1) fix and optimizations
2) add quadric object 'Sphere' git-svn-id: svn://kolibrios.org@5218 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
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c0ef1058c9
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@ -252,13 +252,13 @@ proc ClipLine1 uses ebx, denom:dword,num:dword,tmin:dword,tmax:dword
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fcom dword[ebx]
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fstsw ax
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sahf
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ja .r0 ;if (t>*tmax) return 0
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ja .r0_f2 ;if (t>*tmax) return 0
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mov ebx,[tmin]
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fcom dword[ebx]
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fstsw ax
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sahf
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jbe .r1
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jbe .r1_f2
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fstp dword[ebx] ;if (t>*tmin) *tmin=t
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jmp .r1
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@ -270,40 +270,36 @@ proc ClipLine1 uses ebx, denom:dword,num:dword,tmin:dword,tmax:dword
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fcom dword[ebx]
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fstsw ax
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sahf
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jb .r0 ;if (t<*tmin) return 0
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jb .r0_f2 ;if (t<*tmin) return 0
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mov ebx,[tmax]
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fcom dword[ebx]
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fstsw ax
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sahf
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jae .r1
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jae .r1_f2
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fstp dword[ebx] ;if (t<*tmin) *tmax=t
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jmp .r1
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.r0: ;return 0
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.r0_f2: ;return 0 & free st0,st1
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ffree st0
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fincstp
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.r0: ;return 0 & free st0
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xor eax,eax
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jmp .end_f
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.r1: ;return 1
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.r1_f2: ;return 1 & free st0,st1
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ffree st0
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fincstp
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.r1: ;return 1 & free st0
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xor eax,eax
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inc eax
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.end_f:
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if DEBUG ;ClipLine1
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push edi
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mov ecx,80
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lea edi,[buf_param]
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stdcall convert_int_to_str,ecx
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stdcall str_n_cat,edi,txt_nl,2
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stdcall dbg_print,f_cl1,buf_param
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pop edi
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end if
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ffree st0 ;профилактика для очистки стека
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fincstp ;как минимум одно значение в стеке уже есть
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ffree st0
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fincstp
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ret
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endp
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align 4
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proc gl_draw_line uses eax ebx edx edi esi, context:dword, p1:dword, p2:dword
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proc gl_draw_line, context:dword, p1:dword, p2:dword
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locals
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d_x dd ?
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d_y dd ?
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@ -318,7 +314,7 @@ locals
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tmin dd ? ;ebp-8
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tmax dd ? ;ebp-4
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endl
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pushad
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mov edx,[context]
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mov edi,[p1]
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mov esi,[p2]
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@ -355,7 +351,6 @@ endl
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jne .end_f
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.els_0:
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finit
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fld dword[esi+offs_vert_pc+offs_X]
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fsub dword[edi+offs_vert_pc+offs_X]
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fstp dword[d_x] ;d_x = p2.pc.X - p1.pc.X
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@ -500,6 +495,7 @@ endl
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.els_3:
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call ZB_line ;(context.zb,&q1.zp,&q2.zp)
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.end_f:
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popad
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ret
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endp
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@ -544,8 +540,7 @@ else
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fsub dword[d#dir]
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end if
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fldz
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fcomp
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ftst
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fstsw ax
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sahf
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jne @f
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@ -0,0 +1,202 @@
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use32
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org 0x0
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db 'MENUET01'
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dd 0x1
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dd start
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dd i_end
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dd mem,stacktop
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dd 0,cur_dir_path
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include '../../../../../../programs/proc32.inc'
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include '../../../../../../programs/macros.inc'
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include '../../../../../../programs/develop/libraries/box_lib/load_lib.mac'
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include '../../../../../../programs/dll.inc'
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include '../opengl_const.inc'
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@use_library
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align 4
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start:
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load_library name_tgl, cur_dir_path, library_path, system_path, \
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err_message_found_lib, head_f_l, import_lib_tinygl, err_message_import, head_f_i
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cmp eax,-1
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jz button.exit
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mcall 40,0x27
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stdcall [kosglMakeCurrent], 10,10,300,225,ctx1
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stdcall [glEnable], GL_DEPTH_TEST
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stdcall [gluNewQuadric]
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mov [qObj],eax
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stdcall [glClearColor], 0.5,0.5,0.5,0.0
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call draw_3d
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align 4
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red_win:
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call draw_window
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align 4
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still:
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mcall 10
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cmp al,1
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jz red_win
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cmp al,2
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jz key
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cmp al,3
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jz button
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jmp still
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align 4
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draw_window:
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pushad
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mcall 12,1
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mov edx,0x33ffffff ;0x73ffffff
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mcall 0,(50 shl 16)+330,(30 shl 16)+275,,,caption
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stdcall [kosglSwapBuffers]
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mcall 12,2
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popad
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ret
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align 4
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key:
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mcall 2
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cmp ah,27 ;Esc
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je button.exit
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cmp ah,61 ;+
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jne @f
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fld dword[scale]
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fadd dword[delt_sc]
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fstp dword[scale]
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call draw_3d
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stdcall [kosglSwapBuffers]
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@@:
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cmp ah,45 ;-
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jne @f
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fld dword[scale]
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fsub dword[delt_sc]
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fstp dword[scale]
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call draw_3d
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stdcall [kosglSwapBuffers]
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@@:
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cmp ah,178 ;Up
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jne @f
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fld dword[angle_y]
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fadd dword[delt_size]
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fstp dword[angle_y]
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call draw_3d
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stdcall [kosglSwapBuffers]
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@@:
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cmp ah,177 ;Down
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jne @f
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fld dword[angle_y]
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fsub dword[delt_size]
