TheBus v1.0, fix Eolite properties dialog crash
git-svn-id: svn://kolibrios.org@6995 a494cfbc-eb01-0410-851d-a64ba20cac60
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4765b12e72
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cd1a41c60e
@ -386,7 +386,7 @@ void DrawPropertiesWindow()
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DrawIconByExtension(NULL, NULL, 18, 49, system.color.work);
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sprintf(#folder_info,"%s%d%s%d",SET_6,file_count,SET_7,dir_count);
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WriteText(50, 49, 0x90, system.color.work_text, #folder_info);
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sprintf(#element_size_label,"%s (%d %s)",ConvertSize64(size_dir),size_dir,SET_BYTE_LANG);
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sprintf(#element_size_label,"%s (%d %s)",ConvertSize64(size_dir, NULL),size_dir,SET_BYTE_LANG);
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WriteText(120, 97, 0x90, system.color.work_text, #element_size_label);
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}
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else
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@ -416,7 +416,7 @@ void DrawPropertiesWindow()
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DrawDate(120, 156, system.color.work, #file_info_general.datelastaccess);
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DrawDate(120, 176, system.color.work, #file_info_general.datelastedit);
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sprintf(#element_size_label,"%s (%d %s)",ConvertSize64(element_size),element_size,SET_BYTE_LANG);
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sprintf(#element_size_label,"%s (%d %s)",ConvertSize64(element_size, NULL),element_size,SET_BYTE_LANG);
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WriteText(120, 99, 0x90, system.color.work_text, #element_size_label);
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}
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flags_frame.size_x = - flags_frame.start_x * 2 + settings_form.cwidth - 2;
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@ -23,6 +23,8 @@ libimg_image menu;
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libimg_image road;
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libimg_image objects;
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int frame_timeout = 1;
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int lives=0, level=0, score=0;
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int don_x, don_y, don_h, don_w=68, don_type, don_image_y, don_step_y, don_step_y_default=3;
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int don_h_mas[8] = { 36,72,36,74,24,64,48,74 };
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@ -43,12 +45,57 @@ int screen_type=SCR_MENU_MAIN;
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int active_menu_item=0;
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#ifdef LANG_RUS
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#define THE_BUS_TEXT "Œ àèàã⪠"
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#define CONTROLS_TEXT "'Œ àèàãâª
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“¯à ¢«¥¨¥:
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‚«¥¢®/‚¯à ¢® ¨«¨ <EFBFBD>஡¥«
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Š« ¢¨è P áâ ¢¨â ¯ ã§ã'tI"
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#define ABOUT_TEXT "'Œ àèàãâª
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‚¥àá¨ï v1.0
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‘ë£à ©â¥ § ¤¥à᪮£® ¬ àèàãâ稪 ,
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ª®â®àë© ¥á¥âáï ¤®¬®© ¯®á«¥ ᬥë.
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Ž 㦥 ¢ê¥¡ « àî¬ åã á ¬ã¦¨ª ¬¨
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¨ ⥯¥àì ¥£® ¨çâ® ¥ ®áâ ®¢¨â!
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€¢â®à Leency
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Š à⨪ ¢ ¬¥î Freepik.com'tI"
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#define PAUSE_TEXT "<22>€“‡€"
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#define GAME_OVER_TEXT "ˆ£à ®ª®ç¥ "
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#define FINAL_SCORE_TEXT "”¨ «ìë© áç¥â"
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#define LIVES_TEXT "†¨§¨"
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#define LEVEL_TEXT "“஢¥ì"
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#define SCORE_TEXT "‘ç¥â"
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char *MENU_LIST[]={
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"<EFBFBD>®¢ ï ¨£à ",
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"“¯à ¢«¥¨¥",
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"Ž¡ ¨£à¥",
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"‚ë室",
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0};
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#else
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#define THE_BUS_TEXT "THE BUS"
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#define CONTROLS_TEXT "'The Bus
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Control keys:
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Left, Right, Space
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Press P key for pause'tI"
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#define ABOUT_TEXT "'The Bus
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Version v1.0
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Author: Leency
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Menu image from Freepik.com'tI"
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#define PAUSE_TEXT "PAUSE"
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#define GAME_OVER_TEXT "GAME OVER"
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#define FINAL_SCORE_TEXT "Final Score"
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#define LIVES_TEXT "Lives"
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#define LEVEL_TEXT "Level"
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#define SCORE_TEXT "Score"
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char *MENU_LIST[]={
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"New game",
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"Control keys",
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"About",
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"Exit",
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0};
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#endif
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void DrawObstacle(signed int x, y) {
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@ -64,7 +111,8 @@ void DrawObstacle(signed int x, y) {
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don_offset_y = don_image_y - y;
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y = 0;
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}
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if (y>=don_step_y) DrawBar(x, y-don_step_y, don_w, don_step_y, COLOR_ROAD); //Fill donkey old parts
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DrawBar(x, y-don_step_y, don_w, don_step_y, COLOR_ROAD);
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if (y>0) && (y<don_step_y) DrawBar(x, 0, don_w, y, COLOR_ROAD);
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if (image_h>0) DrawLibImage(objects.image, x, y, don_w, image_h, 0, don_offset_y);
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}
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void DrawBus(dword x, y) { DrawLibImage(objects.image, x, y, bus_w, bus_h, 0, 444); }
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@ -79,13 +127,13 @@ void main()
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load_dll(libio, #libio_init,1);
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load_dll(libimg, #libimg_init,1);
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Libimg_LoadImage(#menu, "menu.png");
