9d6221ab7a
- Fixed hang when saving game: now save and settings are saved by default in "/tmp0/1/wolf4sdl" - Now the --configdir parameter works git-svn-id: svn://kolibrios.org@8655 a494cfbc-eb01-0410-851d-a64ba20cac60
154 lines
4.1 KiB
C++
Executable File
154 lines
4.1 KiB
C++
Executable File
/// JOYSTICK STUB FOR Wolfenstein 3D port to KolibriOS
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/// Ported by maxcodehack and turbocat2001
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** @file SDL_joystick.h
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* @note In order to use these functions, SDL_Init() must have been called
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* with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
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* for joysticks, and load appropriate drivers.
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*/
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/** The joystick structure used to identify an SDL joystick */
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struct _SDL_Joystick;
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typedef struct _SDL_Joystick SDL_Joystick;
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/* Function prototypes */
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/**
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* Count the number of joysticks attached to the system
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*/
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int SDL_NumJoysticks(void){};
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/**
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* Get the implementation dependent name of a joystick.
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*
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* This can be called before any joysticks are opened.
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* If no name can be found, this function returns NULL.
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*/
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const char * SDL_JoystickName(int device_index){};
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/**
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* Open a joystick for use.
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*
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* @param[in] device_index
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* The index passed as an argument refers to
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* the N'th joystick on the system. This index is the value which will
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* identify this joystick in future joystick events.
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*
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* @return This function returns a joystick identifier, or NULL if an error occurred.
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*/
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SDL_Joystick * SDL_JoystickOpen(int device_index){};
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/**
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* Returns 1 if the joystick has been opened, or 0 if it has not.
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*/
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int SDL_JoystickOpened(int device_index){};
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/**
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* Get the device index of an opened joystick.
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*/
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int SDL_JoystickIndex(SDL_Joystick *joystick){};
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/**
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* Get the number of general axis controls on a joystick
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*/
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int SDL_JoystickNumAxes(SDL_Joystick *joystick){};
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/**
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* Get the number of trackballs on a joystick
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*
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* Joystick trackballs have only relative motion events associated
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* with them and their state cannot be polled.
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*/
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int SDL_JoystickNumBalls(SDL_Joystick *joystick){};
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/**
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* Get the number of POV hats on a joystick
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*/
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int SDL_JoystickNumHats(SDL_Joystick *joystick){};
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/**
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* Get the number of buttons on a joystick
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*/
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int SDL_JoystickNumButtons(SDL_Joystick *joystick){};
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/**
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* Update the current state of the open joysticks.
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*
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* This is called automatically by the event loop if any joystick
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* events are enabled.
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*/
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void SDL_JoystickUpdate(void){};
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/**
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* Enable/disable joystick event polling.
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*
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* If joystick events are disabled, you must call SDL_JoystickUpdate()
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* yourself and check the state of the joystick when you want joystick
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* information.
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*
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* @param[in] state The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
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*/
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int SDL_JoystickEventState(int state){};
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/**
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* Get the current state of an axis control on a joystick
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*
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* @param[in] axis The axis indices start at index 0.
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*
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* @return The state is a value ranging from -32768 to 32767.
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*/
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int SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis){};
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/**
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* @name Hat Positions
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* The return value of SDL_JoystickGetHat() is one of the following positions:
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*/
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/*@{*/
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#define SDL_HAT_CENTERED 0x00
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#define SDL_HAT_UP 0x01
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#define SDL_HAT_RIGHT 0x02
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#define SDL_HAT_DOWN 0x04
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#define SDL_HAT_LEFT 0x08
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#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
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#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
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#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
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#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
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/*@}*/
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/**
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* Get the current state of a POV hat on a joystick
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*
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* @param[in] hat The hat indices start at index 0.
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*/
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int SDL_JoystickGetHat(SDL_Joystick *joystick, int hat){};
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/**
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* Get the ball axis change since the last poll
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*
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* @param[in] ball The ball indices start at index 0.
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*
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* @return This returns 0, or -1 if you passed it invalid parameters.
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*/
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int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy){};
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/**
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* Get the current state of a button on a joystick
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*
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* @param[in] button The button indices start at index 0.
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*/
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int SDL_JoystickGetButton(SDL_Joystick *joystick, int button){};
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/**
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* Close a joystick previously opened with SDL_JoystickOpen()
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*/
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void SDL_JoystickClose(SDL_Joystick *joystick){};
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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