@@ -50,27 +50,24 @@ ends
displ_w dd ? ;<3B> <> ਭ<EFBFBD> <20> <> <EFBFBD> <EFBFBD>
displ_w dd ? ;<3B> <> ਭ<EFBFBD> <20> <> <EFBFBD> <EFBFBD>
displ_h dd ? ;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
displ_h dd ? ;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
displ_bytes dd ? ;ࠧ<> <E0A0A7> <EFBFBD> 1-<2D> <> 䠩<> <E4A0A9> <20> <20> <> <EFBFBD> <EFBFBD> ࠦ<EFBFBD> <E0A0A6> <EFBFBD> <EFBFBD> <EFBFBD>
displ_bytes dd ? ;ࠧ<> <E0A0A7> <EFBFBD> 1-<2D> <> 䠩<> <E4A0A9> <20> <20> <> <EFBFBD> <EFBFBD> ࠦ<EFBFBD> <E0A0A6> <EFBFBD> <EFBFBD> <EFBFBD>
;displ_bytes equ 315*210*3 ;ࠧ<> <EFBFBD> <EFBFBD> 1- <EFBFBD> <EFBFBD> 䠩<EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> ࠦ<EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
offs_shadow_x dd ? ;ᤢ <EFBFBD> <EFBFBD> ⥭ <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> 'x'
offs_shadow_y dd ? ;ᤢ<> <E1A4A2> ⥭<> <E2A5AD> <20> <> <20> <> <EFBFBD> 'y'
OFFS_SHADOW_X equ 2 ;ᤢ<> <E1A4A2> ⥭<> <E2A5AD> <20> <> <20> <> <EFBFBD> 'x'
OFFS_SHADOW_Y equ 2 ;ᤢ<> <E1A4A2> ⥭<> <E2A5AD> <20> <> <20> <> <EFBFBD> 'y'
IMAGE_FONT_SIZE equ 128 * 144 * 3
IMAGE_FONT_SIZE equ 128 * 144 * 3
use_but equ 1
if use_but eq 1
BUT1_T equ 10 ;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ᢥ<> <E1A2A5> <EFBFBD>
BUT1_T equ 10 ;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ᢥ<> <E1A2A5> <EFBFBD>
BUT1_L equ 15 ;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <> <E1ABA5>
BUT1_L equ 15 ;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <> <E1ABA5>
BUT1_W equ 50 ;<3B> <> ਭ<EFBFBD>
BUT1_W equ 50 ;<3B> <> ਭ<EFBFBD>
BUT1_H equ 20 ;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
BUT1_H equ 20 ;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
BUT1_NEXT_TOP equ ( BUT1_T + BUT1_H ) * 65536
BUT1_NEXT_TOP equ ( BUT1_T + BUT1_H ) * 65536
end if
FILE_NAME_MAX equ 20 ;<3B> <> <EFBFBD> ᨬ<EFBFBD> <E1A8AC> 쭠<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> 䠩<> <E4A0A9> (<28> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> , <20> ⭮<EFBFBD> <E2ADAE> ⥫쭮 ⥪<> 饩)
FILE_NAME_MAX equ 20 ;<3B> <> <EFBFBD> ᨬ<EFBFBD> <E1A8AC> 쭠<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> 䠩<> <E4A0A9> (<28> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> , <20> ⭮<EFBFBD> <E2ADAE> ⥫쭮 ⥪<> 饩)
;<3B> <> <EFBFBD> 祭<EFBFBD> <E7A5AD> <20> <> <EFBFBD> <EFBFBD> <20> <> 㬮<> 砭<EFBFBD> <E7A0AD>
;<3B> <> <EFBFBD> 祭<EFBFBD> <E7A5AD> <20> <> <EFBFBD> <EFBFBD> <20> <> 㬮<> 砭<EFBFBD> <E7A0AD>
ini_def_decorat_file db 'curici.png' , 0
ini_def_unit_file db 'wolf.png' , 0
ini_def_unit_file db 'wolf.png' , 0
;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> 䠩<> <E4A0A9> <EFBFBD>
