
} else
|
||||
if ( dst_sample < min_audioval ) {
|
||||
dst_sample = min_audioval;
|
||||
}
|
||||
dst[1] = dst_sample&0xFF;
|
||||
dst_sample >>= 8;
|
||||
dst[0] = dst_sample&0xFF;
|
||||
dst += 2;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default: /* If this happens... FIXME! */
|
||||
SDL_SetError("SDL_MixAudio(): unknown audio format");
|
||||
return;
|
||||
}
|
||||
}
|
150
contrib/games/wolf3d/SDL/SDL_sysaudio.h
Normal file
150
contrib/games/wolf3d/SDL/SDL_sysaudio.h
Normal file
@ -0,0 +1,150 @@
|
||||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@devolution.com
|
||||
*/
|
||||
|
||||
#ifdef SAVE_RCSID
|
||||
static char rcsid =
|
||||
"@(#) $Id: SDL_sysaudio.h,v 1.8 2001/07/23 02:58:42 slouken Exp $";
|
||||
#endif
|
||||
|
||||
#ifndef _SDL_sysaudio_h
|
||||
#define _SDL_sysaudio_h
|
||||
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_thread.h"
|
||||
|
||||
/* The SDL audio driver */
|
||||
typedef struct SDL_AudioDevice SDL_AudioDevice;
|
||||
|
||||
/* Define the SDL audio driver structure */
|
||||
#define _THIS SDL_AudioDevice *_this
|
||||
#ifndef _STATUS
|
||||
#define _STATUS SDL_status *status
|
||||
#endif
|
||||
struct SDL_AudioDevice {
|
||||
/* * * */
|
||||
/* The name of this audio driver */
|
||||
const char *name;
|
||||
|
||||
/* * * */
|
||||
/* The description of this audio driver */
|
||||
const char *desc;
|
||||
|
||||
/* * * */
|
||||
/* Public driver functions */
|
||||
int (*OpenAudio)(_THIS, SDL_AudioSpec *spec);
|
||||
void (*ThreadInit)(_THIS); /* Called by audio thread at start */
|
||||
void (*WaitAudio)(_THIS);
|
||||
void (*PlayAudio)(_THIS);
|
||||
Uint8 *(*GetAudioBuf)(_THIS);
|
||||
void (*WaitDone)(_THIS);
|
||||
void (*CloseAudio)(_THIS);
|
||||
|
||||
/* * * */
|
||||
/* Data common to all devices */
|
||||
|
||||
/* The current audio specification (shared with audio thread) */
|
||||
SDL_AudioSpec spec;
|
||||
|
||||
/* An audio conversion block for audio format emulation */
|
||||
SDL_AudioCVT convert;
|
||||
|
||||
/* Current state flags */
|
||||
int enabled;
|
||||
int paused;
|
||||
int opened;
|
||||
|
||||
/* Fake audio buffer for when the audio hardware is busy */
|
||||
Uint8 *fake_stream;
|
||||
|
||||
/* A semaphore for locking the mixing buffers */
|
||||
SDL_mutex *mixer_lock;
|
||||
|
||||
/* A thread to feed the audio device */
|
||||
SDL_Thread *thread;
|
||||
Uint32 threadid;
|
||||
|
||||
/* * * */
|
||||
/* Data private to this driver */
|
||||
struct SDL_PrivateAudioData *hidden;
|
||||
|
||||
/* * * */
|
||||
/* The function used to dispose of this structure */
|
||||
void (*free)(_THIS);
|
||||
};
|
||||
#undef _THIS
|
||||
|
||||
typedef struct AudioBootStrap {
|
||||
const char *name;
|
||||
const char *desc;
|
||||
int (*available)(void);
|
||||
SDL_AudioDevice *(*create)(int devindex);
|
||||
} AudioBootStrap;
|
||||
|
||||
#ifdef OPENBSD_AUDIO_SUPPORT
|
||||
extern AudioBootStrap OPENBSD_AUDIO_bootstrap;
|
||||
#endif
|
||||
#ifdef OSS_SUPPORT
|
||||
extern AudioBootStrap DSP_bootstrap;
|
||||
extern AudioBootStrap DMA_bootstrap;
|
||||
#endif
|
||||
#ifdef ALSA_SUPPORT
|
||||
extern AudioBootStrap ALSA_bootstrap;
|
||||
#endif
|
||||
#if (defined(unix) && !defined(__CYGWIN32__)) && \
|
||||
!defined(OSS_SUPPORT) && !defined(ALSA_SUPPORT)
|
||||
extern AudioBootStrap AUDIO_bootstrap;
|
||||
#endif
|
||||
#ifdef ARTSC_SUPPORT
|
||||
extern AudioBootStrap ARTSC_bootstrap;
|
||||
#endif
|
||||
#ifdef ESD_SUPPORT
|
||||
extern AudioBootStrap ESD_bootstrap;
|
||||
#endif
|
||||
#ifdef NAS_SUPPORT
|
||||
extern AudioBootStrap NAS_bootstrap;
|
||||
#endif
|
||||
#ifdef ENABLE_DIRECTX
|
||||
extern AudioBootStrap DSOUND_bootstrap;
|
||||
#endif
|
||||
#ifdef ENABLE_WINDIB
|
||||
extern AudioBootStrap WAVEOUT_bootstrap;
|
||||
#endif
|
||||
#ifdef _AIX
|
||||
extern AudioBootStrap Paud_bootstrap;
|
||||
#endif
|
||||
#ifdef __BEOS__
|
||||
extern AudioBootStrap BAUDIO_bootstrap;
|
||||
#endif
|
||||
#if defined(macintosh) || TARGET_API_MAC_CARBON
|
||||
extern AudioBootStrap SNDMGR_bootstrap;
|
||||
#endif
|
||||
#ifdef ENABLE_AHI
|
||||
extern AudioBootStrap AHI_bootstrap;
|
||||
#endif
|
||||
#ifdef DISKAUD_SUPPORT
|
||||
extern AudioBootStrap DISKAUD_bootstrap;
|
||||
#endif
|
||||
|
||||
/* This is the current audio device */
|
||||
extern SDL_AudioDevice *current_audio;
|
||||
|
||||
#endif /* _SDL_sysaudio_h */
|
591
contrib/games/wolf3d/SDL/SDL_wave.c
Normal file
591
contrib/games/wolf3d/SDL/SDL_wave.c
Normal file
@ -0,0 +1,591 @@
|
||||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@devolution.com
|
||||
*/
|
||||
|
||||
#ifdef SAVE_RCSID
|
||||
static char rcsid =
|
||||
"@(#) $Id: SDL_wave.c,v 1.2 2001/04/26 16:50:17 hercules Exp $";
|
||||
#endif
|
||||
|
||||
#ifndef DISABLE_FILE
|
||||
|
||||
/* Microsoft WAVE file loading routines */
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_audio.h"
|
||||
#include "SDL_wave.h"
|
||||
#include "SDL_endian.h"
|
||||
|
||||
#ifndef NELEMS
|
||||
#define NELEMS(array) ((sizeof array)/(sizeof array[0]))
|
||||
#endif
|
||||
|
||||
static int ReadChunk(SDL_RWops *src, Chunk *chunk);
|
||||
|
||||
struct MS_ADPCM_decodestate {
|
||||
Uint8 hPredictor;
|
||||
Uint16 iDelta;
|
||||
Sint16 iSamp1;
|
||||
Sint16 iSamp2;
|
||||
};
|
||||
static struct MS_ADPCM_decoder {
|
||||
WaveFMT wavefmt;
|
||||
Uint16 wSamplesPerBlock;
|
||||
Uint16 wNumCoef;
|
||||
Sint16 aCoeff[7][2];
|
||||
/* * * */
|
||||
struct MS_ADPCM_decodestate state[2];
|
||||
} MS_ADPCM_state;
|
||||
|
||||
static int InitMS_ADPCM(WaveFMT *format)
|
||||
{
|
||||
Uint8 *rogue_feel;
|
||||
Uint16 extra_info;
|
||||
int i;
|
||||
|
||||
/* Set the rogue pointer to the MS_ADPCM specific data */
|
||||
MS_ADPCM_state.wavefmt.encoding = SDL_SwapLE16(format->encoding);
|
||||
MS_ADPCM_state.wavefmt.channels = SDL_SwapLE16(format->channels);
|
||||
MS_ADPCM_state.wavefmt.frequency = SDL_SwapLE32(format->frequency);
|
||||
MS_ADPCM_state.wavefmt.byterate = SDL_SwapLE32(format->byterate);
|
||||
MS_ADPCM_state.wavefmt.blockalign = SDL_SwapLE16(format->blockalign);
|
||||
MS_ADPCM_state.wavefmt.bitspersample =
|
||||
SDL_SwapLE16(format->bitspersample);
|
||||
rogue_feel = (Uint8 *)format+sizeof(*format);
|
||||
if ( sizeof(*format) == 16 ) {
|
||||
extra_info = ((rogue_feel[1]<<8)|rogue_feel[0]);
|
||||
rogue_feel += sizeof(Uint16);
|
||||
}
|
||||
MS_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1]<<8)|rogue_feel[0]);
|
||||
rogue_feel += sizeof(Uint16);
|
||||
MS_ADPCM_state.wNumCoef = ((rogue_feel[1]<<8)|rogue_feel[0]);
|
||||
rogue_feel += sizeof(Uint16);
|
||||
if ( MS_ADPCM_state.wNumCoef != 7 ) {
|
||||
SDL_SetError("Unknown set of MS_ADPCM coefficients");
|
||||
return(-1);
|
||||
}
|
||||
for ( i=0; i<MS_ADPCM_state.wNumCoef; ++i ) {
|
||||
MS_ADPCM_state.aCoeff[i][0] = ((rogue_feel[1]<<8)|rogue_feel[0]);
|
||||
rogue_feel += sizeof(Uint16);
|
||||
MS_ADPCM_state.aCoeff[i][1] = ((rogue_feel[1]<<8)|rogue_feel[0]);
|
||||
rogue_feel += sizeof(Uint16);
|
||||
}
|
||||
return(0);
|
||||
}
|
||||
|
||||
static Sint32 MS_ADPCM_nibble(struct MS_ADPCM_decodestate *state,
|
||||
Uint8 nybble, Sint16 *coeff)
|
||||
{
|
||||
const Sint32 max_audioval = ((1<<(16-1))-1);
|
||||
const Sint32 min_audioval = -(1<<(16-1));
|
||||
const Sint32 adaptive[] = {
|
||||
230, 230, 230, 230, 307, 409, 512, 614,
|
||||
768, 614, 512, 409, 307, 230, 230, 230
|
||||
};
|
||||
Sint32 new_sample, delta;
|
||||
|
||||
new_sample = ((state->iSamp1 * coeff[0]) +
|
||||
(state->iSamp2 * coeff[1]))/256;
|
||||
if ( nybble & 0x08 ) {
|
||||
new_sample += state->iDelta * (nybble-0x10);
|
||||
} else {
|
||||
new_sample += state->iDelta * nybble;
|
||||
}
|
||||
if ( new_sample < min_audioval ) {
|
||||
new_sample = min_audioval;
|
||||
} else
|
||||
if ( new_sample > max_audioval ) {
|
||||
new_sample = max_audioval;
|
||||
}
|
||||
delta = ((Sint32)state->iDelta * adaptive[nybble])/256;
|
||||
if ( delta < 16 ) {
|
||||
delta = 16;
|
||||
}
|
||||
state->iDelta = delta;
|
||||
state->iSamp2 = state->iSamp1;
|
||||
state->iSamp1 = new_sample;
|
||||
return(new_sample);
|
||||
}
|
||||
|
||||
static int MS_ADPCM_decode(Uint8 **audio_buf, Uint32 *audio_len)
|
||||
{
|
||||
struct MS_ADPCM_decodestate *state[2];
|
||||
Uint8 *freeable, *encoded, *decoded;
|
||||
Sint32 encoded_len, samplesleft;
|
||||
Sint8 nybble, stereo;
|
||||
Sint16 *coeff[2];
|
||||
Sint32 new_sample;
|
||||
|
||||
/* Allocate the proper sized output buffer */
|
||||
encoded_len = *audio_len;
|
||||
encoded = *audio_buf;
|
||||
freeable = *audio_buf;
|
||||
*audio_len = (encoded_len/MS_ADPCM_state.wavefmt.blockalign) *
|
||||
MS_ADPCM_state.wSamplesPerBlock*
|
||||
MS_ADPCM_state.wavefmt.channels*sizeof(Sint16);
|
||||
*audio_buf = (Uint8 *)malloc(*audio_len);
|
||||
if ( *audio_buf == NULL ) {
|
||||
SDL_Error(SDL_ENOMEM);
|
||||
return(-1);
|
||||
}
|
||||
decoded = *audio_buf;
|
||||
|
||||
/* Get ready... Go! */
|
||||
stereo = (MS_ADPCM_state.wavefmt.channels == 2);
|
||||
state[0] = &MS_ADPCM_state.state[0];
|
||||
state[1] = &MS_ADPCM_state.state[stereo];
|
||||
while ( encoded_len >= MS_ADPCM_state.wavefmt.blockalign ) {
|
||||
/* Grab the initial information for this block */
|
||||
state[0]->hPredictor = *encoded++;
|
||||
if ( stereo ) {
|
||||
state[1]->hPredictor = *encoded++;
|
||||
}
|
||||
state[0]->iDelta = ((encoded[1]<<8)|encoded[0]);
|
||||
encoded += sizeof(Sint16);
|
||||
if ( stereo ) {
|
||||
state[1]->iDelta = ((encoded[1]<<8)|encoded[0]);
|
||||
encoded += sizeof(Sint16);
|
||||
}
|
||||
state[0]->iSamp1 = ((encoded[1]<<8)|encoded[0]);
|
||||
encoded += sizeof(Sint16);
|
||||
if ( stereo ) {
|
||||
state[1]->iSamp1 = ((encoded[1]<<8)|encoded[0]);
|
||||
encoded += sizeof(Sint16);
|
||||
}
|
||||
state[0]->iSamp2 = ((encoded[1]<<8)|encoded[0]);
|
||||
encoded += sizeof(Sint16);
|
||||
if ( stereo ) {
|
||||
state[1]->iSamp2 = ((encoded[1]<<8)|encoded[0]);
|
||||
encoded += sizeof(Sint16);
|
||||
}
|
||||
coeff[0] = MS_ADPCM_state.aCoeff[state[0]->hPredictor];
|
||||
coeff[1] = MS_ADPCM_state.aCoeff[state[1]->hPredictor];
|
||||
|
||||
/* Store the two initial samples we start with */
|
||||
decoded[0] = state[0]->iSamp2&0xFF;
|
||||
decoded[1] = state[0]->iSamp2>>8;
|
||||
decoded += 2;
|
||||
if ( stereo ) {
|
||||
decoded[0] = state[1]->iSamp2&0xFF;
|
||||
decoded[1] = state[1]->iSamp2>>8;
|
||||
decoded += 2;
|
||||
}
|
||||
decoded[0] = state[0]->iSamp1&0xFF;
|
||||
decoded[1] = state[0]->iSamp1>>8;
|
||||
decoded += 2;
|
||||
if ( stereo ) {
|
||||
decoded[0] = state[1]->iSamp1&0xFF;
|
||||
decoded[1] = state[1]->iSamp1>>8;
|
||||
decoded += 2;
|
||||
}
|
||||
|
||||
/* Decode and store the other samples in this block */
|
||||
samplesleft = (MS_ADPCM_state.wSamplesPerBlock-2)*
|
||||
MS_ADPCM_state.wavefmt.channels;
|
||||
while ( samplesleft > 0 ) {
|
||||
nybble = (*encoded)>>4;
|
||||
new_sample = MS_ADPCM_nibble(state[0],nybble,coeff[0]);
|
||||
decoded[0] = new_sample&0xFF;
|
||||
new_sample >>= 8;
|
||||
decoded[1] = new_sample&0xFF;
|
||||
decoded += 2;
|
||||
|
||||
nybble = (*encoded)&0x0F;
|
||||
new_sample = MS_ADPCM_nibble(state[1],nybble,coeff[1]);
|
||||
decoded[0] = new_sample&0xFF;
|
||||
new_sample >>= 8;
|
||||
decoded[1] = new_sample&0xFF;
|
||||
decoded += 2;
|
||||
|
||||
++encoded;
|
||||
samplesleft -= 2;
|
||||
}
|
||||
encoded_len -= MS_ADPCM_state.wavefmt.blockalign;
|
||||
}
|
||||
free(freeable);
|
||||
return(0);
|
||||
}
|
||||
|
||||
struct IMA_ADPCM_decodestate {
|
||||
Sint32 sample;
|
||||
Sint8 index;
|
||||
};
|
||||
static struct IMA_ADPCM_decoder {
|
||||
WaveFMT wavefmt;
|
||||
Uint16 wSamplesPerBlock;
|
||||
/* * * */
|
||||
struct IMA_ADPCM_decodestate state[2];
|
||||
} IMA_ADPCM_state;
|
||||
|
||||
static int InitIMA_ADPCM(WaveFMT *format)
|
||||
{
|
||||
Uint8 *rogue_feel;
|
||||
Uint16 extra_info;
|
||||
|
||||
/* Set the rogue pointer to the IMA_ADPCM specific data */
|
||||
IMA_ADPCM_state.wavefmt.encoding = SDL_SwapLE16(format->encoding);
|
||||
IMA_ADPCM_state.wavefmt.channels = SDL_SwapLE16(format->channels);
|
||||
IMA_ADPCM_state.wavefmt.frequency = SDL_SwapLE32(format->frequency);
|
||||
IMA_ADPCM_state.wavefmt.byterate = SDL_SwapLE32(format->byterate);
|
||||
IMA_ADPCM_state.wavefmt.blockalign = SDL_SwapLE16(format->blockalign);
|
||||
IMA_ADPCM_state.wavefmt.bitspersample =
|
||||
SDL_SwapLE16(format->bitspersample);
|
||||
rogue_feel = (Uint8 *)format+sizeof(*format);
|
||||
if ( sizeof(*format) == 16 ) {
|
||||
extra_info = ((rogue_feel[1]<<8)|rogue_feel[0]);
|
||||
rogue_feel += sizeof(Uint16);
|
||||
}
|
||||
IMA_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1]<<8)|rogue_feel[0]);
