flood-it src uploaded
git-svn-id: svn://kolibrios.org@2276 a494cfbc-eb01-0410-851d-a64ba20cac60
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7
programs/games/flood-it/trunk/compile_eng.bat
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7
programs/games/flood-it/trunk/compile_eng.bat
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@ -0,0 +1,7 @@
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del lang.h--
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echo #define LANG_ENG 1 >lang.h--
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..\C--\C-- flood-it.c
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del flood-it!
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rename flood-it.com flood-it
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..\C--\kpack flood-it
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pause
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7
programs/games/flood-it/trunk/compile_rus.bat
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7
programs/games/flood-it/trunk/compile_rus.bat
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@ -0,0 +1,7 @@
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del lang.h--
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echo #define LANG_RUS 1 >lang.h--
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..\C--\C-- flood-it.c
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del flood-it
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rename flood-it.com flood-it
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..\C--\kpack flood-it
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pause
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409
programs/games/flood-it/trunk/flood-it.c
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409
programs/games/flood-it/trunk/flood-it.c
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@ -0,0 +1,409 @@
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//Leency 06.10.2011, Flood-it! v2.0, GPL
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#include "lib\kolibri.h"
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#include "lib\random.h"
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#ifndef AUTOBUILD
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#include "lang.h--"
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#endif
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system_colors sc;
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proc_info Form;
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dword stak[100]; //îêíî ïîìîùè
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//óðîâíè ñëîæíîñòè
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int DIFFICULTY_LEV_PARAMS[]={ 28, 14, 25, //ëåãêî
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17, 28, 50}; //òÿæåëî
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//ïî-óìîë÷àíèþ "ëåãêî"
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int BLOCK_SIZE = 28; //ðàçìåð êâàäðàòèêà
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int BLOCKS_NUM = 14; //êîëè÷åñòâî êâàäðàòèêîâ ïî Õ è ïî Y
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int MAX_CLICKS = 25; //ìàêñèìàëüíîå êîëè÷åñòâî êëèêîâ äî âûèãðûøà
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int CLICKS = 0; //ñêîëüêî õîäîâ óæå ñäåëàë èãðîê
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#define USER_PANEL_WIDTH 119
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//øåñòü öâåòîâ èñïîëüçóåòñÿ â èãðå äëÿ êâàäðàòèêîâ, ñåäüìîé æå (ïîñëåäíèé) äëÿ òîãî,
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//÷òîáû îòìåòèòü êâàäðàòèêè â ïðîöåññå çàëèâêè
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dword FIELD_COLORS[]= {0xf18db6, 0x605ca8, 0xfddc80, 0xdc4a20, 0x46b1e2, 0x7e9d1e, 0x232323, 0};
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char *BOARD_SIZES[]={ "S", "L", 0 };
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#ifdef LANG_RUS
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char *BUTTON_CAPTIONS[]={ " <20>®¢ ï [F2]", " <20>®¬®éì [F1]", " ‚ë室 [Esc]", 0};
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char CLICKS_TEXT[]=" Š«¨ª¨: /";
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char LEVELS_TEXT[]="<EFBFBD>®«¥:";
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char HELP_WINDOW_CAPTION[]="<EFBFBD>®¬®éì";
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char *HELP_TEXT[]={ "Š ª ¨£à âì ¢® Flood-it?",
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"",
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"‡ ¯®«¨â¥ ¯®«¥ ®¤¨¬ 梥⮬ § ®£à ¨ç¥®¥ ç¨á«® 室®¢.",
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"ˆ£à ç¨ ¥âáï á ¢¥à奩 «¥¢®© ª«¥âª¨. ‚ë¡¥à¨â¥ 梥â, ¦ ¢ ®¤¨ ¨§",
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"ª¢ ¤à ⨪®¢ á«¥¢ , ¨ ª«¥âª¨ ®ªà áïâáï í⨬ 梥⮬ - â ª ¢ë ¯à¨á®¥¤¨¨â¥",
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"á®á¥¤¨¥ ª«¥âª¨ ⮩ ¦¥ ®ªà ᪨. ‡ å¢ â¨âì ¯®«¥ 㦮 § ¬¨¨¬ «ì®¥",
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"ç¨á«® 室®¢. <20>®è £®¢ ï áâà ⥣¨ï á ¨â¥à¥áë¬ ¯à¨æ¨¯®¬ - ¨§¬¥¨áì,",
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"çâ®¡ë ¯®¡¥¤¨âì!", 0};
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#else
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char *BUTTON_CAPTIONS[]={ "New Game [F2]", "Help [F1]", "Exit [Esc]", 0};
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char CLICKS_TEXT[]="Clicks: /";
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char LEVELS_TEXT[]="Board:";
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char HELP_WINDOW_CAPTION[]="Help";
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char *HELP_TEXT[]={ "How to play Flood-it?",
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"",
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"Flood the whole board with one color within the allowed steps.",
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"You start from the top left corner and progress by selecting one",
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"of the colored balls on the left. When you change your current area",
