Add C Layer to SVN
git-svn-id: svn://kolibrios.org@6391 a494cfbc-eb01-0410-851d-a64ba20cac60
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16
contrib/C_Layer/README
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contrib/C_Layer/README
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This is the C Layer for KolibriOS.
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Along with the C Library we have, this will serve as the backbone to easily use libraries aand programs available in C.
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This is also useful for porting.
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Also useful for new developers who don't know assembly but know C.
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And the beauty is, this is NOT a reimplementation of assembly libraries in C.
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It is only a wrapper on top of C.
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As all new things, this will have issues and bugs!
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Please fix it.
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Please let the other developers know what's wrong and how to fix it.
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If you can, fix it yourself!
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- ashmew2
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2016-04-11
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57
contrib/C_Layer/libguic_kolibri/README
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contrib/C_Layer/libguic_kolibri/README
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Welcome to the README for GUI LIBRARY FOR KOLIBRIOS IN C.
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This library tries to use the wealth of code already written for KolibriOS in assembly.
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The files currently available are :
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0) loadboxlib.asm :
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This is a wrapper created so that C can call assembly functions.
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Assemble this to loadboxlib.obj and use with cross compiler linker the .obj file
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to create correct executables which use this GUI library.
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1) kolibri_boxlib.h :
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This file contains functions for initializing boxlib from C. This is used by the
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function kolibri_gui_init() in kolibri_gui.h
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2)kolibri_button.h:
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This file contains functions to create and use kolibriOS buttons.
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3)kolibri_checkbox.h:
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This file contains functions to create and use Check boxes from BOXLIB.
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4)kolibri_editbox.h:
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This file contains functions for creating text boxes (edit boxes from Boxlib)
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5)kolibri_colors.h:
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This file has functions to initialize global kolibri color table
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so that the GUI can use colors from the System theme.
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6)kolibri_gui_elements.h:
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This defines generic containers for GUI elements so that ANY element
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(buttons, editboxes, checkboxes, etc) can have their redraw/mouse/key event
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functions. This helps create a list of all the elements and draw them together.
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ALL FILES ABOVE ARE INCLUDED IN KOLIBRI_GUI.H SO THEY DO NOT NEED TO BE INCLUDED IN THE CODE YOU WRITE.
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7)kolibri_gui.h:
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This is the master file we use. This baby contains everything you need (all GUI elements are included).
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This also contains event handlers that can be simply called from the main application loop.
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This will make your life easy on KolibriOS ;) USE IT!
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The function kolibri_gui_init() needs to be called from all applications using this library.
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8)boardmsg.c:
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Sample application written to show off the library.
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This application sends messages to Debug Board on KolibriOS.
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Enter a msg and press the button with the mouse to send messages!
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This is the first of many applications to come with this library.
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---
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NOTES
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Refer to boardmsg.c to see how the library is used.
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Use instructions from here to build files in C : http://board.kolibrios.org/viewtopic.php?f=24&t=3117
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---
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Suggestions, Feedback and Ideas are welcome and appreciated!
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Please contact : ashmew2 (on board.kolibrios.org) or ashmew2 at gmail dot com for discussing,