;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> 䠩<> <E4A0A9> <EFBFBD>
fn_icon0 d b 'curici.png' , 0 ;<3B> <> <EFBFBD> 䠩<> <E4A0A9> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ﬨ
fn_icon0 r b FILE_NAME_MAX ;<3B> <> <EFBFBD> 䠩<> <E4A0A9> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ﬨ
fn_icon1 rb FILE_NAME_MAX ;<3B> <> <EFBFBD> 䠩<> <E4A0A9> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> 楬
fn_icon1 rb FILE_NAME_MAX ;<3B> <> <EFBFBD> 䠩<> <E4A0A9> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> 楬
fn_icon2 db 'eggs.png' , 0 ;<3B> <> <EFBFBD> 䠩<> <E4A0A9> <20> <20> <> 栬<EFBFBD>
fn_icon2 db 'eggs.png' , 0 ;<3B> <> <EFBFBD> 䠩<> <E4A0A9> <20> <20> <> 栬<EFBFBD>
fn_icon3 db 'chi.png' , 0 ;<3B> <> <EFBFBD> 䠩<> <E4A0A9> <20> 樯<> <E6A8AF> ⠬<EFBFBD>
fn_icon3 db 'chi.png' , 0 ;<3B> <> <EFBFBD> 䠩<> <E4A0A9> <20> 樯<> <E6A8AF> ⠬<EFBFBD>
@@ -78,22 +75,31 @@ fn_font db 'font8x9.bmp',0
ini_name db 'nu_pogod.ini' , 0
ini_name db 'nu_pogod.ini' , 0
ini_sec_files db 'Files' , 0
ini_sec_files db 'Files' , 0
key_file_decorat db 'file_decorat' , 0
key_file_unit db 'file_unit' , 0
key_file_unit db 'file_unit' , 0
key_displ_w db 'displ_w' , 0
key_displ_w db 'displ_w' , 0
key_displ_h db 'displ_h' , 0
key_displ_h db 'displ_h' , 0
key_shadow_x db 'offs_shadow_x' , 0
key_shadow_y db 'offs_shadow_y' , 0
ini_sec_color db 'Colors' , 0
ini_sec_color db 'Colors' , 0
;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> 뢠<EFBFBD> <EBA2A0> <EFBFBD> 梥⮢ <20> <> *.ini 䠩<> <E4A0A9>
key_color_fon db 'background' , 0
key_color_shadows db 'shadows' , 0
key_color_egg db 'objects' , 0
key_color_chick db 'lost' , 0
key_color_decorat: db 'dec'
.ind: db '?' , 0
key_color_unit db 'unit' , 0
key_color_unit db 'unit' , 0
;梥<> <E6A2A5> <20> <20> <> <EFBFBD> <EFBFBD>
;梥<> <E6A2A5> <20> <20> <> <EFBFBD> <EFBFBD>
color_fon dd 0xffffff
color_fon dd ? ;梥<> 䮭<>
color_shadows dd 0xd0d0d0 ;梥<> ⥭<> <E2A5AD>
color_shadows dd ? ;梥<> ⥭<> <E2A5AD>
color_trees dd 0x008000 ;梥<> <20> ࠢ <EFBFBD>
color_wolf dd ? ;梥<> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
color_wolf dd 0x800000 ;梥<> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
color_egg dd ? ;梥<> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
color_egg dd 0x404080 ;梥<> <20> <> <EFBFBD> <EFBFBD>
color_chick dd ? ;梥<> 樯<EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
color_chick dd 0x00d0d0 ;梥<> 樯 <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
color_decorat dd ? , ? , ? ;梥<> <EFBFBD> <20> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 権 (<28> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> ਫ<EFBFBD> , ...)