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"color, every adjacent square with the same color also changes, that",
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"way you can flood other areas of the board. Select from 3 sizes of",
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"the board and try to flood-it in the least amount of steps!",
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"Addictive and Fun!", 0};
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#endif
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int color_matrix[28*28]; //öâåòà äëÿ ïîëÿ ñ êâàäðàòèêàìè
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int loose_matrix[14*14]={
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 2, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 3, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
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};
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int win_matrix[14*14]={
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 4, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 4, 1, 4, 1, 4, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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};
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void main()
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{
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int key, id;
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new_game();
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loop()
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{
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switch(WaitEvent())
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{
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case evButton:
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id = GetButtonID();
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if (id==1) || (id==4) ExitProcess();
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if (id==2) goto _NEW_GAME_MARK;
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if (id==3) goto _HELP_MARK;
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if (id>=100)
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{
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if (color_matrix[0]==id-100) break; //åñëè öâåò ïåðâîé ôèøêè òàêîé æå, èãíîðèðóåì áåññìûñëåííûé õîä
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if (CLICKS>=MAX_CLICKS) break; //åñëè èãðà çàêîí÷åíà
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CLICKS++;
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draw_clicks_num();
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fill_field(id-100);
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draw_field();
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check_for_end(); //åñëè èãðà çàêîí÷åíà
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break;
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}
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if (id>=10)
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{
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id=id-10*3;
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if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[id]) break; //âûáðàí òîò æå ðàçìåð
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BLOCK_SIZE = DIFFICULTY_LEV_PARAMS[id]; //ðàçìåð êâàäðàòèêà
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BLOCKS_NUM = DIFFICULTY_LEV_PARAMS[id+1]; //êîëè÷åñòâî êâàäðàòèêîâ ïî Õ è ïî Y
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MAX_CLICKS = DIFFICULTY_LEV_PARAMS[id+2]; //ìàêñèìàëüíîå êîëè÷åñòâî êëèêîâ äî âûèãðûøà
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new_game();
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MoveSize(-1, -1, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinWidth()+14);
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break;
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}
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break;
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case evKey:
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key = GetKey();
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if (key==027) //Escape
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ExitProcess();
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if (key==050) //F1
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{
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_HELP_MARK:
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CreateThread(#help,#stak);
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}
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if (key==051) //F2
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{
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_NEW_GAME_MARK:
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new_game();
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draw_clicks_num();
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draw_field();
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}
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break;
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case evReDraw:
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draw_window();
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}
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}
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}
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void draw_window()
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{
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int i, j;
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#define BUTTON_SIZE 28
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sc.get();
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DefineAndDrawWindow(300,176, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinWidth()+14, 0x74,sc.work,0,0,"Flood-it!");
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//ïðîâåðÿåì íå ñõëîïíóòî ëè îêíî â çàãîëîâîê
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GetProcessInfo(#Form, SelfInfo);