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fstp dword[angle_y]
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call draw_3d
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stdcall [kosglSwapBuffers]
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@@:
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cmp ah,176 ;Left
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jne @f
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fld dword[angle_z]
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fadd dword[delt_size]
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fstp dword[angle_z]
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call draw_3d
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stdcall [kosglSwapBuffers]
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@@:
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cmp ah,179 ;Right
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jne @f
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fld dword[angle_z]
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fsub dword[delt_size]
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fstp dword[angle_z]
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call draw_3d
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stdcall [kosglSwapBuffers]
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@@:
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jmp still
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align 4
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button:
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mcall 17
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cmp ah,1
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jne still
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.exit:
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stdcall [gluDeleteQuadric], [qObj]
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mcall -1
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align 4
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caption db 'Test gluSphere, [Esc] - exit, [<-],[->],[Up],[Down] - rotate',0
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align 4
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ctx1 db 28 dup (0) ;TinyGLContext or KOSGLContext
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;sizeof.TinyGLContext = 28
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align 4
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draw_3d:
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stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
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stdcall [glColor3f], 1.0, 1.0, 0.0
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stdcall [glPushMatrix]
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stdcall [glTranslatef], 0.0,0.0,0.5
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stdcall [glScalef], [scale], [scale], [scale]
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stdcall [glRotatef], [angle_z],0.0,0.0,1.0
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stdcall [glRotatef], [angle_y],0.0,1.0,0.0
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stdcall [gluSphere], [qObj], 1.0, 16,16
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stdcall [glColor3f], 1.0, 0.0, 0.0
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stdcall [glTranslatef], -1.6,0.0,0.0
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stdcall [gluSphere], [qObj], 0.55, 8,8
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stdcall [glColor3f], 0.0, 0.0, 1.0
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stdcall [glTranslatef], 3.2,0.0,0.0
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stdcall [gluSphere], [qObj], 0.55, 8,8
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stdcall [glPopMatrix]
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ret
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qObj dd 0
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scale dd 0.4
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delt_sc dd 0.05
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angle_z dd 0.0
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angle_y dd 0.0
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delt_size dd 3.0
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;--------------------------------------------------
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align 4
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import_lib_tinygl:
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macro E_LIB n
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{
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n dd sz_#n
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}
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include '../export.inc'
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dd 0,0
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macro E_LIB n
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{
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sz_#n db `n,0
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}
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include '../export.inc'
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;--------------------------------------------------
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system_path db '/sys/lib/'
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name_tgl db 'tinygl.obj',0
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err_message_found_lib db 'Sorry I cannot load library tinygl.obj',0
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head_f_i:
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head_f_l db 'System error',0
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err_message_import db 'Error on load import library tinygl.obj',0
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;--------------------------------------------------
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i_end:
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rb 1024
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stacktop:
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cur_dir_path:
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rb 4096
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library_path:
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rb 4096
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mem:
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@ -154,6 +154,14 @@ E_LIB glDebug ;(int mode)
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E_LIB glInit ;(void *zbuffer)
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E_LIB glClose ;(void)
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;
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; glu functions
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;
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E_LIB gluNewQuadric
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E_LIB gluDeleteQuadric
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E_LIB gluSphere
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;
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; Kolibri OS functions
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;
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programs/develop/libraries/TinyGL/asm_fork/glu.asm
Normal file
452
programs/develop/libraries/TinyGL/asm_fork/glu.asm
Normal file
@ -0,0 +1,452 @@
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struct GLUquadricObj
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DrawStyle dd ? ; GLU_FILL, LINE, SILHOUETTE, or POINT
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Orientation dd ? ; GLU_INSIDE or GLU_OUTSIDE
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TextureFlag dd ? ; Generate texture coords?
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Normals dd ? ; GLU_NONE, GLU_FLAT, or GLU_SMOOTH
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ErrorFunc dd ? ; Error handler callback function
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ends
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offs_qobj_DrawStyle equ 0
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offs_qobj_Orientation equ 4
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offs_qobj_TextureFlag equ 8
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offs_qobj_Normals equ 12
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offs_qobj_ErrorFunc equ 16
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;void drawTorus(float rc, int numc, float rt, int numt)
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;{
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;}
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;static void normal3f(GLfloat x, GLfloat y, GLfloat z )
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;{
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;}
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;void gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar )
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;{
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;}
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;void gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez,
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; GLdouble centerx, GLdouble centery, GLdouble centerz,
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; GLdouble upx, GLdouble upy, GLdouble upz)
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;{
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;}
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align 4
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gluNewQuadric:
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stdcall gl_malloc, sizeof.GLUquadricObj
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or eax,eax
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jz @f
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mov dword[eax+offs_qobj_DrawStyle],GLU_FILL
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mov dword[eax+offs_qobj_Orientation],GLU_OUTSIDE
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mov dword[eax+offs_qobj_TextureFlag],GL_FALSE
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mov dword[eax+offs_qobj_Normals],GLU_SMOOTH
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mov dword[eax+offs_qobj_ErrorFunc],0 ;NULL
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@@:
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ret
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align 4
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proc gluDeleteQuadric, state:dword
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cmp dword[state],0
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je @f
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stdcall gl_free,[state]
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@@:
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ret
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endp
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;void gluQuadricDrawStyle(GLUquadricObj *obj, int style)
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;{
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;}
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;void gluCylinder(GLUquadricObj *qobj, GLdouble baseRadius, GLdouble topRadius, GLdouble height, GLint slices, GLint stacks )
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;{
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;}
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; Disk (adapted from Mesa)
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;void gluDisk(GLUquadricObj *qobj, GLdouble innerRadius, GLdouble outerRadius, GLint slices, GLint loops )
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;{
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;}
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;
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; Sphere (adapted from Mesa)
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;
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;input:
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; float radius, int slices, int stacks
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align 4
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proc gluSphere qobj:dword, radius:dword, slices:dword, stacks:dword
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locals
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rho dd ? ;float
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drho dd ?
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theta dd ?
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dtheta dd ?