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Or post on : http://board.kolibrios.org/viewtopic.php?f=24&t=3117#p62536 so that everyone can participate!
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57
contrib/C_Layer/libguic_kolibri/boardmsg.c
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contrib/C_Layer/libguic_kolibri/boardmsg.c
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#include "kolibri_gui.h"
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int main()
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{
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/* Load all libraries, initialize global tables like system color table and
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operations table. kolibri_gui_init() will EXIT with mcall -1 if it fails
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to do it's job. This is all you need to call and all libraries and GUI
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elements can be used after a successful call to this function
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*/
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kolibri_gui_init();
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/* Set gui_event to REDRAW so that window is drawn in first iteration */
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unsigned int gui_event = KOLIBRI_EVENT_REDRAW;
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struct kolibri_window *main_window = kolibri_new_window(50, 50, 400, 100, "BoardMsg: Send msg to debug board");
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struct check_box *checkbox = kolibri_new_check_box(20, 40, 12, 12, "Append BOARDMSG to entered message.");
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struct edit_box *textbox = kolibri_new_edit_box(20, 55, 40);
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struct kolibri_button *button = kolibri_new_button(310, 55, 14, 14, 0x00123456, kolibri_color_table.color_work_button);
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kolibri_window_add_element(main_window, KOLIBRI_EDIT_BOX, textbox);
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kolibri_window_add_element(main_window, KOLIBRI_CHECK_BOX, checkbox);
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kolibri_window_add_element(main_window, KOLIBRI_BUTTON, button);
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do /* Start of main activity loop */
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{
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if(gui_event == KOLIBRI_EVENT_REDRAW)
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{
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kolibri_handle_event_redraw(main_window);
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}
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else if(gui_event == KOLIBRI_EVENT_KEY)
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{
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kolibri_handle_event_key(main_window);
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}
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else if(gui_event == KOLIBRI_EVENT_BUTTON)
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{
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unsigned int pressed_button = kolibri_button_get_identifier();
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if(pressed_button = 0x00123456) /* Our button was pressed */
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{
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if(checkbox -> flags & CHECKBOX_IS_SET) /* Append BoardMsg checkbox is set */
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debug_board_write_str("BOARDMSG: ");
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debug_board_write_str(textbox->text);
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debug_board_write_str("\n");
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}
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}
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else if(gui_event == KOLIBRI_EVENT_MOUSE)
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{
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kolibri_handle_event_mouse(main_window);
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}
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} while(gui_event = get_os_event()); /* End of main activity loop */
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/* kolibri_quit(); */
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return 0;
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}
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18
contrib/C_Layer/libguic_kolibri/kolibri_boxlib.h
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contrib/C_Layer/libguic_kolibri/kolibri_boxlib.h
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#ifndef KOLIBRI_BOXLIB_H
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#define KOLIBRI_BOXLIB_H
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extern int init_boxlib_asm(void);
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int kolibri_boxlib_init(void)
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{
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int asm_init_status = init_boxlib_asm();
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/* just return asm_init_status? or return init_boxlib_asm() ?*/
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if(asm_init_status == 0)
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return 0;
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else
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return 1;
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}
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#endif /* KOLIBRI_BOXLIB_H */
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contrib/C_Layer/libguic_kolibri/kolibri_button.h
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contrib/C_Layer/libguic_kolibri/kolibri_button.h
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#ifndef KOLIBRI_BUTTON_H
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#define KOLIBRI_BUTTON_H