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if (Form.height==GetSkinWidth()+3) return;
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//çàêðàøèâàåì ôîí -> óìåíüøàåò ïåðåðèñîâêó
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for (i=0;i<=4;i++)
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{
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if (i<>4)
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DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, BLOCK_SIZE*BLOCKS_NUM+9-i-i, sc.work);
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else
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DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, BLOCK_SIZE*BLOCKS_NUM+9-i-i, sc.work_graph); //îáîäîê
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}
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DrawBar(0,0, USER_PANEL_WIDTH-5, BLOCK_SIZE*BLOCKS_NUM+10, sc.work);
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//êíîïî÷êè çàëèâêè
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for (i=0;i<2;i++)
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for (j=0;j<3;j++)
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DefineButton(j*BUTTON_SIZE+17,i*BUTTON_SIZE+15,BUTTON_SIZE,BUTTON_SIZE, i*3+j+100,FIELD_COLORS[i*3+j]);
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//êíîïî÷êè äåéñòâèé
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for (j=0;j<3;j++)
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{
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DefineButton(17,j*25+120, 13*6+6, 20, j+2,sc.work_button);
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WriteText(17+4,j*25+127,0x80,sc.work_button_text,BUTTON_CAPTIONS[j],0);
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}
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//êíîïî÷êè âûáîðà óðîâíÿ ñëîæíîñòè
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WriteText(17,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,sc.work_text,#LEVELS_TEXT,0);
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for (j=0;j<2;j++)
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{
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DefineButton(j*25+56,BLOCKS_NUM*BLOCK_SIZE-20, 20,20, j+10,sc.work_button);
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if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[j*3]) EDI=0x800080;
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else EDI=sc.work_button_text;
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WriteText(j*25+56+8,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,EDI,BOARD_SIZES[j],0);
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WriteText(j*25+56+9,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,EDI,BOARD_SIZES[j],0);
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}
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draw_clicks_num();
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draw_field();
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}
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void new_game()
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{
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int i, j;
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//randomize();
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CLICKS = 0;
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for (i=0;i<BLOCKS_NUM;i++)
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for (j=0;j<BLOCKS_NUM;j++)
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color_matrix[i*BLOCKS_NUM+j] = random(6);
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}
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void fill_field(int new_color_id)
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{
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int i=0, j=0,
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old_color_id=color_matrix[0],
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restart;
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#define MARKED 6
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color_matrix[0]=MARKED;
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_RESTART_MARK:
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restart=0;
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for (i=0;i<BLOCKS_NUM;i++)
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for (j=0;j<BLOCKS_NUM;j++)
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{
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if (color_matrix[i*BLOCKS_NUM+j]<>old_color_id) continue; //åñëè ôèøêà íå íóæíîãî öâåòà èä¸ì äàëüøå
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if (color_matrix[i*BLOCKS_NUM+j]==MARKED) continue; //åñëè ôèøêà óæå îòìå÷åíà, èä¸ì äàëåå
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if (j>0) && (color_matrix[i*BLOCKS_NUM+j-1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì ëåâûé
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if (i>0) && (color_matrix[i-1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì âåðõíèé
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if (j<BLOCKS_NUM-1) && (color_matrix[i*BLOCKS_NUM+j+1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì ïðàâûé
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if (i<BLOCKS_NUM-1) && (color_matrix[i+1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì íèæíèé
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if (color_matrix[i*BLOCKS_NUM+j]==MARKED) restart=1; //åñëè ôèøêó îòìåòèëè, òî ïîòîì öèêë íóæíî áóäåò ïðîêðóòèòü ñíà÷àëà - ìîæ åù¸ ÷¸ îòìåòèì
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}
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if (restart) goto _RESTART_MARK;
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for (i=0;i<BLOCKS_NUM;i++)
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for (j=0;j<BLOCKS_NUM;j++)
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if (color_matrix[i*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=new_color_id;
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}
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int check_for_end()