|
||||
return(0);
|
||||
}
|
||||
|
||||
static Sint32 IMA_ADPCM_nibble(struct IMA_ADPCM_decodestate *state,Uint8 nybble)
|
||||
{
|
||||
const Sint32 max_audioval = ((1<<(16-1))-1);
|
||||
const Sint32 min_audioval = -(1<<(16-1));
|
||||
const int index_table[16] = {
|
||||
-1, -1, -1, -1,
|
||||
2, 4, 6, 8,
|
||||
-1, -1, -1, -1,
|
||||
2, 4, 6, 8
|
||||
};
|
||||
const Sint32 step_table[89] = {
|
||||
7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31,
|
||||
34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130,
|
||||
143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408,
|
||||
449, 494, 544, 598, 658, 724, 796, 876, 963, 1060, 1166, 1282,
|
||||
1411, 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024, 3327,
|
||||
3660, 4026, 4428, 4871, 5358, 5894, 6484, 7132, 7845, 8630,
|
||||
9493, 10442, 11487, 12635, 13899, 15289, 16818, 18500, 20350,
|
||||
22385, 24623, 27086, 29794, 32767
|
||||
};
|
||||
Sint32 delta, step;
|
||||
|
||||
/* Compute difference and new sample value */
|
||||
step = step_table[state->index];
|
||||
delta = step >> 3;
|
||||
if ( nybble & 0x04 ) delta += step;
|
||||
if ( nybble & 0x02 ) delta += (step >> 1);
|
||||
if ( nybble & 0x01 ) delta += (step >> 2);
|
||||
if ( nybble & 0x08 ) delta = -delta;
|
||||
state->sample += delta;
|
||||
|
||||
/* Update index value */
|
||||
state->index += index_table[nybble];
|
||||
if ( state->index > 88 ) {
|
||||
state->index = 88;
|
||||
} else
|
||||
if ( state->index < 0 ) {
|
||||
state->index = 0;
|
||||
}
|
||||
|
||||
/* Clamp output sample */
|
||||
if ( state->sample > max_audioval ) {
|
||||
state->sample = max_audioval;
|
||||
} else
|
||||
if ( state->sample < min_audioval ) {
|
||||
state->sample = min_audioval;
|
||||
}
|
||||
return(state->sample);
|
||||
}
|
||||
|
||||
/* Fill the decode buffer with a channel block of data (8 samples) */
|
||||
static void Fill_IMA_ADPCM_block(Uint8 *decoded, Uint8 *encoded,
|
||||
int channel, int numchannels, struct IMA_ADPCM_decodestate *state)
|
||||
{
|
||||
int i;
|
||||
Sint8 nybble;
|
||||
Sint32 new_sample;
|
||||
|
||||
decoded += (channel * 2);
|
||||
for ( i=0; i<4; ++i ) {
|
||||
nybble = (*encoded)&0x0F;
|
||||
new_sample = IMA_ADPCM_nibble(state, nybble);
|
||||
decoded[0] = new_sample&0xFF;
|
||||
new_sample >>= 8;
|
||||
decoded[1] = new_sample&0xFF;
|
||||
decoded += 2 * numchannels;
|
||||
|
||||
nybble = (*encoded)>>4;
|
||||
new_sample = IMA_ADPCM_nibble(state, nybble);
|
||||
decoded[0] = new_sample&0xFF;
|
||||
new_sample >>= 8;
|
||||
decoded[1] = new_sample&0xFF;
|
||||
decoded += 2 * numchannels;
|
||||
|
||||
++encoded;
|
||||
}
|
||||
}
|
||||
|
||||
static int IMA_ADPCM_decode(Uint8 **audio_buf, Uint32 *audio_len)
|
||||
{
|
||||
struct IMA_ADPCM_decodestate *state;
|
||||
Uint8 *freeable, *encoded, *decoded;
|
||||
Sint32 encoded_len, samplesleft;
|
||||
int c, channels;
|
||||
|
||||
/* Check to make sure we have enough variables in the state array */
|
||||
channels = IMA_ADPCM_state.wavefmt.channels;
|
||||
if ( channels > NELEMS(IMA_ADPCM_state.state) ) {
|
||||
SDL_SetError("IMA ADPCM decoder can only handle %d channels",
|
||||
NELEMS(IMA_ADPCM_state.state));
|
||||
return(-1);
|
||||
}
|
||||
state = IMA_ADPCM_state.state;
|
||||
|
||||
/* Allocate the proper sized output buffer */
|
||||
encoded_len = *audio_len;
|
||||
encoded = *audio_buf;
|
||||
freeable = *audio_buf;
|
||||
*audio_len = (encoded_len/IMA_ADPCM_state.wavefmt.blockalign) *
|
||||
IMA_ADPCM_state.wSamplesPerBlock*
|
||||
IMA_ADPCM_state.wavefmt.channels*sizeof(Sint16);
|
||||
*audio_buf = (Uint8 *)malloc(*audio_len);
|
||||
if ( *audio_buf == NULL ) {
|
||||
SDL_Error(SDL_ENOMEM);
|
||||
return(-1);
|
||||
}
|
||||
decoded = *audio_buf;
|
||||
|
||||
/* Get ready... Go! */
|
||||
while ( encoded_len >= IMA_ADPCM_state.wavefmt.blockalign ) {
|
||||
/* Grab the initial information for this block */
|
||||
for ( c=0; c<channels; ++c ) {
|
||||
/* Fill the state information for this block */
|
||||
state[c].sample = ((encoded[1]<<8)|encoded[0]);
|
||||
encoded += 2;
|
||||
if ( state[c].sample & 0x8000 ) {
|
||||
state[c].sample -= 0x10000;
|
||||
}
|
||||
state[c].index = *encoded++;
|
||||
/* Reserved byte in buffer header, should be 0 */
|
||||
if ( *encoded++ != 0 ) {
|
||||
/* Uh oh, corrupt data? Buggy code? */;
|
||||
}
|
||||
|
||||
/* Store the initial sample we start with */
|
||||
decoded[0] = state[c].sample&0xFF;
|
||||
decoded[1] = state[c].sample>>8;
|
||||
decoded += 2;
|
||||
}
|
||||
|
||||
/* Decode and store the other samples in this block */
|
||||
samplesleft = (IMA_ADPCM_state.wSamplesPerBlock-1)*channels;
|
||||
while ( samplesleft > 0 ) {
|
||||
for ( c=0; c<channels; ++c ) {
|
||||
Fill_IMA_ADPCM_block(decoded, encoded,
|
||||
c, channels, &state[c]);
|
||||
encoded += 4;
|
||||
samplesleft -= 8;
|
||||
}
|
||||
decoded += (channels * 8 * 2);
|
||||
}
|
||||
encoded_len -= IMA_ADPCM_state.wavefmt.blockalign;
|
||||
}
|
||||
free(freeable);
|
||||
return(0);
|
||||
}
|
||||
|
||||
SDL_AudioSpec * SDL_LoadWAV_RW (SDL_RWops *src, int freesrc,
|
||||
SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
|
||||
{
|
||||
int was_error;
|
||||
Chunk chunk;
|
||||
int lenread;
|
||||
int MS_ADPCM_encoded, IMA_ADPCM_encoded;
|
||||
int samplesize;
|
||||
|
||||
/* WAV magic header */
|
||||
Uint32 RIFFchunk;
|
||||
Uint32 wavelen;
|
||||
Uint32 WAVEmagic;
|
||||
|
||||
/* FMT chunk */
|
||||
WaveFMT *format = NULL;
|
||||
|
||||
/* Make sure we are passed a valid data source */
|
||||
was_error = 0;
|
||||
if ( src == NULL ) {
|
||||
was_error = 1;
|
||||
goto done;
|
||||
}
|
||||
|
||||
/* Check the magic header */
|
||||
RIFFchunk = SDL_ReadLE32(src);
|
||||
wavelen = SDL_ReadLE32(src);
|
||||
WAVEmagic = SDL_ReadLE32(src);
|
||||
if ( (RIFFchunk != RIFF) || (WAVEmagic != WAVE) ) {
|
||||
SDL_SetError("Unrecognized file type (not WAVE)");
|
||||
was_error = 1;
|
||||
goto done;
|
||||
}
|
||||
|
||||
/* Read the audio data format chunk */
|
||||
chunk.data = NULL;
|
||||
do {
|
||||
if ( chunk.data != NULL ) {
|
||||
free(chunk.data);
|
||||
}
|
||||
lenread = ReadChunk(src, &chunk);
|
||||
if ( lenread < 0 ) {
|
||||
was_error = 1;
|
||||
goto done;
|
||||
}
|
||||
} while ( (chunk.magic == FACT) || (chunk.magic == LIST) );
|
||||
|
||||
/* Decode the audio data format */
|
||||
format = (WaveFMT *)chunk.data;
|
||||
if ( chunk.magic != FMT ) {
|
||||
SDL_SetError("Complex WAVE files not supported");
|
||||
was_error = 1;
|
||||
goto done;
|
||||
}
|
||||
MS_ADPCM_encoded = IMA_ADPCM_encoded = 0;
|
||||
switch (SDL_SwapLE16(format->encoding)) {
|
||||
case PCM_CODE:
|
||||
/* We can understand this */
|
||||
break;
|
||||
case MS_ADPCM_CODE:
|
||||
/* Try to understand this */
|
||||
if ( InitMS_ADPCM(format) < 0 ) {
|
||||
was_error = 1;
|
||||
goto done;
|
||||
}
|
||||
MS_ADPCM_encoded = 1;
|
||||
break;
|
||||
case IMA_ADPCM_CODE:
|
||||
/* Try to understand this */
|
||||
if ( InitIMA_ADPCM(format) < 0 ) {
|
||||
was_error = 1;
|
||||
goto done;
|
||||
}
|
||||
IMA_ADPCM_encoded = 1;
|
||||
break;
|
||||
default:
|
||||
SDL_SetError("Unknown WAVE data format: 0x%.4x",
|
||||
SDL_SwapLE16(format->encoding));
|
||||
was_error = 1;
|
||||
goto done;
|
||||
}
|
||||
memset(spec, 0, (sizeof *spec));
|
||||
spec->freq = SDL_SwapLE32(format->frequency);
|
||||
switch (SDL_SwapLE16(format->bitspersample)) {
|
||||
case 4:
|
||||
if ( MS_ADPCM_encoded || IMA_ADPCM_encoded ) {
|
||||
spec->format = AUDIO_S16;
|
||||
} else {
|
||||
was_error = 1;
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
spec->format = AUDIO_U8;
|
||||
break;
|
||||
case 16:
|
||||
spec->format = AUDIO_S16;
|
||||
break;
|
||||
default:
|
||||
was_error = 1;
|
||||
break;
|
||||
}
|
||||
if ( was_error ) {
|
||||
SDL_SetError("Unknown %d-bit PCM data format",
|
||||
SDL_SwapLE16(format->bitspersample));
|
||||
goto done;
|
||||
}
|
||||
spec->channels = (Uint8)SDL_SwapLE16(format->channels);
|
||||
spec->samples = 4096; /* Good default buffer size */
|
||||
|
||||
/* Read the audio data chunk */
|
||||
*audio_buf = NULL;
|
||||
do {
|
||||
if ( *audio_buf != NULL ) {
|
||||
free(*audio_buf);
|
||||
}
|
||||
lenread = ReadChunk(src, &chunk);
|
||||
if ( lenread < 0 ) {
|
||||
was_error = 1;
|
||||
goto done;
|
||||
}
|
||||
*audio_len = lenread;
|
||||
*audio_buf = chunk.data;
|
||||
} while ( chunk.magic != DATA );
|
||||
|
||||
if ( MS_ADPCM_encoded ) {
|
||||
if ( MS_ADPCM_decode(audio_buf, audio_len) < 0 ) {
|
||||
was_error = 1;
|
||||
goto done;
|
||||
}
|
||||
}
|
||||
if ( IMA_ADPCM_encoded ) {
|
||||
if ( IMA_ADPCM_decode(audio_buf, audio_len) < 0 ) {
|
||||
was_error = 1;
|
||||
goto done;
|
||||
}
|
||||
}
|
||||
|
||||
/* Don't return a buffer that isn't a multiple of samplesize */
|
||||
samplesize = ((spec->format & 0xFF)/8)*spec->channels;
|
||||
*audio_len &= ~(samplesize-1);
|
||||
|
||||
done:
|
||||
if ( format != NULL ) {
|
||||
free(format);
|
||||
}
|
||||
if ( freesrc && src ) {
|
||||
SDL_RWclose(src);
|
||||
}
|
||||
if ( was_error ) {
|
||||
spec = NULL;
|
||||
}
|
||||
return(spec);
|
||||
}
|
||||
|
||||
/* Since the WAV memory is allocated in the shared library, it must also
|
||||
be freed here. (Necessary under Win32, VC++)
|
||||
*/
|
||||
void SDL_FreeWAV(Uint8 *audio_buf)
|
||||
{
|
||||
if ( audio_buf != NULL ) {
|
||||
free(audio_buf);
|
||||
}
|
||||
}
|
||||
|
||||
static int ReadChunk(SDL_RWops *src, Chunk *chunk)
|
||||
{
|
||||
chunk->magic = SDL_ReadLE32(src);
|
||||
chunk->length = SDL_ReadLE32(src);
|
||||
chunk->data = (Uint8 *)malloc(chunk->length);
|
||||
if ( chunk->data == NULL ) {
|
||||
SDL_Error(SDL_ENOMEM);
|
||||
return(-1);
|
||||
}
|
||||
if ( SDL_RWread(src, chunk->data, chunk->length, 1) != 1 ) {
|
||||
SDL_Error(SDL_EFREAD);
|
||||
free(chunk->data);
|
||||
return(-1);
|
||||
}
|
||||
return(chunk->length);
|
||||
}
|
||||
|
||||
#endif /* ENABLE_FILE */
|
65
contrib/games/wolf3d/SDL/SDL_wave.h
Normal file
65
contrib/games/wolf3d/SDL/SDL_wave.h
Normal file
@ -0,0 +1,65 @@
|
||||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@devolution.com
|
||||
*/
|
||||
|
||||
#ifdef SAVE_RCSID
|
||||
static char rcsid =
|
||||
"@(#) $Id: SDL_wave.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
|
||||
#endif
|
||||
|
||||
/* WAVE files are little-endian */
|
||||
|
||||
/*******************************************/
|
||||
/* Define values for Microsoft WAVE format */
|
||||
/*******************************************/
|
||||
#define RIFF 0x46464952 /* "RIFF" */
|
||||
#define WAVE 0x45564157 /* "WAVE" */
|
||||
#define FACT 0x74636166 /* "fact" */
|
||||
#define LIST 0x5453494c /* "LIST" */
|
||||
#define FMT 0x20746D66 /* "fmt " */
|
||||
#define DATA 0x61746164 /* "data" */
|
||||
#define PCM_CODE 0x0001
|
||||
#define MS_ADPCM_CODE 0x0002
|
||||
#define IMA_ADPCM_CODE 0x0011
|
||||
#define WAVE_MONO 1
|
||||
#define WAVE_STEREO 2
|
||||
|
||||
/* Normally, these three chunks come consecutively in a WAVE file */
|
||||
typedef struct WaveFMT {
|
||||
/* Not saved in the chunk we read:
|
||||
Uint32 FMTchunk;
|
||||
Uint32 fmtlen;
|
||||
*/
|
||||
Uint16 encoding;
|
||||
Uint16 channels; /* 1 = mono, 2 = stereo */
|
||||
Uint32 frequency; /* One of 11025, 22050, or 44100 Hz */
|
||||
Uint32 byterate; /* Average bytes per second */
|
||||
Uint16 blockalign; /* Bytes per sample block */
|
||||
Uint16 bitspersample; /* One of 8, 12, 16, or 4 for ADPCM */
|
||||
} WaveFMT;
|
||||
|
||||
/* The general chunk found in the WAVE file */
|
||||
typedef struct Chunk {
|
||||
Uint32 magic;
|
||||
Uint32 length;
|
||||
Uint8 *data; /* Data includes magic and length */
|
||||
} Chunk;
|
||||
|
642
contrib/games/wolf3d/SDL_mixer/SDL_mixer.h
Normal file
642
contrib/games/wolf3d/SDL_mixer/SDL_mixer.h
Normal file
@ -0,0 +1,642 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef _SDL_MIXER_H
|
||||
#define _SDL_MIXER_H
|
||||
|
||||
#include "SDL_types.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include "SDL_audio.h"
|
||||
#include "SDL_endian.h"
|
||||
#include "SDL_version.h"
|
||||
#include "begin_code.h"
|
||||
|
||||
#define SDLCALL
|
||||
#define RW_SEEK_SET SEEK_SET
|
||||
#define SDL_free free
|
||||
#define SDL_malloc malloc
|
||||
#define SDL_realloc realloc
|
||||
#define SDL_calloc calloc
|
||||
#define SDL_abs abs
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
|
||||
*/
|
||||
#define SDL_MIXER_MAJOR_VERSION 1
|
||||
#define SDL_MIXER_MINOR_VERSION 2
|
||||
#define SDL_MIXER_PATCHLEVEL 12
|
||||
|
||||
/* This macro can be used to fill a version structure with the compile-time
|
||||
* version of the SDL_mixer library.