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struct kolibri_button {
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unsigned int x65536sizex;
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unsigned int y65536sizey;
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unsigned int color;
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unsigned int identifier;
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unsigned int XY;
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};
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struct kolibri_button *kolibri_new_button(unsigned int tlx, unsigned int tly, unsigned int sizex, unsigned int sizey,
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unsigned int identifier, unsigned int color)
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{
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struct kolibri_button* new_button = (struct kolibri_button *)malloc(sizeof(struct kolibri_button));
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new_button -> x65536sizex = (tlx << 16) + sizex;
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new_button -> y65536sizey = (tly << 16) + sizey;
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new_button -> color = color;
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new_button -> identifier = identifier;
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new_button -> XY = 0;
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}
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void draw_button(struct kolibri_button *some_button)
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{
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define_button(some_button -> x65536sizex, some_button -> y65536sizey, some_button -> identifier, some_button -> color);
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}
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unsigned int kolibri_button_get_identifier(void)
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{
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unsigned int identifier;
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__asm__ __volatile__(
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"int $0x40"
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:"=a"(identifier)
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:"a"(17)
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);
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/* If no button pressed, returns 1 */
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/* Otherwise, returns identifier of button */
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if(identifier != 1) /* Button was detected indeed */
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return identifier>>8;
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else
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return identifier; /* No button detected */
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}
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#endif /* KOLIBRI_BUTTON_H */
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contrib/C_Layer/libguic_kolibri/kolibri_checkbox.h
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contrib/C_Layer/libguic_kolibri/kolibri_checkbox.h
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#ifndef KOLIBRI_CHECKBOX_H
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#define KOLIBRI_CHECKBOX_H
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#include "kolibri_colors.h"
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enum CHECKBOX_FLAGS {
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CHECKBOX_IS_SET = 0x00000002
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/* Add more flags later */
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};
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struct check_box {
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unsigned int left_s;
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unsigned int top_s;
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unsigned int ch_text_margin;
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unsigned int color;
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unsigned int border_color;
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unsigned int text_color;
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char *text;
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unsigned int flags;
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/* Users can use members above this */
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unsigned int size_of_str;
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};
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struct check_box* kolibri_new_check_box(unsigned int tlx, unsigned int tly, unsigned int sizex, unsigned int sizey, char *label_text)
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{
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struct check_box* new_checkbox = (struct check_box *)malloc(sizeof(struct check_box));
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new_checkbox -> left_s = (tlx << 16) + sizex;
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new_checkbox -> top_s = (tly << 16) + sizey;
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new_checkbox -> ch_text_margin = 10;
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new_checkbox -> color = 0xFFFFFFFF;
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new_checkbox -> border_color = kolibri_color_table.color_work_graph;
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new_checkbox -> text_color = kolibri_color_table.color_work_text;
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new_checkbox -> text = label_text;
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new_checkbox -> flags = 0x00000008;
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return new_checkbox;
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}