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{
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int i, j, ii, jj;
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if (CLICKS>=MAX_CLICKS) //åñëè ïðîèãðûø
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{
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if (CLICKS==MAX_CLICKS) //âûèãðûøü íà ïîñëåäíåì õîäå
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{
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for (i=0;i<BLOCKS_NUM;i++) //ïðîâåðÿåì âñ¸ ëè ïîëå îäíîãî öâåòà, åñëè íåò óõîäèì
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for (j=0;j<BLOCKS_NUM;j++)
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if (color_matrix[i*BLOCKS_NUM+j]<>color_matrix[0]) goto _LOOSE_MARK;
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goto _WIN_MARK;
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}
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_LOOSE_MARK:
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for (i=0;i<14;i++)
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for (j=0;j<14;j++)
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{
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if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0])
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{
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ii=i;
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jj=j;
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}
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else
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{
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ii=i*2;
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jj=j*2;
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}
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color_matrix[ii*BLOCKS_NUM+jj]=loose_matrix[i*14+j];
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color_matrix[ii+1*BLOCKS_NUM+jj]=loose_matrix[i*14+j];
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color_matrix[ii*BLOCKS_NUM+jj+1]=loose_matrix[i*14+j];
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color_matrix[ii+1*BLOCKS_NUM+jj+1]=loose_matrix[i*14+j];
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draw_field();
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//Pause(5);
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}
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return 1;
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}
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for (i=0;i<BLOCKS_NUM;i++) //ïðîâåðÿåì âñ¸ ëè ïîëå îäíîãî öâåòà, åñëè íåò óõîäèì
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for (j=0;j<BLOCKS_NUM;j++)
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if (color_matrix[i*BLOCKS_NUM+j]<>color_matrix[0]) return 0;
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//âñ¸ ïîëå îäíîãî öâåòà è ôèøåê ìåíüøå MAX_CLICKS -> ïîáåäà
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_WIN_MARK:
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for (i=0;i<25;i++)
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{
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new_game();
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draw_field();
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Pause(7);
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}
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CLICKS=MAX_CLICKS;
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for (i=0;i<14;i++)
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for (j=0;j<14;j++)
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{
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if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0]) //çàëèâêà äëÿ ïîëåé ðàçíîãî ðàçìåðà ðàçíàÿ
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{
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ii=i;
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jj=j;
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}
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||||
else
|
||||
{
|
||||
ii=i*2;
|
||||
jj=j*2;
|
||||
}
|
||||
color_matrix[ii*BLOCKS_NUM+jj]=win_matrix[i*14+j];
|
||||
color_matrix[ii+1*BLOCKS_NUM+jj]=win_matrix[i*14+j];
|
||||
color_matrix[ii*BLOCKS_NUM+jj+1]=win_matrix[i*14+j];
|
||||
color_matrix[ii+1*BLOCKS_NUM+jj+1]=win_matrix[i*14+j];
|
||||
draw_field();
|
||||
//Pause(5);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
void draw_clicks_num()
|
||||
{
|
||||
#define TEXT_X 21
|
||||
#define TEXT_Y 92
|
||||
|
||||
DrawBar(8*6+TEXT_X, TEXT_Y, 6*2,9, sc.work);
|
||||
|
||||
WriteText(TEXT_X,TEXT_Y,0x80,sc.work_text,#CLICKS_TEXT,0);
|
||||
|
||||
if (CLICKS<10) EBX=9*6+TEXT_X;
|
||||
else EBX=8*6+TEXT_X;
|
||||
|
||||
WriteText(EBX,TEXT_Y,0x80,sc.work_text,IntToStr(CLICKS),0);
|
||||
|
||||
WriteText(11*6+TEXT_X,TEXT_Y,0x80,sc.work_text,IntToStr(MAX_CLICKS),0);
|
||||
}
|
||||
|
||||
|
||||
void draw_field()
|
||||
{
|
||||
int i, j;
|
||||
int color_id;
|
||||
|
||||
for (i=0;i<BLOCKS_NUM;i++)
|
||||
for (j=0;j<BLOCKS_NUM;j++)
|
||||
{
|
||||
color_id = color_matrix[i*BLOCKS_NUM+j];
|
||||
DrawBar(j*BLOCK_SIZE+USER_PANEL_WIDTH, i*BLOCK_SIZE+5, BLOCK_SIZE,BLOCK_SIZE, FIELD_COLORS[color_id]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void help()
|
||||
{
|
||||
int i;
|
||||
|
||||
loop()
|
||||
switch (WaitEvent())
|
||||
{
|
||||
CASE evButton:
|
||||
if (GetButtonID()==1) ExitProcess();
|
||||
break;
|
||||
CASE evKey:
|
||||
if (GetKey()==27) ExitProcess(); //Esc
|
||||
break;
|
||||
CASE evReDraw:
|
||||
for (i=0; HELP_TEXT[i]<>0; i++;) {};
|
||||
|
||||
DefineAndDrawWindow(500,200,450,i*13+50,0x34,sc.work,0,0,#HELP_WINDOW_CAPTION);
|
||||
|
||||
WriteText(6,12,0x80,sc.work_text,HELP_TEXT[0],0); //ýòî äëÿ æèðíîãî øðèôòà
|
||||
for (i=0; HELP_TEXT[i]<>0; i++;) WriteText(5,i*13+12,0x80,sc.work_text,HELP_TEXT[i],0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
stop:
|
220
programs/games/flood-it/trunk/lib/kolibri.h
Normal file
220
programs/games/flood-it/trunk/lib/kolibri.h
Normal file
@ -0,0 +1,220 @@
|
||||
//CODED by Veliant, Leency, Nable. GNU GPL licence.