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Libimg_LoadImage(#road, "road.png");
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Libimg_LoadImage(#objects, "objects.png");
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Libimg_LoadImage(#menu, abspath("menu.png"));
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Libimg_LoadImage(#road, abspath("road.png"));
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Libimg_LoadImage(#objects, abspath("objects.png"));
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loop()
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{
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WaitEventTimeout(1);
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WaitEventTimeout(frame_timeout);
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switch(EAX & 0xFF)
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{
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@ -113,8 +161,8 @@ void main()
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StartNewGame();
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SetScreen(SCR_GAME);
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}
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if (active_menu_item==1) notify("'The Bus\nControl keys:\nLeft, Right, Space\nPress P key for pause'tI");
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if (active_menu_item==2) notify("'The Bus\nVersion v0.9\nAuthor: Leency\nMenu image from Freepik.com'tI");
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if (active_menu_item==1) notify(CONTROLS_TEXT);
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if (active_menu_item==2) notify(ABOUT_TEXT);
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if (active_menu_item==3) ExitProcess();
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}
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if (key_scancode == SCAN_CODE_SPACE) && (screen_type==SCR_GAME)
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@ -143,7 +191,7 @@ void main()
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break;
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case evReDraw:
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DefineAndDrawWindow(250,150,WIN_X-1,WIN_Y-1,0x01,0,"The Bus",0); //0x74 is also possible if you fix bottom border
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DefineAndDrawWindow(250,150,WIN_X-1,WIN_Y-1,0x01,0,THE_BUS_TEXT,0); //0x74 is also possible if you fix bottom border
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DrawScreen();
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break;
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@ -154,7 +202,7 @@ void main()
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default:
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if (screen_type==SCR_GAME)
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{
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if ((don_x == bus_x)&&(don_y + don_h > bus_y )&&(don_y < bus_y + don_h )) {
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if ((don_x == bus_x)&&(don_y + don_h > bus_y )&&(don_y < bus_y + don_h ) {
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lives--;
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DrawBus(bus_x*80+200,bus_y);
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DrawBoom(bus_x*80+180,302);
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@ -175,7 +223,7 @@ void main()
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GetNewObstacle(RAND);
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score++;
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bus_y -= don_step_y+1;
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DrawBar(bus_x*80+200, bus_y+bus_h, bus_w, don_step_y, COLOR_ROAD);
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DrawBar(bus_x*80+200, bus_y+bus_h, bus_w, don_step_y+1, COLOR_ROAD);
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WriteScore();
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}
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@ -211,7 +259,7 @@ void StartNewGame()
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void WriteScore() {
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DrawLibImage(road.image, 20, 166, 120, 24, 20, 164);
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WriteText(20, 140, 0x81, 0xFFFFFF, "Score");
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WriteText(20, 140, 0x81, 0xFFFFFF, SCORE_TEXT);
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WriteText(20, 166, 0x81, 0xFFFFFF, itoa(score));
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}
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@ -226,21 +274,21 @@ void DrawScreen()
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if (screen_type==SCR_MENU_MAIN)
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{
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DrawMenuBackground();
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WriteTextB(20, 20, 0x82, 0xE8783F, "THE BUS");
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WriteTextB(20, 20, 0x83, 0xE8783F, THE_BUS_TEXT);
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DrawMenuList();
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}
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if (screen_type==SCR_GAME) || (screen_type==SCR_PAUSE)
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{
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DrawHighway();
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WriteText(20, 20, 0x81, 0xFFFFFF, "Lives");
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WriteText(20, 20, 0x81, 0xFFFFFF, LIVES_TEXT);
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WriteText(20, 46, 0x81, 0xFFFFFF, itoa(lives));
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WriteText(20, 80, 0x81, 0xFFFFFF, "Level");
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WriteText(20, 80, 0x81, 0xFFFFFF, LEVEL_TEXT);
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WriteText(20, 106, 0x81, 0xFFFFFF, itoa(level));
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WriteScore();
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DrawRoad();
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if (screen_type==SCR_PAUSE) {
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DrawBar(0,0,140,60,0xFF0000);
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WriteText(10,14,0x83,0xFFFfff,"PAUSE");
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WriteText(10,14,0x83,0xFFFfff,PAUSE_TEXT);
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}
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}
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}
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@ -260,12 +308,11 @@ void DrawMenuItem(int item_n, text_n)
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WriteText(20, item_n*56+116, 0x81, color, MENU_LIST[text_n]);
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}
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void DrawGameOverMessage()
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{
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DrawBar(0, 0, WIN_X, WIN_Y, 0xF3E1BD);
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WriteText(40, 40, 0x81, 0xA48C74, "GAME OVER");
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WriteText(40, 75, 0x81, 0xA48C74, "FINAL SCORE");
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WriteText(40, 40, 0x81, 0xA48C74, GAME_OVER_TEXT);
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WriteText(40, 75, 0x81, 0xA48C74, FINAL_SCORE_TEXT);
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WriteTextB(40, 140, 0x85, 0xA48C74, itoa(score));
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pause(350);
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active_menu_item=0;
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