color_curici dd 0x8080d0 ;梥<> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
color_perilo dd 0x000080 ;梥<> <20> <> ਫ<EFBFBD> (<28> ॡ<EFBFBD> <E0A5A1> )
;梥<> <E6A2A5> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> 䥩<EFBFBD> <E4A5A9>
;梥<> <E6A2A5> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> 䥩<EFBFBD> <E4A5A9>
color_but_sm dd 0x808080 ;梥<> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> 쪨<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
color_but_sm dd 0x808080 ;梥<> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> 쪨<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
color_but_te dd 0xffffff ;梥<> ⥪<> <E2A5AA> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
color_but_te dd 0xffffff ;梥<> ⥪<> <E2A5AA> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
@@ -136,6 +142,7 @@ mask_lot_ld equ 100000b ;
mask_lot_ru equ 10000000000b ;<3B> <> ᪠ <20> <> <EFBFBD> <20> ࠢ<EFBFBD> <E0A0A2> <EFBFBD> <20> <> <EFBFBD> 孥<EFBFBD> <E5ADA5> <20> <> ⪠
mask_lot_ru equ 10000000000b ;<3B> <> ᪠ <20> <> <EFBFBD> <20> ࠢ<EFBFBD> <E0A0A2> <EFBFBD> <20> <> <EFBFBD> 孥<EFBFBD> <E5ADA5> <20> <> ⪠
mask_lot_rd equ 1000000000000000b ;<3B> <> ᪠ <20> <> <EFBFBD> <20> ࠢ<EFBFBD> <E0A0A2> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> ⪠
mask_lot_rd equ 1000000000000000b ;<3B> <> ᪠ <20> <> <EFBFBD> <20> ࠢ<EFBFBD> <E0A0A2> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> ⪠
mask_clear_all equ 11111011111011110111101111011110b ;<3B> <> ᪠ <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> ⪨ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <20> ਡ<EFBFBD> <E0A8A1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 樯<> <E6A8AF> <EFBFBD>
mask_clear_all equ 11111011111011110111101111011110b ;<3B> <> ᪠ <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> ⪨ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <20> ਡ<EFBFBD> <E0A8A1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 樯<> <E6A8AF> <EFBFBD>
mask_move_eggs equ 11111111111111111111b ;<3B> <> ᪠ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD>
mask_fail_eggs equ 100001000010000100000b ;<3B> <> ᪠ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD>
mask_fail_eggs equ 100001000010000100000b ;<3B> <> ᪠ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD>
mask_chi_left equ 11111000000000000000000000b ;<3B> <> ᪠ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> 樯<> <E6A8AF> <EFBFBD>
mask_chi_left equ 11111000000000000000000000b ;<3B> <> ᪠ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> 樯<> <E6A8AF> <EFBFBD>
mask_chi_right equ 11111000000000000000000000000000b ;<3B> <> ᪠ <20> ࠢ<EFBFBD> <E0A0A2> 樯<> <E6A8AF> <EFBFBD>
mask_chi_right equ 11111000000000000000000000000000b ;<3B> <> ᪠ <20> ࠢ<EFBFBD> <E0A0A2> 樯<> <E6A8AF> <EFBFBD>
@@ -149,7 +156,7 @@ val_zaac_time_n equ 7 ;
txt_game_a db '<27> <> <EFBFBD> <EFBFBD> <20> ' , 0
txt_game_a db '<27> <> <EFBFBD> <EFBFBD> <20> ' , 0
txt_game_b db '<27> <> <EFBFBD> <EFBFBD> <20> ' , 0
txt_game_b db '<27> <> <EFBFBD> <EFBFBD> <20> ' , 0
zaac_status db 0