|
||||
|
||||
#startaddress 0
|
||||
#code32 TRUE
|
||||
|
||||
char os_name[8] = {'M','E','N','U','E','T','0','1'};
|
||||
dword os_version = 0x00000001;
|
||||
dword start_addr = #main;
|
||||
dword final_addr = #stop+32;
|
||||
dword alloc_mem = #0x00010000;
|
||||
dword x86esp_reg = #0x00010000;
|
||||
dword I_Param = 0;
|
||||
dword I_Path = 0;
|
||||
|
||||
//Events
|
||||
#define evMouse 6
|
||||
#define evButton 3
|
||||
#define evKey 2
|
||||
#define evReDraw 1
|
||||
|
||||
//Button options
|
||||
#define BT_DEL 0x80000000
|
||||
#define BT_HIDE 0x40000000
|
||||
#define BT_NOFRAME 0x20000000
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
|
||||
struct proc_info{
|
||||
dword use_cpu;
|
||||
word pos_in_stack,num_slot,rezerv1;
|
||||
char name[11];
|
||||
char rezerv2;
|
||||
dword adress,use_memory,ID,left,top,width,height;
|
||||
word status_slot,rezerv3;
|
||||
dword work_left,work_top,work_width,work_height;
|
||||
char status_window;
|
||||
void GetInfo(dword ECX);
|
||||
byte reserved[1024-71];
|
||||
#define SelfInfo -1
|
||||
};
|
||||
|
||||
inline fastcall void GetProcessInfo(dword EBX, ECX)
|
||||
{
|
||||
EAX = 9;
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
struct system_colors{
|
||||
dword frame,grab,grab_button,grab_button_text,grab_text,work,work_button,work_button_text,work_text,work_graph;
|
||||
void get();
|
||||
};
|
||||
|
||||
void system_colors::get()
|
||||
{
|
||||
EAX = 48;
|
||||
EBX = 3;
|
||||
ECX = #frame;
|
||||
EDX = 40;
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
inline fastcall dword WaitEvent(){
|
||||
EAX = 10;
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
|
||||
inline fastcall word GetKey(){ //Gluk fix
|
||||
EAX = 2; // just read it key from buffer
|
||||
$int 0x40
|
||||
EAX = EAX >> 8;
|
||||
}
|
||||
|
||||
inline fastcall word GetButtonID(){
|
||||
EAX = 17;
|
||||
$int 0x40
|
||||
EAX = EAX >> 8;
|
||||
}
|
||||
|
||||
inline fastcall ExitProcess(){
|
||||
EAX = -1; // close this program
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
inline fastcall Pause(dword EBX)
|
||||
{ //<2F> 㧠, ¢ á®âëå ¤®«ïå ᥪã¤ë EBX = value
|
||||
$mov eax, 5
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
char buffer[11]="";
|
||||
inline fastcall dword IntToStr(dword ESI)
|
||||
{
|
||||
$mov edi, #buffer
|
||||
$mov ecx, 10
|
||||
$test esi, esi
|
||||
$jns f1
|
||||
$mov al, '-'
|
||||
$stosb
|
||||
$neg esi
|
||||
f1:
|
||||
$mov eax, esi
|
||||
$push -'0'
|
||||
f2:
|
||||
$xor edx, edx
|
||||
$div ecx
|
||||
$push edx
|
||||
$test eax, eax
|
||||
$jnz f2
|
||||
f3:
|
||||
$pop eax
|
||||
$add al, '0'
|
||||
$stosb
|
||||
$jnz f3
|
||||
$mov eax, #buffer
|
||||
$ret
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
void DefineAndDrawWindow(dword x,y,sizeX,sizeY,byte mainAreaType,dword mainAreaColour,byte headerType,dword headerColour,EDI)
|
||||
{
|
||||
EAX = 12; // function 12:tell os about windowdraw
|
||||
EBX = 1;
|
||||
$int 0x40
|
||||
|
||||
EBX = x << 16 + sizeX;
|
||||