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extern void (*check_box_draw2)(struct check_box *) __attribute__((__stdcall__));
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extern void (*check_box_mouse2)(struct check_box *)__attribute__((__stdcall__));
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#endif /* KOLIBRI_CHECKBOX_H */
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contrib/C_Layer/libguic_kolibri/kolibri_colors.h
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contrib/C_Layer/libguic_kolibri/kolibri_colors.h
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#ifndef KOLIBRI_COLORS_H
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#define KOLIBRI_COLORS_H
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struct kolibri_system_colors {
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unsigned int color_frame_area;
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unsigned int color_grab_bar;
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unsigned int color_grab_bar_button;
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unsigned int color_grab_button_text;
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unsigned int color_grab_text;
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unsigned int color_work_area;
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unsigned int color_work_button;
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unsigned int color_work_button_text;
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unsigned int color_work_text;
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unsigned int color_work_graph;
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};
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struct kolibri_system_colors kolibri_color_table;
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void kolibri_get_system_colors(struct kolibri_system_colors *color_table)
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{
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__asm__ volatile ("int $0x40"
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:
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:"a"(48),"b"(3),"c"(color_table),"d"(40)
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);
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/* color_table should point to the system color table */
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}
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#endif /* KOLIBRI_COLORS_H */
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contrib/C_Layer/libguic_kolibri/kolibri_debug.h
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contrib/C_Layer/libguic_kolibri/kolibri_debug.h
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#ifndef KOLIBRI_DEBUG_H
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#define KOLIBRI_DEBUG_H
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/* Write a printf() like function (variable argument list) for
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writing to debug board */
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inline void debug_board_write_byte(const char ch){
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__asm__ __volatile__(
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"int $0x40"
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:
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:"a"(63), "b"(1), "c"(ch));
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}
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inline void debug_board_write_str(const char* str){
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while(*str)
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debug_board_write_byte(*str++);
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}
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#endif /* KOLIBRI_DEBUG_H */
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contrib/C_Layer/libguic_kolibri/kolibri_editbox.h
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contrib/C_Layer/libguic_kolibri/kolibri_editbox.h
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#ifndef KOLIBRI_EDITBOX_H
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#define KOLIBRI_EDITBOX_H
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#include "kolibri_colors.h"
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struct edit_box {
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unsigned int width;
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unsigned int left;
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unsigned int top;
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unsigned int color;
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unsigned int shift_color;
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unsigned int focus_border_color;
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unsigned int blur_border_color;
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unsigned int text_color;
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unsigned int max;
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char *text;
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unsigned int mouse_variable;
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unsigned int flags;
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/* The following struct members are not used by the users of API */
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unsigned int size;
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unsigned int pos;
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unsigned int offset;
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unsigned int cl_curs_x;
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unsigned int cl_curs_y;
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unsigned int shift;
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unsigned int shift_old;
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};
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/* Initializes an Editbox with sane settings, sufficient for most use.