zaac_status db 0 ;<3B> <> ⠪⮢, <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
pos_wolf db 0 ;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> 0-<2D> <20> <> <EFBFBD> <> <E1ABA5> /<2F> <> ࠢ<EFBFBD> , 1-<2D> <20> <> <EFBFBD> ᢥ<> <E1A2A5> <EFBFBD> /<2F> <> <EFBFBD> <EFBFBD>
pos_wolf db 0 ;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> 0-<2D> <20> <> <EFBFBD> <> <E1ABA5> /<2F> <> ࠢ<EFBFBD> , 1-<2D> <20> <> <EFBFBD> ᢥ<> <E1A2A5> <EFBFBD> /<2F> <> <EFBFBD> <EFBFBD>
;rb 1
;rb 1
pos_eggs dd 0 ;<3B> <> <EFBFBD> <EFBFBD> 樨 <20> <> ᯮ<EFBFBD> <E1AFAE> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> 樯<> <E6A8AF> <EFBFBD>
pos_eggs dd 0 ;<3B> <> <EFBFBD> <EFBFBD> 樨 <20> <> ᯮ<EFBFBD> <E1AFAE> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> 樯<> <E6A8AF> <EFBFBD>
@@ -211,36 +218,35 @@ InitBackgroundBuffer: ;ᮧ
mov esi , edi
mov esi , edi
xor eax , eax
xor eax , eax
xor ebx , ebx
cld
cmp dword [ offs_shadow_x ], 0
jne @ f
cmp dword [ offs_shadow_y ], 0
jne @ f
jmp .end_shadows
@ @ :
mov edi , buf_decor
xor ebx , ebx
mov ecx , 3
@ @ :
mov ax , buf2d_t
add eax ,[ offs_shadow_y ]
mov bx , buf2d_l
add ebx ,[ offs_shadow_x ]
stdcall [ buf2d_bit_blt_alpha ], esi , ebx , eax , edi ,[ color_shadows ] ;<3B> <> <EFBFBD> 㥬 ⥭<> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 権
add edi , BUF_STRUCT_SIZE
loop @ b
.end_shadows:
mov edi , buf_decor
mov edi , buf_decor
mov a x, buf2d_ t
mov eb x, color_decora t
add ea x , OFFS_SHADOW_Y
mov ec x , 3
mov bx , buf2d_l
@ @ :
add eb x, OFFS_SHADOW_X
mov a x, buf2d_t
stdcall [ buf2d_bit_blt_alpha ], esi , ebx , eax , edi ,[ color_shadows ] ;<3B> <> <EFBFBD> 㥬 ⥭<EFBFBD> <20> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
stdcall [ buf2d_bit_blt_alpha ], esi , 0 , eax , edi ,[ ebx ] ;<3B> <> <EFBFBD> 㥬 <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 樨
add edi , BUF_STRUCT_SIZE
add edi , BUF_STRUCT_SIZE
mov a x, buf2d_t
add eb x, 4
add eax , OFFS_SHADOW_Y
loop @ b
mov bx , buf2d_l
add ebx , OFFS_SHADOW_X
stdcall [ buf2d_bit_blt_alpha ], esi , ebx , eax , edi ,[ color_shadows ] ;<3B> <> <EFBFBD> 㥬 ⥭<> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
add edi , BUF_STRUCT_SIZE
mov ax , buf2d_t
add eax , OFFS_SHADOW_Y
mov bx , buf2d_l
add ebx , OFFS_SHADOW_X
stdcall [ buf2d_bit_blt_alpha ], esi , ebx , eax , edi ,[ color_shadows ] ;<3B> <> <EFBFBD> 㥬 ⥭<> <20> <> ॢ쥢
mov edi , buf_decor
mov ax , buf2d_t
stdcall [ buf2d_bit_blt_alpha ], esi , 0 , eax , edi ,[ color_perilo ] ;<3B> <> <EFBFBD> 㥬 <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
add edi , BUF_STRUCT_SIZE
mov ax , buf2d_t
stdcall [ buf2d_bit_blt_alpha ], esi , 0 , eax , edi ,[ color_curici ] ;<3B> <> <EFBFBD> 㥬 <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
add edi , BUF_STRUCT_SIZE
mov ax , buf2d_t
stdcall [ buf2d_bit_blt_alpha ], esi , 0 , eax , edi ,[ color_trees ] ;<3B> <> <EFBFBD> 㥬 <20> <> ॢ<EFBFBD> <E0A5A2>
popad
popad
ret
ret
@@ -510,6 +516,14 @@ MoveEggs:
.no_zaac_move:
.no_zaac_move:
;ᮧ<> <E1AEA7> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD>