ECX = y << 16 + sizeY;
|
||||
EDX = mainAreaType << 24 | mainAreaColour;
|
||||
ESI = headerType << 24 | headerColour;
|
||||
$xor eax,eax
|
||||
$int 0x40
|
||||
|
||||
EAX = 12; // function 12:tell os about windowdraw
|
||||
EBX = 2;
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
inline fastcall MoveSize(int EBX,ECX,EDX,ESI)
|
||||
{
|
||||
EAX = 67;
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
inline fastcall dword CreateThread(dword ECX,EDX)
|
||||
{
|
||||
EAX = 51;
|
||||
EBX = 1;
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
inline fastcall dword GetSkinWidth()
|
||||
{
|
||||
$push ebx
|
||||
$mov eax, 48
|
||||
$mov ebx, 4
|
||||
$int 0x40
|
||||
$pop ebx
|
||||
}
|
||||
|
||||
void WriteText(dword x,y,byte fontType, dword color, EDX, ESI)
|
||||
{
|
||||
EAX = 4;
|
||||
EBX = x<<16+y;
|
||||
ECX = fontType<<24+color;
|
||||
$int 0x40;
|
||||
}
|
||||
|
||||
void DrawBar(dword x,y,w,h,EDX)
|
||||
{
|
||||
EAX = 13;
|
||||
EBX = x<<16+w;
|
||||
ECX = y<<16+h;
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
void DefineButton(dword x,y,w,h,EDX,ESI)
|
||||
{
|
||||
EAX = 8;
|
||||
EBX = x<<16+w;
|
||||
ECX = y<<16+h;
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
void DrawRegion(dword x,y,width,height,EDX)
|
||||
{
|
||||
DrawBar(x,y,width,1,EDX);
|
||||
DrawBar(x,y+height,width,1,EDX);
|
||||
DrawBar(x,y,1,height,EDX);
|
||||
DrawBar(x+width,y,1,height+1,EDX);
|
||||
}
|
||||
|
||||
inline fastcall dword WriteDebug(dword EDX)
|
||||
{
|
||||
$push ebx
|
||||
$push ecx
|
||||
$mov eax, 63
|
||||
$mov ebx, 1
|
||||
next_char:
|
||||
$mov ecx, DSDWORD[edx]
|
||||
$or cl, cl
|
||||
$jz done
|
||||
$int 0x40
|
||||
$inc edx
|
||||
$jmp next_char
|
||||
done:
|
||||
$mov cl, 13
|
||||
$int 0x40
|
||||
$mov cl, 10
|
||||
$int 0x40
|
||||
$pop ecx
|
||||
$pop ebx
|
||||
}
|
52
programs/games/flood-it/trunk/lib/random.h
Normal file
52
programs/games/flood-it/trunk/lib/random.h
Normal file
@ -0,0 +1,52 @@
|
||||
/*******************************************************************************
|
||||
|
||||
MenuetOS MineSweeper
|
||||
Copyright (C) 2003 Ivan Poddubny
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*******************************************************************************/
|
||||
|
||||
dword generator; // random number generator - äëÿ ãåíåðàöèè ñëó÷àéíûõ ÷èñåë
|
||||
|
||||
:int random(int max)
|
||||
// get pseudo-random number - ïîëó÷èòü ïñåâäîñëó÷àéíîå ÷èñëî
|
||||
{
|
||||
$rdtsc // eax & edx
|
||||
$xor eax,edx
|
||||
$not eax
|
||||
|
||||
EBX = generator;
|
||||
$ror ebx,3
|
||||
$xor ebx,0xdeadbeef
|
||||
EBX += EAX;
|
||||
generator = EBX;
|
||||
|
||||
EAX += EBX;
|
||||
EAX = EAX % max;
|
||||
return EAX;
|
||||
}
|
||||
|
||||
:randomize()
|
||||
// initialize random number generator - èíèöèàëèçèðîâàòü ãåíåðàòîð ñëó÷àéíûõ ÷èñåë
|
||||
{
|
||||
asm
|
||||
{
|
||||
mov eax,3
|
||||
int 0x40
|
||||
ror eax,16
|
||||
}
|
||||
generator = EAX;
|
||||
}
|
Loading…
Reference in New Issue
Block a user