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This will let you create a box and position it somewhere on the screen.
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The text_buffer is a pointer to a character array and needs to be as long as
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AT LEAST MAX_CHARS + 1.If the text_buffer is smaller, it will crash if user
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types more characters than what will fit into the text buffer.
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Allocating buffer space automatically so that programmer can be carefree now.
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This also automatically adjusts the size of edit box so that it can hold enough characters.
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All you need is :
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tlx,tly = Coordinates of the beginning of the edit box.
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max_chars = Limit of number of characters user can enter into edit box.
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*/
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struct edit_box* kolibri_new_edit_box(unsigned int tlx, unsigned int tly, unsigned int max_chars)
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{
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unsigned int PIXELS_PER_CHAR = 7;
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struct edit_box *new_textbox = (struct edit_box *)malloc(sizeof(struct edit_box));
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char *text_buffer = (char *)calloc(max_chars + 1, sizeof(char));
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/* Update blur_border_color and shift_color from box_lib.mac macro */
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/* edit_boxes_set_sys_color */
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new_textbox -> width = max_chars * PIXELS_PER_CHAR;
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new_textbox -> left = tlx;
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new_textbox -> top = tly;
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new_textbox -> color = 0xFFFFFF; /* Always make white edit boxes */
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new_textbox -> shift_color = 0x6a9480;
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new_textbox -> focus_border_color = kolibri_color_table.color_work_graph;
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new_textbox -> blur_border_color = 0x6a9480;
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new_textbox -> text_color = kolibri_color_table.color_work_text; /* Always black text when typing */
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new_textbox -> max = max_chars;
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new_textbox -> text = text_buffer;
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new_textbox -> mouse_variable = 1; /* let the mouse take control? */
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new_textbox -> flags = 0x00004002; /*ed_focus + ed_always_focus */
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/* If these lines are uncommented, the executable will crash for no reason at start */
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/* Even though these lines are not ever read it ALWAYS causes a crash, even crashes MTDBG. What gives? */
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new_textbox -> size = 0;
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new_textbox -> pos = 0;
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new_textbox -> offset = 0;
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new_textbox -> cl_curs_x = 0;
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new_textbox -> cl_curs_y = 0;
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new_textbox -> shift = 0;
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new_textbox -> shift_old = 0;
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return new_textbox;
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}
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extern void (*edit_box_draw)(struct edit_box *) __attribute__((__stdcall__));
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/* editbox_key is a wrapper written in assembly to handle key press events for editboxes */
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/* because inline assembly in GCC is a PITA and interferes with the EAX (AH) register */
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/* which edit_box_key requires */
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extern void editbox_key(struct edit_box *) __attribute__((__stdcall__));
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extern void (*edit_box_mouse)(struct edit_box *) __attribute__((__stdcall__));
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#endif /* KOLIBRI_EDITBOX_H */
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contrib/C_Layer/libguic_kolibri/kolibri_gui.h
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contrib/C_Layer/libguic_kolibri/kolibri_gui.h
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#ifndef KOLIBRI_GUI_H
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#define KOLIBRI_GUI_H
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#include "stdlib.h" /* for malloc() */
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#include <kos32sys.h>
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#include "kolibri_debug.h" /* work with debug board */
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/* boxlib loader */
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#include "kolibri_boxlib.h"
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/* All supported GUI elements included */
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#include "kolibri_gui_elements.h"
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enum KOLIBRI_GUI_EVENTS {
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KOLIBRI_EVENT_REDRAW = 1, /* Window and window elements should be redrawn */