|
||||
*/
|
||||
#define SDL_MIXER_VERSION(X) \
|
||||
{ \
|
||||
(X)->major = SDL_MIXER_MAJOR_VERSION; \
|
||||
(X)->minor = SDL_MIXER_MINOR_VERSION; \
|
||||
(X)->patch = SDL_MIXER_PATCHLEVEL; \
|
||||
}
|
||||
|
||||
/* Backwards compatibility */
|
||||
#define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION
|
||||
#define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION
|
||||
#define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL
|
||||
#define MIX_VERSION(X) SDL_MIXER_VERSION(X)
|
||||
|
||||
/* This function gets the version of the dynamically linked SDL_mixer library.
|
||||
it should NOT be used to fill a version structure, instead you should
|
||||
use the SDL_MIXER_VERSION() macro.
|
||||
*/
|
||||
extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
|
||||
|
||||
typedef enum
|
||||
{
|
||||
MIX_INIT_FLAC = 0x00000001,
|
||||
MIX_INIT_MOD = 0x00000002,
|
||||
MIX_INIT_MP3 = 0x00000004,
|
||||
MIX_INIT_OGG = 0x00000008,
|
||||
MIX_INIT_FLUIDSYNTH = 0x00000010
|
||||
} MIX_InitFlags;
|
||||
|
||||
/* Loads dynamic libraries and prepares them for use. Flags should be
|
||||
one or more flags from MIX_InitFlags OR'd together.
|
||||
It returns the flags successfully initialized, or 0 on failure.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_Init(int flags);
|
||||
|
||||
/* Unloads libraries loaded with Mix_Init */
|
||||
extern DECLSPEC void SDLCALL Mix_Quit(void);
|
||||
|
||||
|
||||
/* The default mixer has 8 simultaneous mixing channels */
|
||||
#ifndef MIX_CHANNELS
|
||||
#define MIX_CHANNELS 8
|
||||
#endif
|
||||
|
||||
/* Good default values for a PC soundcard */
|
||||
#define MIX_DEFAULT_FREQUENCY 22050
|
||||
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
||||
#define MIX_DEFAULT_FORMAT AUDIO_S16LSB
|
||||
#else
|
||||
#define MIX_DEFAULT_FORMAT AUDIO_S16MSB
|
||||
#endif
|
||||
#define MIX_DEFAULT_CHANNELS 2
|
||||
#define MIX_MAX_VOLUME 128 /* Volume of a chunk */
|
||||
|
||||
/* The internal format for an audio chunk */
|
||||
typedef struct Mix_Chunk {
|
||||
int allocated;
|
||||
Uint8 *abuf;
|
||||
Uint32 alen;
|
||||
Uint8 volume; /* Per-sample volume, 0-128 */
|
||||
} Mix_Chunk;
|
||||
|
||||
/* The different fading types supported */
|
||||
typedef enum {
|
||||
MIX_NO_FADING,
|
||||
MIX_FADING_OUT,
|
||||
MIX_FADING_IN
|
||||
} Mix_Fading;
|
||||
|
||||
typedef enum {
|
||||
MUS_NONE,
|
||||
MUS_CMD,
|
||||
MUS_WAV,
|
||||
MUS_MOD,
|
||||
MUS_MID,
|
||||
MUS_OGG,
|
||||
MUS_MP3,
|
||||
MUS_MP3_MAD,
|
||||
MUS_FLAC,
|
||||
MUS_MODPLUG
|
||||
} Mix_MusicType;
|
||||
|
||||
/* The internal format for a music chunk interpreted via mikmod */
|
||||
typedef struct _Mix_Music Mix_Music;
|
||||
|
||||
/* Open the mixer with a certain audio format */
|
||||
extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels,
|
||||
int chunksize);
|
||||
|
||||
/* Dynamically change the number of channels managed by the mixer.
|
||||
If decreasing the number of channels, the upper channels are
|
||||
stopped.
|
||||
This function returns the new number of allocated channels.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
|
||||
|
||||
/* Find out what the actual audio device parameters are.
|
||||
This function returns 1 if the audio has been opened, 0 otherwise.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
|
||||
|
||||
/* Load a wave file or a music (.mod .s3m .it .xm) file */
|
||||
extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
|
||||
#define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
|
||||
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
|
||||
|
||||
/* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently)
|
||||
Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
|
||||
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw);
|
||||
|
||||
/* Load a music file from an SDL_RWop object assuming a specific format */
|
||||
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_RW(SDL_RWops *rw, Mix_MusicType type, int freesrc);
|
||||
|
||||
/* Load a wave file of the mixer format from a memory buffer */
|
||||
extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem);
|
||||
|
||||
/* Load raw audio data of the mixer format from a memory buffer */
|
||||
extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
|
||||
|
||||
/* Free an audio chunk previously loaded */
|
||||
extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
|
||||
extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
|
||||
|
||||
/* Get a list of chunk/music decoders that this build of SDL_mixer provides.
|
||||
This list can change between builds AND runs of the program, if external
|
||||
libraries that add functionality become available.
|
||||
You must successfully call Mix_OpenAudio() before calling these functions.
|
||||
This API is only available in SDL_mixer 1.2.9 and later.
|
||||
|
||||
// usage...
|
||||
int i;
|
||||
const int total = Mix_GetNumChunkDecoders();
|
||||
for (i = 0; i < total; i++)
|
||||
printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i));
|
||||
|
||||
Appearing in this list doesn't promise your specific audio file will
|
||||
decode...but it's handy to know if you have, say, a functioning Timidity
|
||||
install.
|
||||
|
||||
These return values are static, read-only data; do not modify or free it.
|
||||
The pointers remain valid until you call Mix_CloseAudio().
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void);
|
||||
extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index);
|
||||
extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void);
|
||||
extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index);
|
||||
|
||||
/* Find out the music format of a mixer music, or the currently playing
|
||||
music, if 'music' is NULL.
|
||||
*/
|
||||
extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music);
|
||||
|
||||
/* Set a function that is called after all mixing is performed.
|
||||
This can be used to provide real-time visual display of the audio stream
|
||||
or add a custom mixer filter for the stream data.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func)
|
||||
(void *udata, Uint8 *stream, int len), void *arg);
|
||||
|
||||
/* Add your own music player or additional mixer function.
|
||||
If 'mix_func' is NULL, the default music player is re-enabled.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func)
|
||||
(void *udata, Uint8 *stream, int len), void *arg);
|
||||
|
||||
/* Add your own callback when the music has finished playing.
|
||||
This callback is only called if the music finishes naturally.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void));
|
||||
|
||||
/* Get a pointer to the user data for the current music hook */
|
||||
extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
|
||||
|
||||
/*
|
||||
* Add your own callback when a channel has finished playing. NULL
|
||||
* to disable callback. The callback may be called from the mixer's audio
|
||||
* callback or it could be called as a result of Mix_HaltChannel(), etc.
|
||||
* do not call SDL_LockAudio() from this callback; you will either be
|
||||
* inside the audio callback, or SDL_mixer will explicitly lock the audio
|
||||
* before calling your callback.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel));
|
||||
|
||||
|
||||
/* Special Effects API by ryan c. gordon. (icculus@icculus.org) */
|
||||
|
||||
#define MIX_CHANNEL_POST -2
|
||||
|
||||
/* This is the format of a special effect callback:
|
||||
*
|
||||
* myeffect(int chan, void *stream, int len, void *udata);
|
||||
*
|
||||
* (chan) is the channel number that your effect is affecting. (stream) is
|
||||
* the buffer of data to work upon. (len) is the size of (stream), and
|
||||
* (udata) is a user-defined bit of data, which you pass as the last arg of
|
||||
* Mix_RegisterEffect(), and is passed back unmolested to your callback.
|
||||
* Your effect changes the contents of (stream) based on whatever parameters
|
||||
* are significant, or just leaves it be, if you prefer. You can do whatever
|
||||
* you like to the buffer, though, and it will continue in its changed state
|
||||
* down the mixing pipeline, through any other effect functions, then finally
|
||||
* to be mixed with the rest of the channels and music for the final output
|
||||
* stream.
|
||||
*
|
||||
* DO NOT EVER call SDL_LockAudio() from your callback function!
|
||||
*/
|
||||
typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
|
||||
|
||||
/*
|
||||
* This is a callback that signifies that a channel has finished all its
|
||||
* loops and has completed playback. This gets called if the buffer
|
||||
* plays out normally, or if you call Mix_HaltChannel(), implicitly stop
|
||||
* a channel via Mix_AllocateChannels(), or unregister a callback while
|
||||
* it's still playing.
|
||||
*
|
||||
* DO NOT EVER call SDL_LockAudio() from your callback function!
|
||||
*/
|
||||
typedef void (*Mix_EffectDone_t)(int chan, void *udata);
|
||||
|
||||
|
||||
/* Register a special effect function. At mixing time, the channel data is
|
||||
* copied into a buffer and passed through each registered effect function.
|
||||
* After it passes through all the functions, it is mixed into the final
|
||||
* output stream. The copy to buffer is performed once, then each effect
|
||||
* function performs on the output of the previous effect. Understand that
|
||||
* this extra copy to a buffer is not performed if there are no effects
|
||||
* registered for a given chunk, which saves CPU cycles, and any given
|
||||
* effect will be extra cycles, too, so it is crucial that your code run
|
||||
* fast. Also note that the data that your function is given is in the
|
||||
* format of the sound device, and not the format you gave to Mix_OpenAudio(),
|
||||
* although they may in reality be the same. This is an unfortunate but
|
||||
* necessary speed concern. Use Mix_QuerySpec() to determine if you can
|
||||
* handle the data before you register your effect, and take appropriate
|
||||
* actions.
|
||||
* You may also specify a callback (Mix_EffectDone_t) that is called when
|
||||
* the channel finishes playing. This gives you a more fine-grained control
|
||||
* than Mix_ChannelFinished(), in case you need to free effect-specific
|
||||
* resources, etc. If you don't need this, you can specify NULL.
|
||||
* You may set the callbacks before or after calling Mix_PlayChannel().
|
||||
* Things like Mix_SetPanning() are just internal special effect functions,
|
||||
* so if you are using that, you've already incurred the overhead of a copy
|
||||
* to a separate buffer, and that these effects will be in the queue with
|
||||
* any functions you've registered. The list of registered effects for a
|
||||
* channel is reset when a chunk finishes playing, so you need to explicitly
|
||||
* set them with each call to Mix_PlayChannel*().
|
||||
* You may also register a special effect function that is to be run after
|
||||
* final mixing occurs. The rules for these callbacks are identical to those
|
||||
* in Mix_RegisterEffect, but they are run after all the channels and the
|
||||
* music have been mixed into a single stream, whereas channel-specific
|
||||
* effects run on a given channel before any other mixing occurs. These
|
||||
* global effect callbacks are call "posteffects". Posteffects only have
|
||||
* their Mix_EffectDone_t function called when they are unregistered (since
|
||||
* the main output stream is never "done" in the same sense as a channel).
|
||||
* You must unregister them manually when you've had enough. Your callback
|
||||
* will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
|
||||
* processing is considered a posteffect.
|
||||
*
|
||||
* After all these effects have finished processing, the callback registered
|
||||
* through Mix_SetPostMix() runs, and then the stream goes to the audio
|
||||
* device.
|
||||
*
|
||||
* DO NOT EVER call SDL_LockAudio() from your callback function!
|
||||
*
|
||||
* returns zero if error (no such channel), nonzero if added.
|
||||
* Error messages can be retrieved from Mix_GetError().
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f,
|
||||
Mix_EffectDone_t d, void *arg);
|
||||
|
||||
|
||||
/* You may not need to call this explicitly, unless you need to stop an
|
||||
* effect from processing in the middle of a chunk's playback.
|
||||
* Posteffects are never implicitly unregistered as they are for channels,
|
||||
* but they may be explicitly unregistered through this function by
|
||||
* specifying MIX_CHANNEL_POST for a channel.
|
||||
* returns zero if error (no such channel or effect), nonzero if removed.
|
||||
* Error messages can be retrieved from Mix_GetError().
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f);
|
||||
|
||||
|
||||
/* You may not need to call this explicitly, unless you need to stop all
|
||||
* effects from processing in the middle of a chunk's playback. Note that
|
||||
* this will also shut off some internal effect processing, since
|
||||
* Mix_SetPanning() and others may use this API under the hood. This is
|
||||
* called internally when a channel completes playback.
|
||||
* Posteffects are never implicitly unregistered as they are for channels,
|
||||
* but they may be explicitly unregistered through this function by
|
||||
* specifying MIX_CHANNEL_POST for a channel.
|
||||
* returns zero if error (no such channel), nonzero if all effects removed.
|
||||
* Error messages can be retrieved from Mix_GetError().
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel);
|
||||
|
||||
|
||||
#define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED"
|
||||
|
||||
/*
|
||||
* These are the internally-defined mixing effects. They use the same API that
|
||||
* effects defined in the application use, but are provided here as a
|
||||
* convenience. Some effects can reduce their quality or use more memory in
|
||||
* the name of speed; to enable this, make sure the environment variable
|
||||
* MIX_EFFECTSMAXSPEED (see above) is defined before you call
|
||||
* Mix_OpenAudio().
|
||||
*/
|
||||
|
||||
|
||||
/* Set the panning of a channel. The left and right channels are specified
|
||||
* as integers between 0 and 255, quietest to loudest, respectively.
|
||||
*
|
||||
* Technically, this is just individual volume control for a sample with
|
||||
* two (stereo) channels, so it can be used for more than just panning.
|
||||
* If you want real panning, call it like this:
|
||||
*
|
||||
* Mix_SetPanning(channel, left, 255 - left);
|
||||
*
|
||||
* ...which isn't so hard.
|
||||
*
|
||||
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
|
||||
* the panning will be done to the final mixed stream before passing it on
|
||||
* to the audio device.
|
||||
*
|
||||
* This uses the Mix_RegisterEffect() API internally, and returns without
|
||||
* registering the effect function if the audio device is not configured
|
||||
* for stereo output. Setting both (left) and (right) to 255 causes this
|
||||
* effect to be unregistered, since that is the data's normal state.
|
||||
*
|
||||
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
||||
* nonzero if panning effect enabled. Note that an audio device in mono
|
||||
* mode is a no-op, but this call will return successful in that case.
|
||||
* Error messages can be retrieved from Mix_GetError().
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right);
|
||||
|
||||
|
||||
/* Set the position of a channel. (angle) is an integer from 0 to 360, that
|
||||
* specifies the location of the sound in relation to the listener. (angle)
|
||||
* will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260).
|
||||
* Angle 0 is due north, and rotates clockwise as the value increases.
|
||||
* For efficiency, the precision of this effect may be limited (angles 1
|
||||
* through 7 might all produce the same effect, 8 through 15 are equal, etc).
|
||||
* (distance) is an integer between 0 and 255 that specifies the space
|
||||
* between the sound and the listener. The larger the number, the further
|
||||
* away the sound is. Using 255 does not guarantee that the channel will be
|
||||
* culled from the mixing process or be completely silent. For efficiency,
|
||||
* the precision of this effect may be limited (distance 0 through 5 might
|
||||
* all produce the same effect, 6 through 10 are equal, etc). Setting (angle)
|
||||
* and (distance) to 0 unregisters this effect, since the data would be
|
||||
* unchanged.
|
||||
*
|
||||
* If you need more precise positional audio, consider using OpenAL for
|
||||
* spatialized effects instead of SDL_mixer. This is only meant to be a
|
||||
* basic effect for simple "3D" games.
|
||||
*
|
||||
* If the audio device is configured for mono output, then you won't get
|
||||
* any effectiveness from the angle; however, distance attenuation on the
|
||||
* channel will still occur. While this effect will function with stereo
|
||||
* voices, it makes more sense to use voices with only one channel of sound,
|
||||
* so when they are mixed through this effect, the positioning will sound
|
||||
* correct. You can convert them to mono through SDL before giving them to
|
||||
* the mixer in the first place if you like.
|
||||
*
|
||||
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
|
||||
* the positioning will be done to the final mixed stream before passing it
|
||||
* on to the audio device.
|
||||
*
|
||||
* This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
|
||||
*
|
||||
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
||||
* nonzero if position effect is enabled.
|
||||
* Error messages can be retrieved from Mix_GetError().