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x dd ? ;float
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y dd ? ;float
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z dd ? ;float
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s dd ? ;float
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t dd ? ;float
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d_s dd ? ;float
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d_t dd ? ;float
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i dd ? ;int
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j dd ? ;int
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imax dd ? ;int
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normals dd ? ;int
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nsign dd ? ;float
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endl
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pushad
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mov eax,[qobj]
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cmp dword[eax+offs_qobj_Normals],GLU_NONE ;if (qobj.Normals==GLU_NONE)
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jne .els_0
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mov dword[normals],GL_FALSE
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jmp @f
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.els_0:
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mov dword[normals],GL_TRUE
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@@:
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cmp dword[eax+offs_qobj_Orientation],GLU_INSIDE ;if (qobj.Orientation==GLU_INSIDE)
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jne .els_1
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mov dword[nsign],-1.0
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jmp @f
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.els_1:
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mov dword[nsign],1.0
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@@:
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fldpi
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fidiv dword[stacks]
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fstp dword[drho]
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fld1
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fldpi
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fscale
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fidiv dword[slices]
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fstp dword[dtheta]
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ffree st0
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fincstp
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; draw +Z end as a triangle fan
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stdcall glBegin,GL_TRIANGLE_FAN
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cmp dword[normals],GL_TRUE
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jne @f
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stdcall glNormal3f, 0.0, 0.0, 1.0
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@@:
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cmp dword[eax+offs_qobj_TextureFlag],0 ;if (qobj.TextureFlag)
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je @f
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;glTexCoord2f(0.5,0.0)
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@@:
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sub esp,4
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fld dword[nsign]
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fmul dword[radius]
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fstp dword[esp]
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stdcall glVertex3f, 0.0, 0.0 ;, nsign * radius
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fld dword[drho]
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fcos
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fmul dword[nsign]
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fstp dword[z] ;z = nsign * cos(drho)
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mov dword[j],0
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mov ecx,[slices]
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align 4
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.cycle_0: ;for (j=0;j<=slices;j++)
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cmp dword[j],ecx
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jg .cycle_0_end
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fld dword[drho]