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KOLIBRI_EVENT_KEY = 2, /* A key on the keyboard was pressed */
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KOLIBRI_EVENT_BUTTON = 3, /* A button was clicked with the mouse */
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KOLIBRI_EVENT_MOUSE = 6 /* Mouse activity (movement, button press) was detected */
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};
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void kolibri_handle_event_redraw(struct kolibri_window* some_window)
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{
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/* Draw windows with system color table. */
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BeginDraw();
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DrawWindow(some_window->topleftx, some_window->toplefty,
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some_window->sizex, some_window->sizey,
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some_window->window_title,
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kolibri_color_table.color_work_area, some_window->XY);
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/* Enumerate and draw all window elements here */
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if(some_window->elements) /* Draw all elements added to window */
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{
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struct kolibri_window_element* current_element = some_window -> elements;
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do
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{
|
||||
/* The redraw_fn serves as draw_fn on initial draw */
|
||||
if(kolibri_gui_op_table[current_element -> type].redraw_fn)
|
||||
kolibri_gui_op_table[current_element -> type].redraw_fn(current_element -> element);
|
||||
|
||||
switch(current_element -> type)
|
||||
{
|
||||
case KOLIBRI_EDIT_BOX:
|
||||
case KOLIBRI_CHECK_BOX:
|
||||
__asm__ volatile("push $0x13371337"::); /* Random value pushed to balance stack */
|
||||
/* otherwise edit_box_draw leaves stack unbalanced */
|
||||
/* and GCC jumps like a crazy motha' fucka' */
|
||||
break;
|
||||
}
|
||||
|
||||
current_element = current_element -> next;
|
||||
|
||||
} while(current_element != some_window->elements); /* Have we covered all elements? */
|
||||
}
|
||||
}
|
||||
|
||||
void kolibri_handle_event_key(struct kolibri_window* some_window)
|
||||
{
|
||||
/* Enumerate and trigger key handling functions of window elements here */
|
||||
if(some_window->elements)
|
||||
{
|
||||
struct kolibri_window_element *current_element = some_window -> elements;
|
||||
|
||||
do
|
||||
{
|
||||
/* Only execute if the function pointer isn't NULL */
|
||||
if(kolibri_gui_op_table[current_element -> type].key_fn)
|
||||
kolibri_gui_op_table[current_element -> type].key_fn(current_element -> element);
|
||||
|
||||
current_element = current_element -> next;
|
||||
} while(current_element != some_window->elements); /* Have we covered all elements? */
|
||||
}
|
||||
}
|
||||
|
||||
void kolibri_handle_event_mouse(struct kolibri_window* some_window)
|
||||
{
|
||||
/* Enumerate and trigger mouse handling functions of window elements here */
|
||||
if(some_window->elements)
|
||||
{
|
||||
struct kolibri_window_element *current_element = some_window -> elements;
|
||||
|
||||
do
|
||||
{
|
||||
|
||||
if(kolibri_gui_op_table[current_element -> type].mouse_fn)
|
||||
kolibri_gui_op_table[current_element -> type].mouse_fn(current_element -> element);
|
||||
|
||||
current_element = current_element -> next;
|
||||
} while(current_element != some_window->elements); /* Have we covered all elements? */
|
||||
}
|
||||
}
|
||||
|
||||
void kolibri_exit(void)
|
||||
{
|
||||
__asm__ volatile ("int $0x40"::"a"(-1));
|
||||
}
|
||||
|
||||
int kolibri_gui_init(void)
|
||||
{
|
||||
int boxlib_init_status = kolibri_boxlib_init();
|
||||
|
||||
if(boxlib_init_status == 0)
|
||||
debug_board_write_str("ashmew2 is happy: Kolibri GUI Successfully Initialized.\n");
|
||||
else
|
||||
{
|
||||
debug_board_write_str("ashmew2 is sad: Kolibri GUI Failed to initialize.\n");
|
||||
kolibri_exit();
|
||||
}
|
||||
|
||||
/* Initialize the global operation table which handles event functions of */
|
||||
/* each individual element type */
|
||||
kolibri_init_gui_op_table();
|
||||
|
||||
/* Get the current color table for Kolibri and store in global table*/
|
||||
kolibri_get_system_colors(&kolibri_color_table);
|
||||
|
||||
/* Set up system events for buttons, mouse and keyboard and redraw */
|
||||
/* Also set filters so that window receives mouse events only when active
|
||||
and mouse inside window */
|
||||
__asm__ volatile("int $0x40"::"a"(40), "b"(0xC0000027));
|
||||
}
|
||||
|
||||
/* Note: The current implementation tries to automatically colors
|
||||
GUI elements with system theme */
|
||||
|
||||
#endif /* KOLIBRI_GUI_H */
|
126
contrib/C_Layer/libguic_kolibri/kolibri_gui_elements.h
Normal file
126
contrib/C_Layer/libguic_kolibri/kolibri_gui_elements.h
Normal file
@ -0,0 +1,126 @@
|
||||
#ifndef KOLIBRI_GUI_ELEMENTS_H
|
||||
#define KOLIBRI_GUI_ELEMENTS_H
|
||||
|
||||
/* GUI Elements being used */
|
||||
#include "kolibri_editbox.h"
|
||||
#include "kolibri_checkbox.h"
|
||||
#include "kolibri_button.h"
|
||||
|
||||
/* enum KOLIBRI_GUI_ELEMENT_TYPE contains all available GUI items from box_lib */
|
||||
/* More elements can be added from other libraries as required */
|
||||
enum KOLIBRI_GUI_ELEMENT_TYPE {
|
||||
KOLIBRI_EDIT_BOX,
|
||||
KOLIBRI_CHECK_BOX,
|
||||
KOLIBRI_RADIO_BUTTON,
|
||||
KOLIBRI_SCROLL_BAR,
|
||||
KOLIBRI_DYNAMIC_BUTTON,
|
||||
KOLIBRI_MENU_BAR,
|
||||
KOLIBRI_FILE_BROWSER,
|
||||
KOLIBRI_TREE_LIST,
|
||||
KOLIBRI_PATH_SHOW,
|
||||
KOLIBRI_TEXT_EDITOR,
|
||||
KOLIBRI_FRAME,
|
||||
KOLIBRI_PROGRESS_BAR,
|
||||
|
||||
KOLIBRI_BUTTON,
|
||||
|
||||
/* Add elements above this element in order to let KOLIBRI_NUM_GUI_ELEMENTS */
|
||||
/* stay at correct value */
|
||||
|
||||
KOLIBRI_NUM_GUI_ELEMENTS
|
||||
};
|
||||
|
||||