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance);
|
||||
|
||||
|
||||
/* Set the "distance" of a channel. (distance) is an integer from 0 to 255
|
||||
* that specifies the location of the sound in relation to the listener.
|
||||
* Distance 0 is overlapping the listener, and 255 is as far away as possible
|
||||
* A distance of 255 does not guarantee silence; in such a case, you might
|
||||
* want to try changing the chunk's volume, or just cull the sample from the
|
||||
* mixing process with Mix_HaltChannel().
|
||||
* For efficiency, the precision of this effect may be limited (distances 1
|
||||
* through 7 might all produce the same effect, 8 through 15 are equal, etc).
|
||||
* (distance) is an integer between 0 and 255 that specifies the space
|
||||
* between the sound and the listener. The larger the number, the further
|
||||
* away the sound is.
|
||||
* Setting (distance) to 0 unregisters this effect, since the data would be
|
||||
* unchanged.
|
||||
* If you need more precise positional audio, consider using OpenAL for
|
||||
* spatialized effects instead of SDL_mixer. This is only meant to be a
|
||||
* basic effect for simple "3D" games.
|
||||
*
|
||||
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
|
||||
* the distance attenuation will be done to the final mixed stream before
|
||||
* passing it on to the audio device.
|
||||
*
|
||||
* This uses the Mix_RegisterEffect() API internally.
|
||||
*
|
||||
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
||||
* nonzero if position effect is enabled.
|
||||
* Error messages can be retrieved from Mix_GetError().
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance);
|
||||
|
||||
|
||||
/*
|
||||
* !!! FIXME : Haven't implemented, since the effect goes past the
|
||||
* end of the sound buffer. Will have to think about this.
|
||||
* --ryan.
|
||||
*/
|
||||
#if 0
|
||||
/* Causes an echo effect to be mixed into a sound. (echo) is the amount
|
||||
* of echo to mix. 0 is no echo, 255 is infinite (and probably not
|
||||
* what you want).
|
||||
*
|
||||
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
|
||||
* the reverbing will be done to the final mixed stream before passing it on
|
||||
* to the audio device.
|
||||
*
|
||||
* This uses the Mix_RegisterEffect() API internally. If you specify an echo
|
||||
* of zero, the effect is unregistered, as the data is already in that state.
|
||||
*
|
||||
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
||||
* nonzero if reversing effect is enabled.
|
||||
* Error messages can be retrieved from Mix_GetError().
|
||||
*/
|
||||
extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo);
|
||||
#endif
|
||||
|
||||
/* Causes a channel to reverse its stereo. This is handy if the user has his
|
||||
* speakers hooked up backwards, or you would like to have a minor bit of
|
||||
* psychedelia in your sound code. :) Calling this function with (flip)
|
||||
* set to non-zero reverses the chunks's usual channels. If (flip) is zero,
|
||||
* the effect is unregistered.
|
||||
*
|
||||
* This uses the Mix_RegisterEffect() API internally, and thus is probably
|
||||
* more CPU intensive than having the user just plug in his speakers
|
||||
* correctly. Mix_SetReverseStereo() returns without registering the effect
|
||||
* function if the audio device is not configured for stereo output.
|
||||
*
|
||||
* If you specify MIX_CHANNEL_POST for (channel), then this the effect is used
|
||||
* on the final mixed stream before sending it on to the audio device (a
|
||||
* posteffect).
|
||||
*
|
||||
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
||||
* nonzero if reversing effect is enabled. Note that an audio device in mono
|
||||
* mode is a no-op, but this call will return successful in that case.
|
||||
* Error messages can be retrieved from Mix_GetError().
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip);
|
||||
|
||||
/* end of effects API. --ryan. */
|
||||
|
||||
|
||||
/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
|
||||
them dynamically to the next sample if requested with a -1 value below.
|
||||
Returns the number of reserved channels.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num);
|
||||
|
||||
/* Channel grouping functions */
|
||||
|
||||
/* Attach a tag to a channel. A tag can be assigned to several mixer
|
||||
channels, to form groups of channels.
|
||||
If 'tag' is -1, the tag is removed (actually -1 is the tag used to
|
||||
represent the group of all the channels).
|
||||
Returns true if everything was OK.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag);
|
||||
/* Assign several consecutive channels to a group */
|
||||
extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag);
|
||||
/* Finds the first available channel in a group of channels,
|
||||
returning -1 if none are available.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag);
|
||||
/* Returns the number of channels in a group. This is also a subtle
|
||||
way to get the total number of channels when 'tag' is -1
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_GroupCount(int tag);
|
||||
/* Finds the "oldest" sample playing in a group of channels */
|
||||
extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag);
|
||||
/* Finds the "most recent" (i.e. last) sample playing in a group of channels */
|
||||
extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
|
||||
|
||||
/* Play an audio chunk on a specific channel.
|
||||
If the specified channel is -1, play on the first free channel.
|
||||
If 'loops' is greater than zero, loop the sound that many times.
|
||||
If 'loops' is -1, loop inifinitely (~65000 times).
|
||||
Returns which channel was used to play the sound.
|
||||
*/
|
||||
#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
|
||||
/* The same as above, but the sound is played at most 'ticks' milliseconds */
|
||||
extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
|
||||
extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops);
|
||||
|
||||
/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
|
||||
extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
|
||||
extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position);
|
||||
#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
|
||||
extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
|
||||
|
||||
/* Set the volume in the range of 0-128 of a specific channel or chunk.
|
||||
If the specified channel is -1, set volume for all channels.
|
||||
Returns the original volume.
|
||||
If the specified volume is -1, just return the current volume.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
|
||||
extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
|
||||
extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume);
|
||||
|
||||
/* Halt playing of a particular channel */
|
||||
extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel);
|
||||
extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag);
|
||||
extern DECLSPEC int SDLCALL Mix_HaltMusic(void);
|
||||
|
||||
/* Change the expiration delay for a particular channel.
|
||||
The sample will stop playing after the 'ticks' milliseconds have elapsed,
|
||||
or remove the expiration if 'ticks' is -1
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks);
|
||||
|
||||
/* Halt a channel, fading it out progressively till it's silent
|
||||
The ms parameter indicates the number of milliseconds the fading
|
||||
will take.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
|
||||
extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms);
|
||||
extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms);
|
||||
|
||||
/* Query the fading status of a channel */
|
||||
extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void);
|
||||
extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which);
|
||||
|
||||
/* Pause/Resume a particular channel */
|
||||
extern DECLSPEC void SDLCALL Mix_Pause(int channel);
|
||||
extern DECLSPEC void SDLCALL Mix_Resume(int channel);
|
||||
extern DECLSPEC int SDLCALL Mix_Paused(int channel);
|
||||
|
||||
/* Pause/Resume the music stream */
|
||||
extern DECLSPEC void SDLCALL Mix_PauseMusic(void);
|
||||
extern DECLSPEC void SDLCALL Mix_ResumeMusic(void);
|
||||
extern DECLSPEC void SDLCALL Mix_RewindMusic(void);
|
||||
extern DECLSPEC int SDLCALL Mix_PausedMusic(void);
|
||||
|
||||
/* Set the current position in the music stream.
|
||||
This returns 0 if successful, or -1 if it failed or isn't implemented.
|
||||
This function is only implemented for MOD music formats (set pattern
|
||||
order number) and for OGG, FLAC, MP3_MAD, and MODPLUG music (set
|
||||
position in seconds), at the moment.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
|
||||
|
||||
/* Check the status of a specific channel.
|
||||
If the specified channel is -1, check all channels.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL Mix_Playing(int channel);
|
||||
extern DECLSPEC int SDLCALL Mix_PlayingMusic(void);
|
||||
|
||||
/* Stop music and set external music playback command */
|
||||
extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command);
|
||||
|
||||
/* Synchro value is set by MikMod from modules while playing */
|
||||
extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value);
|
||||
extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void);
|
||||
|
||||
/* Set/Get/Iterate SoundFonts paths to use by supported MIDI backends */
|
||||
extern DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths);
|
||||
extern DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void);
|
||||
extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (*function)(const char*, void*), void *data);
|
||||
|
||||
/* Get the Mix_Chunk currently associated with a mixer channel
|
||||
Returns NULL if it's an invalid channel, or there's no chunk associated.
|
||||
*/
|
||||
extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel);
|
||||
|
||||
/* Close the mixer, halting all playing audio */
|
||||
extern DECLSPEC void SDLCALL Mix_CloseAudio(void);
|
||||
|
||||
/* We'll use SDL for reporting errors */
|
||||
#define Mix_SetError SDL_SetError
|
||||
#define Mix_GetError SDL_GetError
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_MIXER_H */
|
66
contrib/games/wolf3d/SDL_mixer/dynamic_flac.h
Normal file
66
contrib/games/wolf3d/SDL_mixer/dynamic_flac.h
Normal file
@ -0,0 +1,66 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
The following file defines all of the functions/objects used to dynamically
|
||||
link to the libFLAC library.
|
||||
~ Austen Dicken (admin@cvpcs.org)
|
||||
*/
|
||||
|
||||
#ifdef FLAC_MUSIC
|
||||
|
||||
#include <FLAC/stream_decoder.h>
|
||||
|
||||
typedef struct {
|
||||
int loaded;
|
||||
void *handle;
|
||||
FLAC__StreamDecoder *(*FLAC__stream_decoder_new)();
|
||||
void (*FLAC__stream_decoder_delete)(FLAC__StreamDecoder *decoder);
|
||||
FLAC__StreamDecoderInitStatus (*FLAC__stream_decoder_init_stream)(
|
||||
FLAC__StreamDecoder *decoder,
|
||||
FLAC__StreamDecoderReadCallback read_callback,
|
||||
FLAC__StreamDecoderSeekCallback seek_callback,
|
||||
FLAC__StreamDecoderTellCallback tell_callback,
|
||||
FLAC__StreamDecoderLengthCallback length_callback,
|
||||
FLAC__StreamDecoderEofCallback eof_callback,
|
||||
FLAC__StreamDecoderWriteCallback write_callback,
|
||||
FLAC__StreamDecoderMetadataCallback metadata_callback,
|
||||
FLAC__StreamDecoderErrorCallback error_callback,
|
||||
void *client_data);
|
||||
FLAC__bool (*FLAC__stream_decoder_finish)(FLAC__StreamDecoder *decoder);
|
||||
FLAC__bool (*FLAC__stream_decoder_flush)(FLAC__StreamDecoder *decoder);
|
||||
FLAC__bool (*FLAC__stream_decoder_process_single)(
|
||||
FLAC__StreamDecoder *decoder);
|
||||
FLAC__bool (*FLAC__stream_decoder_process_until_end_of_metadata)(
|
||||
FLAC__StreamDecoder *decoder);
|
||||
FLAC__bool (*FLAC__stream_decoder_process_until_end_of_stream)(
|
||||
FLAC__StreamDecoder *decoder);
|
||||
FLAC__bool (*FLAC__stream_decoder_seek_absolute)(
|
||||
FLAC__StreamDecoder *decoder,
|
||||
FLAC__uint64 sample);
|
||||
FLAC__StreamDecoderState (*FLAC__stream_decoder_get_state)(
|
||||
const FLAC__StreamDecoder *decoder);
|
||||
} flac_loader;
|
||||
|
||||
extern flac_loader flac;
|
||||
|
||||
#endif /* FLAC_MUSIC */
|
||||
|
||||
extern int Mix_InitFLAC();
|
||||
extern void Mix_QuitFLAC();
|
57
contrib/games/wolf3d/SDL_mixer/dynamic_fluidsynth.h
Normal file
57
contrib/games/wolf3d/SDL_mixer/dynamic_fluidsynth.h
Normal file
@ -0,0 +1,57 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
James Le Cuirot
|
||||
chewi@aura-online.co.uk
|
||||
*/
|
||||
|
||||
#ifdef USE_FLUIDSYNTH_MIDI
|
||||
|
||||
#include <fluidsynth.h>
|
||||
|
||||
typedef struct {
|
||||
int loaded;
|
||||
void *handle;
|
||||
|
||||
int (*delete_fluid_player)(fluid_player_t*);
|
||||
void (*delete_fluid_settings)(fluid_settings_t*);
|
||||
int (*delete_fluid_synth)(fluid_synth_t*);
|
||||
int (*fluid_player_add)(fluid_player_t*, const char*);
|
||||
int (*fluid_player_add_mem)(fluid_player_t*, const void*, size_t);
|
||||
int (*fluid_player_get_status)(fluid_player_t*);
|
||||
int (*fluid_player_play)(fluid_player_t*);
|
||||
int (*fluid_player_set_loop)(fluid_player_t*, int);
|
||||
int (*fluid_player_stop)(fluid_player_t*);
|
||||
int (*fluid_settings_setnum)(fluid_settings_t*, const char*, double);
|
||||
fluid_settings_t* (*fluid_synth_get_settings)(fluid_synth_t*);
|
||||
void (*fluid_synth_set_gain)(fluid_synth_t*, float);
|
||||
int (*fluid_synth_sfload)(fluid_synth_t*, const char*, int);
|
||||
int (*fluid_synth_write_s16)(fluid_synth_t*, int, void*, int, int, void*, int, int);
|
||||
fluid_player_t* (*new_fluid_player)(fluid_synth_t*);
|
||||
fluid_settings_t* (*new_fluid_settings)(void);
|
||||
fluid_synth_t* (*new_fluid_synth)(fluid_settings_t*);
|
||||
} fluidsynth_loader;
|
||||
|
||||
extern fluidsynth_loader fluidsynth;
|
||||
|
||||
#endif /* USE_FLUIDSYNTH_MIDI */
|
||||
|
||||
extern int Mix_InitFluidSynth();
|
||||
extern void Mix_QuitFluidSynth();
|
62
contrib/games/wolf3d/SDL_mixer/dynamic_mod.h
Normal file
62
contrib/games/wolf3d/SDL_mixer/dynamic_mod.h
Normal file
@ -0,0 +1,62 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifdef MOD_MUSIC
|
||||
|
||||
#include "mikmod.h"
|
||||
|
||||
typedef struct {
|
||||
int loaded;
|
||||
void *handle;
|
||||
|
||||
void (*MikMod_Exit)(void);
|
||||
CHAR* (*MikMod_InfoDriver)(void);
|
||||
CHAR* (*MikMod_InfoLoader)(void);
|
||||
BOOL (*MikMod_Init)(CHAR*);
|
||||
void (*MikMod_RegisterAllLoaders)(void);
|
||||
void (*MikMod_RegisterDriver)(struct MDRIVER*);
|
||||
int* MikMod_errno;
|
||||
char* (*MikMod_strerror)(int);
|
||||
BOOL (*Player_Active)(void);
|
||||
void (*Player_Free)(MODULE*);
|
||||
MODULE* (*Player_LoadGeneric)(MREADER*,int,BOOL);
|
||||
void (*Player_SetPosition)(UWORD);
|
||||
void (*Player_SetVolume)(SWORD);
|
||||
void (*Player_Start)(MODULE*);
|
||||
void (*Player_Stop)(void);
|
||||
ULONG (*VC_WriteBytes)(SBYTE*,ULONG);
|
||||
struct MDRIVER* drv_nos;
|
||||
UWORD* md_device;
|
||||
UWORD* md_mixfreq;
|
||||
UWORD* md_mode;
|
||||
UBYTE* md_musicvolume;
|
||||
UBYTE* md_pansep;
|
||||
UBYTE* md_reverb;
|
||||
UBYTE* md_sndfxvolume;
|
||||
UBYTE* md_volume;
|
||||
} mikmod_loader;
|
||||
|
||||
extern mikmod_loader mikmod;
|
||||
|
||||
#endif /* MOD_MUSIC */
|
||||
|
||||
extern int Mix_InitMOD();
|
||||
extern void Mix_QuitMOD();
|
47
contrib/games/wolf3d/SDL_mixer/dynamic_mp3.h
Normal file
47
contrib/games/wolf3d/SDL_mixer/dynamic_mp3.h
Normal file
@ -0,0 +1,47 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifdef MP3_MUSIC
|
||||
#include "smpeg.h"
|
||||
|
||||
typedef struct {
|
||||
int loaded;
|
||||
void *handle;
|
||||
void (*SMPEG_actualSpec)( SMPEG *mpeg, SDL_AudioSpec *spec );
|
||||
void (*SMPEG_delete)( SMPEG* mpeg );
|
||||
void (*SMPEG_enableaudio)( SMPEG* mpeg, int enable );
|
||||
void (*SMPEG_enablevideo)( SMPEG* mpeg, int enable );
|
||||
SMPEG* (*SMPEG_new_rwops)(SDL_RWops *src, SMPEG_Info* info, int sdl_audio);
|
||||
void (*SMPEG_play)( SMPEG* mpeg );
|
||||
int (*SMPEG_playAudio)( SMPEG *mpeg, Uint8 *stream, int len );
|
||||
void (*SMPEG_rewind)( SMPEG* mpeg );
|
||||
void (*SMPEG_setvolume)( SMPEG* mpeg, int volume );
|
||||
void (*SMPEG_skip)( SMPEG* mpeg, float seconds );
|
||||
SMPEGstatus (*SMPEG_status)( SMPEG* mpeg );
|
||||
void (*SMPEG_stop)( SMPEG* mpeg );
|
||||
} smpeg_loader;
|
||||
|
||||
extern smpeg_loader smpeg;
|
||||
|
||||
#endif /* MUSIC_MP3 */
|
||||
|
||||
extern int Mix_InitMP3();
|
||||
extern void Mix_QuitMP3();
|
53
contrib/games/wolf3d/SDL_mixer/dynamic_ogg.h
Normal file
53
contrib/games/wolf3d/SDL_mixer/dynamic_ogg.h
Normal file
@ -0,0 +1,53 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifdef OGG_MUSIC
|
||||
#ifdef OGG_USE_TREMOR
|
||||
#include <tremor/ivorbisfile.h>
|
||||
#else
|
||||
#include <vorbis/vorbisfile.h>
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
int loaded;
|
||||
void *handle;
|
||||
int (*ov_clear)(OggVorbis_File *vf);
|
||||
vorbis_info *(*ov_info)(OggVorbis_File *vf,int link);
|
||||
int (*ov_open_callbacks)(void *datasource, OggVorbis_File *vf, char *initial, long ibytes, ov_callbacks callbacks);
|
||||
ogg_int64_t (*ov_pcm_total)(OggVorbis_File *vf,int i);
|
||||
#ifdef OGG_USE_TREMOR
|
||||
long (*ov_read)(OggVorbis_File *vf,char *buffer,int length, int *bitstream);
|
||||
#else
|
||||
long (*ov_read)(OggVorbis_File *vf,char *buffer,int length, int bigendianp,int word,int sgned,int *bitstream);
|
||||
#endif
|
||||
#ifdef OGG_USE_TREMOR
|
||||
int (*ov_time_seek)(OggVorbis_File *vf,ogg_int64_t pos);
|
||||
#else
|
||||
int (*ov_time_seek)(OggVorbis_File *vf,double pos);
|
||||
#endif
|
||||
} vorbis_loader;
|
||||
|
||||
extern vorbis_loader vorbis;
|
||||
|
||||
#endif /* OGG_MUSIC */
|
||||
|
||||
extern int Mix_InitOgg();
|
||||
extern void Mix_QuitOgg();
|
1619
contrib/games/wolf3d/SDL_mixer/effect_position.c
Normal file
1619
contrib/games/wolf3d/SDL_mixer/effect_position.c
Normal file
File diff suppressed because it is too large
Load Diff
124
contrib/games/wolf3d/SDL_mixer/effects_internal.c
Normal file
124
contrib/games/wolf3d/SDL_mixer/effects_internal.c
Normal file
@ -0,0 +1,124 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
This file by Ryan C. Gordon (icculus@icculus.org)
|
||||
|
||||
These are some helper functions for the internal mixer special effects.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
|
||||
/* ------ These are used internally only. Don't touch. ------ */
|
||||
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "SDL_mixer.h"
|
||||
|
||||
#define __MIX_INTERNAL_EFFECT__
|
||||
#include "effects_internal.h"
|
||||
|
||||
/* Should we favor speed over memory usage and/or quality of output? */
|
||||
int _Mix_effects_max_speed = 0;
|
||||
|
||||
|
||||
void _Mix_InitEffects(void)
|
||||
{
|
||||
_Mix_effects_max_speed = (SDL_getenv(MIX_EFFECTSMAXSPEED) != NULL);
|
||||
}
|
||||
|
||||
void _Mix_DeinitEffects(void)
|
||||
{
|
||||
_Eff_PositionDeinit();
|
||||
}
|
||||
|
||||
|
||||
void *_Eff_volume_table = NULL;
|
||||
|
||||
|
||||
/* Build the volume table for Uint8-format samples.