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fsin
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je @f
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fild dword[j]
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fmul dword[dtheta]
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jmp .t0_end
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@@:
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fldz
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.t0_end:
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fst dword[theta] ;theta = (j==slices) ? 0.0 : j * dtheta
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fsin
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fchs
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fmul st0,st1
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fstp dword[x] ;x = -sin(theta) * sin(drho)
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fld dword[theta]
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fcos
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fmulp
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fstp dword[y] ;y = cos(theta) * sin(drho)
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cmp dword[normals],GL_TRUE
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jne @f
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fld dword[nsign]
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fld dword[z]
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fmul st0,st1
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fstp dword[esp-4]
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fld dword[y]
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fmul st0,st1
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fstp dword[esp-8]
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fld dword[x]
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fmul st0,st1
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fstp dword[esp-12]
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sub esp,12
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ffree st0
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fincstp
|
||||
stdcall glNormal3f ;x*nsign, y*nsign, z*nsign
|
||||
@@:
|
||||
fld dword[radius]
|
||||
fld dword[z]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-4]
|
||||
fld dword[y]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-8]
|
||||
fld dword[x]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-12]
|
||||
sub esp,12
|
||||
ffree st0
|
||||
fincstp
|
||||
call glVertex3f ;x*radius, y*radius, z*radius
|
||||
inc dword[j]
|
||||
jmp .cycle_0
|
||||
.cycle_0_end:
|
||||
stdcall glEnd
|
||||
|
||||
fld1
|
||||
fidiv dword[slices]
|
||||
fstp dword[d_s] ;1.0 / slices
|
||||
fld1
|
||||
fidiv dword[stacks]
|
||||
fstp dword[d_t] ;1.0 / stacks
|
||||
mov dword[t],1.0 ; because loop now runs from 0
|
||||
mov ebx,[stacks]
|
||||
cmp dword[eax+offs_qobj_TextureFlag],0 ;if (qobj.TextureFlag)
|
||||
je .els_2
|
||||
mov dword[i],0
|
||||
mov [imax],ebx
|
||||
jmp @f
|
||||
.els_2:
|
||||
mov dword[i],1
|
||||
dec ebx
|
||||
mov [imax],ebx
|
||||
@@:
|
||||
|
||||
; draw intermediate stacks as quad strips
|
||||
mov ebx,[imax]
|
||||
align 4
|
||||
.cycle_1: ;for (i=imin;i<imax;i++)
|
||||
cmp dword[i],ebx
|
||||
jge .cycle_1_end
|
||||
fild dword[i]
|
||||
fmul dword[drho]
|
||||
fstp dword[rho] ;rho = i * drho
|
||||
stdcall glBegin,GL_QUAD_STRIP
|
||||
mov dword[s],0.0
|
||||
mov dword[j],0
|
||||
align 4
|
||||
.cycle_2: ;for (j=0;j<=slices;j++)
|
||||
cmp dword[j],ecx
|
||||
jg .cycle_2_end
|
||||
fld dword[rho]
|
||||
fsin
|
||||
je @f
|
||||
fild dword[j]
|
||||
fmul dword[dtheta]
|
||||
jmp .t1_end
|
||||
@@:
|
||||
fldz
|
||||
.t1_end:
|
||||
fst dword[theta] ;theta = (j==slices) ? 0.0 : j * dtheta
|
||||
fsin
|
||||
fchs
|
||||
fmul st0,st1
|
||||
fstp dword[x] ;x = -sin(theta) * sin(rho)
|
||||
fld dword[theta]
|
||||
fcos
|
||||
fmulp
|
||||
fstp dword[y] ;y = cos(theta) * sin(rho)
|
||||
fld dword[rho]
|
||||
fcos
|
||||
fmul dword[nsign]
|
||||
fstp dword[z] ;z = nsign * cos(rho)
|
||||
cmp dword[normals],GL_TRUE
|
||||
jne @f
|
||||
fld dword[nsign]
|
||||
fld dword[z]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-4]
|
||||
fld dword[y]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-8]
|
||||
fld dword[x]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-12]
|
||||
sub esp,12
|
||||
ffree st0
|
||||
fincstp
|
||||
stdcall glNormal3f ;x*nsign, y*nsign, z*nsign
|
||||
@@:
|
||||
cmp dword[eax+offs_qobj_TextureFlag],0 ;if (qobj.TextureFlag)
|
||||
je @f
|
||||