/* Linked list which connects together all the elements drawn inside a GUI window */
|
||||
struct kolibri_window_element {
|
||||
enum KOLIBRI_GUI_ELEMENT_TYPE type;
|
||||
void *element;
|
||||
struct kolibri_window_element *next, *prev;
|
||||
};
|
||||
|
||||
/* Generic structure for supporting functions on various elements of Kolibri's GUI */
|
||||
struct kolibri_element_operations {
|
||||
void (*redraw_fn)(void *);
|
||||
void (*mouse_fn)(void *);
|
||||
void (*key_fn)(void *);
|
||||
};
|
||||
|
||||
/* Structure for a GUI Window on Kolibri. It also contains all the elements drawn in window */
|
||||
struct kolibri_window {
|
||||
unsigned int topleftx, toplefty;
|
||||
unsigned int sizex, sizey;
|
||||
char *window_title;
|
||||
|
||||
/* Refer to sysfuncs, value to be stored in EDX (Function 0) */
|
||||
unsigned int XY;
|
||||
|
||||
struct kolibri_window_element *elements;
|
||||
};
|
||||
|
||||
/*---------------------End of Structure and enum definitions---------------*/
|
||||
/*---------------------Define various functions for initializing GUI-------*/
|
||||
|
||||
/* Master table containing operations for various GUI elements in one place */
|
||||
struct kolibri_element_operations kolibri_gui_op_table[KOLIBRI_NUM_GUI_ELEMENTS];
|
||||
|
||||
void kolibri_init_gui_op_table(void)
|
||||
{
|
||||
/* Setting up functions for edit box GUI elements*/
|
||||
kolibri_gui_op_table[KOLIBRI_EDIT_BOX].redraw_fn = edit_box_draw;
|
||||
kolibri_gui_op_table[KOLIBRI_EDIT_BOX].mouse_fn = edit_box_mouse;
|
||||
kolibri_gui_op_table[KOLIBRI_EDIT_BOX].key_fn = editbox_key;
|
||||
|
||||
/* Setting up functions for check box GUI elements*/
|
||||
kolibri_gui_op_table[KOLIBRI_CHECK_BOX].redraw_fn = check_box_draw2;
|
||||
kolibri_gui_op_table[KOLIBRI_CHECK_BOX].mouse_fn = check_box_mouse2;
|
||||
kolibri_gui_op_table[KOLIBRI_CHECK_BOX].key_fn = NULL;
|
||||
|
||||
/* Setting up functions for Kolibri Buttons ( SysFunc 8 )*/
|
||||
kolibri_gui_op_table[KOLIBRI_BUTTON].redraw_fn = draw_button;
|
||||
kolibri_gui_op_table[KOLIBRI_BUTTON].mouse_fn = NULL;
|
||||
kolibri_gui_op_table[KOLIBRI_BUTTON].key_fn = NULL;
|
||||
}
|
||||
|
||||
/* Create a new main GUI window for KolibriOS */
|
||||
/* tl stands for TOP LEFT. x and y are coordinates. */
|
||||
|
||||
struct kolibri_window * kolibri_new_window(int tlx, int tly, int sizex, int sizey, char *title)
|
||||
{
|
||||
struct kolibri_window *new_win = (struct kolibri_window *)malloc(sizeof(struct kolibri_window));
|
||||
|
||||
new_win->topleftx = tlx;
|
||||
new_win->toplefty = tly;
|
||||
new_win->sizex = sizex;
|
||||
new_win->sizey = sizey;
|
||||
new_win->window_title = title;
|
||||
new_win->XY = 0x00000013; /* All windows are skinned windows with caption for now */
|
||||
new_win->elements = NULL;
|
||||
|
||||
return new_win;
|
||||
}
|
||||
|
||||
/* Add an element to an existing window */
|
||||
void kolibri_window_add_element(struct kolibri_window *some_window, enum KOLIBRI_GUI_ELEMENT_TYPE element_type, void *some_gui_element)
|
||||
{
|
||||
struct kolibri_window_element *new_element = (struct kolibri_window_element *)malloc(sizeof(struct kolibri_window_element));
|
||||
|
||||
new_element -> type = element_type;
|
||||
new_element -> element = some_gui_element;
|
||||
|
||||
if(!(some_window->elements)) /* No elements in window yet */
|
||||
{
|
||||
some_window->elements = new_element;
|
||||
some_window->elements -> prev = some_window->elements;
|
||||
some_window->elements -> next = some_window->elements;
|
||||
}
|
||||
else
|
||||
{
|
||||
struct kolibri_window_element *last_element = some_window -> elements -> prev;
|
||||
|
||||
last_element -> next = new_element;
|
||||
new_element -> next = some_window -> elements; /* start of linked list */
|
||||
some_window -> elements -> prev = new_element;
|
||||
new_element -> prev = last_element;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* KOLIBRI_GUI_ELEMENTS_H */
|
57
contrib/C_Layer/libguic_kolibri/kolwin.c
Normal file
57
contrib/C_Layer/libguic_kolibri/kolwin.c
Normal file
@ -0,0 +1,57 @@
|
||||
#include "kolibri_gui.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
/* Load all libraries, initialize global tables like system color table and
|
||||
operations table. kolibri_gui_init() will EXIT with mcall -1 if it fails
|
||||
to do it's job. This is all you need to call and all libraries and GUI
|
||||
elements can be used after a successful call to this function
|
||||
*/
|
||||
kolibri_gui_init();
|
||||
|
||||
/* Set gui_event to REDRAW so that window is drawn in first iteration */
|
||||
unsigned int gui_event = KOLIBRI_EVENT_REDRAW;
|
||||
|
||||
struct kolibri_window *main_window = kolibri_new_window(50, 50, 400, 100, "BoardMsg: Send msg to debug board");
|
||||
struct check_box *checkbox = kolibri_new_check_box(20, 40, 12, 12, "Append BOARDMSG to entered message.");
|
||||
struct edit_box *textbox = kolibri_new_edit_box(20, 55, 40);
|
||||
struct kolibri_button *button = kolibri_new_button(310, 55, 14, 14, 0x00123456, kolibri_color_table.color_work_button);
|
||||
|
||||
kolibri_window_add_element(main_window, KOLIBRI_EDIT_BOX, textbox);
|
||||
kolibri_window_add_element(main_window, KOLIBRI_CHECK_BOX, checkbox);
|
||||
kolibri_window_add_element(main_window, KOLIBRI_BUTTON, button);
|
||||
|
||||
do /* Start of main activity loop */
|
||||
{
|
||||
if(gui_event == KOLIBRI_EVENT_REDRAW)
|
||||
{
|
||||
kolibri_handle_event_redraw(main_window);
|
||||
}
|
||||
else if(gui_event == KOLIBRI_EVENT_KEY)
|
||||
{
|
||||
kolibri_handle_event_key(main_window);
|
||||
}
|
||||
else if(gui_event == KOLIBRI_EVENT_BUTTON)
|
||||
{
|
||||
unsigned int pressed_button = kolibri_button_get_identifier();
|
||||
|
||||
if(pressed_button = 0x00123456) /* Our button was pressed */
|
||||
{
|
||||
if(checkbox -> flags & CHECKBOX_IS_SET) /* Append BoardMsg checkbox is set */
|
||||
debug_board_write_str("BOARDMSG: ");
|
||||
|
||||
debug_board_write_str(textbox->text);
|
||||
debug_board_write_str("\n");
|
||||
}
|
||||
}
|
||||
else if(gui_event == KOLIBRI_EVENT_MOUSE)
|
||||
{
|
||||
kolibri_handle_event_mouse(main_window);