|
||||
*
|
||||
* Each column of the table is a possible sample, while each row of the
|
||||
* table is a volume. Volume is a Uint8, where 0 is silence and 255 is full
|
||||
* volume. So _Eff_volume_table[128][mysample] would be the value of
|
||||
* mysample, at half volume.
|
||||
*/
|
||||
void *_Eff_build_volume_table_u8(void)
|
||||
{
|
||||
int volume;
|
||||
int sample;
|
||||
Uint8 *rc;
|
||||
|
||||
if (!_Mix_effects_max_speed) {
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
if (!_Eff_volume_table) {
|
||||
rc = SDL_malloc(256 * 256);
|
||||
if (rc) {
|
||||
_Eff_volume_table = (void *) rc;
|
||||
for (volume = 0; volume < 256; volume++) {
|
||||
for (sample = -128; sample < 128; sample ++) {
|
||||
*rc = (Uint8)(((float) sample) * ((float) volume / 255.0))
|
||||
+ 128;
|
||||
rc++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return(_Eff_volume_table);
|
||||
}
|
||||
|
||||
|
||||
/* Build the volume table for Sint8-format samples.
|
||||
*
|
||||
* Each column of the table is a possible sample, while each row of the
|
||||
* table is a volume. Volume is a Uint8, where 0 is silence and 255 is full
|
||||
* volume. So _Eff_volume_table[128][mysample+128] would be the value of
|
||||
* mysample, at half volume.
|
||||
*/
|
||||
void *_Eff_build_volume_table_s8(void)
|
||||
{
|
||||
int volume;
|
||||
int sample;
|
||||
Sint8 *rc;
|
||||
|
||||
if (!_Eff_volume_table) {
|
||||
rc = SDL_malloc(256 * 256);
|
||||
if (rc) {
|
||||
_Eff_volume_table = (void *) rc;
|
||||
for (volume = 0; volume < 256; volume++) {
|
||||
for (sample = -128; sample < 128; sample ++) {
|
||||
*rc = (Sint8)(((float) sample) * ((float) volume / 255.0));
|
||||
rc++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return(_Eff_volume_table);
|
||||
}
|
||||
|
||||
|
||||
/* end of effects.c ... */
|
||||
|
60
contrib/games/wolf3d/SDL_mixer/effects_internal.h
Normal file
60
contrib/games/wolf3d/SDL_mixer/effects_internal.h
Normal file
@ -0,0 +1,60 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef _INCLUDE_EFFECTS_INTERNAL_H_
|
||||
#define _INCLUDE_EFFECTS_INTERNAL_H_
|
||||
|
||||
#ifndef __MIX_INTERNAL_EFFECT__
|
||||
#error You should not include this file or use these functions.
|
||||
#endif
|
||||
|
||||
#include "SDL_mixer.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern int _Mix_effects_max_speed;
|
||||
extern void *_Eff_volume_table;
|
||||
void *_Eff_build_volume_table_u8(void);
|
||||
void *_Eff_build_volume_table_s8(void);
|
||||
|
||||
void _Mix_InitEffects(void);
|
||||
void _Mix_DeinitEffects(void);
|
||||
void _Eff_PositionDeinit(void);
|
||||
|
||||
int _Mix_RegisterEffect_locked(int channel, Mix_EffectFunc_t f,
|
||||
Mix_EffectDone_t d, void *arg);
|
||||
int _Mix_UnregisterEffect_locked(int channel, Mix_EffectFunc_t f);
|
||||
int _Mix_UnregisterAllEffects_locked(int channel);
|
||||
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
|
51
contrib/games/wolf3d/SDL_mixer/fluidsynth.h
Normal file
51
contrib/games/wolf3d/SDL_mixer/fluidsynth.h
Normal file
@ -0,0 +1,51 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
James Le Cuirot
|
||||
chewi@aura-online.co.uk
|
||||
*/
|
||||
|
||||
#ifndef _FLUIDSYNTH_H_
|
||||
#define _FLUIDSYNTH_H_
|
||||
|
||||
#ifdef USE_FLUIDSYNTH_MIDI
|
||||
|
||||
#include "dynamic_fluidsynth.h"
|
||||
#include <SDL_rwops.h>
|
||||
#include <SDL_audio.h>
|
||||
|
||||
typedef struct {
|
||||
SDL_AudioCVT convert;
|
||||
fluid_synth_t *synth;
|
||||
fluid_player_t* player;
|
||||
} FluidSynthMidiSong;
|
||||
|
||||
int fluidsynth_init(SDL_AudioSpec *mixer);
|
||||
FluidSynthMidiSong *fluidsynth_loadsong_RW(SDL_RWops *rw, int freerw);
|
||||
void fluidsynth_freesong(FluidSynthMidiSong *song);
|
||||
void fluidsynth_start(FluidSynthMidiSong *song);
|
||||
void fluidsynth_stop(FluidSynthMidiSong *song);
|
||||
int fluidsynth_active(FluidSynthMidiSong *song);
|
||||
void fluidsynth_setvolume(FluidSynthMidiSong *song, int volume);
|
||||
int fluidsynth_playsome(FluidSynthMidiSong *song, void *stream, int len);
|
||||
|
||||
#endif /* USE_FLUIDSYNTH_MIDI */
|
||||
|
||||
#endif /* _FLUIDSYNTH_H_ */
|
250
contrib/games/wolf3d/SDL_mixer/load_aiff.c
Normal file
250
contrib/games/wolf3d/SDL_mixer/load_aiff.c
Normal file
@ -0,0 +1,250 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
This is the source needed to decode an AIFF file into a waveform.
|
||||
It's pretty straightforward once you get going. The only
|
||||
externally-callable function is Mix_LoadAIFF_RW(), which is meant to
|
||||
act as identically to SDL_LoadWAV_RW() as possible.
|
||||
|
||||
This file by Torbjörn Andersson (torbjorn.andersson@eurotime.se)
|
||||
8SVX file support added by Marc Le Douarain (mavati@club-internet.fr)
|
||||
in december 2002.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "SDL_endian.h"
|
||||
#include "SDL_mixer.h"
|
||||
#include "load_aiff.h"
|
||||
|
||||
/*********************************************/
|
||||
/* Define values for AIFF (IFF audio) format */
|
||||
/*********************************************/
|
||||
#define FORM 0x4d524f46 /* "FORM" */
|
||||
|
||||
#define AIFF 0x46464941 /* "AIFF" */
|
||||
#define SSND 0x444e5353 /* "SSND" */
|
||||
#define COMM 0x4d4d4f43 /* "COMM" */
|
||||
|
||||
#define _8SVX 0x58565338 /* "8SVX" */
|
||||
#define VHDR 0x52444856 /* "VHDR" */
|
||||
#define BODY 0x59444F42 /* "BODY" */
|
||||
|
||||
/* This function was taken from libsndfile. I don't pretend to fully
|
||||
* understand it.
|
||||
*/
|
||||
|
||||
static Uint32 SANE_to_Uint32 (Uint8 *sanebuf)
|
||||
{
|
||||
/* Is the frequency outside of what we can represent with Uint32? */
|
||||
if ( (sanebuf[0] & 0x80) || (sanebuf[0] <= 0x3F) || (sanebuf[0] > 0x40)
|
||||
|| (sanebuf[0] == 0x40 && sanebuf[1] > 0x1C) )
|
||||
return 0;
|
||||
|
||||
return ((sanebuf[2] << 23) | (sanebuf[3] << 15) | (sanebuf[4] << 7)
|
||||
| (sanebuf[5] >> 1)) >> (29 - sanebuf[1]);
|
||||
}
|
||||
|
||||
/* This function is based on SDL_LoadWAV_RW(). */
|
||||
|
||||
SDL_AudioSpec *Mix_LoadAIFF_RW (SDL_RWops *src, int freesrc,
|
||||
SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
|
||||
{
|
||||
int was_error;
|
||||
int found_SSND;
|
||||
int found_COMM;
|
||||
int found_VHDR;
|
||||
int found_BODY;
|
||||
long start = 0;
|
||||
|
||||
Uint32 chunk_type;
|
||||
Uint32 chunk_length;
|
||||
long next_chunk;
|
||||
|
||||
/* AIFF magic header */
|
||||
Uint32 FORMchunk;
|
||||
Uint32 AIFFmagic;
|
||||
|
||||
/* SSND chunk */
|
||||
Uint32 offset;
|
||||
Uint32 blocksize;
|
||||
|
||||
/* COMM format chunk */
|
||||
Uint16 channels = 0;
|
||||
Uint32 numsamples = 0;
|
||||
Uint16 samplesize = 0;
|
||||
Uint8 sane_freq[10];
|
||||
Uint32 frequency = 0;
|
||||
|
||||
/* Make sure we are passed a valid data source */
|
||||
was_error = 0;
|
||||
if ( src == NULL ) {
|
||||
was_error = 1;
|
||||
goto done;
|
||||
}
|
||||
|
||||
FORMchunk = SDL_ReadLE32(src);
|
||||
chunk_length = SDL_ReadBE32(src);
|
||||
if ( chunk_length == AIFF ) { /* The FORMchunk has already been read */
|
||||
AIFFmagic = chunk_length;
|
||||
chunk_length = FORMchunk;
|
||||
FORMchunk = FORM;
|
||||
} else {
|
||||
AIFFmagic = SDL_ReadLE32(src);
|
||||
}
|
||||
if ( (FORMchunk != FORM) || ( (AIFFmagic != AIFF) && (AIFFmagic != _8SVX) ) ) {
|
||||
SDL_SetError("Unrecognized file type (not AIFF nor 8SVX)");
|
||||
was_error = 1;
|
||||
goto done;
|
||||
}
|
||||
|
||||
/* TODO: Better santity-checking. */
|
||||
|
||||
found_SSND = 0;
|
||||
found_COMM = 0;
|
||||
found_VHDR = 0;
|
||||
found_BODY = 0;
|
||||
|
||||
do {
|
||||
chunk_type = SDL_ReadLE32(src);
|
||||
chunk_length = SDL_ReadBE32(src);
|
||||
next_chunk = SDL_RWtell(src) + chunk_length;
|
||||
/* Paranoia to avoid infinite loops */
|
||||
if (chunk_length == 0)
|
||||
break;
|
||||
|
||||
switch (chunk_type) {
|
||||
case SSND:
|
||||
found_SSND = 1;
|
||||
offset = SDL_ReadBE32(src);
|
||||
blocksize = SDL_ReadBE32(src);
|
||||
start = SDL_RWtell(src) + offset;
|
||||
break;
|
||||
|
||||
case COMM:
|
||||
found_COMM = 1;
|
||||
channels = SDL_ReadBE16(src);
|
||||
numsamples = SDL_ReadBE32(src);
|
||||
samplesize = SDL_ReadBE16(src);
|
||||
SDL_RWread(src, sane_freq, sizeof(sane_freq), 1);
|
||||
frequency = SANE_to_Uint32(sane_freq);
|
||||
if (frequency == 0) {
|
||||
SDL_SetError("Bad AIFF sample frequency");
|
||||
was_error = 1;
|
||||
goto done;
|
||||
}
|
||||
break;
|
||||
|
||||
case VHDR:
|
||||
found_VHDR = 1;
|
||||
SDL_ReadBE32(src);
|
||||
SDL_ReadBE32(src);
|
||||
SDL_ReadBE32(src);
|
||||
frequency = SDL_ReadBE16(src);
|
||||
channels = 1;
|
||||
samplesize = 8;
|
||||
break;
|
||||
|
||||
case BODY:
|
||||
found_BODY = 1;
|
||||
numsamples = chunk_length;
|
||||
start = SDL_RWtell(src);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
/* a 0 pad byte can be stored for any odd-length chunk */
|
||||
if (chunk_length&1)
|
||||
next_chunk++;
|
||||
} while ( ( ( (AIFFmagic == AIFF) && ( !found_SSND || !found_COMM ) )
|
||||
|| ( (AIFFmagic == _8SVX ) && ( !found_VHDR || !found_BODY ) ) )
|
||||
&& SDL_RWseek(src, next_chunk, RW_SEEK_SET) != 1 );
|
||||
|
||||
if ( (AIFFmagic == AIFF) && !found_SSND ) {
|
||||
SDL_SetError("Bad AIFF (no SSND chunk)");
|
||||
was_error = 1;
|
||||
goto done;
|
||||
}
|
||||
|
||||
if ( (AIFFmagic == AIFF) && !found_COMM ) {
|
||||
SDL_SetError("Bad AIFF (no COMM chunk)");
|
||||
was_error = 1;
|
||||
goto done;
|
||||
}
|
||||
|
||||
if ( (AIFFmagic == _8SVX) && !found_VHDR ) {
|
||||
SDL_SetError("Bad 8SVX (no VHDR chunk)");
|
||||
was_error = 1;
|
||||
goto done;
|
||||
}
|
||||
|
||||
if ( (AIFFmagic == _8SVX) && !found_BODY ) {
|
||||
SDL_SetError("Bad 8SVX (no BODY chunk)");
|
||||
was_error = 1;
|
||||
goto done;
|
||||
}
|
||||
|
||||
/* Decode the audio data format */
|
||||
memset(spec, 0, sizeof(*spec));
|
||||
spec->freq = frequency;
|
||||
switch (samplesize) {
|
||||
case 8:
|
||||
spec->format = AUDIO_S8;
|
||||
break;
|
||||
case 16:
|
||||
spec->format = AUDIO_S16MSB;
|
||||
break;
|
||||
default:
|
||||
SDL_SetError("Unsupported AIFF samplesize");
|
||||
was_error = 1;
|
||||
goto done;
|
||||
}
|
||||
spec->channels = (Uint8) channels;
|
||||
spec->samples = 4096; /* Good default buffer size */
|
||||
|
||||
*audio_len = channels * numsamples * (samplesize / 8);
|
||||
*audio_buf = (Uint8 *)SDL_malloc(*audio_len);
|
||||
if ( *audio_buf == NULL ) {
|
||||
SDL_SetError("Out of memory");
|
||||
return(NULL);
|
||||
}
|
||||
SDL_RWseek(src, start, RW_SEEK_SET);
|
||||
if ( SDL_RWread(src, *audio_buf, *audio_len, 1) != 1 ) {
|
||||
SDL_SetError("Unable to read audio data");
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
/* Don't return a buffer that isn't a multiple of samplesize */
|
||||
*audio_len &= ~((samplesize / 8) - 1);
|
||||
|
||||
done:
|
||||
if ( freesrc && src ) {
|
||||
SDL_RWclose(src);
|
||||
}
|
||||
if ( was_error ) {
|
||||
spec = NULL;
|
||||
}
|
||||
return(spec);
|
||||
}
|
||||
|
31
contrib/games/wolf3d/SDL_mixer/load_aiff.h
Normal file
31
contrib/games/wolf3d/SDL_mixer/load_aiff.h
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2009 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
This is the source needed to decode an AIFF file into a waveform.