;glTexCoord2f(s,1-t)
|
||||
@@:
|
||||
fld dword[radius]
|
||||
fld dword[z]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-4]
|
||||
fld dword[y]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-8]
|
||||
fld dword[x]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-12]
|
||||
sub esp,12
|
||||
ffree st0
|
||||
fincstp
|
||||
call glVertex3f ;x*radius, y*radius, z*radius
|
||||
fld dword[rho]
|
||||
fadd dword[drho]
|
||||
fsin ;st0 = sin(rho+drho)
|
||||
fld dword[theta]
|
||||
fsin
|
||||
fchs
|
||||
fmul st0,st1
|
||||
fstp dword[x] ;x = -sin(theta) * sin(rho+drho)
|
||||
fld dword[theta]
|
||||
fcos
|
||||
fmulp
|
||||
fstp dword[y] ;y = cos(theta) * sin(rho+drho)
|
||||
fld dword[rho]
|
||||
fadd dword[drho]
|
||||
fcos
|
||||
fmul dword[nsign]
|
||||
fstp dword[z] ;z = nsign * cos(rho+drho)
|
||||
cmp dword[normals],GL_TRUE
|
||||
jne @f
|
||||
fld dword[nsign]
|
||||
fld dword[z]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-4]
|
||||
fld dword[y]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-8]
|
||||
fld dword[x]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-12]
|
||||
sub esp,12
|
||||
ffree st0
|
||||
fincstp
|
||||
stdcall glNormal3f ;x*nsign, y*nsign, z*nsign
|
||||
@@:
|
||||
cmp dword[eax+offs_qobj_TextureFlag],0 ;if (qobj.TextureFlag)
|
||||
je @f
|
||||
;glTexCoord2f(s,1-(t-dt))
|
||||
fld dword[s]
|
||||
fadd dword[d_s]
|
||||
fstp dword[s]
|
||||
@@:
|
||||
fld dword[radius]
|
||||
fld dword[z]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-4]
|
||||
fld dword[y]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-8]
|
||||
fld dword[x]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-12]
|
||||
sub esp,12
|
||||
ffree st0
|
||||
fincstp
|
||||
call glVertex3f ;x*radius, y*radius, z*radius
|
||||
inc dword[j]
|
||||
jmp .cycle_2
|
||||
.cycle_2_end:
|
||||
stdcall glEnd
|
||||
fld dword[t]
|
||||
fsub dword[d_t]
|
||||
fstp dword[t]
|
||||
inc dword[i]
|
||||
jmp .cycle_1
|
||||
.cycle_1_end:
|
||||
|
||||
; draw -Z end as a triangle fan
|
||||
stdcall glBegin,GL_TRIANGLE_FAN
|
||||
cmp dword[normals],GL_TRUE
|
||||
jne @f
|
||||
stdcall glNormal3f, 0.0, 0.0, -1.0
|
||||
@@:
|
||||
cmp dword[eax+offs_qobj_TextureFlag],0 ;if (qobj.TextureFlag)
|
||||
je @f
|
||||
;glTexCoord2f(0.5,1.0)
|
||||
mov dword[s],1.0
|
||||
mov ebx,[d_t]
|
||||
mov [t],ebx
|
||||
@@:
|
||||
sub esp,4
|
||||
fld dword[radius]
|
||||
fchs
|
||||
fmul dword[nsign]
|
||||
fstp dword[esp]
|
||||
stdcall glVertex3f, 0.0, 0.0 ;, -radius*nsign
|
||||
fldpi
|
||||
fsub dword[drho]
|
||||
fst dword[rho]
|
||||
fcos
|
||||
fmul dword[nsign]
|
||||
fstp dword[z] ;z = nsign * cos(rho)
|
||||
mov [j],ecx
|
||||
.cycle_3: ;for (j=slices;j>=0;j--)
|
||||
cmp dword[j],0
|
||||
jl .cycle_3_end
|
||||
fld dword[rho]
|
||||
fsin
|
||||
je @f
|
||||
fild dword[j]
|
||||
fmul dword[dtheta]
|
||||
jmp .t2_end
|
||||
@@:
|
||||
fldz
|
||||
.t2_end:
|
||||
fst dword[theta] ;theta = (j==slices) ? 0.0 : j * dtheta
|
||||
fsin
|
||||
fchs
|
||||
fmul st0,st1
|
||||
fstp dword[x] ;x = -sin(theta) * sin(rho)
|
||||
fld dword[theta]
|
||||
fcos
|
||||
fmulp
|
||||
fstp dword[y] ;y = cos(theta) * sin(rho)
|
||||
cmp dword[normals],GL_TRUE
|
||||
jne @f
|
||||
fld dword[nsign]
|
||||
fld dword[z]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-4]
|
||||
fld dword[y]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-8]
|
||||
fld dword[x]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-12]
|
||||
sub esp,12
|
||||
ffree st0
|
||||
fincstp
|
||||
stdcall glNormal3f ;x*nsign, y*nsign, z*nsign
|
||||
@@:
|
||||
cmp dword[eax+offs_qobj_TextureFlag],0 ;if (qobj.TextureFlag)
|
||||
je @f
|
||||
;glTexCoord2f(s,1-t)
|
||||
fld dword[s]
|
||||
fsub dword[d_s]
|
||||
fstp dword[s]
|
||||
@@:
|
||||
fld dword[radius]
|
||||
fld dword[z]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-4]
|
||||
fld dword[y]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-8]
|
||||
fld dword[x]
|
||||
fmul st0,st1
|
||||
fstp dword[esp-12]
|
||||
sub esp,12
|
||||
ffree st0
|
||||
fincstp
|
||||
call glVertex3f ;x*radius, y*radius, z*radius
|
||||
dec dword[j]
|
||||
jmp .cycle_3
|
||||
.cycle_3_end:
|
||||
stdcall glEnd
|
||||
popad
|
||||
ret
|
||||
endp
|
@ -60,32 +60,56 @@ proc glopColorMaterial uses eax ebx ecx, context:dword, p:dword
|
||||
ret
|
||||
endp
|
||||
|
||||
;void glopLight(GLContext *c,GLParam *p)
|
||||
;{
|
||||
; int light=p[1].i;
|
||||
; int type=p[2].i;
|
||||
align 4
|
||||
proc glopLight uses eax ebx ecx edx, context:dword, p:dword
|
||||
mov eax,[context]
|
||||
mov ebx,[p]
|
||||
mov edx,[ebx+4] ;edx = p[1]