|
||||
}
|
||||
|
||||
} while(gui_event = get_os_event()); /* End of main activity loop */
|
||||
|
||||
/* kolibri_quit(); */
|
||||
|
||||
return 0;
|
||||
}
|
135
contrib/C_Layer/libguic_kolibri/loadboxlib.asm
Normal file
135
contrib/C_Layer/libguic_kolibri/loadboxlib.asm
Normal file
@ -0,0 +1,135 @@
|
||||
format coff
|
||||
use32 ; Tell compiler to use 32 bit instructions
|
||||
|
||||
section '.init' code ; Keep this line before includes or GCC messes up call addresses
|
||||
|
||||
include 'proc32.inc'
|
||||
include 'macros.inc'
|
||||
purge section,mov,add,sub
|
||||
|
||||
include 'box_lib.mac'
|
||||
include 'txtbut.inc'
|
||||
include 'dll.inc'
|
||||
|
||||
public init_boxlib as '_init_boxlib_asm'
|
||||
public editbox_key as '_editbox_key@4'
|
||||
|
||||
;;; Returns 0 on success. -1 on failure.
|
||||
|
||||
proc init_boxlib
|
||||
|
||||
mcall 68,11
|
||||
|
||||
stdcall dll.Load, @IMPORT
|
||||
test eax, eax
|
||||
jnz error
|
||||
|
||||
mov eax, 0
|
||||
ret
|
||||
|
||||
error:
|
||||
mov eax, -1
|
||||
ret
|
||||
endp
|
||||
|
||||
;; Wrapper to handle edit_box_key function for editboxes.
|
||||
;; Call this baby from C (refer kolibri_editbox.h for details)
|
||||
editbox_key:
|
||||
mov [oldebp], ebp ;Save ebp because GCC is crazy for it otherwise.
|
||||
pop ebp ;Save return address in ebp. Stack top is param now.
|
||||
mcall 2
|
||||
call [edit_box_key] ; The pointer we passed should be on the stack already.
|
||||
push ebp ;push the return address back to stack
|
||||
mov ebp, [oldebp]
|
||||
ret
|
||||
|
||||
oldebp dd ?
|
||||
|
||||
@IMPORT:
|
||||
library lib_boxlib, 'box_lib.obj'
|
||||
|
||||
import lib_boxlib, \
|
||||
edit_box_draw, 'edit_box' , \
|
||||
edit_box_key, 'edit_box_key' , \
|
||||
edit_box_mouse, 'edit_box_mouse', \
|
||||
edit_box_set_text, 'edit_box_set_text' , \
|
||||
init_checkbox2, 'init_checkbox2' , \
|
||||
check_box_draw2, 'check_box_draw2' , \
|
||||
check_box_mouse2, 'check_box_mouse2' , \
|
||||
option_box_draw, 'option_box_draw' , \
|
||||
option_box_mouse, 'option_box_mouse' , \
|
||||
scroll_bar_vertical_draw, 'scrollbar_ver_draw' , \
|
||||
scroll_bar_vertical_mouse, 'scrollbar_ver_mouse' , \
|
||||
scroll_bar_horizontal_draw, 'scrollbar_hor_draw' , \
|
||||
scroll_bar_horizontal_mouse, 'scrollbar_hor_mouse' , \
|
||||
dinamic_button_draw, 'dbutton_draw' , \
|
||||
dinamic_button_mouse, 'dbutton_mouse' , \
|
||||
menu_bar_draw, 'menu_bar_draw' , \
|
||||
menu_bar_mouse, 'menu_bar_mouse' , \
|
||||
menu_bar_activate, 'menu_bar_activate' , \
|
||||
fb_draw_panel, 'filebrowser_draw' , \
|
||||
fb_mouse, 'filebrowser_mouse' , \
|
||||
fb_key, 'filebrowser_key' , \
|
||||
tl_data_init, 'tl_data_init' , \
|
||||
tl_data_clear, 'tl_data_clear' , \
|
||||
tl_info_clear, 'tl_info_clear' , \
|
||||
tl_key, 'tl_key' , \
|
||||
tl_mouse, 'tl_mouse' , \
|
||||
tl_draw, 'tl_draw' , \
|
||||
tl_info_undo, 'tl_info_undo' , \
|
||||
tl_info_redo, 'tl_info_redo' , \
|
||||
tl_node_add, 'tl_node_add' , \
|
||||
tl_node_set_data, 'tl_node_set_data' , \
|
||||
tl_node_get_data, 'tl_node_get_data' , \
|
||||
tl_node_delete, 'tl_node_delete' , \
|
||||
tl_cur_beg, 'tl_cur_beg' , \
|
||||
tl_cur_next, 'tl_cur_next' , \
|
||||
tl_cur_perv, 'tl_cur_perv' , \
|
||||
tl_node_close_open, 'tl_node_close_open' , \
|
||||
tl_node_lev_inc, 'tl_node_lev_inc' , \
|
||||
tl_node_lev_dec, 'tl_node_lev_dec' , \
|
||||
tl_node_move_up, 'tl_node_move_up' , \
|
||||
tl_node_move_down, 'tl_node_move_down' , \
|
||||
tl_node_poi_get_info, 'tl_node_poi_get_info' , \
|
||||
tl_node_poi_get_next_info, 'tl_node_poi_get_next_info' , \
|
||||
tl_node_poi_get_data, 'tl_node_poi_get_data' , \
|
||||
tl_save_mem, 'tl_save_mem' , \
|
||||
tl_load_mem, 'tl_load_mem' , \
|
||||
tl_get_mem_size, 'tl_get_mem_size' , \
|
||||
path_show_prepare, 'pathshow_prepare' , \
|
||||
path_show_draw, 'pathshow_draw' , \
|
||||
ted_but_sumb_upper, 'ted_but_sumb_upper' , \
|
||||
ted_but_sumb_lover, 'ted_but_sumb_lover' , \
|
||||
ted_but_convert_by_table, 'ted_but_convert_by_table' , \
|
||||
ted_can_save, 'ted_can_save' , \
|
||||
ted_clear, 'ted_clear' , \
|
||||
ted_delete, 'ted_delete' , \
|
||||
ted_draw, 'ted_draw' , \
|
||||
ted_init, 'ted_init' , \
|
||||
ted_init_scroll_bars, 'ted_init_scroll_bars' , \
|
||||
ted_init_syntax_file, 'ted_init_syntax_file' , \
|
||||
ted_is_select, 'ted_is_select' , \
|
||||
ted_key, 'ted_key' , \
|
||||
ted_mouse, 'ted_mouse' , \
|
||||
ted_open_file, 'ted_open_file' , \
|
||||
ted_save_file, 'ted_save_file' , \
|
||||
ted_text_add, 'ted_text_add' , \
|
||||
ted_but_select_word, 'ted_but_select_word' , \
|
||||
ted_but_cut, 'ted_but_cut' , \
|
||||
ted_but_copy, 'ted_but_copy' , \
|
||||
ted_but_paste, 'ted_but_paste' , \
|
||||
ted_but_undo, 'ted_but_undo' , \
|
||||
ted_but_redo, 'ted_but_redo' , \
|
||||
ted_but_reverse, 'ted_but_reverse' , \
|
||||
ted_but_find_next, 'ted_but_find_next' , \
|
||||
ted_text_colored, 'ted_text_colored' , \
|
||||
frame_draw, 'frame_draw' , \
|
||||
progressbar_draw,'progressbar_draw' , \
|
||||
progressbar_progress, 'progressbar_progress'
|
||||
|
||||
public edit_box_draw as '_edit_box_draw'
|
||||
public edit_box_key as '_edit_box_key'
|
||||
public edit_box_mouse as '_edit_box_mouse'
|
||||
|
||||
public check_box_draw2 as '_check_box_draw2'
|
||||
public check_box_mouse2 as '_check_box_mouse2'
|
6
contrib/C_Layer/libguic_kolibri/quirks
Normal file
6
contrib/C_Layer/libguic_kolibri/quirks
Normal file
@ -0,0 +1,6 @@
|
||||
USE .section '.init' code for writing loader asm C mixed code (in FASM)
|
||||
Got to know this by checking out the linker script on KGCC. -Xlinker -verbose .
|
||||
Inside the .text section that is being assembled, the .init is placed at the very beginning.
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Let the macros expand, GCC simply places .init on the top and therefore it works.
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Inexplicable errors if .init is not used and .text or .flat is used... Took 4 hours to figure out.
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Reference in New Issue
Block a user