|
||||
It's pretty straightforward once you get going. The only
|
||||
externally-callable function is Mix_LoadAIFF_RW(), which is meant to
|
||||
act as identically to SDL_LoadWAV_RW() as possible.
|
||||
|
||||
This file by Torbjörn Andersson (torbjorn.andersson@eurotime.se)
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
/* Don't call this directly; use Mix_LoadWAV_RW() for now. */
|
||||
SDL_AudioSpec *Mix_LoadAIFF_RW (SDL_RWops *src, int freesrc,
|
||||
SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
|
31
contrib/games/wolf3d/SDL_mixer/load_flac.h
Normal file
31
contrib/games/wolf3d/SDL_mixer/load_flac.h
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
This is the source needed to decode a FLAC into a waveform.
|
||||
~ Austen Dicken (admin@cvpcs.org).
|
||||
*/
|
||||
|
||||
/* $Id: $ */
|
||||
|
||||
#ifdef FLAC_MUSIC
|
||||
/* Don't call this directly; use Mix_LoadWAV_RW() for now. */
|
||||
SDL_AudioSpec *Mix_LoadFLAC_RW (SDL_RWops *src, int freesrc,
|
||||
SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
|
||||
#endif
|
31
contrib/games/wolf3d/SDL_mixer/load_ogg.h
Normal file
31
contrib/games/wolf3d/SDL_mixer/load_ogg.h
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
This is the source needed to decode an Ogg Vorbis into a waveform.
|
||||
This file by Vaclav Slavik (vaclav.slavik@matfyz.cz).
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#ifdef OGG_MUSIC
|
||||
/* Don't call this directly; use Mix_LoadWAV_RW() for now. */
|
||||
SDL_AudioSpec *Mix_LoadOGG_RW (SDL_RWops *src, int freesrc,
|
||||
SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
|
||||
#endif
|
462
contrib/games/wolf3d/SDL_mixer/load_voc.c
Normal file
462
contrib/games/wolf3d/SDL_mixer/load_voc.c
Normal file
@ -0,0 +1,462 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
This is the source needed to decode a Creative Labs VOC file into a
|
||||
waveform. It's pretty straightforward once you get going. The only
|
||||
externally-callable function is Mix_LoadVOC_RW(), which is meant to
|
||||
act as identically to SDL_LoadWAV_RW() as possible.
|
||||
|
||||
This file by Ryan C. Gordon (icculus@icculus.org).
|
||||
|
||||
Heavily borrowed from sox v12.17.1's voc.c.
|
||||
(http://www.freshmeat.net/projects/sox/)
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_endian.h"
|
||||
#include "SDL_timer.h"
|
||||
|
||||
#include "SDL_mixer.h"
|
||||
#include "load_voc.h"
|
||||
|
||||
/* Private data for VOC file */
|
||||
typedef struct vocstuff {
|
||||
Uint32 rest; /* bytes remaining in current block */
|
||||
Uint32 rate; /* rate code (byte) of this chunk */
|
||||
int silent; /* sound or silence? */
|
||||
Uint32 srate; /* rate code (byte) of silence */
|
||||
Uint32 blockseek; /* start of current output block */
|
||||
Uint32 samples; /* number of samples output */
|
||||
Uint32 size; /* word length of data */
|
||||
Uint8 channels; /* number of sound channels */
|
||||
int has_extended; /* Has an extended block been read? */
|
||||
} vs_t;
|
||||
|
||||
/* Size field */
|
||||
/* SJB: note that the 1st 3 are sometimes used as sizeof(type) */
|
||||
#define ST_SIZE_BYTE 1
|
||||
#define ST_SIZE_8BIT 1
|
||||
#define ST_SIZE_WORD 2
|
||||
#define ST_SIZE_16BIT 2
|
||||
#define ST_SIZE_DWORD 4
|
||||
#define ST_SIZE_32BIT 4
|
||||
#define ST_SIZE_FLOAT 5
|
||||
#define ST_SIZE_DOUBLE 6
|
||||
#define ST_SIZE_IEEE 7 /* IEEE 80-bit floats. */
|
||||
|
||||
/* Style field */
|
||||
#define ST_ENCODING_UNSIGNED 1 /* unsigned linear: Sound Blaster */
|
||||
#define ST_ENCODING_SIGN2 2 /* signed linear 2's comp: Mac */
|
||||
#define ST_ENCODING_ULAW 3 /* U-law signed logs: US telephony, SPARC */
|
||||
#define ST_ENCODING_ALAW 4 /* A-law signed logs: non-US telephony */
|
||||
#define ST_ENCODING_ADPCM 5 /* Compressed PCM */
|
||||
#define ST_ENCODING_IMA_ADPCM 6 /* Compressed PCM */
|
||||
#define ST_ENCODING_GSM 7 /* GSM 6.10 33-byte frame lossy compression */
|
||||
|
||||
#define VOC_TERM 0
|
||||
#define VOC_DATA 1
|
||||
#define VOC_CONT 2
|
||||
#define VOC_SILENCE 3
|
||||
#define VOC_MARKER 4
|
||||
#define VOC_TEXT 5
|
||||
#define VOC_LOOP 6
|
||||
#define VOC_LOOPEND 7
|
||||
#define VOC_EXTENDED 8
|
||||
#define VOC_DATA_16 9
|
||||
|
||||
|
||||
static int voc_check_header(SDL_RWops *src)
|
||||
{
|
||||
/* VOC magic header */
|
||||
Uint8 signature[20]; /* "Creative Voice File\032" */
|
||||
Uint16 datablockofs;
|
||||
|
||||
SDL_RWseek(src, 0, RW_SEEK_SET);
|
||||
|
||||
if (SDL_RWread(src, signature, sizeof (signature), 1) != 1)
|
||||
return(0);
|
||||
|
||||
if (memcmp(signature, "Creative Voice File\032", sizeof (signature)) != 0) {
|
||||
SDL_SetError("Unrecognized file type (not VOC)");
|
||||
return(0);
|
||||
}
|
||||
|
||||
/* get the offset where the first datablock is located */
|
||||
if (SDL_RWread(src, &datablockofs, sizeof (Uint16), 1) != 1)
|
||||
return(0);
|
||||
|
||||
datablockofs = SDL_SwapLE16(datablockofs);
|
||||
|
||||
if (SDL_RWseek(src, datablockofs, RW_SEEK_SET) != datablockofs)
|
||||
return(0);
|
||||
|
||||
return(1); /* success! */
|
||||
} /* voc_check_header */
|
||||
|
||||
|
||||
/* Read next block header, save info, leave position at start of data */
|
||||
static int voc_get_block(SDL_RWops *src, vs_t *v, SDL_AudioSpec *spec)
|
||||
{
|
||||
Uint8 bits24[3];
|
||||
Uint8 uc, block;
|
||||
Uint32 sblen;
|
||||
Uint16 new_rate_short;
|
||||
Uint32 new_rate_long;
|
||||
Uint8 trash[6];
|
||||
Uint16 period;
|
||||
unsigned int i;
|
||||
|
||||
v->silent = 0;
|
||||
while (v->rest == 0)
|
||||
{
|
||||
if (SDL_RWread(src, &block, sizeof (block), 1) != 1)
|
||||
return 1; /* assume that's the end of the file. */
|
||||
|
||||
if (block == VOC_TERM)
|
||||
return 1;
|
||||
|
||||
if (SDL_RWread(src, bits24, sizeof (bits24), 1) != 1)
|
||||
return 1; /* assume that's the end of the file. */
|
||||
|
||||
/* Size is an 24-bit value. Ugh. */
|
||||
sblen = ( (bits24[0]) | (bits24[1] << 8) | (bits24[2] << 16) );
|
||||
|
||||
switch(block)
|
||||
{
|
||||
case VOC_DATA:
|
||||
if (SDL_RWread(src, &uc, sizeof (uc), 1) != 1)
|
||||
return 0;
|
||||
|
||||
/* When DATA block preceeded by an EXTENDED */
|
||||
/* block, the DATA blocks rate value is invalid */
|
||||
if (!v->has_extended)
|
||||
{
|
||||
if (uc == 0)
|
||||
{
|
||||
SDL_SetError("VOC Sample rate is zero?");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ((v->rate != -1) && (uc != v->rate))
|
||||
{
|
||||
SDL_SetError("VOC sample rate codes differ");
|
||||
return 0;
|
||||
}
|
||||
|
||||
v->rate = uc;
|
||||
spec->freq = (Uint16)(1000000.0/(256 - v->rate));
|
||||
v->channels = 1;
|
||||
}
|
||||
|
||||
if (SDL_RWread(src, &uc, sizeof (uc), 1) != 1)
|
||||
return 0;
|
||||
|
||||
if (uc != 0)
|
||||
{
|
||||
SDL_SetError("VOC decoder only interprets 8-bit data");
|
||||
return 0;
|
||||
}
|
||||
|
||||
v->has_extended = 0;
|
||||
v->rest = sblen - 2;
|
||||
v->size = ST_SIZE_BYTE;
|
||||
return 1;
|
||||
|
||||
case VOC_DATA_16:
|
||||
if (SDL_RWread(src, &new_rate_long, sizeof (new_rate_long), 1) != 1)
|
||||
return 0;
|
||||
new_rate_long = SDL_SwapLE32(new_rate_long);
|
||||
if (new_rate_long == 0)
|
||||
{
|
||||
SDL_SetError("VOC Sample rate is zero?");
|
||||
return 0;
|
||||
}
|
||||
if ((v->rate != -1) && (new_rate_long != v->rate))
|
||||
{
|
||||
SDL_SetError("VOC sample rate codes differ");
|
||||
return 0;
|
||||
}
|
||||
v->rate = new_rate_long;
|
||||
spec->freq = new_rate_long;
|
||||
|
||||
if (SDL_RWread(src, &uc, sizeof (uc), 1) != 1)
|
||||
return 0;
|
||||
|
||||
switch (uc)
|
||||
{
|
||||
case 8: v->size = ST_SIZE_BYTE; break;
|
||||
case 16: v->size = ST_SIZE_WORD; break;
|
||||
default:
|
||||
SDL_SetError("VOC with unknown data size");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (SDL_RWread(src, &v->channels, sizeof (Uint8), 1) != 1)
|
||||
return 0;
|
||||
|
||||
if (SDL_RWread(src, trash, sizeof (Uint8), 6) != 6)
|
||||
return 0;
|
||||
|
||||
v->rest = sblen - 12;
|
||||
return 1;
|
||||
|
||||
case VOC_CONT:
|
||||
v->rest = sblen;
|
||||
return 1;
|
||||
|
||||
case VOC_SILENCE:
|
||||
if (SDL_RWread(src, &period, sizeof (period), 1) != 1)
|
||||
return 0;
|
||||
period = SDL_SwapLE16(period);
|
||||
|
||||
if (SDL_RWread(src, &uc, sizeof (uc), 1) != 1)
|
||||
return 0;
|
||||
if (uc == 0)
|
||||
{
|
||||
SDL_SetError("VOC silence sample rate is zero");
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Some silence-packed files have gratuitously
|
||||
* different sample rate codes in silence.
|
||||
* Adjust period.