|
||||
|
||||
; V4 v;
|
||||
; GLLight *l;
|
||||
; int i;
|
||||
;
|
||||
; assert(light >= GL_LIGHT0 && light < GL_LIGHT0+MAX_LIGHTS );
|
||||
;
|
||||
; l=&c->lights[light-GL_LIGHT0];
|
||||
;
|
||||
; for(i=0;i<4;i++) v.v[i]=p[3+i].f;
|
||||
;
|
||||
; switch(type) {
|
||||
; case GL_AMBIENT:
|
||||
; l->ambient=v;
|
||||
; break;
|
||||
; case GL_DIFFUSE:
|
||||
; l->diffuse=v;
|
||||
; break;
|
||||
; case GL_SPECULAR:
|
||||
; l->specular=v;
|
||||
; break;
|
||||
; case GL_POSITION:
|
||||
|
||||
; assert(edx >= GL_LIGHT0 && edx < GL_LIGHT0+MAX_LIGHTS );
|
||||
|
||||
sub edx,GL_LIGHT0
|
||||
imul edx,sizeof.GLLight
|
||||
add edx,eax
|
||||
add edx,offs_cont_lights
|
||||
|
||||
mov ecx,[ebx+8] ;ecx = p[2]
|
||||
cmp ecx,GL_AMBIENT
|
||||
jne @f
|
||||
mov esi,ebx
|
||||
add esi,12
|
||||
mov edi,edx
|
||||
;add edi,offs_ligh_ambient ;offs_ligh_ambient = 0
|
||||
mov ecx,4
|
||||
rep movsd ;l.ambient=v
|
||||
jmp .end_f
|
||||
@@:
|
||||
cmp ecx,GL_DIFFUSE
|
||||
jne @f
|
||||
mov esi,ebx
|
||||
add esi,12
|
||||
mov edi,edx
|
||||
add edi,offs_ligh_diffuse
|
||||
mov ecx,4
|
||||
rep movsd ;l.diffuse=v
|
||||
jmp .end_f
|
||||
@@:
|
||||
cmp ecx,GL_SPECULAR
|
||||
jne @f
|
||||
mov esi,ebx
|
||||
add esi,12
|
||||
mov edi,edx
|
||||
add edi,offs_ligh_specular
|
||||
mov ecx,4
|
||||
rep movsd ;l.specular=v
|
||||
jmp .end_f
|
||||
@@:
|
||||
cmp ecx,GL_POSITION
|
||||
jne @f
|
||||
; {
|
||||
; for(i=0;i<4;i++) v.v[i]=p[3+i].f;
|
||||
; V4 pos;
|
||||
; gl_M4_MulV4(&pos,c->matrix_stack_ptr[0],&v);
|
||||
;
|
||||
@ -99,38 +123,62 @@ endp
|
||||
; gl_V3_Norm(&l->norm_position);
|
||||
; }
|
||||
; }
|
||||
; break;
|
||||
; case GL_SPOT_DIRECTION:
|
||||
; for(i=0;i<3;i++) {
|
||||
; l->spot_direction.v[i]=v.v[i];
|
||||
; l->norm_spot_direction.v[i]=v.v[i];
|
||||
; }
|
||||
; gl_V3_Norm(&l->norm_spot_direction);
|
||||
; break;
|
||||
; case GL_SPOT_EXPONENT:
|
||||
; l->spot_exponent=v.v[0];
|
||||
; break;
|
||||
; case GL_SPOT_CUTOFF:
|
||||
jmp .end_f
|
||||
@@:
|
||||
cmp ecx,GL_SPOT_DIRECTION
|
||||
jne @f
|
||||
mov esi,ebx
|
||||
add esi,12
|
||||
mov edi,edx
|
||||
add edi,offs_ligh_spot_direction
|
||||
mov ecx,3
|
||||
rep movsd ;l.spot_direction=v[0,1,2]
|
||||
mov esi,ebx
|
||||
add esi,12
|
||||
mov edi,edx
|
||||
add edi,offs_ligh_norm_spot_direction
|
||||
mov ecx,3
|
||||
rep movsd ;l.norm_spot_direction=v[0,1,2]
|
||||
add edx,offs_ligh_norm_spot_direction
|
||||
stdcall gl_V3_Norm,edx
|
||||
jmp .end_f
|
||||
@@:
|
||||
cmp ecx,GL_SPOT_EXPONENT
|
||||
jne @f
|
||||
mov ecx,[ebx+12]
|
||||
mov [edi+offs_ligh_spot_exponent],ecx ;l.spot_exponent=p[3]
|
||||
jmp .end_f
|
||||
@@:
|
||||
cmp ecx,GL_SPOT_CUTOFF
|
||||
jne @f
|
||||
; {
|
||||
; float a=v.v[0];
|
||||
; assert(a == 180 || (a>=0 && a<=90));
|
||||
; l->spot_cutoff=a;
|
||||
; if (a != 180) l->cos_spot_cutoff=cos(a * M_PI / 180.0);
|
||||
; }
|
||||
; break;
|
||||
; case GL_CONSTANT_ATTENUATION:
|
||||
; l->attenuation[0]=v.v[0];
|
||||
; break;
|
||||
; case GL_LINEAR_ATTENUATION:
|
||||
; l->attenuation[1]=v.v[0];
|
||||
; break;
|
||||
; case GL_QUADRATIC_ATTENUATION:
|
||||
; l->attenuation[2]=v.v[0];
|
||||
; break;
|
||||
; default:
|
||||
jmp .end_f
|
||||
@@:
|
||||
cmp ecx,GL_CONSTANT_ATTENUATION
|
||||
mov ecx,[ebx+12]
|
||||
mov [edi+offs_ligh_attenuation],ecx ;l->attenuation[0]=p[3]
|
||||
jmp .end_f
|
||||
@@:
|
||||
cmp ecx,GL_LINEAR_ATTENUATION
|
||||
mov ecx,[ebx+12]
|
||||
mov [edi+offs_ligh_attenuation+4],ecx ;l->attenuation[1]=p[3]
|
||||
jmp .end_f
|
||||
@@:
|
||||
cmp ecx,GL_QUADRATIC_ATTENUATION
|
||||
mov ecx,[ebx+12]
|
||||
mov [edi+offs_ligh_attenuation+8],ecx ;l->attenuation[2]=p[3]
|
||||
jmp .end_f
|
||||
@@: ;default:
|
||||
; assert(0);
|
||||
; }
|
||||
;}
|
||||
.end_f:
|
||||
ret
|
||||
endp
|
||||
|
||||
|
||||
align 4
|
||||
proc glopLightModel uses ebx ecx esi edi, context:dword, p:dword
|
||||
|
@ -31,6 +31,7 @@ include 'ztriangle.asm'
|
||||
include 'arrays.asm'
|
||||
|
||||
include 'kosgl.asm'
|
||||
include 'glu.asm'
|
||||
|
||||
if DEBUG
|
||||
include 'info_fun_float.inc'
|
||||
@ -69,9 +70,6 @@ glDeleteTextures: ;(int n, const unsigned int *textures)
|
||||
glGetIntegerv: ;(int pname,int *params)
|
||||
glGetFloatv: ;(int pname, float *v)
|
||||
|
||||
; ***
|
||||
glopLight:
|
||||
|
||||
if DEBUG
|
||||
align 4
|
||||
txt_nl db 13,10,0
|
||||
@ -157,7 +155,6 @@ f_vt db ' gl_vertex_transform',0
|
||||
f_ev db ' gl_eval_viewport',0
|
||||
f_zbz db ' ZB_line_z',0
|
||||
f_zb db ' ZB_line',0
|
||||
f_cl1 db ' ClipLine1',0
|
||||
f_m4m db 'gl_M4_Mul',0
|
||||
f_m4ml db 'gl_M4_MulLeft',0
|
||||