;ᮧ<> <E1AEA7> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD>
cmp word [ eggs_count ], 5 ;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 5 <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> 1-<2D> <>
jge @ f
mov ecx , dword [ pos_eggs ]
and ecx , mask_move_eggs
;cmp ecx,0
jnz .end_creat
@ @ :
bt dword [ rand_x ], 4 ;<3B> <EFBFBD> <E0AEA2> 塞 <20> 㤥<EFBFBD> <20> <> ᮧ<> <E1AEA7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
bt dword [ rand_x ], 4 ;<3B> <EFBFBD> <E0AEA2> 塞 <20> 㤥<EFBFBD> <20> <> ᮧ<> <E1AEA7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
jc .end_creat
jc .end_creat
bt dword [ rand_x ], 5 ;<3B> <EFBFBD> <E0AEA2> 塞 <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> 㤥<EFBFBD> ᮧ<> <E1AEA7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
bt dword [ rand_x ], 5 ;<3B> <EFBFBD> <E0AEA2> 塞 <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> 㤥<EFBFBD> ᮧ<> <E1AEA7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
@@ -610,10 +624,34 @@ start:
mov dword [ di sp l_w ], eax
mov dword [ di sp l_w ], eax
stdcall dword [ ini_get_int ], file_name , ini_sec_files , key_displ_h , 140
stdcall dword [ ini_get_int ], file_name , ini_sec_files , key_displ_h , 140
mov dword [ di sp l_h ], eax
mov dword [ di sp l_h ], eax
stdcall dword [ ini_get_str ], file_name , ini_sec_files , key_file_decorat , fn_icon0 , FILE_NAME_MAX , ini_def_decorat_file
stdcall dword [ ini_get_str ], file_name , ini_sec_files , key_file_unit , fn_icon1 , FILE_NAME_MAX , ini_def_unit_file
stdcall dword [ ini_get_int ], file_name , ini_sec_files , key_shadow_x , 2
mov dword [ offs_shadow_x ], eax
stdcall dword [ ini_get_int ], file_name , ini_sec_files , key_shadow_y , 2
mov dword [ offs_shadow_y ], eax
stdcall dword [ ini_get_color ], file_name , ini_sec_color , key_color_fon , 0xffffff
mov dword [ color_fon ], eax
stdcall dword [ ini_get_color ], file_name , ini_sec_color , key_color_shadows , 0xd0d0d0
mov dword [ color_shadows ], eax
stdcall dword [ ini_get_color ], file_name , ini_sec_color , key_color_unit , 0
stdcall dword [ ini_get_color ], file_name , ini_sec_color , key_color_unit , 0
mov dword [ color_wolf ], eax
mov dword [ color_wolf ], eax
stdcall dword [ ini_get_st r ], file_name , ini_sec_files , key_file_unit , fn_icon1 , FILE_NAME_MAX , ini_def_unit_file
stdcall dword [ ini_get_colo r ], file_name , ini_sec_color , key_color_egg , 0x404080
mov dword [ color_egg ], eax
stdcall dword [ ini_get_color ], file_name , ini_sec_color , key_color_chick , 0x00d0d0
mov dword [ color_chick ], eax
mov ebx , color_decorat
mov byte [ key_color_decorat.ind ], '0'
mov ecx , 3
cld
@ @ :
stdcall dword [ ini_get_color ], file_name , ini_sec_color , key_color_decorat , 0x000080
mov dword [ ebx ], eax
add ebx , 4
inc byte [ key_color_decorat.ind ]
loop @ b
mov edx , dword [ di sp l_w ]
mov edx , dword [ di sp l_w ]
imul edx , dword [ di sp l_h ]
imul edx , dword [ di sp l_h ]
@@ -790,7 +828,6 @@ draw_window:
inc esi
inc esi
.draw_s:
.draw_s:
if use_but eq 1
; *** <20> <> ᮢ<EFBFBD> <E1AEA2> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ***