|
||||
*/
|
||||
if ((v->rate != -1) && (uc != v->rate))
|
||||
period = (Uint16)((period * (256 - uc))/(256 - v->rate));
|
||||
else
|
||||
v->rate = uc;
|
||||
v->rest = period;
|
||||
v->silent = 1;
|
||||
return 1;
|
||||
|
||||
case VOC_LOOP:
|
||||
case VOC_LOOPEND:
|
||||
for(i = 0; i < sblen; i++) /* skip repeat loops. */
|
||||
{
|
||||
if (SDL_RWread(src, trash, sizeof (Uint8), 1) != 1)
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case VOC_EXTENDED:
|
||||
/* An Extended block is followed by a data block */
|
||||
/* Set this byte so we know to use the rate */
|
||||
/* value from the extended block and not the */
|
||||
/* data block. */
|
||||
v->has_extended = 1;
|
||||
if (SDL_RWread(src, &new_rate_short, sizeof (new_rate_short), 1) != 1)
|
||||
return 0;
|
||||
new_rate_short = SDL_SwapLE16(new_rate_short);
|
||||
if (new_rate_short == 0)
|
||||
{
|
||||
SDL_SetError("VOC sample rate is zero");
|
||||
return 0;
|
||||
}
|
||||
if ((v->rate != -1) && (new_rate_short != v->rate))
|
||||
{
|
||||
SDL_SetError("VOC sample rate codes differ");
|
||||
return 0;
|
||||
}
|
||||
v->rate = new_rate_short;
|
||||
|
||||
if (SDL_RWread(src, &uc, sizeof (uc), 1) != 1)
|
||||
return 0;
|
||||
|
||||
if (uc != 0)
|
||||
{
|
||||
SDL_SetError("VOC decoder only interprets 8-bit data");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (SDL_RWread(src, &uc, sizeof (uc), 1) != 1)
|
||||
return 0;
|
||||
|
||||
if (uc)
|
||||
spec->channels = 2; /* Stereo */
|
||||
/* Needed number of channels before finishing
|
||||
compute for rate */
|
||||
spec->freq = (256000000L/(65536L - v->rate))/spec->channels;
|
||||
/* An extended block must be followed by a data */
|
||||
/* block to be valid so loop back to top so it */
|
||||
/* can be grabed. */
|
||||
continue;
|
||||
|
||||
case VOC_MARKER:
|
||||
if (SDL_RWread(src, trash, sizeof (Uint8), 2) != 2)
|
||||
return 0;
|
||||
|
||||
/* Falling! Falling! */
|
||||
|
||||
default: /* text block or other krapola. */
|
||||
for(i = 0; i < sblen; i++)
|
||||
{
|
||||
if (SDL_RWread(src, &trash, sizeof (Uint8), 1) != 1)
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (block == VOC_TEXT)
|
||||
continue; /* get next block */
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
static int voc_read(SDL_RWops *src, vs_t *v, Uint8 *buf, SDL_AudioSpec *spec)
|
||||
{
|
||||
int done = 0;
|
||||
Uint8 silence = 0x80;
|
||||
|
||||
if (v->rest == 0)
|
||||
{
|
||||
if (!voc_get_block(src, v, spec))
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (v->rest == 0)
|
||||
return 0;
|
||||
|
||||
if (v->silent)
|
||||
{
|
||||
if (v->size == ST_SIZE_WORD)
|
||||
silence = 0x00;
|
||||
|
||||
/* Fill in silence */
|
||||
memset(buf, silence, v->rest);
|
||||
done = v->rest;
|
||||
v->rest = 0;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
done = SDL_RWread(src, buf, 1, v->rest);
|
||||
v->rest -= done;
|
||||
if (v->size == ST_SIZE_WORD)
|
||||
{
|
||||
#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
|
||||
Uint16 *samples = (Uint16 *)buf;
|
||||
for (; v->rest > 0; v->rest -= 2)
|
||||
{
|
||||
*samples = SDL_SwapLE16(*samples);
|
||||
samples++;
|
||||
}
|
||||
#endif
|
||||
done >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
return done;
|
||||
} /* voc_read */
|
||||
|
||||
|
||||
/* don't call this directly; use Mix_LoadWAV_RW() for now. */
|
||||
SDL_AudioSpec *Mix_LoadVOC_RW (SDL_RWops *src, int freesrc,
|
||||
SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
|
||||
{
|
||||
vs_t v;
|
||||
int was_error = 1;
|
||||
int samplesize;
|
||||
Uint8 *fillptr;
|
||||
void *ptr;
|
||||
|
||||
if ( (!src) || (!audio_buf) || (!audio_len) ) /* sanity checks. */
|
||||
goto done;
|
||||
|
||||
if ( !voc_check_header(src) )
|
||||
goto done;
|
||||
|
||||
v.rate = -1;
|
||||
v.rest = 0;
|
||||
v.has_extended = 0;
|
||||
*audio_buf = NULL;
|
||||
*audio_len = 0;
|
||||
memset(spec, '\0', sizeof (SDL_AudioSpec));
|
||||
|
||||
if (!voc_get_block(src, &v, spec))
|
||||
goto done;
|
||||
|
||||
if (v.rate == -1)
|
||||
{
|
||||
SDL_SetError("VOC data had no sound!");
|
||||
goto done;
|
||||
}
|
||||
|
||||
spec->format = ((v.size == ST_SIZE_WORD) ? AUDIO_S16 : AUDIO_U8);
|
||||
if (spec->channels == 0)
|
||||
spec->channels = v.channels;
|
||||
|
||||
*audio_len = v.rest;
|
||||
*audio_buf = SDL_malloc(v.rest);
|
||||
if (*audio_buf == NULL)
|
||||
goto done;
|
||||
|
||||
fillptr = *audio_buf;
|
||||
|
||||
while (voc_read(src, &v, fillptr, spec) > 0)
|
||||
{
|
||||
if (!voc_get_block(src, &v, spec))
|
||||
goto done;
|
||||
|
||||
*audio_len += v.rest;
|
||||
ptr = SDL_realloc(*audio_buf, *audio_len);
|
||||
if (ptr == NULL)
|
||||
{
|
||||
SDL_free(*audio_buf);
|
||||
*audio_buf = NULL;
|
||||
*audio_len = 0;
|
||||
goto done;
|
||||
}
|
||||
|
||||
*audio_buf = ptr;
|
||||
fillptr = ((Uint8 *) ptr) + (*audio_len - v.rest);
|
||||
}
|
||||
|
||||
spec->samples = (Uint16)(*audio_len / v.size);
|
||||
|
||||
was_error = 0; /* success, baby! */
|
||||
|
||||
/* Don't return a buffer that isn't a multiple of samplesize */
|
||||
samplesize = ((spec->format & 0xFF)/8)*spec->channels;
|
||||
*audio_len &= ~(samplesize-1);
|
||||
|
||||
done:
|
||||
if (src)
|
||||
{
|
||||
if (freesrc)
|
||||
SDL_RWclose(src);
|
||||
else
|
||||
SDL_RWseek(src, 0, RW_SEEK_SET);
|
||||
}
|
||||
|
||||
if ( was_error )
|
||||
spec = NULL;
|
||||
|
||||
return(spec);
|
||||
} /* Mix_LoadVOC_RW */
|
||||
|
||||
/* end of load_voc.c ... */
|
36
contrib/games/wolf3d/SDL_mixer/load_voc.h
Normal file
36
contrib/games/wolf3d/SDL_mixer/load_voc.h
Normal file
@ -0,0 +1,36 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
This is the source needed to decode a Creative Labs VOC file into a
|
||||
waveform. It's pretty straightforward once you get going. The only
|
||||
externally-callable function is Mix_LoadVOC_RW(), which is meant to
|
||||
act as identically to SDL_LoadWAV_RW() as possible.
|
||||
|
||||
This file by Ryan C. Gordon (icculus@icculus.org).
|
||||
|
||||
Heavily borrowed from sox v12.17.1's voc.c.
|
||||
(http://www.freshmeat.net/projects/sox/)
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
/* Don't call this directly; use Mix_LoadWAV_RW() for now. */
|
||||
SDL_AudioSpec *Mix_LoadVOC_RW (SDL_RWops *src, int freesrc,
|
||||
SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
|
1488
contrib/games/wolf3d/SDL_mixer/mixer.c
Normal file
1488
contrib/games/wolf3d/SDL_mixer/mixer.c
Normal file
File diff suppressed because it is too large
Load Diff
1597
contrib/games/wolf3d/SDL_mixer/music.c
Normal file
1597
contrib/games/wolf3d/SDL_mixer/music.c
Normal file
File diff suppressed because it is too large
Load Diff
62
contrib/games/wolf3d/SDL_mixer/music_cmd.h
Normal file
62
contrib/games/wolf3d/SDL_mixer/music_cmd.h
Normal file
@ -0,0 +1,62 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* This file supports an external command for playing music */
|
||||
|
||||
#ifdef CMD_MUSIC
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <limits.h>
|
||||
#include <stdio.h>
|
||||
#if defined(__linux__) && defined(__arm__)
|
||||
# include <linux/limits.h>
|
||||
#endif
|
||||
typedef struct {
|
||||
char file[PATH_MAX];
|
||||
char cmd[PATH_MAX];
|
||||
pid_t pid;
|
||||
} MusicCMD;
|
||||
|
||||
/* Unimplemented */
|
||||
extern void MusicCMD_SetVolume(int volume);
|
||||
|
||||
/* Load a music stream from the given file */
|
||||
extern MusicCMD *MusicCMD_LoadSong(const char *cmd, const char *file);
|
||||
|
||||
/* Start playback of a given music stream */
|
||||
extern void MusicCMD_Start(MusicCMD *music);
|
||||
|
||||
/* Stop playback of a stream previously started with MusicCMD_Start() */
|
||||
extern void MusicCMD_Stop(MusicCMD *music);
|
||||
|
||||
/* Pause playback of a given music stream */
|
||||
extern void MusicCMD_Pause(MusicCMD *music);
|
||||
|
||||
/* Resume playback of a given music stream */
|
||||
extern void MusicCMD_Resume(MusicCMD *music);
|
||||
|
||||
/* Close the given music stream */
|
||||
extern void MusicCMD_FreeSong(MusicCMD *music);
|
||||
|
||||
/* Return non-zero if a stream is currently playing */
|
||||
extern int MusicCMD_Active(MusicCMD *music);
|
||||
|
||||
#endif /* CMD_MUSIC */
|
90
contrib/games/wolf3d/SDL_mixer/music_flac.h
Normal file
90
contrib/games/wolf3d/SDL_mixer/music_flac.h
Normal file
@ -0,0 +1,90 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
Header to handle loading FLAC music files in SDL.
|
||||
~ Austen Dicken (admin@cvpcs.org)
|
||||
*/
|
||||
|
||||
/* $Id: $ */
|
||||
|
||||
#ifdef FLAC_MUSIC
|
||||
|
||||
#include <FLAC/stream_decoder.h>
|
||||
|
||||
typedef struct {
|
||||
FLAC__uint64 sample_size;
|
||||
unsigned sample_rate;
|
||||
unsigned channels;
|
||||
unsigned bits_per_sample;
|
||||
FLAC__uint64 total_samples;
|
||||
|
||||
// the following are used to handle the callback nature of the writer
|
||||
int max_to_read;
|
||||
char *data; // pointer to beginning of data array
|
||||
int data_len; // size of data array
|
||||
int data_read; // amount of data array used
|
||||
char *overflow; // pointer to beginning of overflow array
|
||||
int overflow_len; // size of overflow array
|
||||
int overflow_read; // amount of overflow array used
|
||||
} FLAC_Data;
|
||||
|
||||
typedef struct {
|
||||
int playing;
|
||||
int volume;
|
||||
int section;
|
||||
FLAC__StreamDecoder *flac_decoder;
|
||||
FLAC_Data flac_data;
|
||||
SDL_RWops *rwops;
|
||||
int freerw;
|
||||
SDL_AudioCVT cvt;
|
||||
int len_available;
|
||||
Uint8 *snd_available;
|
||||
} FLAC_music;
|
||||
|
||||
/* Initialize the FLAC player, with the given mixer settings
|
||||
This function returns 0, or -1 if there was an error.
|
||||
*/
|
||||
extern int FLAC_init(SDL_AudioSpec *mixer);
|
||||
|
||||
/* Set the volume for a FLAC stream */
|
||||
extern void FLAC_setvolume(FLAC_music *music, int volume);
|
||||
|
||||
/* Load an FLAC stream from an SDL_RWops object */
|
||||
extern FLAC_music *FLAC_new_RW(SDL_RWops *rw, int freerw);
|
||||
|
||||
/* Start playback of a given FLAC stream */
|
||||
extern void FLAC_play(FLAC_music *music);
|
||||
|
||||
/* Return non-zero if a stream is currently playing */
|
||||
extern int FLAC_playing(FLAC_music *music);
|
||||
|
||||
/* Play some of a stream previously started with FLAC_play() */
|
||||
extern int FLAC_playAudio(FLAC_music *music, Uint8 *stream, int len);
|
||||
|
||||
/* Stop playback of a stream previously started with FLAC_play() */
|
||||
extern void FLAC_stop(FLAC_music *music);
|
||||
|
||||
/* Close the given FLAC stream */
|
||||
extern void FLAC_delete(FLAC_music *music);
|
||||
|
||||
/* Jump (seek) to a given position (time is in seconds) */
|
||||
extern void FLAC_jump_to_time(FLAC_music *music, double time);
|
||||
|
||||
#endif /* FLAC_MUSIC */
|
72
contrib/games/wolf3d/SDL_mixer/music_mad.h
Normal file
72
contrib/games/wolf3d/SDL_mixer/music_mad.h
Normal file
@ -0,0 +1,72 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifdef MP3_MAD_MUSIC
|
||||
|
||||
#include "mad.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include "SDL_audio.h"
|
||||
#include "SDL_mixer.h"
|
||||
|
||||
#define MAD_INPUT_BUFFER_SIZE (5*8192)
|
||||
#define MAD_OUTPUT_BUFFER_SIZE 8192
|
||||
|
||||
enum {
|
||||
MS_input_eof = 0x0001,
|
||||
MS_input_error = 0x0001,
|
||||
MS_decode_eof = 0x0002,
|
||||
MS_decode_error = 0x0004,
|
||||
MS_error_flags = 0x000f,
|
||||
|
||||
MS_playing = 0x0100,
|
||||
MS_cvt_decoded = 0x0200,
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
SDL_RWops *rw;
|
||||
int freerw;
|
||||
struct mad_stream stream;
|
||||
struct mad_frame frame;
|
||||
struct mad_synth synth;
|
||||
int frames_read;
|
||||
mad_timer_t next_frame_start;
|
||||
int volume;
|
||||
int status;
|
||||
int output_begin, output_end;
|
||||
SDL_AudioSpec mixer;
|
||||
SDL_AudioCVT cvt;
|
||||
|
||||
unsigned char input_buffer[MAD_INPUT_BUFFER_SIZE + MAD_BUFFER_GUARD];
|
||||
unsigned char output_buffer[MAD_OUTPUT_BUFFER_SIZE];
|
||||
} mad_data;
|
||||
|
||||
mad_data *mad_openFileRW(SDL_RWops *rw, SDL_AudioSpec *mixer, int freerw);
|
||||
void mad_closeFile(mad_data *mp3_mad);
|
||||
|
||||
void mad_start(mad_data *mp3_mad);
|
||||
void mad_stop(mad_data *mp3_mad);
|
||||
int mad_isPlaying(mad_data *mp3_mad);
|
||||
|
||||
int mad_getSamples(mad_data *mp3_mad, Uint8 *stream, int len);
|
||||
void mad_seek(mad_data *mp3_mad, double position);
|
||||
void mad_setVolume(mad_data *mp3_mad, int volume);
|
||||
|
||||
#endif
|
62
contrib/games/wolf3d/SDL_mixer/music_mod.h
Normal file
62
contrib/games/wolf3d/SDL_mixer/music_mod.h
Normal file
@ -0,0 +1,62 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id: music_mod.h 4211 2008-12-08 00:27:32Z slouken $ */
|
||||
|
||||
#ifdef MOD_MUSIC
|
||||
|
||||
/* This file supports MOD tracker music streams */
|
||||
|
||||
struct MODULE;
|
||||
|
||||
/* Initialize the Ogg Vorbis player, with the given mixer settings
|
||||
This function returns 0, or -1 if there was an error.
|
||||
*/
|
||||
extern int MOD_init(SDL_AudioSpec *mixer);
|
||||
|
||||
/* Uninitialize the music players */
|
||||
extern void MOD_exit(void);
|
||||
|
||||
/* Set the volume for a MOD stream */
|
||||
extern void MOD_setvolume(struct MODULE *music, int volume);
|
||||
|
||||
/* Load a MOD stream from an SDL_RWops object */
|
||||
extern struct MODULE *MOD_new_RW(SDL_RWops *rw, int freerw);
|
||||
|
||||
/* Start playback of a given MOD stream */
|
||||
extern void MOD_play(struct MODULE *music);
|
||||
|
||||
/* Return non-zero if a stream is currently playing */
|
||||
extern int MOD_playing(struct MODULE *music);
|
||||
|
||||
/* Play some of a stream previously started with MOD_play() */
|
||||
extern int MOD_playAudio(struct MODULE *music, Uint8 *stream, int len);
|
||||
|
||||
/* Stop playback of a stream previously started with MOD_play() */
|
||||
extern void MOD_stop(struct MODULE *music);
|
||||
|
||||
/* Close the given MOD stream */
|
||||
extern void MOD_delete(struct MODULE *music);
|
||||
|
||||
/* Jump (seek) to a given position (time is in seconds) */
|
||||
extern void MOD_jump_to_time(struct MODULE *music, double time);
|
||||
|
||||
#endif /* MOD_MUSIC */
|
42
contrib/games/wolf3d/SDL_mixer/music_modplug.h
Normal file
42
contrib/games/wolf3d/SDL_mixer/music_modplug.h
Normal file
@ -0,0 +1,42 @@
|
||||
#ifdef MODPLUG_MUSIC
|
||||
|
||||
#include "modplug.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include "SDL_audio.h"
|
||||
#include "SDL_mixer.h"
|
||||
|
||||
typedef struct {
|
||||
ModPlugFile *file;
|
||||
int playing;
|
||||
} modplug_data;
|
||||
|
||||
int modplug_init(SDL_AudioSpec *mixer);
|
||||
|
||||
/* Uninitialize the music players */
|
||||
void modplug_exit(void);
|
||||
|
||||
/* Set the volume for a modplug stream */
|
||||
void modplug_setvolume(modplug_data *music, int volume);
|
||||
|
||||
/* Load a modplug stream from an SDL_RWops object */
|
||||
modplug_data *modplug_new_RW(SDL_RWops *rw, int freerw);
|
||||
|
||||
/* Start playback of a given modplug stream */
|
||||
void modplug_play(modplug_data *music);
|
||||
|
||||
/* Return non-zero if a stream is currently playing */
|
||||
int modplug_playing(modplug_data *music);
|
||||
|
||||
/* Play some of a stream previously started with modplug_play() */
|
||||
int modplug_playAudio(modplug_data *music, Uint8 *stream, int len);
|
||||
|
||||
/* Stop playback of a stream previously started with modplug_play() */
|
||||
void modplug_stop(modplug_data *music);
|
||||
|
||||
/* Close the given modplug stream */
|
||||
void modplug_delete(modplug_data *music);
|
||||
|
||||
/* Jump (seek) to a given position (time is in seconds) */
|
||||
void modplug_jump_to_time(modplug_data *music, double time);
|
||||
|
||||
#endif
|
75
contrib/games/wolf3d/SDL_mixer/music_ogg.h
Normal file
75
contrib/games/wolf3d/SDL_mixer/music_ogg.h
Normal file
@ -0,0 +1,75 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#ifdef OGG_MUSIC
|
||||
|
||||
/* This file supports Ogg Vorbis music streams */
|
||||
|
||||
#ifdef OGG_USE_TREMOR
|
||||
#include <tremor/ivorbisfile.h>
|
||||
#else
|
||||
#include <vorbis/vorbisfile.h>
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
SDL_RWops *rw;
|
||||
int freerw;
|
||||
int playing;
|
||||
int volume;
|
||||
OggVorbis_File vf;
|
||||
int section;
|
||||
SDL_AudioCVT cvt;
|
||||
int len_available;
|
||||
Uint8 *snd_available;
|
||||
} OGG_music;
|
||||
|
||||
/* Initialize the Ogg Vorbis player, with the given mixer settings
|
||||
This function returns 0, or -1 if there was an error.