f_find_l db 'find_list',0
|
||||
|
@ -5,9 +5,9 @@ proc glopNormal uses ecx esi edi, context:dword, p:dword
|
||||
add esi,4
|
||||
mov edi,[context]
|
||||
add edi,offs_cont_current_normal
|
||||
mov ecx,4
|
||||
mov ecx,3
|
||||
rep movsd
|
||||
mov dword[esi],0.0 ;context.current_normal.W = 0.0
|
||||
mov dword[edi],0.0 ;context.current_normal.W = 0.0
|
||||
ret
|
||||
endp
|
||||
|
||||
@ -171,12 +171,12 @@ endl
|
||||
.end_if_0:
|
||||
|
||||
; test if the texture matrix is not Identity
|
||||
stdcall gl_M4_IsId,edx+offs_cont_matrix_stack_ptr+8
|
||||
xor edx,1
|
||||
mov ebx,[context]
|
||||
mov dword[ebx+offs_cont_apply_texture_matrix],edx
|
||||
mov eax,edx
|
||||
add eax,offs_cont_matrix_stack_ptr+8
|
||||
stdcall gl_M4_IsId,eax
|
||||
xor eax,1
|
||||
mov dword[edx+offs_cont_apply_texture_matrix],eax
|
||||
|
||||
mov edx,[context]
|
||||
mov dword[edx+offs_cont_matrix_model_projection_updated],0
|
||||
.end_mmpu:
|
||||
|
||||
@ -253,11 +253,17 @@ pushad
|
||||
add ebx,16 ;следущая строка матрицы
|
||||
add edx,4 ;следущая координата вектора
|
||||
loop .cycle_0
|
||||
ffree st0
|
||||
fincstp
|
||||
ffree st0
|
||||
fincstp
|
||||
ffree st0
|
||||
fincstp
|
||||
|
||||
; projection coordinates
|
||||
mov ebx,dword[eax+offs_cont_matrix_stack_ptr+4]
|
||||
mov edx,[v]
|
||||
finit
|
||||
|
||||
fld dword[edx+offs_vert_ec+offs_X]
|
||||
fld dword[edx+offs_vert_ec+offs_Y]
|
||||
fld dword[edx+offs_vert_ec+offs_Z]
|
||||
@ -277,27 +283,33 @@ pushad
|
||||
add ebx,16 ;следущая строка матрицы
|
||||
add edx,4 ;следущая координата вектора
|
||||
loop .cycle_1
|
||||
ffree st0
|
||||
fincstp
|
||||
ffree st0
|
||||
fincstp
|
||||
ffree st0
|
||||
fincstp
|
||||
|
||||
mov ebx,eax
|
||||
add ebx,offs_cont_matrix_model_view_inv
|
||||
mov edi,eax
|
||||
add edi,offs_cont_current_normal
|
||||
mov edx,[v]
|
||||
finit
|
||||
|
||||
fld dword[edi+offs_X]
|
||||
fld dword[edi+offs_Y]
|
||||
fld dword[edi+offs_Z]
|
||||
|
||||
mov ecx,3
|
||||
.cycle_2:
|
||||
fld dword[ebx] ;st0 = m[0]
|
||||
fmul st0,st3 ;st0 *= n.X
|
||||
fld dword[ebx+4] ;st0 = m[1]
|
||||
fmul st0,st3 ;st0 *= n.Y
|
||||
fld dword[ebx+8] ;st0 = m[2]
|
||||
fmul st0,st3 ;st0 *= n.Z
|
||||
faddp ;st0 += n.Z * m[2]
|
||||
faddp ;st0 += n.Y * m[1]
|
||||
fld dword[ebx] ;st0 = m[0]
|
||||
fmul st0,st3 ;st0 *= n.X
|
||||
fld dword[ebx+4] ;st0 = m[1]
|
||||
fmul st0,st3 ;st0 *= n.Y
|
||||
fld dword[ebx+8] ;st0 = m[2]
|
||||
fmul st0,st3 ;st0 *= n.Z
|
||||
faddp ;st0 += n.Z * m[2]
|
||||
faddp ;st0 += n.Y * m[1]
|
||||
fstp dword[edx+offs_vert_normal] ;v.normal.X = n.X * m[0] + n.Y * m[1] + n.Z * m[2]
|
||||
add ebx,16 ;следущая строка матрицы
|
||||
add edx,4 ;следущая координата вектора
|
||||
@ -305,7 +317,9 @@ pushad
|
||||
|
||||
cmp dword[eax+offs_cont_normalize_enabled],0
|
||||
je .end_els
|
||||
;stdcall gl_V3_Norm(&v->normal)
|
||||
mov edx,[v]
|
||||
add edx,offs_vert_normal
|
||||
stdcall gl_V3_Norm,edx
|
||||
jmp .end_els
|
||||
.els_0:
|
||||
; no eye coordinates needed, no normal
|
||||
@ -516,11 +530,10 @@ pushad
|
||||
jne .end_f ;else if (n == 2)
|
||||
mov eax,[edx+offs_cont_vertex]
|
||||
push eax
|
||||
mov edi,eax
|
||||
add eax,sizeof.GLVertex
|
||||
mov esi,eax
|
||||
stdcall gl_draw_line, edx, eax
|
||||
mov edi,[edx+offs_cont_vertex]
|
||||
mov esi,edi
|
||||
add esi,sizeof.GLVertex
|
||||
mov ecx,(sizeof.GLVertex)/4 ;((...)/4) что-бы использовать movsd вместо movsb
|
||||
rep movsd ;context.vertex[0] = context.vertex[1]
|
||||
mov dword[n],1
|
||||
@ -531,11 +544,13 @@ pushad
|
||||
cmp dword[n],3
|
||||
jne .end_f
|
||||
mov eax,[edx+offs_cont_vertex]
|
||||
push eax
|
||||
mov [esp-4],eax
|
||||
add eax,sizeof.GLVertex
|
||||
push eax
|
||||
mov [esp-8],eax
|
||||
add eax,sizeof.GLVertex
|
||||
stdcall gl_draw_triangle, edx, eax
|
||||
mov [esp-12],eax
|
||||
sub esp,12
|
||||
stdcall gl_draw_triangle, edx
|
||||
xor eax,eax
|
||||
mov dword[n],eax
|
||||
jmp .end_f
|
||||
@ -560,10 +575,20 @@ pushad
|
||||
@@:
|
||||
cmp dword[edx+offs_cont_begin_type],GL_TRIANGLE_FAN
|
||||
jne @f
|
||||
cmp dword[n],2
|
||||
cmp dword[n],3
|
||||
jne .end_f
|
||||
; gl_draw_triangle(c, &c->vertex[0], &c->vertex[1], &c->vertex[2]);
|
||||
; c->vertex[1] = c->vertex[2];
|
||||
mov eax,[edx+offs_cont_vertex]
|
||||
mov [esp-4],eax
|
||||
add eax,sizeof.GLVertex
|
||||
mov [esp-8],eax
|
||||
mov edi,eax
|
||||
add eax,sizeof.GLVertex
|
||||
mov [esp-12],eax
|
||||
mov esi,eax
|
||||
sub esp,12
|
||||
stdcall gl_draw_triangle, edx
|
||||
mov ecx,(sizeof.GLVertex)/4 ;((...)/4) что-бы использовать movsd вместо movsb
|
||||
rep movsd ;context.vertex[1] = context.vertex[2]