; *** <20> <> ᮢ<EFBFBD> <E1AEA2> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ***
push esi
push esi
mov eax , 8
mov eax , 8
@@ -828,7 +865,6 @@ pop esi
; *** <20> <> <EFBFBD> <EFBFBD> ⠭<EFBFBD> <E2A0AD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> ࠬ<EFBFBD> <E0A0AC> ***
; *** <20> <> <EFBFBD> <EFBFBD> ⠭<EFBFBD> <E2A0AD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> ࠬ<EFBFBD> <E0A0AC> ***
mov eax , 13 ;<3B> <> ᮢ<EFBFBD> <E1AEA2> <EFBFBD> <EFBFBD> <20> <> אַ㣮<EFACAE> 쭨<EFBFBD> <ECADA8>
mov eax , 13 ;<3B> <> ᮢ<EFBFBD> <E1AEA2> <EFBFBD> <EFBFBD> <20> <> אַ㣮<EFACAE> 쭨<EFBFBD> <ECADA8>
mov edx ,[ sc.work ]
mov edx ,[ sc.work ]
end if
mov ebx , esi
mov ebx , esi
mov ecx , dword [ procinfo.client_box.height ]
mov ecx , dword [ procinfo.client_box.height ]
@@ -863,7 +899,7 @@ draw_display:
push eax
push eax
mov eax , dword [ di sp l_w ]
mov eax , dword [ di sp l_w ]
shr eax , 1
shr eax , 1
stdcall [ buf2d_draw_text ], buf_displ , buf_font , game_text , eax , OFFS_SHADOW_X ,[ color_curici ] ;<3B> <> <EFBFBD> 㥬 <20> <> ப<EFBFBD> <20> ⥪<> ⮬
stdcall [ buf2d_draw_text ], buf_displ , buf_font , game_text , eax ,[ offs_shadow_x ] ,[color_wolf ] ;<3B> <> <EFBFBD> 㥬 <20> <> ப<EFBFBD> <20> ⥪<> ⮬
pop eax
pop eax
stdcall [ buf2d_draw ], buf_displ
stdcall [ buf2d_draw ], buf_displ
ret
ret
@@ -871,7 +907,7 @@ pop eax
align 4
align 4
button:
button:
mcall 17 ;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> ⮩ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
mcall 17 ;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> ⮩ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
if use_but eq 1
cmp ah , 5
cmp ah , 5
jne @ f
jne @ f
stdcall InitGame , 0
stdcall InitGame , 0
@@ -879,7 +915,7 @@ button:
cmp ah , 6
cmp ah , 6
jne @ f
jne @ f
stdcall InitGame , 1
stdcall InitGame , 1
@ @ : end if
@ @ :
cmp ah , 1
cmp ah , 1
jne still
jne still
.exit:
.exit:
@@ -990,7 +1026,7 @@ image_data dd 0 ;
image_data_gray dd 0 ;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> ६<EFBFBD> <E0A5AC> <EFBFBD> 묨 <20> <> <EFBFBD> 묨 <20> <> <EFBFBD> <EFBFBD> ࠦ<EFBFBD> <E0A0A6> <EFBFBD> ﬨ <20> <20> <> ଠ <EFBFBD> <E0ACA0> 24-bit, <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ᮧ<> <E1AEA7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
image_data_gray dd 0 ;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> ६<EFBFBD> <E0A5AC> <EFBFBD> 묨 <20> <> <EFBFBD> 묨 <20> <> <EFBFBD> <EFBFBD> ࠦ<EFBFBD> <E0A0A6> <EFBFBD> ﬨ <20> <20> <> ଠ <EFBFBD> <E0ACA0> 24-bit, <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ᮧ<> <E1AEA7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
run_file_70 FileInfoBlock
run_file_70 FileInfoBlock
hed db 'Nu pogodi 03 .08.10' , 0 ;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
hed db 'Nu pogodi 2 0.08.10' , 0 ;<3B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
sc system_colors ;<3B> <> <EFBFBD> ⥬<EFBFBD> <E2A5AC> <EFBFBD> 梥<> <E6A2A5>
sc system_colors ;<3B> <> <EFBFBD> ⥬<EFBFBD> <E2A5AC> <EFBFBD> 梥<> <E6A2A5>
align 4
align 4