|
||||
*/
|
||||
extern int OGG_init(SDL_AudioSpec *mixer);
|
||||
|
||||
/* Set the volume for an OGG stream */
|
||||
extern void OGG_setvolume(OGG_music *music, int volume);
|
||||
|
||||
/* Load an OGG stream from an SDL_RWops object */
|
||||
extern OGG_music *OGG_new_RW(SDL_RWops *rw, int freerw);
|
||||
|
||||
/* Start playback of a given OGG stream */
|
||||
extern void OGG_play(OGG_music *music);
|
||||
|
||||
/* Return non-zero if a stream is currently playing */
|
||||
extern int OGG_playing(OGG_music *music);
|
||||
|
||||
/* Play some of a stream previously started with OGG_play() */
|
||||
extern int OGG_playAudio(OGG_music *music, Uint8 *stream, int len);
|
||||
|
||||
/* Stop playback of a stream previously started with OGG_play() */
|
||||
extern void OGG_stop(OGG_music *music);
|
||||
|
||||
/* Close the given OGG stream */
|
||||
extern void OGG_delete(OGG_music *music);
|
||||
|
||||
/* Jump (seek) to a given position (time is in seconds) */
|
||||
extern void OGG_jump_to_time(OGG_music *music, double time);
|
||||
|
||||
#endif /* OGG_MUSIC */
|
60
contrib/games/wolf3d/SDL_mixer/wavestream.h
Normal file
60
contrib/games/wolf3d/SDL_mixer/wavestream.h
Normal file
@ -0,0 +1,60 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
/* This file supports streaming WAV files, without volume adjustment */
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
typedef struct {
|
||||
SDL_RWops *rw;
|
||||
SDL_bool freerw;
|
||||
long start;
|
||||
long stop;
|
||||
SDL_AudioCVT cvt;
|
||||
} WAVStream;
|
||||
|
||||
/* Initialize the WAVStream player, with the given mixer settings
|
||||
This function returns 0, or -1 if there was an error.
|
||||
*/
|
||||
extern int WAVStream_Init(SDL_AudioSpec *mixer);
|
||||
|
||||
/* Unimplemented */
|
||||
extern void WAVStream_SetVolume(int volume);
|
||||
|
||||
/* Load a WAV stream from an SDL_RWops object */
|
||||
extern WAVStream *WAVStream_LoadSong_RW(SDL_RWops *rw, const char *magic, int freerw);
|
||||
|
||||
/* Start playback of a given WAV stream */
|
||||
extern void WAVStream_Start(WAVStream *wave);
|
||||
|
||||
/* Play some of a stream previously started with WAVStream_Start() */
|
||||
extern int WAVStream_PlaySome(Uint8 *stream, int len);
|
||||
|
||||
/* Stop playback of a stream previously started with WAVStream_Start() */
|
||||
extern void WAVStream_Stop(void);
|
||||
|
||||
/* Close the given WAV stream */
|
||||
extern void WAVStream_FreeSong(WAVStream *wave);
|
||||
|
||||
/* Return non-zero if a stream is currently playing */
|
||||
extern int WAVStream_Active(void);
|
4
contrib/games/wolf3d/compile_flags.txt
Normal file
4
contrib/games/wolf3d/compile_flags.txt
Normal file
@ -0,0 +1,4 @@
|
||||
-I
|
||||
../../sdk/sources/SDL-1.2.2_newlib/include
|
||||
../../sdk/sources/newlib/libc/include
|
||||
.
|
File diff suppressed because it is too large
Load Diff
@ -1,156 +1,156 @@
|
||||
//
|
||||
// ID Engine
|
||||
// ID_SD.h - Sound Manager Header
|
||||
// Version for Wolfenstein
|
||||
// By Jason Blochowiak
|
||||
//
|
||||
|
||||
#ifndef __ID_SD__
|
||||
#define __ID_SD__
|
||||
|
||||
#define alOut(n,b) YM3812Write(oplChip, n, b)
|
||||
|
||||
#define TickBase 70 // 70Hz per tick - used as a base for timer 0
|
||||
|
||||
typedef enum
|
||||
{
|
||||
sdm_Off,
|
||||
sdm_PC,sdm_AdLib,
|
||||
} SDMode;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
smm_Off,smm_AdLib
|
||||
} SMMode;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
sds_Off,sds_PC,sds_SoundBlaster
|
||||
} SDSMode;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
longword length;
|
||||
word priority;
|
||||
} SoundCommon;
|
||||
|
||||
#define ORIG_SOUNDCOMMON_SIZE 6
|
||||
|
||||
// PC Sound stuff
|
||||
#define pcTimer 0x42
|
||||
#define pcTAccess 0x43
|
||||
#define pcSpeaker 0x61
|
||||
|
||||
#define pcSpkBits 3
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SoundCommon common;
|
||||
byte data[1];
|
||||
} PCSound;
|
||||
|
||||
// Register addresses
|
||||
// Operator stuff
|
||||
#define alChar 0x20
|
||||
#define alScale 0x40
|
||||
#define alAttack 0x60
|
||||
#define alSus 0x80
|
||||
#define alWave 0xe0
|
||||
// Channel stuff
|
||||
#define alFreqL 0xa0
|
||||
#define alFreqH 0xb0
|
||||
#define alFeedCon 0xc0
|
||||
// Global stuff
|
||||
#define alEffects 0xbd
|
||||
|
||||
typedef struct
|
||||
{
|
||||
byte mChar,cChar,
|
||||
mScale,cScale,
|
||||
mAttack,cAttack,
|
||||
mSus,cSus,
|
||||
mWave,cWave,
|
||||
nConn,
|
||||
|
||||
// These are only for Muse - these bytes are really unused
|
||||
voice,
|
||||
mode;
|
||||
byte unused[3];
|
||||
} Instrument;
|
||||
|
||||
#define ORIG_INSTRUMENT_SIZE 16
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SoundCommon common;
|
||||
Instrument inst;
|
||||
byte block;
|
||||
byte data[1];
|
||||
} AdLibSound;
|
||||
|
||||
#define ORIG_ADLIBSOUND_SIZE (ORIG_SOUNDCOMMON_SIZE + ORIG_INSTRUMENT_SIZE + 2)
|
||||
|
||||
//
|
||||
// Sequencing stuff
|
||||
//
|
||||
#define sqMaxTracks 10
|
||||
|
||||
typedef struct
|
||||
{
|
||||
word length;
|
||||
word values[1];
|
||||
} MusicGroup;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int valid;
|
||||
fixed globalsoundx, globalsoundy;
|
||||
} globalsoundpos;
|
||||
|
||||
extern int channelSoundPos[];
|
||||
|
||||
// Global variables
|
||||
extern boolean AdLibPresent,
|
||||
SoundBlasterPresent,
|
||||
SoundPositioned;
|
||||
extern SDMode SoundMode;
|
||||
extern SDSMode DigiMode;
|
||||
extern SMMode MusicMode;
|
||||
extern int DigiMap[];
|
||||
extern int DigiChannel[];
|
||||
|
||||
#define GetTimeCount() ((SDL_GetTicks()*7)/100)
|
||||
|
||||
inline void Delay(int wolfticks)
|
||||
{
|
||||
if(wolfticks>0) SDL_Delay(wolfticks * 100 / 7);
|
||||
}
|
||||
|
||||
// Function prototypes
|
||||
extern void SD_Startup(void),
|
||||
SD_Shutdown(void);
|
||||
|
||||
extern int SD_GetChannelForDigi(int which);
|
||||
extern void SD_PositionSound(int leftvol,int rightvol);
|
||||
extern boolean SD_PlaySound(soundnames sound);
|
||||
extern void SD_SetPosition(int channel, int leftvol,int rightvol);
|
||||
extern void SD_StopSound(void),
|
||||
SD_WaitSoundDone(void);
|
||||
|
||||
extern void SD_StartMusic(int chunk);
|
||||
extern void SD_ContinueMusic(int chunk, int startoffs);
|
||||
extern void SD_MusicOn(void),
|
||||
SD_FadeOutMusic(void);
|
||||
extern int SD_MusicOff(void);
|
||||
|
||||
extern boolean SD_MusicPlaying(void);
|
||||
extern boolean SD_SetSoundMode(SDMode mode);
|
||||
extern boolean SD_SetMusicMode(SMMode mode);
|
||||
extern word SD_SoundPlaying(void);
|
||||
|
||||
extern void SD_SetDigiDevice(SDSMode);
|
||||
extern void SD_PrepareSound(int which);
|
||||
extern int SD_PlayDigitized(word which,int leftpos,int rightpos);
|
||||
extern void SD_StopDigitized(void);
|
||||
|
||||
#endif
|
||||
//
|
||||
// ID Engine
|
||||
// ID_SD.h - Sound Manager Header
|
||||
// Version for Wolfenstein
|
||||
// By Jason Blochowiak
|
||||
//
|
||||
|
||||
#ifndef __ID_SD__
|
||||
#define __ID_SD__
|
||||
|
||||
#define alOut(n,b) YM3812Write(0, n, b)
|
||||
|
||||
#define TickBase 70 // 70Hz per tick - used as a base for timer 0
|
||||
|
||||
typedef enum
|
||||
{
|
||||
sdm_Off,
|
||||
sdm_PC,sdm_AdLib,
|
||||
} SDMode;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
smm_Off,smm_AdLib
|
||||
} SMMode;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
sds_Off,sds_PC,sds_SoundBlaster
|
||||
} SDSMode;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
longword length;
|
||||
word priority;
|
||||
} SoundCommon;
|
||||
|
||||
#define ORIG_SOUNDCOMMON_SIZE 6
|
||||
|
||||
// PC Sound stuff
|
||||
#define pcTimer 0x42
|
||||
#define pcTAccess 0x43
|
||||
#define pcSpeaker 0x61
|
||||
|
||||
#define pcSpkBits 3
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SoundCommon common;
|
||||
byte data[1];
|
||||
} PCSound;
|
||||
|
||||
// Register addresses
|
||||
// Operator stuff
|
||||
#define alChar 0x20
|
||||
#define alScale 0x40
|
||||
#define alAttack 0x60
|
||||
#define alSus 0x80
|
||||
#define alWave 0xe0
|
||||
// Channel stuff
|
||||
#define alFreqL 0xa0
|
||||
#define alFreqH 0xb0
|
||||
#define alFeedCon 0xc0
|
||||
// Global stuff
|
||||
#define alEffects 0xbd
|
||||
|
||||
typedef struct
|
||||
{
|
||||
byte mChar,cChar,
|
||||
mScale,cScale,
|
||||
mAttack,cAttack,
|
||||
mSus,cSus,
|
||||
mWave,cWave,
|
||||
nConn,
|
||||
|
||||
// These are only for Muse - these bytes are really unused
|
||||
voice,
|
||||
mode;
|
||||
byte unused[3];
|
||||
} Instrument;
|
||||
|
||||
#define ORIG_INSTRUMENT_SIZE 16
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SoundCommon common;
|
||||
Instrument inst;
|
||||
byte block;
|
||||
byte data[1];
|
||||
} AdLibSound;
|
||||
|
||||
#define ORIG_ADLIBSOUND_SIZE (ORIG_SOUNDCOMMON_SIZE + ORIG_INSTRUMENT_SIZE + 2)
|
||||
|
||||
//
|
||||
// Sequencing stuff
|
||||
//
|
||||
#define sqMaxTracks 10
|
||||
|
||||
typedef struct
|
||||
{
|
||||
word length;
|
||||
word values[1];
|
||||
} MusicGroup;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int valid;
|
||||
fixed globalsoundx, globalsoundy;
|
||||
} globalsoundpos;
|
||||
|
||||
extern globalsoundpos channelSoundPos[];
|
||||
|
||||
// Global variables
|
||||
extern boolean AdLibPresent,
|
||||
SoundBlasterPresent,
|
||||
SoundPositioned;
|
||||
extern SDMode SoundMode;
|
||||
extern SDSMode DigiMode;
|
||||
extern SMMode MusicMode;
|
||||
extern int DigiMap[];
|
||||
extern int DigiChannel[];
|
||||
|
||||
#define GetTimeCount() ((SDL_GetTicks()*7)/100)
|
||||
|
||||
inline void Delay(int wolfticks)
|
||||
{
|
||||
if(wolfticks>0) SDL_Delay(wolfticks * 100 / 7);
|
||||
}
|
||||
|
||||
// Function prototypes
|
||||
extern void SD_Startup(void),
|
||||
SD_Shutdown(void);
|
||||
|
||||
extern int SD_GetChannelForDigi(int which);
|
||||
extern void SD_PositionSound(int leftvol,int rightvol);
|
||||
extern boolean SD_PlaySound(soundnames sound);
|
||||
extern void SD_SetPosition(int channel, int leftvol,int rightvol);
|
||||
extern void SD_StopSound(void),
|
||||
SD_WaitSoundDone(void);
|
||||
|
||||
extern void SD_StartMusic(int chunk);
|
||||
extern void SD_ContinueMusic(int chunk, int startoffs);
|
||||
extern void SD_MusicOn(void),
|
||||
SD_FadeOutMusic(void);
|
||||
extern int SD_MusicOff(void);
|
||||
|
||||
extern boolean SD_MusicPlaying(void);
|
||||
extern boolean SD_SetSoundMode(SDMode mode);
|
||||
extern boolean SD_SetMusicMode(SMMode mode);
|
||||
extern word SD_SoundPlaying(void);
|
||||
|
||||
extern void SD_SetDigiDevice(SDSMode);
|
||||
extern void SD_PrepareSound(int which);
|
||||
extern int SD_PlayDigitized(word which,int leftpos,int rightpos);
|
||||
extern void SD_StopDigitized(void);
|
||||
|
||||
#endif
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
#include "wl_def.h"
|
||||
#pragma hdrstop
|
||||
|
||||
#define itoa ltoa
|
||||
LRstruct LevelRatios[LRpack];
|
||||
int32_t lastBreathTime = 0;
|
||||
|
||||
|
@ -1210,11 +1210,12 @@ static void InitGame()
|
||||
#if defined _WIN32
|
||||
putenv("SDL_VIDEODRIVER=directx");
|
||||
#endif
|
||||
if(SDL_Init(SDL_INIT_VIDEO /*| SDL_INIT_AUDIO | SDL_INIT_JOYSTICK*/) < 0)
|
||||
if(SDL_Init(SDL_INIT_VIDEO) < 0)
|
||||
{
|
||||
printf("Unable to init SDL: %s\n", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
SDL_AudioInit(NULL);
|
||||
atexit(SDL_Quit);
|
||||
|
||||
int numJoysticks = SDL_NumJoysticks();
|
||||
@ -1232,8 +1233,10 @@ static void InitGame()
|
||||
#endif
|
||||
|
||||
SignonScreen ();
|
||||
#ifdef _KOLIBRI
|
||||
kolibri_set_win_center();
|
||||
|
||||
#endif
|
||||
|
||||
#if defined _WIN32
|
||||
if(!fullscreen)
|
||||
{
|
||||
@ -1886,6 +1889,9 @@ void CheckParameters(int argc, char *argv[])
|
||||
printf(
|
||||
"Wolf4SDL v1.7 ($Revision$)\n"
|
||||
"Ported by Chaos-Software (http://www.chaos-software.de.vu)\n"
|
||||
#ifdef _KOLIBRI
|
||||
"Ported for KolibriOS by 'turbocat2001' and 'maxcodehack'\n"
|
||||
#endif
|
||||
"Original Wolfenstein 3D by id Software\n\n"
|
||||
"Usage: Wolf4SDL [options]\n"
|
||||
"Options:\n"
|
||||
@ -1896,8 +1902,10 @@ void CheckParameters(int argc, char *argv[])
|
||||
" --normal Sets the difficulty to normal for tedlevel\n"
|
||||
" --hard Sets the difficulty to hard for tedlevel\n"
|
||||
" --nowait Skips intro screens\n"
|
||||
#ifndef _KOLIBRI
|
||||
" --windowed[-mouse] Starts the game in a window [and grabs mouse]\n"
|
||||
" --res <width> <height> Sets the screen resolution\n"
|
||||
#endif
|
||||
" (must be multiple of 320x200 or 320x240)\n"
|
||||
" --resf <w> <h> Sets any screen resolution >= 320x200\n"
|
||||
" (which may result in graphic errors)\n"
|
||||
@ -1907,9 +1915,11 @@ void CheckParameters(int argc, char *argv[])
|
||||
" --nodblbuf Don't use SDL's double buffering\n"
|
||||
" --extravbls <vbls> Sets a delay after each frame, which may help to\n"
|
||||
" reduce flickering (unit is currently 8 ms, default: 0)\n"
|
||||
#ifndef _KOLIBRI
|
||||
" --joystick <index> Use the index-th joystick if available\n"
|
||||
" (-1 to disable joystick, default: 0)\n"
|
||||
" --joystickhat <index> Enables movement with the given coolie hat\n"
|
||||
#endif
|
||||
" --samplerate <rate> Sets the sound sample rate (given in Hz, default: %i)\n"
|
||||
" --audiobuffer <size> Sets the size of the audio buffer (-> sound latency)\n"
|
||||
" (given in bytes, default: 2048 / (44100 / samplerate))\n"
|
||||
|
Loading…
Reference in New Issue
Block a user