|
||||
mov dword[n],2
|
||||
jmp .end_f
|
||||
@@:
|
||||
@ -594,12 +619,27 @@ pushad
|
||||
@@:
|
||||
cmp dword[edx+offs_cont_begin_type],GL_QUAD_STRIP
|
||||
jne @f
|
||||
cmp dword[n],2
|
||||
cmp dword[n],4
|
||||
jne .end_f
|
||||
; gl_draw_triangle(c, &c->vertex[0], &c->vertex[1], &c->vertex[2]);
|
||||
; gl_draw_triangle(c, &c->vertex[1], &c->vertex[3], &c->vertex[2]);
|
||||
; for (i = 0; i < 2; i++)
|
||||
; c->vertex[i] = c->vertex[i + 2];
|
||||
mov eax,[edx+offs_cont_vertex]
|
||||
mov [esp-4],eax
|
||||
mov edi,eax
|
||||
add eax,sizeof.GLVertex
|
||||
mov [esp-8],eax
|
||||
add eax,sizeof.GLVertex
|
||||
mov [esp-12],eax
|
||||
mov esi,eax
|
||||
sub esp,12
|
||||
stdcall gl_draw_triangle, edx ;v0,v1,v2
|
||||
mov [esp-12],eax
|
||||
add eax,sizeof.GLVertex
|
||||
mov [esp-8],eax
|
||||
sub eax,2*sizeof.GLVertex
|
||||
mov [esp-4],eax
|
||||
sub esp,12
|
||||
stdcall gl_draw_triangle, edx ;v1,v3,v2
|
||||
mov ecx,(sizeof.GLVertex)/2 ;((...)/2) копируем 2 вершины
|
||||
rep movsd ;context.vertex[0] = context.vertex[2], context.vertex[1] = context.vertex[3]
|
||||
mov dword[n],2
|
||||
jmp .end_f
|
||||
@@:
|
||||
|
@ -32,14 +32,14 @@ if TGL_FEATURE_RENDER_BITS eq 15
|
||||
;#define RGB_TO_PIXEL(r,g,b) \
|
||||
; ((((r) >> 1) & 0x7c00) | (((g) >> 6) & 0x03e0) | ((b) >> 11))
|
||||
;typedef unsigned short PIXEL;
|
||||
;/* bytes per pixel */
|
||||
; bytes per pixel
|
||||
;PSZB equ 2
|
||||
;/* bits per pixel = (1 << PSZH) */
|
||||
; bits per pixel = (1 << PSZH)
|
||||
;PSZSH equ 4
|
||||
|
||||
else if TGL_FEATURE_RENDER_BITS eq 16
|
||||
|
||||
;/* 16 bit mode */
|
||||
; 16 bit mode
|
||||
;#define RGB_TO_PIXEL(r,g,b) \
|
||||
; (((r) & 0xF800) | (((g) >> 5) & 0x07E0) | ((b) >> 11))
|
||||
;typedef unsigned short PIXEL;
|
||||
@ -142,12 +142,12 @@ offs_zbup_tz equ 36
|
||||
; modify these functions so that they suit your needs
|
||||
|
||||
align 4
|
||||
proc gl_free uses ebx ecx, mptr:dword
|
||||
proc gl_free uses eax ebx ecx, mptr:dword
|
||||
mov ecx,[mptr]
|
||||
or ecx,ecx
|
||||
jz @f
|
||||
@@:
|
||||
mcall 68, 13
|
||||
mcall 68, 13
|
||||
@@:
|
||||
ret
|
||||
endp
|
||||
|
||||
@ -165,8 +165,8 @@ align 4
|
||||
proc gl_zalloc uses ebx ecx edi, size:dword
|
||||
mov ecx,[size]
|
||||
stdcall gl_malloc,ecx
|
||||
cmp eax,0
|
||||
je @f
|
||||
or eax,eax
|
||||
jz @f
|
||||
mov ebx,eax
|
||||
mov edi,eax
|
||||
xor eax,eax
|
||||
|
@ -42,6 +42,8 @@ proc gl_M4_IsId uses ebx ecx, a:dword
|
||||
test ah,0x40
|
||||
je .not_1 ;åñëè íå ðàâíî 1.0 ìàòðèöà íå åäèíè÷íàÿ
|
||||
@@:
|
||||
ffree st0
|
||||
fincstp
|
||||
add eax,4
|
||||
inc ebx
|
||||
btr ebx,2
|
||||
@ -53,6 +55,8 @@ proc gl_M4_IsId uses ebx ecx, a:dword
|
||||
mov eax,1
|
||||
jmp @f
|
||||
.not_1:
|
||||
ffree st0
|
||||
fincstp
|
||||
xor eax,eax
|
||||
@@:
|
||||
ret
|
||||
@ -235,7 +239,7 @@ proc gl_M4_Transpose uses eax ecx edx, a:dword, b:dword
|
||||
ret
|
||||
endp
|
||||
|
||||
;/* inversion of an orthogonal matrix of type Y=M.X+P */
|
||||
; inversion of an orthogonal matrix of type Y=M.X+P
|
||||
;void gl_M4_InvOrtho(M4 *a,M4 b)
|
||||
;{
|
||||
; int i,j;
|
||||
@ -250,8 +254,8 @@ endp
|
||||
; }
|
||||
;}
|
||||
|
||||
;/* Inversion of a general nxn matrix.
|
||||
; Note : m is destroyed */
|
||||
; Inversion of a general nxn matrix.
|
||||
; Note : m is destroyed
|
||||
|
||||
align 4
|
||||
proc Matrix_Inv uses ecx, r:dword, m:dword, n:dword ;(float *r,float *m,int n)
|
||||
@ -401,16 +405,42 @@ endp
|
||||
|
||||
; vector arithmetic
|
||||
|
||||
;int gl_V3_Norm(V3 *a)
|
||||
;{
|
||||
; float n;
|
||||
; n=sqrt(a->X*a->X+a->Y*a->Y+a->Z*a->Z);
|
||||
; if (n==0) return 1;
|
||||
; a->X/=n;
|
||||
; a->Y/=n;
|
||||
; a->Z/=n;
|
||||
; return 0;
|
||||
;}
|
||||
align 4
|
||||
proc gl_V3_Norm uses ebx, a:dword
|
||||
mov ebx,[a]
|
||||
fld dword[ebx]
|
||||
fmul dword[ebx]
|
||||
fld dword[ebx+4]
|
||||
fmul dword[ebx+4]
|
||||
faddp
|
||||
fld dword[ebx+8]
|
||||
fmul dword[ebx+8]
|
||||
faddp
|
||||
fsqrt ;st0 = sqrt(a.X^2 +a.Y^2 +a.Z^2)
|
||||
fldz
|
||||
fcomp
|
||||
fstsw ax
|
||||
sahf
|
||||
je .r1 ;if (sqrt(...)==0) return 1
|
||||
fld dword[ebx] ;offs_X = 0
|
||||
fdiv st0,st1
|
||||
fstp dword[ebx] ;a.X/=sqrt(...)
|
||||
fld dword[ebx+4]
|
||||
fdiv st0,st1
|
||||
fstp dword[ebx+4] ;a.Y/=sqrt(...)
|
||||
fld dword[ebx+8]
|
||||
fdiv st0,st1
|
||||
fstp dword[ebx+8] ;a.Z/=sqrt(...)
|
||||
xor eax,eax
|
||||
jmp @f
|
||||
.r1:
|
||||
xor eax,eax
|
||||
inc eax
|
||||
@@:
|
||||
ffree st0
|
||||
fincstp
|
||||
ret
|
||||
endp
|
||||
|
||||
macro gl_V3_New p_mem, x, y, z
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user